Go Back   Cockos Incorporated Forums > REAPER Forums > REAPER Pre-Release Discussion

Reply
 
Thread Tools Display Modes
Old 04-29-2018, 07:15 PM   #1
FnA
Human being with feelings
 
FnA's Avatar
 
Join Date: Jun 2012
Posts: 2,173
Default v5.81pre3 - April 29 2018

v5.81pre3 - April 29 2018
  • + MIDI editor: fix maximize state incorrectly being reset
  • # Notation: improved logic to ensure a particular time (e.g. edit cursor) is visible
  • # Notation: update display when moving edit cursor via action
FnA is offline   Reply With Quote
Old 04-29-2018, 11:09 PM   #2
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default

Quote:
Originally Posted by FnA View Post
[*]# Notation: update display when moving edit cursor via action[/list]
Same should be done in event list when changing edit cursor via mouse/action.

https://forum.cockos.com/showthread.php?t=206105
EvilDragon is offline   Reply With Quote
Old 04-30-2018, 04:11 AM   #3
FnA
Human being with feelings
 
FnA's Avatar
 
Join Date: Jun 2012
Posts: 2,173
Default

I notice View: go to edit cursor doesn't work there.
FnA is offline   Reply With Quote
Old 04-30-2018, 04:15 AM   #4
Neutronic
Human being with feelings
 
Neutronic's Avatar
 
Join Date: Sep 2013
Posts: 657
Default

Really appreciate all the ME navigation enhancements. Would be great to get "zoom undo/redo" and "move notes/events 1 tick left/right" actions for the editor. Thanks for the polish!
Neutronic is offline   Reply With Quote
Old 04-30-2018, 05:11 AM   #5
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

Hi,
I'm trying this pre-release to see what the MIDI editing improvements look like.
If I have 4 MIDI items for drum parts - 8 bars each, and I choose one in arranger and double click - that opens the MIDI editor and the media item is active.
(so far so good)
If I want to move to the next media item (to make it active) - I would normally just go into the space of the next item and double click - then *that* media item would be active.
With this pre-release - it extends the current media item to where I clicked. Why would I want to do that?
I know I can go to the track list and choose the next media item - but double clicking in the piano roll view is easier.
This new behaviour doesn't seem like a step forward.

To be honest - it would be a lot easier if all the media items on a track were active in the MIDI editor (I have chosen "open all MIDI on the same track) - but "one item at a time" isn't *too* bad ;-)
jbraner is offline   Reply With Quote
Old 04-30-2018, 05:27 AM   #6
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

I was also trying this pre-release to see if the MIDI editor snapping behaviour has changed. I'm still a little new to Reaper (but using DAWs for many years) and still can't get my head around why, with relative snapping enabled, MIDI notes can still be snapped to the relative position AND the grid.

When the relative position is only a few ticks from a grid line, and you're not zoomed right in (not an unusual situation) - it is very easy to move/copy a MIDI note and snap it *to* the grid. I'm doing it all the time - and I don't want to do it. I just want to move/copy notes - and maintain their position *relative* to the grid.

I'm editing drum parts that are not quantised. I certainly don't want to start (100%) quantising them just becase I'm moving/copying a few notes.

I'm open to suggestions to any settings I can try - to make this work for me. Otherwise - is this something the devs can take a look at?

Rgds,
jbraner is offline   Reply With Quote
Old 04-30-2018, 05:44 AM   #7
mccrabney
Human being with feelings
 
mccrabney's Avatar
 
Join Date: Aug 2015
Posts: 3,672
Default

Quote:
With this pre-release - it extends the current media item to where I clicked. Why would I want to do that?
there are use cases where this would be desirable, but i do wish there was an option to never overlap midi items on a track. ever. i never have use for this and it only ever causes problems or unexpected behavior. if a user drags and drops a midi item over another, i'd expect them to merge into 1 file as if glued upon mouseclick release

Quote:
To be honest - it would be a lot easier if all the media items on a track were active in the MIDI editor (I have chosen "open all MIDI on the same track) - but "one item at a time" isn't *too* bad ;-)
plus 100000. i don't know how feasible it is but the ideal would be for all items to be active WITHOUT having to glue them together. full-track active is the function goal, full track editability is the workaround we currently use to get there...
__________________
mccrabney scripts: MIDI edits from the Arrange screen ala jjos/MPC sequencer
|sis - - - anacru| isn't what we performed: pls no extra noteons in loop recording
| - - - - - anacru|sis <==this is what we actually performed.

Last edited by mccrabney; 04-30-2018 at 05:49 AM.
mccrabney is offline   Reply With Quote
Old 04-30-2018, 05:52 AM   #8
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default



This has been there for quite some time now... There's also an option inside MIDI editor not to extend item boundaries when trying to move events outside of those boundaries.

(Use double-click mouse modifier in MIDI note context to switch another inactive item to being active.)
EvilDragon is offline   Reply With Quote
Old 04-30-2018, 06:06 AM   #9
mccrabney
Human being with feelings
 
mccrabney's Avatar
 
Join Date: Aug 2015
Posts: 3,672
Default

yes this solves half of the problem, but prevents users from drawing in notes outside of a midi item. if you use fullscreen midi editor, you'd have to close the ME, write in a new item in arrange, and then enter the new midi item just to write in a note, or copy a note into that position. (or just record it via midi overdub, but this doesn't help mousing/copying workflow)

if the midi editor just ... considered the whole trackspace rather than looking for an item, we'd be better off. in this case, a user would be able to copy or draw notes into empty space. i'd be fine if this would automatically create new items.

it'd be like having a track-wide midi item that is active in the editor, but we wouldn't lose all of the excellent zoom and focus functionality that exists when handling multiple items.
__________________
mccrabney scripts: MIDI edits from the Arrange screen ala jjos/MPC sequencer
|sis - - - anacru| isn't what we performed: pls no extra noteons in loop recording
| - - - - - anacru|sis <==this is what we actually performed.
mccrabney is offline   Reply With Quote
Old 04-30-2018, 06:37 AM   #10
MikComposer
Human being with feelings
 
MikComposer's Avatar
 
Join Date: May 2012
Location: Brighton
Posts: 1,989
Default

Quote:
Originally Posted by mccrabney View Post
yes this solves half of the problem, but prevents users from drawing in notes outside of a midi item. if you use fullscreen midi editor, you'd have to close the ME, write in a new item in arrange, and then enter the new midi item just to write in a note, or copy a note into that position. (or just record it via midi overdub, but this doesn't help mousing/copying workflow)

if the midi editor just ... considered the whole trackspace rather than looking for an item, we'd be better off. in this case, a user would be able to copy or draw notes into empty space. i'd be fine if this would automatically create new items.

it'd be like having a track-wide midi item that is active in the editor, but we wouldn't lose all of the excellent zoom and focus functionality that exists when handling multiple items.
Yes, as written in other post, it is crucial to not have item limited by boundaries, only playable area, but notes should be placed freely.

Also, ED, unless I'm missing something, this option doesn't prevent bound pooling notes with it when extending it to the left.
__________________
My Royalty Free Music library
MikComposer is offline   Reply With Quote
Old 04-30-2018, 06:40 AM   #11
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

Quote:
Originally Posted by EvilDragon View Post


This has been there for quite some time now... There's also an option inside MIDI editor not to extend item boundaries when trying to move events outside of those boundaries.

(Use double-click mouse modifier in MIDI note context to switch another inactive item to being active.)

OK - I went back to 5.80 (release) and this version *does* actually select all the MIDI items on the track. Only one is active - but the rest are "there" - so that "double click outside the bounds..." setting doesn't matter. The same thing happens whether it's selected or not - it just makes the new item "active".
(yay, I'm not losing my mind)

So, in the pre-release, you have to run an action "Contents: Display all MIDI media items on this track" to get this. So this is worse. All items should be selected when you're set for "open all MIDI on the same track"


(pre release doesn't obey this)


Does this (my post) make sense?
jbraner is offline   Reply With Quote
Old 04-30-2018, 06:44 AM   #12
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default

If you want all track items to be selected when you double-click on ONE of them (and all others weren't selected before), you need to link selection to visibility and/or editability.
EvilDragon is offline   Reply With Quote
Old 04-30-2018, 06:47 AM   #13
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default

Quote:
Originally Posted by mccrabney View Post
if the midi editor just ... considered the whole trackspace rather than looking for an item, we'd be better off. in this case, a user would be able to copy or draw notes into empty space. i'd be fine if this would automatically create new items.
Considering how you can have multiple items on a track in Reaper, on top of each other, FIPM mode, and all other niceties, somehow I'm not sure we'll see that happen...

Also do note that current MIDI editor was extended around v4. Previously all we COULD was edit one item at a time, hence the current "only one item can be active" limitation, it ties into ReaScript and actions and so on. Changing this would break an awful lot of stuff.
EvilDragon is offline   Reply With Quote
Old 04-30-2018, 06:47 AM   #14
Justin
Administrator
 
Justin's Avatar
 
Join Date: Jan 2005
Location: NYC
Posts: 15,746
Default

Quote:
Originally Posted by jbraner View Post
So, in the pre-release, you have to run an action "Contents: Display all MIDI media items on this track" to get this. So this is worse. All items should be selected when you're set for "open all MIDI on the same track"


(pre release doesn't obey this)


Does this (my post) make sense?
I think if you disable the option for "selection is linked to visibility" (and possibly also disable "selection is linked to editability") it will behave more as you expect. In these builds "selection is linked to visibility" is now off by default (for new installs), but everybody going between 5.80 and this will likely see it enabled by default.
Justin is offline   Reply With Quote
Old 04-30-2018, 06:58 AM   #15
mccrabney
Human being with feelings
 
mccrabney's Avatar
 
Join Date: Aug 2015
Posts: 3,672
Default

ED i think you quoted one part of my comment and discussed another, so apologies if i'm talking past you here. quote edited below to provide context: correct me if necessary, and Cockos, please shut down the convo as off-topic if this is unhelpful noise.

Quote:
Originally Posted by EvilDragon View Post
Considering how you can have multiple items on a track in Reaper, on top of each other, FIPM mode, and all other niceties, somehow I'm not sure we'll [non-overlapping midi items] happen...
i get what you're saying, but conversely, BECAUSE we have all of those niceties like FIPM, one could hope that we could have more niceties like non-overlapping midi options. FIPM is not a rule, or default, after all.
__________________
mccrabney scripts: MIDI edits from the Arrange screen ala jjos/MPC sequencer
|sis - - - anacru| isn't what we performed: pls no extra noteons in loop recording
| - - - - - anacru|sis <==this is what we actually performed.
mccrabney is offline   Reply With Quote
Old 04-30-2018, 07:00 AM   #16
MikComposer
Human being with feelings
 
MikComposer's Avatar
 
Join Date: May 2012
Location: Brighton
Posts: 1,989
Default

Quote:
Originally Posted by EvilDragon View Post
Considering how you can have multiple items on a track in Reaper, on top of each other, FIPM mode, and all other niceties, somehow I'm not sure we'll see that happen...

Also do note that current MIDI editor was extended around v4. Previously all we COULD was edit one item at a time, hence the current "only one item can be active" limitation, it ties into ReaScript and actions and so on. Changing this would break an awful lot of stuff.
But it shouldn't be a problem for items overlapping one another. Top/selected item should be the one the editor focuses on, still allowing for moving and placing notes outside boundary across whole track space. Also, notes shouldn't cut off if they extend outside boundary, but should be played to their end.
__________________
My Royalty Free Music library
MikComposer is offline   Reply With Quote
Old 04-30-2018, 07:03 AM   #17
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default

Quote:
Originally Posted by MikComposer View Post
But it shouldn't be a problem for items overlapping one another. Top/selected item should be the one the editor focuses on
...and then you cannot edit the item(s) under that top item. No, that's not a solution.
EvilDragon is offline   Reply With Quote
Old 04-30-2018, 07:07 AM   #18
MikComposer
Human being with feelings
 
MikComposer's Avatar
 
Join Date: May 2012
Location: Brighton
Posts: 1,989
Default

Quote:
Originally Posted by EvilDragon View Post
...and then you cannot edit the item(s) under that top item. No, that's not a solution.
How come? You just select the other item if you want to edit it. Hate to bring this one up again... but in cubase there is no problem with overlapping items, while you still can edit across the whole track space.
__________________
My Royalty Free Music library
MikComposer is offline   Reply With Quote
Old 04-30-2018, 07:15 AM   #19
mccrabney
Human being with feelings
 
mccrabney's Avatar
 
Join Date: Aug 2015
Posts: 3,672
Default

Quote:
Also, notes shouldn't cut off if they extend outside boundary, but should be played to their end.
agree. see MPC jjos for examples of this, and probably countless other hardware sequencers. midi notes trail out of the container. it's ugly to display visually, but it's super helpful because moving the container moves the note, but the note always sticks out of the item like a tail.

this also is important compositionally, because of situations like this:

here we have a chord over a beat.



the chord's notes strike at all the same time. you decide that sounds crappy, so you strum instead:



in order to strum, i have to extend the item end. desired behavior here would be for the item to end at the same time as the track below, with the note ends trailing out of the item bounds.

yes, this would mean that if you played from the beginning of my graphic, you wouldn't have a full chord, you'd have just the top note of that chord. however, on loop, you'd have the fulls strum.
__________________
mccrabney scripts: MIDI edits from the Arrange screen ala jjos/MPC sequencer
|sis - - - anacru| isn't what we performed: pls no extra noteons in loop recording
| - - - - - anacru|sis <==this is what we actually performed.
mccrabney is offline   Reply With Quote
Old 04-30-2018, 07:18 AM   #20
MikComposer
Human being with feelings
 
MikComposer's Avatar
 
Join Date: May 2012
Location: Brighton
Posts: 1,989
Default

Quote:
Originally Posted by mccrabney View Post
agree. see MPC jjos for examples of this, and probably countless other hardware sequencers. midi notes trail out of the container. it's ugly to display visually, but it's super helpful because moving the container moves the note, but the note always sticks out of the item like a tail.

this also is important compositionally, because of situations like this:

here we have a chord over a beat.



the chord's notes strike at all the same time. you decide that sounds crappy, so you strum instead:



in order to strum, i have to extend the item end. desired behavior here would be for the item to end at the same time as the track below, with the note ends trailing out of the item bounds.

yes, this would mean that if you played from the beginning of my graphic, you wouldn't have a full chord, you'd have just the top note of that chord. however, on loop, you'd have the fulls strum.
I think they should extend both ways, so if you'd want, you could just extend beginning of first loop to the left.
__________________
My Royalty Free Music library
MikComposer is offline   Reply With Quote
Old 04-30-2018, 07:19 AM   #21
mccrabney
Human being with feelings
 
mccrabney's Avatar
 
Join Date: Aug 2015
Posts: 3,672
Default

maybe. i don't use looped or pooled items of any kind (preferring to item copies instead)so i can't comment on that.
__________________
mccrabney scripts: MIDI edits from the Arrange screen ala jjos/MPC sequencer
|sis - - - anacru| isn't what we performed: pls no extra noteons in loop recording
| - - - - - anacru|sis <==this is what we actually performed.
mccrabney is offline   Reply With Quote
Old 04-30-2018, 07:23 AM   #22
MikComposer
Human being with feelings
 
MikComposer's Avatar
 
Join Date: May 2012
Location: Brighton
Posts: 1,989
Default

Quote:
Originally Posted by mccrabney View Post
maybe. i don't use looped or pooled items of any kind (preferring to item copies instead)so i can't comment on that.
Yeah, well, just one of the possibilities.
__________________
My Royalty Free Music library
MikComposer is offline   Reply With Quote
Old 04-30-2018, 07:29 AM   #23
mccrabney
Human being with feelings
 
mccrabney's Avatar
 
Join Date: Aug 2015
Posts: 3,672
Default



i did this cuz i wanted to see how bad it looked, and it's not as bad as i thought. this is what we're talking about. this behavior is very common and very useful. note that in this looped time selection, the play cursor would never actually hit the trailing note ends--that doesn't mean the note never receives its noteoff.
__________________
mccrabney scripts: MIDI edits from the Arrange screen ala jjos/MPC sequencer
|sis - - - anacru| isn't what we performed: pls no extra noteons in loop recording
| - - - - - anacru|sis <==this is what we actually performed.
mccrabney is offline   Reply With Quote
Old 04-30-2018, 07:48 AM   #24
Soli Deo Gloria
Human being with feelings
 
Soli Deo Gloria's Avatar
 
Join Date: Oct 2013
Location: Argentina
Posts: 1,303
Default

Quote:
Originally Posted by FnA View Post
# Notation: update display when moving edit cursor via action
The problem I reported is fixed. Thank you very much!!!
Soli Deo Gloria is offline   Reply With Quote
Old 04-30-2018, 07:51 AM   #25
MikComposer
Human being with feelings
 
MikComposer's Avatar
 
Join Date: May 2012
Location: Brighton
Posts: 1,989
Default

Quote:
Originally Posted by mccrabney View Post


i did this cuz i wanted to see how bad it looked, and it's not as bad as i thought. this is what we're talking about. this behavior is very common and very useful. note that in this looped time selection, the play cursor would never actually hit the trailing note ends--that doesn't mean the note never receives its noteoff.
Also, those notes ends don't need to be visible in arranger, only sustained in playback.
__________________
My Royalty Free Music library
MikComposer is offline   Reply With Quote
Old 04-30-2018, 08:08 AM   #26
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

Quote:
Originally Posted by Justin View Post
I think if you disable the option for "selection is linked to visibility" (and possibly also disable "selection is linked to editability") it will behave more as you expect. In these builds "selection is linked to visibility" is now off by default (for new installs), but everybody going between 5.80 and this will likely see it enabled by default.
Sorry if there are a few "strands" going on here
Thanks Justin - disabling both makes the double click outside the "active" item work like 5.80.
I don't really get what these two settings are for anyway ;-)
(disabling them in 5.80 is fine too - it's just a little different in what you initially see when the MIDI editor opens.)



Quote:
If you want all track items to be selected when you double-click on ONE of them (and all others weren't selected before), you need to link selection to visibility and/or editability.
Thanks ED - as above, I don't really get what use these settings are anyway - but that can be a conversation for another time ;-)
jbraner is offline   Reply With Quote
Old 04-30-2018, 08:11 AM   #27
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default

Quote:
Originally Posted by jbraner View Post
Thanks ED - as above, I don't really get what use these settings are anyway - but that can be a conversation for another time ;-)
Once you use more than one monitor, they are absolutely useful. Like so: https://i.imgur.com/E25nUYC.gifv
EvilDragon is offline   Reply With Quote
Old 04-30-2018, 08:23 AM   #28
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

Quote:
Originally Posted by EvilDragon View Post
Also do note that current MIDI editor was extended around v4. Previously all we COULD was edit one item at a time, hence the current "only one item can be active" limitation, it ties into ReaScript and actions and so on. Changing this would break an awful lot of stuff.
Stop me if I'm being naive - what about redoing the MIDI editor, but leave the ability to toggle on/off the current one? - call it "compatability mode"
jbraner is offline   Reply With Quote
Old 04-30-2018, 08:25 AM   #29
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

Quote:
Originally Posted by EvilDragon View Post
Once you use more than one monitor, they are absolutely useful. Like so: https://i.imgur.com/E25nUYC.gifv
Aha! OK, I get it ;-)
jbraner is offline   Reply With Quote
Old 04-30-2018, 08:26 AM   #30
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default

Quote:
Originally Posted by jbraner View Post
Stop me if I'm being naive - what about redoing the MIDI editor, but leave the ability to toggle on/off the current one? - call it "compatability mode"
Certainly not impossible, but try convincing devs to do that... it ain't happening, I'd say. They're going with what they've designed so far, it's pretty apparent.
EvilDragon is offline   Reply With Quote
Old 04-30-2018, 08:32 AM   #31
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

Well, I'm trying my best to get along with this MIDI editor
jbraner is offline   Reply With Quote
Old 05-01-2018, 05:25 AM   #32
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

I've just noticed something very nice that's different in the MIDI editor.

- Set up a loop - say 8 bars.
- now zoom in a little so there are only 4 bars on the screen
- move cursor to bar 6 - nothing is playing.
- rewind to the beginning of the loop (off screen to the left by 2 bars or so) but don't hit play yet.

Previously, the screen wouldn't move left (to the beginning of the loop) until you hit play - but now the screen moves with the rewind.

This is VERY welcome! Thank You!
jbraner is offline   Reply With Quote
Old 05-01-2018, 05:48 AM   #33
jbraner
Human being with feelings
 
jbraner's Avatar
 
Join Date: Nov 2017
Location: Edinburgh
Posts: 488
Default

Sorry for all the questions, but here's another one.

When you copy or move a MIDI note (mouse modifier "move note" or "copy note") that note remains "selected".
Is there a way to move/copy and *unselect* - all in one mouse modifier?
Usually, after you copy/move the note - you're done with it.
When you select another one to work on - it usually unselects the previous one - but not always. That's when you get in trouble because you start editing the previously select note along with the one you intended to work on.


There isn't really an "action" for move/copy that could be used in a custom action (the unselect part is easy) - I think it needs to be part of the mouse modifier.

Is there a way to do this?
Or is it easy to implement? (copy and unselect/move and unselect)
(since we're working in th eMIDI editor at the moment...)
jbraner is offline   Reply With Quote
Old 05-01-2018, 06:28 AM   #34
DANIELE
Human being with feelings
 
DANIELE's Avatar
 
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
Default

Can I suggest the possibility of editing the cc lanes of the midi editor from the arranger? It would be useful.
__________________
Audio: AKG-K240 MKII, Adam A7X, Audient iD22 - Steinberg UR22; Piano: Yamaha P-250 - NI S88 MK1;
!!DANIELE EPIC ORCHESTRAL MUSIC!! |*| STAR WARS SERIES
DANIELE is offline   Reply With Quote
Old 05-01-2018, 08:16 AM   #35
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,336
Default

Quote:
Originally Posted by DANIELE View Post
Can I suggest the possibility of editing the cc lanes of the midi editor from the arranger?
Use MIDI inline editor perhaps?
vitalker is offline   Reply With Quote
Old 05-01-2018, 10:03 AM   #36
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default

Yes, inline editor is for stuff like that.
EvilDragon is offline   Reply With Quote
Old 05-01-2018, 12:03 PM   #37
DANIELE
Human being with feelings
 
DANIELE's Avatar
 
Join Date: Aug 2015
Location: Florence, Italy
Posts: 463
Default

Quote:
Originally Posted by vitalker View Post
Use MIDI inline editor perhaps?
How can I edit CC lanes from inline editor? From what I see I can edit notes only.
__________________
Audio: AKG-K240 MKII, Adam A7X, Audient iD22 - Steinberg UR22; Piano: Yamaha P-250 - NI S88 MK1;
!!DANIELE EPIC ORCHESTRAL MUSIC!! |*| STAR WARS SERIES
DANIELE is offline   Reply With Quote
Old 05-01-2018, 12:17 PM   #38
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,336
Default

Quote:
Originally Posted by DANIELE View Post
How can I edit CC lanes from inline editor? From what I see I can edit notes only.
vitalker is offline   Reply With Quote
Old 05-01-2018, 12:20 PM   #39
juliansader
Human being with feelings
 
Join Date: Jul 2009
Posts: 3,714
Default

Much of the discussion about the recent pre-releases focused on how to control MIDI item activation, editability and visibility via the arrange view. (Particularly when working without the Track List, or if the Track List is too long and clumsy.)

However, the options are rather limited, since a single value, Selection, must control at least three settings: activation, editability and visibility. If, for example, "Selection is linked to editability" then visibility cannot be changed via the arrange view. And if an item is clicked to make it active, all the other items lose their selection and their editability.

It may therefore be useful to have some Actions to set the activation/editable/visible status of the MIDI item under the mouse (without affecting selection). These Actions can be linked to keyboard shortcuts, or even mouse modifiers if the user so wishes.

As an example, using these actions, the mouse can be swiped across multiple items while holding a shortcut to make the items visible, without changing their selection.
juliansader is offline   Reply With Quote
Old 05-01-2018, 12:40 PM   #40
EvilDragon
Human being with feelings
 
EvilDragon's Avatar
 
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
Default

Quote:
Originally Posted by juliansader View Post
If, for example, "Selection is linked to editability" then visibility cannot be changed via the arrange view. And if an item is clicked to make it active, all the other items lose their selection and their editability.
Well in that case you'd use both links, to editability AND visibility. And use double-clicks instead of single-clicks to retain the selection, but change the active item.
EvilDragon is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 05:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.