Old 05-05-2022, 12:58 PM   #81
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Will definitely do, thanks for the additional info!

I primarily use my ears as well (as everyone should in my opinion), but various plugins that allow more detail in visualizing peaks and such are also indispensable to me. In particular, I like to use a spectrum analyzer on the master track. My choice there is Voxengo SPAN, which is an outstanding freebie.

In case you're not familiar, you may want to check it out:
https://www.voxengo.com/product/span/
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Old 06-04-2022, 04:49 AM   #82
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Hello,

first of all thank you for this great work.

I seem to have a problem with the adjustable peak meter.

If I change the set value -6dB(fs) for example -12dB(fs) the led does not light up when the peak exceeds this value (???).
Maybe I don't understand well.

I tried this procedure:

a trim + signal generator sine (-18db) before the vu meter placed on a track.
Calibration of the vu meter at 0dBu= -18dBfs
I read 0 dBu on the VU meter, it's ok.
The information is also correct on the Peak/Rms of the track.
I also specify that the values are checked and correct with the LUFS Reaper JS

If I increase the trim and I exceed -12dBfs...no led
It seems that the LED always lights up at -6dBfs despite the reset/mute of the tone generator.
What am I not understanding?

Finally sorry for my bad English, I speak French
Thank you again for this nice work

Sam
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Old 06-04-2022, 06:58 AM   #83
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Quote:
Originally Posted by Samy.G View Post
Hello,

first of all thank you for this great work.

I seem to have a problem with the adjustable peak meter.

If I change the set value -6dB(fs) for example -12dB(fs) the led does not light up when the peak exceeds this value (???).
Maybe I don't understand well.

I tried this procedure:

a trim + signal generator sine (-18db) before the vu meter placed on a track.
Calibration of the vu meter at 0dBu= -18dBfs
I read 0 dBu on the VU meter, it's ok.
The information is also correct on the Peak/Rms of the track.
I also specify that the values are checked and correct with the LUFS Reaper JS

If I increase the trim and I exceed -12dBfs...no led
It seems that the LED always lights up at -6dBfs despite the reset/mute of the tone generator.
What am I not understanding?

Finally sorry for my bad English, I speak French
Thank you again for this nice work

Sam
Oups! mistake of my part

It works perfectly.

Great job & thanks

Sam
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Old 07-12-2022, 11:18 PM   #84
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OMG!!!! Thank You SIR!!!

This will be used in my new video series. I am mixing my album and learning proper audio mixing starting with gainstaging and was about to put an instance of VUMTDeluxe on every channel and have them all shown on one screen until i found this!!


I asked if this was possible many years ago and now its possible!!!

Again thank you!!

Donation sent!!

-Yish In Your Ear
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Old 07-13-2022, 12:27 AM   #85
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Thanks Yish!
If you like, let me know the link to your video and I'll put it in the first post.

And also thanks to all the others who have answered user questions in my absence.

I currently have some personal things to sort out that are taking up my time, but will be back very soon with an update.
Promise!

Last edited by Zeno; 07-13-2022 at 12:41 AM.
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Old 08-05-2022, 11:29 AM   #86
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This ZenoMod VU has become my favourite thing about Reaper, and I love the DAW thoroughly. Thank you so much for this wonderful addition to our workflow.

I now await the ability to set the VU to be post fader, yet keep it in the first slot on each track atop of Mixer window.

Also, is there any way to get ZenoMod VU to respond to track-armed signal input while it's armed/recording but before playback?

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Old 09-03-2022, 09:05 PM   #87
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Quote:
Originally Posted by Zeno View Post
Thanks Yish!
If you like, let me know the link to your video and I'll put it in the first post.

And also thanks to all the others who have answered user questions in my absence.

I currently have some personal things to sort out that are taking up my time, but will be back very soon with an update.
Promise!
Hi zeno can you release two black and white theme one with the background white and the element black and another one with the background black and the element white pls.
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Old 09-04-2022, 03:56 AM   #88
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Quote:
Originally Posted by petergreeny View Post
I now await the ability to set the VU to be post fader, yet keep it in the first slot on each track atop of Mixer window.
As far as I can tell, this is not possible.

Quote:
Originally Posted by petergreeny View Post
Also, is there any way to get ZenoMod VU to respond to track-armed signal input while it's armed/recording but before playback?
Yes, it is possible. Put the VU Meter into the Input FX Chain.
You can display the VU Meter embedded in the TCP if you want (MCP embedded is not possible with Input FX).

Quote:
Originally Posted by jams3223 View Post
Hi zeno can you release two black and white theme one with the background white and the element black and another one with the background black and the element white pls.
Hi jams3223. New skin designs are currently not planned.
There are some other things that need adjustments first.

Last edited by Zeno; 09-04-2022 at 04:40 AM.
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Old 09-04-2022, 04:15 AM   #89
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Just to be clear and eliminate any confussion,
what Zeno refers to as "Insert FX Chains" is called "Input FX Chain". (also the Insert FX -> Input FX, in case individual effects, not whole chain).

"Insert FX (chain)" is the standard/normal FX or FX chain for "mixing", can be embedded etc (if possible by plugin), while "Input FX" cannot be embedded in general.
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Old 09-04-2022, 04:40 AM   #90
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Just to be clear and eliminate any confussion,
Thank you, akademie.
You are absolutely right, it is called "Input FX".
I must have had a brain fart when I wrote that.
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Old 09-04-2022, 07:50 PM   #91
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Quote:
Originally Posted by Zeno View Post
Thank you, akademie.
You are absolutely right, it is called "Input FX".
I must have had a brain fart when I wrote that.
hi zeno, like for example could you take the mookcake theme and make the green section white until you release the one with the white background, also what do you have planned for VU it's the only vu meter that i use
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Old 09-05-2022, 09:21 AM   #92
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This is beautiful, Zeno! I've been using it quite a bit these days. Thank you so much for this 💙 – just made a post about it on my instagram page
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Old 09-05-2022, 04:23 PM   #93
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Originally Posted by jams3223 View Post
hi zeno, like for example could you take the mookcake theme and make the green section white until you release the one with the white background, also what do you have planned for VU it's the only vu meter that i use
Mooncake remains as it is, just like all the other styles. I had experimented with high contrast B&W themes some time ago, but discarded them for now. That's not a rejection, but it's just not a priority right now.
My main focus at the moment is instead on UI adjustments regarding better mouse interaction and adding some new core features. Just let me surprise you.

Quote:
Originally Posted by Alez156 View Post
This is beautiful, Zeno! I've been using it quite a bit these days. Thank you so much for this 💙 – just made a post about it on my instagram page
💙

Last edited by Zeno; 09-05-2022 at 04:32 PM.
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Old 09-06-2022, 03:24 AM   #94
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Quote:
Originally Posted by Zeno View Post
Mooncake remains as it is, just like all the other styles. I had experimented with high contrast B&W themes some time ago, but discarded them for now. That's not a rejection, but it's just not a priority right now.
My main focus at the moment is instead on UI adjustments regarding better mouse interaction and adding some new core features. Just let me surprise you.


💙
You tease, i am so excited love you zeno my brother. 😁😁
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Old 09-09-2022, 06:52 AM   #95
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I have not followed all the tread, so I apologize if I repeat a question already dealt with. I would like to open the mixer and find the master track with the Zeno VU meter (in Warm MOD) on: Is it possible to do that ?? If so, can you have a step-by-step explanation? Thank you so much .... and 1000 thanks to Zeno for this marvel.
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Old 09-09-2022, 09:53 AM   #96
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I would like to open the mixer and find the master track with the Zeno VU meter (in Warm MOD) on: Is it possible to do that ?? If so, can you have a step-by-step explanation?
Hi Spookye

Sure, no problem:




Does that answer your question?

Last edited by Zeno; 09-09-2022 at 10:07 AM.
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Old 09-09-2022, 11:55 AM   #97
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Hi Spookye

Sure, no problem:




Does that answer your question?
Thanks Zeno for your availability and prompt reply. But Kenny's video shows what I can doin the tracks .... not in the MASTER.. My wish would be to be able to default the VU METER into the master track in both MPC and TCP. In short: open my mixer and find the master with VU METER (warm MOD) ready. I would like to create a custom action that does this. I hope I have explained myself better. Thanks 1000 for your attention.
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Old 09-09-2022, 12:11 PM   #98
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I would like to get this ..... but by default. ONLY in the master .....
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Old 09-09-2022, 12:34 PM   #99
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While in the FZ loader for the master Right click and set the VU Meter (Zeno) properties to show in MCP, also set the meter properties to not dock, adjust for what ever theme you desire.
It should return if you save the project.

All the best.

Warren
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Old 09-09-2022, 12:47 PM   #100
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Quote:
Originally Posted by WarrenG View Post
While in the FZ loader for the master Right click and set the VU Meter (Zeno) properties to show in MCP, also set the meter properties to not dock, adjust for what ever theme you desire.
It should return if you save the project.

All the best.

Warren
Thanks Warren ...... I'll try.
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Old 09-09-2022, 12:52 PM   #101
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Any luck?
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Old 09-09-2022, 01:03 PM   #102
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Any luck?
I managed like this ... for now. It is not by default ....
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Old 09-09-2022, 01:32 PM   #103
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Sorry do you mean it won't load that way in other projects or different settings when restarted?

Can it become part of your project template?

I think I am not getting exactly the whole picture here.

W
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Old 09-09-2022, 01:37 PM   #104
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Quote:
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Sorry do you mean it won't load that way in other projects or different settings when restarted?

Can it become part of your project template?

I think I am not getting exactly the whole picture here.

W
It will simply always load if I do the various steps you saw in the GIF. My idea would be, just one click and the rest sets itself up. But already like that .... it makes me satisfied .... not 100% ...... but it's already a good start.
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Old 09-09-2022, 01:42 PM   #105
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Quote:
Originally Posted by Spookye View Post
It will simply always load if I do the various steps you saw in the GIF. My idea would be, just one click and the rest sets itself up. But already like that .... it makes me satisfied .... not 100% ...... but it's already a good start.
Why don't you create a Project Template ?
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Old 09-09-2022, 01:49 PM   #106
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Quote:
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Why don't you create a Project Template ?
.... I think in the end it will end like this ........ I'll create a template ..... thanks guys .... and 1000 thanks again Zeno.
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Old 10-16-2022, 02:54 PM   #107
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Default SUMMED LABEL

Zeno,

I used to load MvMeter2 before your MOD. I love what you've done and how it saves system resources and because is a JSFX the possibility to use it in Linux.

Would be nice (I think in line 969) to add a condition to change the label when summed so it says ("SUMMED" or "MONO") instead of "LEFT/MID".

Cheers!
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Old 10-17-2022, 10:33 AM   #108
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Originally Posted by dagamusik View Post
Would be nice (I think in line 969) to add a condition to change the label when summed so it says ("SUMMED" or "MONO") instead of "LEFT/MID".
Thanks, good idea! Goes on my list.
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Old 10-17-2022, 09:05 PM   #109
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Default Here it is

Zeno, I got some time to add the code, I tried to do it in your style (hope you like it). I also centered labels.

cheers,
Attached Files
File Type: txt VU_ZENO.txt (49.5 KB, 131 views)
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Old 10-18-2022, 09:41 AM   #110
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Originally Posted by dagamusik View Post
Zeno, I got some time to add the code, I tried to do it in your style (hope you like it). I also centered labels.

cheers,
Thanks, daga! Looks very good!
I still prefer left bound channel labels, simply because centered labels would conflict with a feature I'm working on for the next update.

Tip:
If you want the labels to stay centered even when you resize the graphical user interface, try the following:
Code:
gfx_x = xa-25;
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Old 10-20-2022, 01:29 AM   #111
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Hey Zeno,

Hope you're good. I wondered if it would be possible to make this Stripper compatible by moving the top few lines of code after the GFX section (which set the dbL and dbR values) into the samples section?

Currently - with those lines of code in the gfx section - they only get run if the plugin window is visible - so using in Stripper means that if you close the VU meter window - the assigned parameters in Stripper freeze.

Code:
  smpL > lim ? overL = srate;
  smpR > lim ? overR = srate;


//******* PUT THE LINES OF CODE HERE

  slider50 = dbL;
  slider51 = dbR;
  slider52 = overL_g;
  slider53 = overR_g;



@gfx 480 235

//***************************************
// MOVE THESE LINES OF CODE ABOVE THE slider50 ASSIGNMENT ABOVE FIXES THE STRIPPER PROBLEM

  tot_nbr_spl_g  = tot_nbr_spl;

  overL_g = overL;
  overR_g = overR;
  nd_posL_g = nd_posL;
  nd_posR_g = nd_posR;

  tot_nbr_spl_g === tot_nbr_spl ? (
  dbL = (nd_posL_g * 23) - 20;
  dbR = (nd_posR_g * 23) - 20;
  ) : (
  errcnt += 1; // thread collision
  );

//***************************************
I get that this will make the plugin a tiny tiny bit less efficient (but really is negligible IMO - it goes from 0.01% to 0.01% on my system ) - just say so if you don't want to do this - I'll pass on the information to anyone that wants to make the adjustment manually...

I've checked - and doing this has no detrimental effect on the function of the plugin (the meter still reacts the same).

EDIT:

I guess there's still an issue finding a suitable bitmap for displaying the VU meters in Stripper - which could be tricky still...

EDIT2: Your ZenoMOD VU bitmap seems to work pretty well funnily enough

EDIT3: Aah - the Stripper ZenoMod VU bitmap seems out by about 1dB across most of the range... Maybe I'll look at creating another bitmap to work with this plugin at some point...

Cheers,
Leon.
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Old 10-21-2022, 03:08 AM   #112
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Originally Posted by lb0 View Post
I get that this will make the plugin a tiny tiny bit less efficient (but really is negligible IMO - it goes from 0.01% to 0.01% on my system ) - just say so if you don't want to do this - I'll pass on the information to anyone that wants to make the adjustment manually...
Hey Leon

Yes, of course. I will test this while I work on the code. If I don't notice anything negative, I'll move the code block to the @sample section for the next release.
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Old 10-24-2022, 09:01 AM   #113
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The v1.7.2 update is currently in Pending Review status, but should hopefully be available soon.

Here is the changelog:
Code:
fix: meter output slider scaling adjusted (ATTENTION: not backwards compatible with parameter modulation in old projects!)
fix: increase display probability of preferences button in case meter options page is open and bottom bar is not visible (edge case).
fix: bottom bar tooltips are now displayed at any possible UI scaling.

Channel labels now reflect selected channel mode (dagamusik).
Reduced visibility of channel labels in case tooltip text position is equal to that of channel labels (to improve readability of tooltips).

Add slider_automate() function for meter output sliders to enable meter output automations.
Add hidden slider for tooltip button to permanently disable tooltips by saving a plugin preset.
Add right-click popup menu for UI style button.
Add right-click popup menu for channel mode button.
Add Hold Time multiplication parameter for Peak LED to Meter Options Page.
Let me communicate a few things about this:

Version 1.7.2 breaks backwards compatibility in case you used slider50-53 for parameter modulation or in scripts like LBX Stripper.
In case this applies to you, v1.7.1 is of course still available in ReaPack if needed.

The tooltips are enabled by default from v1.7.2 on.
If they bother you, you can disable them permanently by saving a default preset with disabled tooltips.
There is also a small bug in v1.7.2 that affects the visibility of channel labels.
It's more of an edge case bug, but whoever finds it may keep it until v1.7.3 is released.

And since I just mentioned v1.7.3....

I know how much some of you want new features like "peak needle" and "max hold", etc, but they will have to wait a bit.
Update v1.7.3 will be all about the code structure. This has mainly 3 reasons:
  • Currently the code is relatively comprehensible to read, but exhausting to edit and
    time consuming when adding new features. I have to do a lot of jumping back and forth
    in code, which takes an unnecessary amount of time.
  • I get frequently more requests from users who want to change certain theme elements and,
    depending on the experience level of the user, it is sometimes very time consuming to explain
    where certain elements in the code are and how to change them.
  • I need some more reference research for these features, because currently they work (sort of),
    but not yet exactly the way i want them to. And once I've nailed it, 1. and 2. should be better fixed
    so I can implement features faster.

And since some here also want more themes, I'm going to make it possible to create your own user themes in a very simple way,
which can then be shared here in the forum, as well as then quickly and easily exchanged in the code.
So I will restructure large parts of the code so that even a baby can understand what is going on. Good idea? I think so!


Have a great day!

Zeno

Last edited by Zeno; 10-24-2022 at 11:56 AM.
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Old 10-24-2022, 11:54 AM   #114
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Quote:
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And since some here also want more themes, I'm going to make it possible to create your own user themes in a very simple way,
which can then be shared here in the forum, as well as then quickly and easily exchanged in the code.
So I will restructure large parts of the code so that even a baby can understand what is going on. Good idea?
yes great idea.
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Old 10-25-2022, 09:17 AM   #115
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Default IMPORTANT UPDATE

Version 1.7.2 b is out!
Currently only available in the REAPER Stash.

This update fixes the high CPU consumption occurring since yesterday's v1.7.2 update.

Sorry for the inconvenience!

Zeno
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Old 10-25-2022, 01:39 PM   #116
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Originally Posted by Zeno View Post
Version 1.7.2 b is out!
Currently only available in the REAPER Stash.

This update fixes the high CPU consumption occurring since yesterday's v1.7.2 update.

Sorry for the inconvenience!

Zeno
Just arrived to see if this was a recent issue!

Thanks so much!
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Old 10-28-2022, 10:49 AM   #117
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Default Poll open!

Please vote for the UI style you like the least.
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Old 10-28-2022, 11:15 AM   #118
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Please vote for the UI style you like the least.
The "// background style 4" (don't want to affect the poll) is the worst objectively, because the combination of the colors used for the background and for the meter is very hard to look at. That's because those two colors are too close in saturation and brightness, so there is no contrast and they blend together.

I have read this wisdom somewhere here probably, https://www.learnui.design/blog , but haven't found it now.
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Old 10-28-2022, 11:21 AM   #119
bFooz
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One observation - when the meter is embedded in the mixer, it has some margins on sides but no margins on top/bottom. Is this by design?

I find it strange and would probably preffer if the meter stretched the whole width of the mcp strip. The separation of the tracks is already done with a theme and actually the important thing is the needle in the meter and it alone would take care of the track separation.
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Old 10-28-2022, 12:29 PM   #120
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Quote:
Originally Posted by bFooz View Post
I have read this wisdom somewhere here probably, https://www.learnui.design/blog , but haven't found it now.
Interesting blog. Thanks for sharing.

Quote:
Originally Posted by bFooz View Post
One observation - when the meter is embedded in the mixer, it has some margins on sides but no margins on top/bottom. Is this by design?
To be exact there are margins at the top and bottom, but you are right, the margins on the sides take up space unnecessarily.
No, I wouldn't say it's that way by design. When I implemented gfx_ext_flags, I just didn't know how to implement it better. Then came the operational blindness. I will make an adjustment. It's a matter of minutes.
Thanks, for the constructive criticism. I appreciate it.
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