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Old 05-25-2022, 01:36 PM   #17161
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Quote:
Originally Posted by d. gauss View Post
yes. and neither TCP nor MCP scroll using channel < >
Is ScrollLink on?
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Old 05-25-2022, 01:40 PM   #17162
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Quote:
Originally Posted by MixMonkey View Post
No special flip action, just a SubZone using the navigator of the enclosing Zone.
Yes, that could work.

You would then not define Flip in the Buttons Zone.

You would need a Flip GoSubZone "CorrectSubZoneforThisContext" definition in Track, SelectedTrackSend, SelectedTrackReceive, etc., and that SubZone would need one entry only -- the Fader redefinition.

You would also need that setup in each FX where you wanted this feature.
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Old 05-25-2022, 01:42 PM   #17163
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HOWEVER, it also doesn't completely scroll on the X-Touch. using Channel < > once you go past CH8 nothing visually changes on the X-Touch. i would expect to see ch 9 at some point
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Old 05-25-2022, 01:42 PM   #17164
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Quote:
Originally Posted by Geoff Waddington View Post
You would also need that setup in each FX where you wanted this feature.
For FX, I use:
Code:
Control+MasterFader         FocusedFXParam
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Old 05-25-2022, 01:45 PM   #17165
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Quote:
Originally Posted by d. gauss View Post
HOWEVER, it also doesn't completely scroll on the X-Touch. using Channel < > once you go past CH8 nothing visually changes on the X-Touch. i would expect to see ch 9 at some point
Do your definitions look like this?
Code:
BankLeft    SelectedTrackBank "-8"
BankLeft    TrackBank "-8"
BankLeft    Reaper "40913"
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Old 05-25-2022, 01:47 PM   #17166
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...and/or this:
Code:
ChannelLeft    SelectedTrackBank "-1"
ChannelLeft    TrackBank "-1"
ChannelLeft    Reaper "40913"
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Old 05-25-2022, 01:49 PM   #17167
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Quote:
Originally Posted by MixMonkey View Post
Is ScrollLink on?
i'm still not sure which click of the button i assigned ScrollLink to is actually on/or off, HOWever, either way i toggle is weird. just differently so. and neither lets the X-touch get past ch 8 visually with Channel < >.
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Old 05-25-2022, 01:53 PM   #17168
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Quote:
Originally Posted by d. gauss View Post
i'm still not sure which click of the button i assigned ScrollLink to is actually on/or off, HOWever, either way i toggle is weird. just differently so. and neither lets the X-touch get past ch 8 visually with Channel < >.
ToggleScrollLink has feedback, the button LED should operate.
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Old 05-25-2022, 01:53 PM   #17169
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I think we can do fairly well, and decrease verbosity, with one simple change, as long as we accept that Flip is a Page scope Action.

Seems like, if you had a surface and extender, you would want both to flip simultaneously.

Given that, what do you say to adding another modifier -- yes, it's Flip !

This makes Zone file definition fairly painless and familiar:

Code:
    ...
    Fader|      TrackVolume
    Flip+Fader| TrackPan
    ...
and still allows non flippable surfaces to escape unscathed, the word Flip never appears in any of their Zone definitions, and CSI just falls back to the non modified definition
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Old 05-25-2022, 01:56 PM   #17170
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Quote:
Originally Posted by MixMonkey View Post
...and/or this:
Code:
ChannelLeft    SelectedTrackBank "-1"
ChannelLeft    TrackBank "-1"
ChannelLeft    Reaper "40913"

i had the code for bank but not channel. thanks. trying out now.
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Old 05-25-2022, 01:56 PM   #17171
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Quote:
Originally Posted by MixMonkey View Post
For FX, I use:
Code:
Control+MasterFader         FocusedFXParam
Yup, that's a good one !
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Old 05-25-2022, 01:57 PM   #17172
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Quote:
Originally Posted by Geoff Waddington View Post
Yes, that could work.
You would also need that setup in each FX where you wanted this feature.
I'm not sure I like the idea of a flip action applying to FX to be honest. In a Track-based subzone, you have complete control over the displays because everything is defined in the zone file. If there was a "Flip" custom action, what should show up on the displays in an FX flip? How would users define that? Couldn't they just create their own "flip" FX SubZones if desired?
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Old 05-25-2022, 02:00 PM   #17173
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Quote:
Originally Posted by Funkybot View Post
I'm not sure I like the idea of a flip action applying to FX to be honest. In a Track-based subzone, you have complete control over the displays because everything is defined in the zone file. If there was a "Flip" custom action, what should show up on the displays in an FX flip? How would users define that? Couldn't they just create their own "flip" FX SubZones if desired?
Yes, I believe we are saying the same thing:

Code:
Zone SomeFX
    ...
    Flip GoSubZone "AppropriateSubZone"
    ...
Check the post a few back on how we can avoid all of this verbosity
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Old 05-25-2022, 02:06 PM   #17174
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Quote:
Originally Posted by Geoff Waddington View Post

Check the post a few back on how we can avoid all of this verbosity
Totally missed that. Things are moving crazy fast in the CSI thread today! I LOVE the Flip modifier idea. Like I said, I've been faking this via modifiers for months now already so that works for me.

BTW, I really like how the Buttons zone is coming together. It also seems that you've taken a stance on the "quotes or no quotes around Reaper actions debate". No quotes! I'm down.
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Old 05-25-2022, 02:09 PM   #17175
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i had the code for bank but not channel. thanks. trying out now.
now it does scroll, but always stays hard left (see below). no way to have like screen cap earlier? i.e. it moves to the right until screen runs out before scrolling? or at least 8 ch's before it does

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Old 05-25-2022, 02:10 PM   #17176
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Quote:
Originally Posted by Funkybot View Post
Totally missed that. Things are moving crazy fast in the CSI thread today! I LOVE the Flip modifier idea. Like I said, I've been faking this via modifiers for months now already so that works for me.
Yup, warming more and more to that one myself.

Quote:
Originally Posted by Funkybot View Post
BTW, I really like how the Buttons zone is coming together. It also seems that you've taken a stance on the "quotes or no quotes around Reaper actions debate". No quotes! I'm down.
I think we don't need quotes for simple numbers, I find them distracting and redundant.

However, for things like "_S&M_WNCLS3", I think they are OK, maybe even good
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Old 05-25-2022, 02:48 PM   #17177
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Quote:
Originally Posted by d. gauss View Post
now it does scroll, but always stays hard left (see below). no way to have like screen cap earlier? i.e. it moves to the right until screen runs out before scrolling? or at least 8 ch's before it does
I could be wrong, but I think that might be a Reaper API limitation.

You can move away from the left hand edge of the surface with something like:
Code:
SomeButton   ToggleScrollLink 4
So, instead of the track selected on the screen ending up on channel 1, it ends up on channel 4, but that's not the same thing.
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Old 05-25-2022, 03:03 PM   #17178
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New build is up.

CSI Exp.zip

Added Flip modifier.

See supplied Buttons and Track Zones for example, but hey, you don't really need to do that, it's just another modifier, you already know what to do
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Old 05-25-2022, 03:16 PM   #17179
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OK, the X-Touch Buttons Zone is coming along.

Code:
Zone "Buttons"
    Track                       Reaper 1156	// Toggle item grouping override
    Pan                         Reaper 1155	// Cycle ripple editing mode
    EQ                          Reaper 40070	// Move envelope points with media items
    Send                        Reaper 40145 	// Toggle Grid Lines
    Hold+Send                   Reaper 40071	// Show snap/grid settingss
    Plugin                      Reaper 1157	// Toggle snapping
    Hold+Plugin			Reaper 40071	// Show snap/grid settings
    Instrument                  Reaper 1135	// Toggle locking
    Hold+Instrument		Reaper 40277	// Show lock settings
    BankLeft                    TrackBank -8
    BankRight                   TrackBank 8
    ChannelLeft                 TrackBank -1
    ChannelRight                TrackBank 1
    Flip                        Flip
    GlobalView                  GoHome
    GlobalView                  Reaper _S&M_WNCLS3        	// Close all floating FX windows
    GlobalView                  Reaper _S&M_WNCLS4        	// Close all FX chain windows
    GlobalView                  Reaper _S&M_TOGLFXCHAIN   	// Toggle FX Chain for selected tracks     
    nameValue                   NoAction   
    smpteBeats                  CycleTimeDisplayModes
    TimeDisplay                 TimeDisplay
    F1                          NoAction
    F2                          NoAction
    F3                          NoAction
    F4                          NoAction
    F5                          NoAction
    F6                          NoAction
    F7                          NoAction
    F8                          NoAction
    MidiTracks                  GoSelectedTrackSend
    Inputs                      GoSelectedTrackReceive
    AudioTracks                 GoSelectedTrackFXMenu
    AudioInstrument             GoTrackSend
    Aux                         GoTrackReceive
    Busses                      GoTrackFXMenu
    Outputs                     ToggleEnableFocusedFXMapping 
    User                        ToggleEnableFocusedFXParamMapping
    Shift                       Shift
    Option                      Option
    Control                     Control
    Alt                         Alt     
    Read                        TrackAutoMode 1
    Write                       TrackAutoMode 3
    Trim                        TrackAutoMode 0
    Touch                       TrackAutoMode 2
    Latch                       TrackAutoMode 4
    Group                       TrackAutoMode 5
    Shift+Read                  GlobalAutoMode 1
    Shift+Write                 GlobalAutoMode 3
    Shift+Trim                  GlobalAutoMode 0
    Shift+Touch                 GlobalAutoMode 2
    Shift+Latch                 GlobalAutoMode 4  
    Shift+Group                 GlobalAutoMode 5   
    Save                        SaveProject
    Undo                        Undo
    Cancel                      NoAction
    Enter                       Redo
    Marker                      NoAction
    Nudge                       NoAction 
    Cycle                       CycleTimeline
    Drop                        NoAction
    Replace                     NoAction
    Click                       Reaper 40364  			// Toggle metronome
    Shift+Click   		Reaper _SWS_AWCOUNTRECTOG    	// Toggle count-in before recording
    Hold+Click                  Reaper 40363  			// Show metronome settings
    Solo                        ClearAllSolo
    Option+Solo    		Reaper 40745              	// Solo in front (dim solo)    
    Rewind                      NoAction   
    FastForward                 NoAction
    Stop                        Stop
    Play                        Play
    Record                      Record
    JogWheelRotaryCW            NoAction
    JogWheelRotaryCCW           NoAction
    Scrub                       NoAction
    Left                        NoAction     
    Right                       NoAction
    Up                          NoAction
    Down                        NoAction
    Zoom                        NoAction
ZoneEnd
Working on making Cancel be mapped to Escape, had it sorta working this morning, had the metronome settings open, pressed Cancel to close the metronome settings window, and it did. Unfortunately it also closed Reaper, not crashed, just gracefully closed, now that's what I call an Escape

nameValue seems pretty useless thus far, let's put that one in the bank for now.

That leaves Rewind/Forward to fix.

Marker, Nudge, Drop, Replace, Scrub, Zoom are all open, possibly for SubZone buttons, and the arrows -- Up/Down/Left/Right, and Jog Wheel are up for grabs.

Finally, F1-F8 have not been designated.

Any thoughts more than welcomed, we are well on our way to having a solid, out of the box, starter set for version 2.0.

Hopefully, without too many mods, we will also be able to derive a solid MCU set from this.
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Last edited by Geoff Waddington; 05-25-2022 at 03:49 PM.
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Old 05-25-2022, 03:54 PM   #17180
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up.

CSI Exp.zip

Added Flip modifier.

See supplied Buttons and Track Zones for example, but hey, you don't really need to do that, it's just another modifier, you already know what to do
Works nicely! Makes it super easy to write pan automation and you get Touch thrown in for free!

Any chance you could take a look at returning from mapped FX to the FXMenu on track change?
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Old 05-25-2022, 03:55 PM   #17181
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Originally Posted by Geoff Waddington View Post
Hopefully, without too many mods, we will also be able to derive a solid MCU set from this.
Happy to derive the MCU set when you're done
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Old 05-25-2022, 04:04 PM   #17182
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Quote:
Originally Posted by Geoff Waddington View Post
OK, the X-Touch Buttons Zone is coming along.

Code:
Zone "Buttons"
    Track                       Reaper 1156	// Toggle item grouping override
    Pan                         Reaper 1155	// Cycle ripple editing mode
    EQ                          Reaper 40070	// Move envelope points with media items
    Send                        Reaper 40145 	// Toggle Grid Lines
    Hold+Send                   Reaper 40071	// Show snap/grid settingss
    Plugin                      Reaper 1157	// Toggle snapping
    Hold+Plugin			Reaper 40071	// Show snap/grid settings
    Instrument                  Reaper 1135	// Toggle locking
    Hold+Instrument		Reaper 40277	// Show lock settings
    BankLeft                    TrackBank -8
    BankRight                   TrackBank 8
    ChannelLeft                 TrackBank -1
    ChannelRight                TrackBank 1
    Flip                        Flip
    GlobalView                  GoHome
    GlobalView                  Reaper _S&M_WNCLS3        	// Close all floating FX windows
    GlobalView                  Reaper _S&M_WNCLS4        	// Close all FX chain windows
    GlobalView                  Reaper _S&M_TOGLFXCHAIN   	// Toggle FX Chain for selected tracks     
    nameValue                   NoAction   
    smpteBeats                  CycleTimeDisplayModes
    TimeDisplay                 TimeDisplay
    F1                          NoAction
    F2                          NoAction
    F3                          NoAction
    F4                          NoAction
    F5                          NoAction
    F6                          NoAction
    F7                          NoAction
    F8                          NoAction
    MidiTracks                  GoSelectedTrackSend
    Inputs                      GoSelectedTrackReceive
    AudioTracks                 GoSelectedTrackFXMenu
    AudioInstrument             GoTrackSend
    Aux                         GoTrackReceive
    Busses                      GoTrackFXMenu
    Outputs                     ToggleEnableFocusedFXMapping 
    User                        ToggleEnableFocusedFXParamMapping
    Shift                       Shift
    Option                      Option
    Control                     Control
    Alt                         Alt     
    Read                        TrackAutoMode 1
    Write                       TrackAutoMode 3
    Trim                        TrackAutoMode 0
    Touch                       TrackAutoMode 2
    Latch                       TrackAutoMode 4
    Group                       TrackAutoMode 5
    Shift+Read                  GlobalAutoMode 1
    Shift+Write                 GlobalAutoMode 3
    Shift+Trim                  GlobalAutoMode 0
    Shift+Touch                 GlobalAutoMode 2
    Shift+Latch                 GlobalAutoMode 4  
    Shift+Group                 GlobalAutoMode 5   
    Save                        SaveProject
    Undo                        Undo
    Cancel                      NoAction
    Enter                       Redo
    Marker                      NoAction
    Nudge                       NoAction 
    Cycle                       CycleTimeline
    Drop                        NoAction
    Replace                     NoAction
    Click                       Reaper 40364  			// Toggle metronome
    Shift+Click   		Reaper _SWS_AWCOUNTRECTOG    	// Toggle count-in before recording
    Hold+Click                  Reaper 40363  			// Show metronome settings
    Solo                        ClearAllSolo
    Option+Solo    		Reaper 40745              	// Solo in front (dim solo)    
    Rewind                      NoAction   
    FastForward                 NoAction
    Stop                        Stop
    Play                        Play
    Record                      Record
    JogWheelRotaryCW            NoAction
    JogWheelRotaryCCW           NoAction
    Scrub                       NoAction
    Left                        NoAction     
    Right                       NoAction
    Up                          NoAction
    Down                        NoAction
    Zoom                        NoAction
ZoneEnd


That leaves Rewind/Forward to fix.

Marker, Nudge, Drop, Replace, Scrub, Zoom are all open, possibly for SubZone buttons, and the arrows -- Up/Down/Left/Right, and Jog Wheel are up for grabs.

Finally, F1-F8 have not been designated.
this has been working fine for me:

Rewind Reaper "40172" //Go to next marker/project end
FastForward Reaper "40173" //Go to previous marker/project start

F1 Reaper "40161" //Go to marker 1
Property+F1 NoFeedback // Turns off the Button Light
F2 Reaper "40162" //Go to marker 2
Property+F2 NoFeedback // Turns off the Button Light
F3 Reaper "40163" //Go to marker 3
Property+F3 NoFeedback // Turns off the Button Light
F4 Reaper "40164" //Go to marker 4
Property+F4 NoFeedback // Turns off the Button Light
F5 Reaper "40165" //Go to marker 5
Property+F5 NoFeedback // Turns off the Button Light
F6 Reaper "40166" //Go to marker 6
Property+F6 NoFeedback // Turns off the Button Light
F7 Reaper "40167" //Go to marker 7
Property+F7 NoFeedback // Turns off the Button Light
F8 Reaper "40168" //Go to marker 8
Property+F8 NoFeedback // Turns off the Button Light

Marker Reaper "40157" // Insert marker at current or edit position
Property+Marker NoFeedback // Turns off the Button Light
Option+Marker Reaper "40173" // Go to next marker or project end
Property+Option+Marker NoFeedback // Turns off the Button Light
Shift+Marker Reaper "40172" // Go to previous marker or project start
Property+Shift+Marker NoFeedback // Turns off the Button Light
Hold+Marker Reaper "40614" //Edit marker near cursor

JogWheelRotaryCW Reaper "40647" //Move cursor right to grid division
JogWheelRotaryCCW Reaper "40646" //Move cursor left to grid division

Left Reaper "40140" //Horizontal scroll left
Right Reaper "40141" //Horizontal scroll right
Up Reaper "40138" //Vertical scroll up
Down Reaper "40139" //Vertical scroll down
Subzones
"Zoom"
SubZonesEnd
Zoom Reaper "_S&M_DUMMY_TGL1"
Zoom GoSubZone "Zoom"

------

btw, what's the "code" to enter code in a post like you guys do?
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Old 05-25-2022, 04:08 PM   #17183
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Quote:
Originally Posted by d. gauss View Post
this has been working fine for me:

btw, what's the "code" to enter code in a post like you guys do?
[bode]
your text
[/bode]

Except replace the word bode with code.
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Old 05-25-2022, 04:09 PM   #17184
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Quote:
Originally Posted by MixMonkey View Post
Works nicely! Makes it super easy to write pan automation and you get Touch thrown in for free!
Cool.

Quote:
Originally Posted by MixMonkey View Post
Any chance you could take a look at returning from mapped FX to the FXMenu on track change?
First thing tomorrow, this place has been rockin' today, I'm beat

[edit] Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
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Old 05-25-2022, 04:22 PM   #17185
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Quote:
Originally Posted by Geoff Waddington View Post
Cool.

Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
that's probably 'cause i'm a moron when it comes to this stuff and have to keep asking you guys how to do the simplest things.
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Old 05-25-2022, 04:23 PM   #17186
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Quote:
Originally Posted by Funkybot View Post
[bode]
your text
[/bode]

Except replace the word bode with code.
Code:
thank you!
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Old 05-25-2022, 04:25 PM   #17187
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Quote:
Originally Posted by Geoff Waddington View Post
First thing tomorrow, this place has been rockin' today, I'm beat
Hey, absolutely no problem Tremendous progress has been made over the last couple of days! It's pretty much the only thing I can point to at the moment that isn't a feature request.
Quote:
[edit] Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
Everyone firing on all cylinders!
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Old 05-25-2022, 04:27 PM   #17188
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[code]
someCSIstuff
[/code]

^^^^

Check that out! Lol

Also…

Does TrackRangeSelect work for you guys? I’m pretty sure I coded myself into a corner of only selecting one track at a time. I just don’t know how I’ve managed to do that lol.
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Old 05-25-2022, 04:30 PM   #17189
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Quote:
Originally Posted by Puck View Post
Does TrackRangeSelect work for you guys? I’m pretty sure I coded myself into a corner of only selecting one track at a time. I just don’t know how I’ve managed to do that lol.
Working here:
Code:
Shift+Select|   TrackRangeSelect
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Old 05-25-2022, 04:36 PM   #17190
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Quote:
Originally Posted by Puck View Post
[code]
someCSIstuff
[/code]

^^^^

Check that out! Lol
Very clever, didn't know about the [noparse] tag !
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Old 05-25-2022, 04:38 PM   #17191
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Puck's becoming the "knows secret code guy".
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Old 05-25-2022, 05:02 PM   #17192
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Originally Posted by MixMonkey View Post
Working here:
Code:
Shift+Select|   TrackRangeSelect
I figured this was a me problem! Thanks for checking!

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Very clever, didn't know about the noparse tag !
Well truth be told I looked up the bb codes after jacksoonbrowne’s beautifully formatted post this morning

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Puck's becoming the "knows secret code guy".
I can live with that!
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Old 05-25-2022, 05:37 PM   #17193
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is this sorta what it's starting to look like?
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Old 05-26-2022, 12:26 AM   #17194
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is this sorta what it's starting to look like?
Pretty darn close !

I'd say the thing that stands out is the plan to use the arrow keys for markers rather than the function keys, that's on the plate for later today, assuming things go well this morning

Real nice work !!
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Old 05-26-2022, 02:10 AM   #17195
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Works nicely!Any chance you could take a look at returning from mapped FX to the FXMenu on track change?
When you say Track change, do you mean a Track selected by the mouse on the GUI ?

[edit] Never mind, I see it now, fixed in next build.
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Last edited by Geoff Waddington; 05-26-2022 at 02:22 AM.
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Old 05-26-2022, 02:13 AM   #17196
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New build is up.

CSI Exp.zip

Rewind and FastForward now work.

If Reaper is stopped they scrub.

If Reaper is playing they seek, when you release, the playhead jumps to the cursor position.

It's harder to explain than to use, try it !

It actually turned out better that I expected
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Old 05-26-2022, 02:38 AM   #17197
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New build is up.

CSI Exp.zip

Fixed returning from mapped FX to the FXMenu on track change bug.
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Old 05-26-2022, 06:50 AM   #17198
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Rewind and FastForward now work.
yes they do.
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Old 05-26-2022, 06:59 AM   #17199
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Rewind and FastForward now work.

If Reaper is stopped they scrub.
Awesome! and they respect my little scrub script from a few pages back Actually, it might be an idea to build a "Scrub" CSI Action and make my lash up redundant...
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Old 05-26-2022, 06:59 AM   #17200
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Indeed! This works much better. Is there a way to adjust the speed though? When in scrub mode, fast forward only plays back at 1x, which is essentially the same as just playing back the audio and not actually faster. Others may feel that's fine though since releasing the button stops the play/edit cursor exactly where you were.

Also, does this mean we might get scrubbing actions via the jogwheel? Or am I getting ahead of my skis? Seems like it would be the same facility.

Loving all these improvements!
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