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if the MON MAX is all the way over to the computer, does that mean MON MIX is actually providing 100% or MORE? Is it amplifing?
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I don't know if it's amplifying or not but if it's 100% computer, that means 0% direct. "Amplification" is kind-of meaningless because there is (uncalibrated) digital-to-analog conversion, plus a headphone amplifier with unknown gain (or attenuation) so a different interface might be louder or quieter with the same settings.
The purpose is to allow you to monitor yourself while you play/sing with no delay through the computer while also monitoring a backing track from the computer. That's a nice feature because not all interfaces have it and it can often be a pain getting latency (delay through the computer) down to an acceptable/unnoticeable amount.
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As for the phones/Line out, how do I find out whether what I'm hearing in the headphones, matches with what comes out on someone elses computer (more or less).
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As far as loudness? There is no way to know. Different computers, stereos, amplifiers, etc., put-out different voltage/power and speakers & headphones very in sensitivity and with speakers it also depends on how far you are from the speakers. Plus, everybody has a volume control. The only place loudness is calibrated is in movie theaters.
But, you can listen to a known-good commercial recording in the same genre and compare the loudness of your final product. Or, you can use an
LUFS analyzer to check the digital loudness. (IMO - Scanning/analyzing the file as a whole is more useful than watching a loudness meter.)
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2) In Reaper (and any daw), at the volume sliders for each item, we have these 6, 8, 30, 42, levels and the slider will say if it's 00db or +/-. Is there a value that the audio should NEVER reach? Any good rules of thumbs here?
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Digital amplitude is measured in dBFS (decibels full-scale).
0dB is the "digital maximum" so digital dB levels are usually negative. It represents the "highest you can count" with 8, 16, or 24-bits. (Everything is scaled when you record and play back so a 0dB 24-bit file is not louder than an 8-bit file.)
Analog-to-digital converters (recording, digital-to-analog converters (playback),"regular" WAV files, and CDs are all integer-based and they are hard-limited to 0dB. If you try to go over you'll get
clipping (distorted flat-topped waves).
Now... REAPER uses floating-point numbers internally so
there is virtually no upper limit and REAPER itself won't clip. So, you need to avoid clipping while recording (if you record analog), you should "watch your master levels" while monitoring to avoid clipping, and make sure your final render is not clipping.
Otherwise, your levels are not critical. One technique is to render-to floating-point WAV (which can go over 0dB). Then, re-import and normalize to 0dB (or some people like to normalize to -1dB or so).
Peak levels don't correlate well with perceived loudness. Perceived loudness is more-related to the short-term average (or RMS) and the frequency content. So if you normalize/maximize all of your files for 0dB peaks they won't sound equally loud.
It's unlikely that you'll get the same loudness as a professional mastering engineer can get without excessive "damage", and you may not
want to use that much dynamic compression. (Dynamic compression and limiting can bring-up the average level without boosting/clipping the peaks.)
...Acoustic loudness is measured in dB SPL (sound pressure level). The 0dB SPL reference is (approximately) the quietest sound that can be heard, so SPL levels are positive.
Like I said, except for movie theaters there is no standard
calibration between digital DB levels and SPL levels, but there is a direct
correlation. If you reduce the digital level by 6dB the acoustic level will go down by 6dB.
And, you
can calibrate your studio (although it's not so easy with headphones because your SPL meter isn't accurate with headphones). For example -
K-system Monitoring.