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12-17-2018, 05:02 PM
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#81
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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Dude you're a coding monster! Not the scary kind, but more the cookie kind. Thank you.
In the config file, is it possible to add comments, like with ; or so?
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12-18-2018, 03:52 PM
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#82
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Quote:
Originally Posted by foxAsteria
Dude you're a coding monster! Not the scary kind, but more the cookie kind. Thank you.
In the config file, is it possible to add comments, like with ; or so?
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You can add them, but the config files are constantly overwritten, and your custom comments wouldn't be stored.
Instead, I've added that info in the config file now, so that you can always see which setting does what. I've also added a sort, such that the setting stays in the same spot (bit annoying when the order hops around all the time).
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12-31-2018, 01:45 AM
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#83
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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Hey dude! I'm loving the latest tweaks to the visuals. Looks way slicker now. The bigger pan indicators help a lot! Minot thing, but at different zoom levels (shift+mousewheel) the bottom of the box gets thicker and looks a little funky.
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01-04-2019, 11:25 PM
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#84
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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Also, this signal analyzer thing you added isn't compatible with having any plugins in your default fx chain. So clicking the button just floats the first plugin in my default fx chain. I didn't even realize it was creating a new hidden track with the analyzer on it for a while.
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01-05-2019, 07:13 AM
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#85
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Quote:
Originally Posted by foxAsteria
Also, this signal analyzer thing you added isn't compatible with having any plugins in your default fx chain. So clicking the button just floats the first plugin in my default fx chain. I didn't even realize it was creating a new hidden track with the analyzer on it for a while.
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Welp! Thanks for the heads up! I wasn't even aware that default plugs was a thing.
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01-05-2019, 02:55 PM
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#86
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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Quote:
Originally Posted by sai'ke
Welp! Thanks for the heads up! I wasn't even aware that default plugs was a thing.
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Aye! And a great thing it is!
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01-12-2019, 06:55 PM
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#87
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Quote:
Originally Posted by foxAsteria
Also, this signal analyzer thing you added isn't compatible with having any plugins in your default fx chain. So clicking the button just floats the first plugin in my default fx chain. I didn't even realize it was creating a new hidden track with the analyzer on it for a while.
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Better late than never. Fixed in 0.74!
Other suggestions I haven't gotten round to yet.
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01-18-2019, 03:04 PM
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#88
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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Been a while since I made a request, cos everything's working quite nicely for me! One small one: mind making it so unselected track text is grey like the edges of the track and then fully black/white when they are selected? I do TCP/MCP text contrasted like this and it works nicely to highlight selected tracks while making to interface overall less busy to the eye.
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02-20-2019, 05:41 PM
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#89
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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One other issue I've been encountering is that I'm running the window in every project at about 1/4 of the full screen size. I'd like to make use of the custom menu (pretty much just for adding track templates), but the list is always cut off by the bottom of the window. Was hoping you learned some new tricks to keep the list box inside the window, since there were some similar issues with Filther. Thanks!
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02-26-2019, 04:35 PM
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#90
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Human being with feelings
Join Date: May 2014
Location: France
Posts: 28
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Hi, Thank you for this great job, this script is awesome!
I found a minor bug:
Potentiometers doesn't have a limit value when we scroll them.
And there is no way to select sends i/o range(mono/stereo/4 channel/etc...).
Otherwise, would there be a possibility to extend the scope of this script to FX chains?
I imagined something like a double click on a track opening a window displaying a modular interface of the FX chain.
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02-26-2019, 04:39 PM
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#91
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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Quote:
Originally Posted by Daimebag
I imagined something like a double click on a track opening a window displaying a modular interface of the FX chain.
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If you alt or ctrl double click and have mpl wired chain script installed it will.
You can also change the track channels by clicking any wire.
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02-26-2019, 05:24 PM
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#92
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Human being with feelings
Join Date: May 2014
Location: France
Posts: 28
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Thanks, it works!
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03-11-2019, 12:50 PM
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#93
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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VCA Volume Bug
Just noticed a bug with the volume control on VCA tracks. It doesn't obey the preference for volume fader range (script only allows +6dB but mine go to +12dB). The control itself is also not linear. Toward the bottom control is very coarse and drops straight to 0 when going below -30dB.
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03-11-2019, 01:43 PM
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#94
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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That's not really a bug. It's not the same as the fader. It's just exposing the D_VOL track property. The trim volume just behaves non-linearly in decibels, since it's internally specified in amplitude, not decibels.
I exposed the maximum now, so you can set the maximum to go to +12. It's maxVolume in the config file. Note that default won't be in the middle anymore then though.
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03-11-2019, 03:48 PM
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#95
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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You ninja! Ha, thanks dude. Hey, while I have you for a moment, could you explain your signal meter thingie a bit? Like for instance how to utilize the different channels at the bottom?
It seems like this is some way of viewing multiple tracks overlayed with different colors in the same window? If so that would be amazing...always wished SPAN had the feature (I think it does in the paid version?).
Amplitude is different than dB? Man how you know so much?
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03-12-2019, 06:50 AM
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#96
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Sorry, I meant to say linear amplitude .
Both are amplitudes of course, but decibels is a log ratio, whereas linear amplitude is just linear amplitude.
Anyways, yeah, you can use that thing for multichannel visualization. Just route multiple channels to it. There's a small tutorial on this page (although I should probably update it at some point): https://github.com/JoepVanlier/JSFX
There's also a lua script in the repo, which is called LoadSpectrum. This automatically links every track that sends to master to the spectrum analyzer. If you're strapped for CPU cycles, I wouldn't do this though. Just route the ones you want to the analyzer.
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03-12-2019, 11:35 AM
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#97
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,031
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Yes, that is a great helper for finetuning mixing, thanks master saike. Not sure but I guess in one of your videos I saw how to use it, or I read it, but I thought in your video you explained it a bit. Wonderful, like filther, like trackey, patterns, machines, actually whatever you touch, and I never played your games, I am sure they have same magic. Thanks my friend.
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04-02-2019, 11:04 PM
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#98
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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Sai'ke, might it be possible and easy to force newly added tracks to always appear inside the window? They're always out of view whether I add them in the Routing View itself or in Reaper, so it's kind of a drag (pun intended) to keep things organized as the project grows...
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06-13-2019, 11:02 PM
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#99
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Human being with feelings
Join Date: Jul 2009
Posts: 3,295
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wow this is promising!
thanks for this!
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06-13-2019, 11:52 PM
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#100
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Human being with feelings
Join Date: Jul 2009
Posts: 3,295
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First of all, I love it!
now for my first review:
1. I wish that we could do this amazing fx routings without the need to add track per effect. but i guesss this is not possible because of how reaper works. (so we could also make complex effects routings inside one track)
2. I miss the feature to drag and drop plugins from the fx window to hackey machines directly.
3. pressing F10 - showing me your list of plugins and not mine. :P
4. could be useful if Ctrl + left click on the wire Arrows will Mute the connection.
ps - I wish that someone you will work with justin and schwa on reaper to create things like this built in.
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07-10-2019, 03:13 PM
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#101
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Quote:
Originally Posted by Reflected
1. I wish that we could do this amazing fx routings without the need to add track per effect. but i guesss this is not possible because of how reaper works. (so we could also make complex effects routings inside one track)
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If you install mpl's trackwiring (see https://forum.cockos.com/showthread.php?t=209768), this routing window opens it when you ctrl + doubleclick a track.
Quote:
Originally Posted by Reflected
2. I miss the feature to drag and drop plugins from the fx window to hackey machines directly.
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I'll look into whether it is possible to support this.
Quote:
Originally Posted by Reflected
3. pressing F10 - showing me your list of plugins and not mine. :P
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Yes, you're supposed to make your own list. It's supposed to be so you can make a favourites list of your own. If you hold shift while pressing the outer mouse you see a list of all your plugins
Quote:
4. could be useful if Ctrl + left click on the wire Arrows will Mute the connection.
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I've added it on the to-do list.
Quote:
ps - I wish that someone you will work with justin and schwa on reaper to create things like this built in.
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I think they are working on a track-wiring view
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07-27-2019, 08:44 AM
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#102
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Human being with feelings
Join Date: Dec 2017
Posts: 69
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Quote:
Originally Posted by sai'ke
If you install mpl's trackwiring (see https://forum.cockos.com/showthread.php?t=209768), this routing window opens it when you ctrl + doubleclick a track.
I'll look into whether it is possible to support this.
Yes, you're supposed to make your own list. It's supposed to be so you can make a favourites list of your own. If you hold shift while pressing the outer mouse you see a list of all your plugins
I've added it on the to-do list.
I think they are working on a track-wiring view
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This script really complements Hackey Trackey (as I think was intended), just now getting around to trying it. Lots of fun!
When I add my first instrument, the rectangle appears under Master and kinda wobbles around in a circle until I grab it and move it far away.
Also, when I shift right click to see my plugins, is it possible to see the "VST Folders" view?
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07-27-2019, 11:55 AM
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#103
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Human being with feelings
Join Date: Mar 2015
Location: India Mumbai
Posts: 816
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sorry this is a bit off topic.. but does the buzz to vst adopter work well with Reaper ?? then we can have some buzz machines buzzing in the hackey trackey too !!
zook
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07-27-2019, 12:26 PM
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#104
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Human being with feelings
Join Date: Dec 2017
Posts: 69
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Quote:
Originally Posted by zookthespook
sorry this is a bit off topic.. but does the buzz to vst adopter work well with Reaper ?? then we can have some buzz machines buzzing in the hackey trackey too !!
zook
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Funny you should mention this, I was investigating this very topic last night.
Through archive.org I found a link to one, but it wasn't a VST binary. I'd be willing to give this a shot, but my understanding is the Buzz author requires paying a license for his SDK.
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07-27-2019, 04:07 PM
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#105
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Quote:
Originally Posted by hangnef
When I add my first instrument, the rectangle appears under Master and kinda wobbles around in a circle until I grab it and move it far away.
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Huh, that's odd. Are you adding it through hackey machines? Because it should only auto-place stuff that was added from outside the hackey machines environment. This wobbling was meant for it to gravitate towards a semi-optimal position for tracks that don't have an explicit position yet. It simulates springs between all the machines.
Quote:
Originally Posted by hangnef
Also, when I shift right click to see my plugins, is it possible to see the "VST Folders" view?
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Currently, I don't think so. Is this view stored anywhere in the reaper dirs?
I mean, it's a bit of a pain, but I would recommend setting up a list of the plugins you use often with F10. It costs a bit of time once, but then it's convenient, since you'll have the structure exactly how you want it.
Quote:
Through archive.org I found a link to one, but it wasn't a VST binary. I'd be willing to give this a shot, but my understanding is the Buzz author requires paying a license for his SDK.
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Yeah, I thought that was the case as well. I remember looking into wrapping buzzmachines before, but this made me decide against developing something for it.
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07-28-2019, 07:36 AM
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#106
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Human being with feelings
Join Date: Dec 2017
Posts: 69
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Quote:
Originally Posted by sai'ke
Huh, that's odd. Are you adding it through hackey machines? Because it should only auto-place stuff that was added from outside the hackey machines environment. This wobbling was meant for it to gravitate towards a semi-optimal position for tracks that don't have an explicit position yet. It simulates springs between all the machines.
Currently, I don't think so. Is this view stored anywhere in the reaper dirs?
I mean, it's a bit of a pain, but I would recommend setting up a list of the plugins you use often with F10. It costs a bit of time once, but then it's convenient, since you'll have the structure exactly how you want it.
Yeah, I thought that was the case as well. I remember looking into wrapping buzzmachines before, but this made me decide against developing something for it.
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I did add it through Hackey Machines, right clicked and added it.
I'm not sure if it is stored in the Reaper dirs. I did see a reaper-fxfolders.ini which seems to have the paths to all the VSTs that were scanned.
In the FX window it shows up in between Developers and FX Chains.
I lay out my VST folders to be much like I would be re-doing in HM. I don't use the default install paths, directory names used by installers, etc.
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07-28-2019, 09:04 AM
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#107
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Human being with feelings
Join Date: Dec 2009
Location: Oblivion
Posts: 10,268
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Quote:
Originally Posted by zookthespook
sorry this is a bit off topic.. but does the buzz to vst adopter work well with Reaper ??
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AFAIK Fruity Loops was the only place we could ever use buzz machines outside of buzz.
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09-22-2019, 05:17 AM
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#108
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,031
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Quote:
Originally Posted by foxAsteria
AFAIK Fruity Loops was the only place we could ever use buzz machines outside of buzz.
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Please report back here, if anyone has success with Reaper and buzz machines + whatever. There is matilde tracker as vsti, but not published.
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09-22-2019, 05:22 AM
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#109
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,031
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Quote:
Originally Posted by sai'ke
I think they are working on a track-wiring view
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If saike would be added to the reaper devs list, that would be best thing what could happen to reaper I guess. Even just adding hackey/tracker stuff alone would be enough and compensating in such a way which is acceptable to saike, you could code whenever you want and $. Reaper would get the official tracker dimension.
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11-28-2019, 11:53 AM
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#110
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Human being with feelings
Join Date: Jun 2019
Location: Rotterdam
Posts: 94
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Not working in Reaper 6 RC7:
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11-28-2019, 02:47 PM
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#111
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Pity, it doesn't work for you. :/
I wonder what's different. Which OS? What do you do when those context dialogs open in the middle of nowhere?
Could you send me a minimal project file that could help me reproduce the issue on my end?
I just tried rc8 and it seems to work as intended on my machine.
Also, just for the record, the master block is the only one that can't be recolored.
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12-02-2019, 09:27 PM
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#112
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Human being with feelings
Join Date: Jun 2019
Location: Rotterdam
Posts: 94
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It's working, I just had to unpile the big stack of tracks
Thank you
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01-28-2020, 07:08 PM
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#113
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Human being with feelings
Join Date: Sep 2016
Posts: 513
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OH very cool it s possible to change the background color ?
Thanks
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02-09-2020, 10:46 AM
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#114
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Apologies for the belated reply. F1 gives you a list of options.
There's a night mode you can switch to with F5, but you can currently not set the background color separately.
You can edit most of the colors in the color section of the script. It looks something like this:
Code:
elseif colorScheme == "dark" then
colors.textcolor = {148/256, 148/256, 148/256, 1}
colors.linecolor = {46/256, 46/256, 46/256, 1}
colors.linecolor2 = {.1, .1, .1, 0.6}
colors.windowbackground = {18/256, 18/256, 18/256, 1}
colors.buttonbg = { 0.1, 0.1, 0.1, .7 }
colors.buttonfg = { 0.3, 0.9, 0.4, 1.0 }
colors.connector = { .4, .4, .4, 0.8 }
colors.wireColor = { .65, .65, .65, 0.95 }
colors.muteColor = { 0.9, 0.3, 0.4, 1.0 }
colors.inactiveColor = { .6, .6, .6, 1.0 }
colors.signalColor = {37/256,111/256,222/256, 1.0}
colors.selectionColor = {.2, 0.2, .5, 1}
colors.selectionColor = {.4, 0.2, .8, 1}
colors.renameColor = { 0.6, 0.3, 0.5, 1.0 }
colors.playColor = {0.3, 1.0, 0.4, 1.0}
colors.gridColor = {0.35, 0.25, 0.53, 0.3}
colors.selectionColor = {.2, .9, .5, 1}
The background one is called windowbackground.
If you come up with a cool new color scheme, I wouldn't mind adding it to the plugin as an option.
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02-10-2020, 07:10 AM
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#115
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Human being with feelings
Join Date: Sep 2016
Posts: 513
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Quote:
Originally Posted by sai'ke
Apologies for the belated reply. F1 gives you a list of options.
There's a night mode you can switch to with F5, but you can currently not set the background color separately.
You can edit most of the colors in the color section of the script. It looks something like this:
Code:
elseif colorScheme == "dark" then
colors.textcolor = {148/256, 148/256, 148/256, 1}
colors.linecolor = {46/256, 46/256, 46/256, 1}
colors.linecolor2 = {.1, .1, .1, 0.6}
colors.windowbackground = {18/256, 18/256, 18/256, 1}
colors.buttonbg = { 0.1, 0.1, 0.1, .7 }
colors.buttonfg = { 0.3, 0.9, 0.4, 1.0 }
colors.connector = { .4, .4, .4, 0.8 }
colors.wireColor = { .65, .65, .65, 0.95 }
colors.muteColor = { 0.9, 0.3, 0.4, 1.0 }
colors.inactiveColor = { .6, .6, .6, 1.0 }
colors.signalColor = {37/256,111/256,222/256, 1.0}
colors.selectionColor = {.2, 0.2, .5, 1}
colors.selectionColor = {.4, 0.2, .8, 1}
colors.renameColor = { 0.6, 0.3, 0.5, 1.0 }
colors.playColor = {0.3, 1.0, 0.4, 1.0}
colors.gridColor = {0.35, 0.25, 0.53, 0.3}
colors.selectionColor = {.2, .9, .5, 1}
The background one is called windowbackground.
If you come up with a cool new color scheme, I wouldn't mind adding it to the plugin as an option.
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Where in OpenMaschineView.lua ? dont see this information
I will try as soon as I have a little time thank you Thank you it's very good work.
Last edited by grandfougue; 02-10-2020 at 07:25 AM.
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02-10-2020, 01:23 PM
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#116
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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It's in MachineView_exec
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02-10-2020, 03:40 PM
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#117
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Human being with feelings
Join Date: Sep 2016
Posts: 513
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If i know, 2 them are present, black and defaut how to active black them ?
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03-23-2020, 05:12 AM
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#118
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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Hi, I got this trying to load Kontakt from the right click menu:
...R\Scripts\Routing tools\MachineView\MachineView_exec.lua:5016: attempt to perform arithmetic on a nil value (local 'cSim')
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03-26-2020, 11:08 AM
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#119
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Human being with feelings
Join Date: Aug 2009
Location: NL
Posts: 1,453
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Quote:
Originally Posted by Skorobagatko
Hi, I got this trying to load Kontakt from the right click menu:
...R\Scripts\Routing tools\MachineView\MachineView_exec.lua:5016: attempt to perform arithmetic on a nil value (local 'cSim')
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Sorry, took a while before I noticed this. Is this on the latest version (0.76)?
Quote:
Originally Posted by grandfougue
If i know, 2 them are present, black and defaut how to active black them ?
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F5
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03-26-2020, 12:42 PM
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#120
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Human being with feelings
Join Date: Mar 2017
Location: Ukraine, Kyiv
Posts: 546
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Quote:
Originally Posted by sai'ke
Sorry, took a while before I noticed this. Is this on the latest version (0.76)?
F5
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Yes, and how I can add my Instruments/Fx to the menu so they would work?
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