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05-25-2022, 01:36 PM
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#17161
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by d. gauss
yes. and neither TCP nor MCP scroll using channel < >
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Is ScrollLink on?
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05-25-2022, 01:40 PM
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#17162
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by MixMonkey
No special flip action, just a SubZone using the navigator of the enclosing Zone.
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Yes, that could work.
You would then not define Flip in the Buttons Zone.
You would need a Flip GoSubZone "CorrectSubZoneforThisContext" definition in Track, SelectedTrackSend, SelectedTrackReceive, etc., and that SubZone would need one entry only -- the Fader redefinition.
You would also need that setup in each FX where you wanted this feature.
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05-25-2022, 01:42 PM
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#17163
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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HOWEVER, it also doesn't completely scroll on the X-Touch. using Channel < > once you go past CH8 nothing visually changes on the X-Touch. i would expect to see ch 9 at some point
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05-25-2022, 01:42 PM
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#17164
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by Geoff Waddington
You would also need that setup in each FX where you wanted this feature.
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For FX, I use:
Code:
Control+MasterFader FocusedFXParam
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05-25-2022, 01:45 PM
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#17165
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by d. gauss
HOWEVER, it also doesn't completely scroll on the X-Touch. using Channel < > once you go past CH8 nothing visually changes on the X-Touch. i would expect to see ch 9 at some point
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Do your definitions look like this?
Code:
BankLeft SelectedTrackBank "-8"
BankLeft TrackBank "-8"
BankLeft Reaper "40913"
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05-25-2022, 01:47 PM
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#17166
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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...and/or this:
Code:
ChannelLeft SelectedTrackBank "-1"
ChannelLeft TrackBank "-1"
ChannelLeft Reaper "40913"
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05-25-2022, 01:49 PM
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#17167
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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Quote:
Originally Posted by MixMonkey
Is ScrollLink on?
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i'm still not sure which click of the button i assigned ScrollLink to is actually on/or off, HOWever, either way i toggle is weird. just differently so. and neither lets the X-touch get past ch 8 visually with Channel < >.
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05-25-2022, 01:53 PM
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#17168
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by d. gauss
i'm still not sure which click of the button i assigned ScrollLink to is actually on/or off, HOWever, either way i toggle is weird. just differently so. and neither lets the X-touch get past ch 8 visually with Channel < >.
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ToggleScrollLink has feedback, the button LED should operate.
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05-25-2022, 01:53 PM
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#17169
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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I think we can do fairly well, and decrease verbosity, with one simple change, as long as we accept that Flip is a Page scope Action.
Seems like, if you had a surface and extender, you would want both to flip simultaneously.
Given that, what do you say to adding another modifier -- yes, it's Flip !
This makes Zone file definition fairly painless and familiar:
Code:
...
Fader| TrackVolume
Flip+Fader| TrackPan
...
and still allows non flippable surfaces to escape unscathed, the word Flip never appears in any of their Zone definitions, and CSI just falls back to the non modified definition
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05-25-2022, 01:56 PM
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#17170
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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Quote:
Originally Posted by MixMonkey
...and/or this:
Code:
ChannelLeft SelectedTrackBank "-1"
ChannelLeft TrackBank "-1"
ChannelLeft Reaper "40913"
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i had the code for bank but not channel. thanks. trying out now.
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05-25-2022, 01:56 PM
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#17171
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by MixMonkey
For FX, I use:
Code:
Control+MasterFader FocusedFXParam
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Yup, that's a good one !
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05-25-2022, 01:57 PM
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#17172
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
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Quote:
Originally Posted by Geoff Waddington
Yes, that could work.
You would also need that setup in each FX where you wanted this feature.
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I'm not sure I like the idea of a flip action applying to FX to be honest. In a Track-based subzone, you have complete control over the displays because everything is defined in the zone file. If there was a "Flip" custom action, what should show up on the displays in an FX flip? How would users define that? Couldn't they just create their own "flip" FX SubZones if desired?
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05-25-2022, 02:00 PM
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#17173
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by Funkybot
I'm not sure I like the idea of a flip action applying to FX to be honest. In a Track-based subzone, you have complete control over the displays because everything is defined in the zone file. If there was a "Flip" custom action, what should show up on the displays in an FX flip? How would users define that? Couldn't they just create their own "flip" FX SubZones if desired?
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Yes, I believe we are saying the same thing:
Code:
Zone SomeFX
...
Flip GoSubZone "AppropriateSubZone"
...
Check the post a few back on how we can avoid all of this verbosity
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05-25-2022, 02:06 PM
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#17174
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
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Quote:
Originally Posted by Geoff Waddington
Check the post a few back on how we can avoid all of this verbosity
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Totally missed that. Things are moving crazy fast in the CSI thread today! I LOVE the Flip modifier idea. Like I said, I've been faking this via modifiers for months now already so that works for me.
BTW, I really like how the Buttons zone is coming together. It also seems that you've taken a stance on the "quotes or no quotes around Reaper actions debate". No quotes! I'm down.
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05-25-2022, 02:09 PM
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#17175
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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Quote:
Originally Posted by d. gauss
i had the code for bank but not channel. thanks. trying out now.
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now it does scroll, but always stays hard left (see below). no way to have like screen cap earlier? i.e. it moves to the right until screen runs out before scrolling? or at least 8 ch's before it does
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05-25-2022, 02:10 PM
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#17176
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by Funkybot
Totally missed that. Things are moving crazy fast in the CSI thread today! I LOVE the Flip modifier idea. Like I said, I've been faking this via modifiers for months now already so that works for me.
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Yup, warming more and more to that one myself.
Quote:
Originally Posted by Funkybot
BTW, I really like how the Buttons zone is coming together. It also seems that you've taken a stance on the "quotes or no quotes around Reaper actions debate". No quotes! I'm down.
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I think we don't need quotes for simple numbers, I find them distracting and redundant.
However, for things like "_S&M_WNCLS3", I think they are OK, maybe even good
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05-25-2022, 02:48 PM
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#17177
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by d. gauss
now it does scroll, but always stays hard left (see below). no way to have like screen cap earlier? i.e. it moves to the right until screen runs out before scrolling? or at least 8 ch's before it does
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I could be wrong, but I think that might be a Reaper API limitation.
You can move away from the left hand edge of the surface with something like:
Code:
SomeButton ToggleScrollLink 4
So, instead of the track selected on the screen ending up on channel 1, it ends up on channel 4, but that's not the same thing.
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05-25-2022, 03:03 PM
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#17178
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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New build is up.
CSI Exp.zip
Added Flip modifier.
See supplied Buttons and Track Zones for example, but hey, you don't really need to do that, it's just another modifier, you already know what to do
__________________
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For installation instructions and documentation see the Wiki
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05-25-2022, 03:16 PM
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#17179
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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OK, the X-Touch Buttons Zone is coming along.
Code:
Zone "Buttons"
Track Reaper 1156 // Toggle item grouping override
Pan Reaper 1155 // Cycle ripple editing mode
EQ Reaper 40070 // Move envelope points with media items
Send Reaper 40145 // Toggle Grid Lines
Hold+Send Reaper 40071 // Show snap/grid settingss
Plugin Reaper 1157 // Toggle snapping
Hold+Plugin Reaper 40071 // Show snap/grid settings
Instrument Reaper 1135 // Toggle locking
Hold+Instrument Reaper 40277 // Show lock settings
BankLeft TrackBank -8
BankRight TrackBank 8
ChannelLeft TrackBank -1
ChannelRight TrackBank 1
Flip Flip
GlobalView GoHome
GlobalView Reaper _S&M_WNCLS3 // Close all floating FX windows
GlobalView Reaper _S&M_WNCLS4 // Close all FX chain windows
GlobalView Reaper _S&M_TOGLFXCHAIN // Toggle FX Chain for selected tracks
nameValue NoAction
smpteBeats CycleTimeDisplayModes
TimeDisplay TimeDisplay
F1 NoAction
F2 NoAction
F3 NoAction
F4 NoAction
F5 NoAction
F6 NoAction
F7 NoAction
F8 NoAction
MidiTracks GoSelectedTrackSend
Inputs GoSelectedTrackReceive
AudioTracks GoSelectedTrackFXMenu
AudioInstrument GoTrackSend
Aux GoTrackReceive
Busses GoTrackFXMenu
Outputs ToggleEnableFocusedFXMapping
User ToggleEnableFocusedFXParamMapping
Shift Shift
Option Option
Control Control
Alt Alt
Read TrackAutoMode 1
Write TrackAutoMode 3
Trim TrackAutoMode 0
Touch TrackAutoMode 2
Latch TrackAutoMode 4
Group TrackAutoMode 5
Shift+Read GlobalAutoMode 1
Shift+Write GlobalAutoMode 3
Shift+Trim GlobalAutoMode 0
Shift+Touch GlobalAutoMode 2
Shift+Latch GlobalAutoMode 4
Shift+Group GlobalAutoMode 5
Save SaveProject
Undo Undo
Cancel NoAction
Enter Redo
Marker NoAction
Nudge NoAction
Cycle CycleTimeline
Drop NoAction
Replace NoAction
Click Reaper 40364 // Toggle metronome
Shift+Click Reaper _SWS_AWCOUNTRECTOG // Toggle count-in before recording
Hold+Click Reaper 40363 // Show metronome settings
Solo ClearAllSolo
Option+Solo Reaper 40745 // Solo in front (dim solo)
Rewind NoAction
FastForward NoAction
Stop Stop
Play Play
Record Record
JogWheelRotaryCW NoAction
JogWheelRotaryCCW NoAction
Scrub NoAction
Left NoAction
Right NoAction
Up NoAction
Down NoAction
Zoom NoAction
ZoneEnd
Working on making Cancel be mapped to Escape, had it sorta working this morning, had the metronome settings open, pressed Cancel to close the metronome settings window, and it did. Unfortunately it also closed Reaper, not crashed, just gracefully closed, now that's what I call an Escape
nameValue seems pretty useless thus far, let's put that one in the bank for now.
That leaves Rewind/Forward to fix.
Marker, Nudge, Drop, Replace, Scrub, Zoom are all open, possibly for SubZone buttons, and the arrows -- Up/Down/Left/Right, and Jog Wheel are up for grabs.
Finally, F1-F8 have not been designated.
Any thoughts more than welcomed, we are well on our way to having a solid, out of the box, starter set for version 2.0.
Hopefully, without too many mods, we will also be able to derive a solid MCU set from this.
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Last edited by Geoff Waddington; 05-25-2022 at 03:49 PM.
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05-25-2022, 03:54 PM
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#17180
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by Geoff Waddington
New build is up.
CSI Exp.zip
Added Flip modifier.
See supplied Buttons and Track Zones for example, but hey, you don't really need to do that, it's just another modifier, you already know what to do
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Works nicely! Makes it super easy to write pan automation and you get Touch thrown in for free!
Any chance you could take a look at returning from mapped FX to the FXMenu on track change?
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05-25-2022, 03:55 PM
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#17181
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by Geoff Waddington
Hopefully, without too many mods, we will also be able to derive a solid MCU set from this.
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Happy to derive the MCU set when you're done
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05-25-2022, 04:04 PM
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#17182
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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Quote:
Originally Posted by Geoff Waddington
OK, the X-Touch Buttons Zone is coming along.
Code:
Zone "Buttons"
Track Reaper 1156 // Toggle item grouping override
Pan Reaper 1155 // Cycle ripple editing mode
EQ Reaper 40070 // Move envelope points with media items
Send Reaper 40145 // Toggle Grid Lines
Hold+Send Reaper 40071 // Show snap/grid settingss
Plugin Reaper 1157 // Toggle snapping
Hold+Plugin Reaper 40071 // Show snap/grid settings
Instrument Reaper 1135 // Toggle locking
Hold+Instrument Reaper 40277 // Show lock settings
BankLeft TrackBank -8
BankRight TrackBank 8
ChannelLeft TrackBank -1
ChannelRight TrackBank 1
Flip Flip
GlobalView GoHome
GlobalView Reaper _S&M_WNCLS3 // Close all floating FX windows
GlobalView Reaper _S&M_WNCLS4 // Close all FX chain windows
GlobalView Reaper _S&M_TOGLFXCHAIN // Toggle FX Chain for selected tracks
nameValue NoAction
smpteBeats CycleTimeDisplayModes
TimeDisplay TimeDisplay
F1 NoAction
F2 NoAction
F3 NoAction
F4 NoAction
F5 NoAction
F6 NoAction
F7 NoAction
F8 NoAction
MidiTracks GoSelectedTrackSend
Inputs GoSelectedTrackReceive
AudioTracks GoSelectedTrackFXMenu
AudioInstrument GoTrackSend
Aux GoTrackReceive
Busses GoTrackFXMenu
Outputs ToggleEnableFocusedFXMapping
User ToggleEnableFocusedFXParamMapping
Shift Shift
Option Option
Control Control
Alt Alt
Read TrackAutoMode 1
Write TrackAutoMode 3
Trim TrackAutoMode 0
Touch TrackAutoMode 2
Latch TrackAutoMode 4
Group TrackAutoMode 5
Shift+Read GlobalAutoMode 1
Shift+Write GlobalAutoMode 3
Shift+Trim GlobalAutoMode 0
Shift+Touch GlobalAutoMode 2
Shift+Latch GlobalAutoMode 4
Shift+Group GlobalAutoMode 5
Save SaveProject
Undo Undo
Cancel NoAction
Enter Redo
Marker NoAction
Nudge NoAction
Cycle CycleTimeline
Drop NoAction
Replace NoAction
Click Reaper 40364 // Toggle metronome
Shift+Click Reaper _SWS_AWCOUNTRECTOG // Toggle count-in before recording
Hold+Click Reaper 40363 // Show metronome settings
Solo ClearAllSolo
Option+Solo Reaper 40745 // Solo in front (dim solo)
Rewind NoAction
FastForward NoAction
Stop Stop
Play Play
Record Record
JogWheelRotaryCW NoAction
JogWheelRotaryCCW NoAction
Scrub NoAction
Left NoAction
Right NoAction
Up NoAction
Down NoAction
Zoom NoAction
ZoneEnd
That leaves Rewind/Forward to fix.
Marker, Nudge, Drop, Replace, Scrub, Zoom are all open, possibly for SubZone buttons, and the arrows -- Up/Down/Left/Right, and Jog Wheel are up for grabs.
Finally, F1-F8 have not been designated.
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this has been working fine for me:
Rewind Reaper "40172" //Go to next marker/project end
FastForward Reaper "40173" //Go to previous marker/project start
F1 Reaper "40161" //Go to marker 1
Property+F1 NoFeedback // Turns off the Button Light
F2 Reaper "40162" //Go to marker 2
Property+F2 NoFeedback // Turns off the Button Light
F3 Reaper "40163" //Go to marker 3
Property+F3 NoFeedback // Turns off the Button Light
F4 Reaper "40164" //Go to marker 4
Property+F4 NoFeedback // Turns off the Button Light
F5 Reaper "40165" //Go to marker 5
Property+F5 NoFeedback // Turns off the Button Light
F6 Reaper "40166" //Go to marker 6
Property+F6 NoFeedback // Turns off the Button Light
F7 Reaper "40167" //Go to marker 7
Property+F7 NoFeedback // Turns off the Button Light
F8 Reaper "40168" //Go to marker 8
Property+F8 NoFeedback // Turns off the Button Light
Marker Reaper "40157" // Insert marker at current or edit position
Property+Marker NoFeedback // Turns off the Button Light
Option+Marker Reaper "40173" // Go to next marker or project end
Property+Option+Marker NoFeedback // Turns off the Button Light
Shift+Marker Reaper "40172" // Go to previous marker or project start
Property+Shift+Marker NoFeedback // Turns off the Button Light
Hold+Marker Reaper "40614" //Edit marker near cursor
JogWheelRotaryCW Reaper "40647" //Move cursor right to grid division
JogWheelRotaryCCW Reaper "40646" //Move cursor left to grid division
Left Reaper "40140" //Horizontal scroll left
Right Reaper "40141" //Horizontal scroll right
Up Reaper "40138" //Vertical scroll up
Down Reaper "40139" //Vertical scroll down
Subzones
"Zoom"
SubZonesEnd
Zoom Reaper "_S&M_DUMMY_TGL1"
Zoom GoSubZone "Zoom"
------
btw, what's the "code" to enter code in a post like you guys do?
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05-25-2022, 04:08 PM
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#17183
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
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Quote:
Originally Posted by d. gauss
this has been working fine for me:
btw, what's the "code" to enter code in a post like you guys do?
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[bode]
your text
[/bode]
Except replace the word bode with code.
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05-25-2022, 04:09 PM
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#17184
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by MixMonkey
Works nicely! Makes it super easy to write pan automation and you get Touch thrown in for free!
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Cool.
Quote:
Originally Posted by MixMonkey
Any chance you could take a look at returning from mapped FX to the FXMenu on track change?
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First thing tomorrow, this place has been rockin' today, I'm beat
[edit] Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
__________________
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For installation instructions and documentation see the Wiki
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05-25-2022, 04:22 PM
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#17185
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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Quote:
Originally Posted by Geoff Waddington
Cool.
Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
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that's probably 'cause i'm a moron when it comes to this stuff and have to keep asking you guys how to do the simplest things.
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05-25-2022, 04:23 PM
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#17186
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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Quote:
Originally Posted by Funkybot
[bode]
your text
[/bode]
Except replace the word bode with code.
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05-25-2022, 04:25 PM
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#17187
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by Geoff Waddington
First thing tomorrow, this place has been rockin' today, I'm beat
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Hey, absolutely no problem Tremendous progress has been made over the last couple of days! It's pretty much the only thing I can point to at the moment that isn't a feature request.
Quote:
[edit] Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
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Everyone firing on all cylinders!
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05-25-2022, 04:27 PM
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#17188
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Human being with feelings
Join Date: Feb 2022
Location: Almost Canada
Posts: 505
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[code]
someCSIstuff
[/code]
^^^^
Check that out! Lol
Also…
Does TrackRangeSelect work for you guys? I’m pretty sure I coded myself into a corner of only selecting one track at a time. I just don’t know how I’ve managed to do that lol.
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05-25-2022, 04:30 PM
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#17189
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by Puck
Does TrackRangeSelect work for you guys? I’m pretty sure I coded myself into a corner of only selecting one track at a time. I just don’t know how I’ve managed to do that lol.
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Working here:
Code:
Shift+Select| TrackRangeSelect
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05-25-2022, 04:36 PM
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#17190
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by Puck
[code]
someCSIstuff
[/code]
^^^^
Check that out! Lol
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Very clever, didn't know about the [noparse] tag !
__________________
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For installation instructions and documentation see the Wiki
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05-25-2022, 04:38 PM
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#17191
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
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Puck's becoming the "knows secret code guy".
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05-25-2022, 05:02 PM
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#17192
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Human being with feelings
Join Date: Feb 2022
Location: Almost Canada
Posts: 505
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Quote:
Originally Posted by MixMonkey
Working here:
Code:
Shift+Select| TrackRangeSelect
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I figured this was a me problem! Thanks for checking!
Quote:
Originally Posted by Geoff Waddington
Very clever, didn't know about the noparse tag !
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Well truth be told I looked up the bb codes after jacksoonbrowne’s beautifully formatted post this morning
Quote:
Originally Posted by Funkybot
Puck's becoming the "knows secret code guy".
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I can live with that!
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05-25-2022, 05:37 PM
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#17193
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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is this sorta what it's starting to look like?
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05-26-2022, 12:26 AM
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#17194
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by d. gauss
is this sorta what it's starting to look like?
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Pretty darn close !
I'd say the thing that stands out is the plan to use the arrow keys for markers rather than the function keys, that's on the plate for later today, assuming things go well this morning
Real nice work !!
__________________
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05-26-2022, 02:10 AM
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#17195
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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Quote:
Originally Posted by MixMonkey
Works nicely! Any chance you could take a look at returning from mapped FX to the FXMenu on track change?
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When you say Track change, do you mean a Track selected by the mouse on the GUI ?
[edit] Never mind, I see it now, fixed in next build.
__________________
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Last edited by Geoff Waddington; 05-26-2022 at 02:22 AM.
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05-26-2022, 02:13 AM
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#17196
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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New build is up.
CSI Exp.zip
Rewind and FastForward now work.
If Reaper is stopped they scrub.
If Reaper is playing they seek, when you release, the playhead jumps to the cursor position.
It's harder to explain than to use, try it !
It actually turned out better that I expected
__________________
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For installation instructions and documentation see the Wiki
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05-26-2022, 02:38 AM
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#17197
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,183
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New build is up.
CSI Exp.zip
Fixed returning from mapped FX to the FXMenu on track change bug.
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To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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05-26-2022, 06:50 AM
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#17198
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Human being with feelings
Join Date: May 2006
Posts: 1,631
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Quote:
Originally Posted by Geoff Waddington
Rewind and FastForward now work.
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yes they do.
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05-26-2022, 06:59 AM
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#17199
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,869
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Quote:
Originally Posted by Geoff Waddington
Rewind and FastForward now work.
If Reaper is stopped they scrub.
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Awesome! and they respect my little scrub script from a few pages back Actually, it might be an idea to build a "Scrub" CSI Action and make my lash up redundant...
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05-26-2022, 06:59 AM
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#17200
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,988
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Indeed! This works much better. Is there a way to adjust the speed though? When in scrub mode, fast forward only plays back at 1x, which is essentially the same as just playing back the audio and not actually faster. Others may feel that's fine though since releasing the button stops the play/edit cursor exactly where you were.
Also, does this mean we might get scrubbing actions via the jogwheel? Or am I getting ahead of my skis? Seems like it would be the same facility.
Loving all these improvements!
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