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11-27-2007, 01:34 PM
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#1
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Scribe
Join Date: Jan 2007
Location: Van Diemen's Land
Posts: 12,166
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2.013
* preliminary basic MMC response
* reatune: more efficent update mechanism (T,MP!)
* master track automation mode reset on new project
* options to prevent media buffering and anticipative FX per track
* UAD synchronous mode now can work with anticipative FX enabled, but be sure to set any tracks with UAD (or tracks they are routed to) to prevent anticipative FX
* new action: "Set selected item end to cursor"
* new action: "Set selected items length to source media length"
Oh joy!
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11-27-2007, 01:40 PM
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#2
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Human being with feelings
Join Date: Mar 2007
Location: UK
Posts: 472
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Nice to see Justin is still working hard as ever
__________________
Bought REAPER V1.5 and still going strong today with V5.
Thanks Justin & Co !
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11-27-2007, 02:04 PM
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#3
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Human being with feelings
Join Date: Oct 2007
Location: ålborg-denmark
Posts: 418
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really nice
preliminary basic MMC response
does this mean i now can sync my yamaha rm1x to reaper??
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11-27-2007, 02:19 PM
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#4
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Human being with feelings
Join Date: Jun 2006
Location: Atlanta, GA
Posts: 1,507
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* options to prevent media buffering and anticipative FX per track
* UAD synchronous mode now can work with anticipative FX enabled, but be sure to set any tracks with UAD (or tracks they are routed to) to prevent anticipative FX
These (2) new options look pretty interesting
Cheers,
Billy Buck
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11-27-2007, 02:43 PM
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#5
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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Quote:
Originally Posted by nicholas
* new action: "Set selected item end to cursor"
* new action: "Set selected items length to source media length"
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Wow, the second one of those was a FR of mine from many months back, I didn't really think it would be implemented! Well, the Cockos boys can suprise, I guess!
-X
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11-27-2007, 02:56 PM
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#6
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Human being with feelings
Join Date: Jan 2007
Location: in the middle of the icecube.
Posts: 7,403
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lucky 13
thanks Justin and Co.
.t
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11-27-2007, 03:18 PM
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#7
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Quote:
Originally Posted by S-N-S
preliminary basic MMC response
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What is it ?
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11-27-2007, 03:19 PM
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#8
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Human being with feelings
Join Date: Jul 2007
Location: London, UK
Posts: 1,217
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11-27-2007, 03:24 PM
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#9
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Human being with feelings
Join Date: Dec 2006
Location: USA?
Posts: 631
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Quote:
Originally Posted by nicholas
* preliminary basic MMC response
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Okay, now how do I use this? I havent tried to sync hardware to Reaper in like a year.
__________________
Tony
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11-27-2007, 03:55 PM
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#10
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Mobile
Join Date: Jan 2006
Location: London & São Paulo. Hardcore commercial REAPERite
Posts: 1,669
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I think you'll find REAPER just responds to MMC commands for any device you've enabled in the Prefs>MIDI Devices window to be "Control" devices.
REW FF STOP PLAY REC PAUSE are currently supported by the look of it.
__________________
Proudly using REAPER exclusively for...
* Media and event music composition & production, sound design + auto-processing at Qsonics.com
* Broadcast branding, promos, education & training and narration voice-overs at DrewWhite.com
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11-27-2007, 04:04 PM
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#11
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Human being with feelings
Join Date: Jun 2007
Posts: 270
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options to prevent media buffering and anticipative FX per track
This seems nice but what´s the good if we don´t know when to use or not to use it?
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11-27-2007, 05:32 PM
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#12
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Scribe
Join Date: Jan 2007
Location: Van Diemen's Land
Posts: 12,166
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Quote:
Originally Posted by jonyjazy
options to prevent media buffering and anticipative FX per track
This seems nice but what´s the good if we don´t know when to use or not to use it?
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I guess you'll find out when adding a particular plug-in suddenly starts causing pops and crackles ...
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11-27-2007, 05:37 PM
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#13
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Human being with feelings
Join Date: Feb 2007
Posts: 3,221
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holy hell this mmc business may change everything...
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11-27-2007, 05:55 PM
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#14
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Human being with feelings
Join Date: Sep 2006
Location: UK
Posts: 1,720
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* reatune: more efficent update mechanism (T,MP!)
I'm not sure if this is new, but I did spot this tonight (Reatune going out of sync on clip movement) .. http://www.cockos.com/forum/showthre...743#post132743
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11-27-2007, 05:56 PM
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#15
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Alistair S
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Reatune going out of sync when you move clips is normal and inevitable (until we have per item fx that is).
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11-27-2007, 05:59 PM
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#16
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Human being with feelings
Join Date: Sep 2006
Location: UK
Posts: 1,720
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Wow, that was fast! OK, no worries. It was the first time I had to move anything. I can work with it as it is
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11-27-2007, 09:04 PM
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#17
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Human being with feelings
Join Date: Jun 2006
Posts: 238
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Thanks very much for the MMC response, is going to make my life easier!
One thing i've noticed on my MPD24 when I press PLAY during playback or recording, it stops, and I would much prefer it if I could use PLAY as a pause button during playback and recording as if i want to stop i'll just press STOP!
I don't know if this has anything to do with Reaper or is the fault of the MPD... anyway thanks again for all your efforts, it is much appreciated!
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11-27-2007, 09:22 PM
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#18
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Human being with feelings
Join Date: Nov 2007
Location: NC
Posts: 791
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WOW.
Justin's incredible..
someone who actually cares..
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11-27-2007, 09:35 PM
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#19
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Human being with feelings
Join Date: Jul 2007
Posts: 98
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Justin and Co. You are phenominal. You are forcing the industry to make decent software. Much appreciated. Even Apple had to respond, Kudos.
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11-27-2007, 10:05 PM
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#20
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Human being with feelings
Join Date: May 2006
Location: NA - North Augusta South Carolina
Posts: 4,294
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Quote:
Originally Posted by nicholas
* preliminary basic MMC response
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Will this work with a Roland VS-880?
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11-27-2007, 10:07 PM
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#21
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Human being with feelings
Join Date: Jun 2007
Posts: 36
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Quote:
Originally Posted by billybk1
* options to prevent media buffering and anticipative FX per track
* UAD synchronous mode now can work with anticipative FX enabled, but be sure to set any tracks with UAD (or tracks they are routed to) to prevent anticipative FX
These (2) new options look pretty interesting
Cheers,
Billy Buck
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How would this appply to using UAD-1 plugs on the master bus?
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11-27-2007, 10:08 PM
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#22
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Human being with feelings
Join Date: Jun 2007
Posts: 36
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Quote:
Originally Posted by Justin
(until we have per item fx that is).
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Look out Samplitude!
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11-27-2007, 10:18 PM
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#23
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Human being with feelings
Join Date: Jun 2007
Location: Sooner Nation, OK
Posts: 124
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Quote:
Originally Posted by imdrecordings
Look out Samplitude!
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Hey man nice to see ya. Is that a pancake, I'm getting hungary.
Lance
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11-27-2007, 11:40 PM
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#24
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Human being with feelings
Join Date: Jan 2007
Location: Underworld
Posts: 1,188
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MMC, yay! even though preliminary will make some people I know reeeally happy . Getting into the "hardware" territory...
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11-28-2007, 06:55 AM
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#25
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Human being with feelings
Join Date: Jan 2007
Posts: 461
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chip mcdonald Quote:
Originally Posted by nicholas
* preliminary basic MMC response
Will this work with a Roland VS-880?
Chip....
If you wander over to the VS Planet forums...particularly the forums for the 880 and the 1680 machines, they have posted software solutions for porting Roland files to the PC and then opening them in Reaper....really works great!!
Or maybe you already knew....
__________________
Very proud licensed user of Reaper!!
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11-28-2007, 07:36 AM
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#26
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Human being with feelings
Join Date: Oct 2007
Posts: 72
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Quote:
(until we have per item fx that is).
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awesome!!!!!
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11-28-2007, 10:37 AM
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#27
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Human being with feelings
Join Date: May 2006
Location: NA - North Augusta South Carolina
Posts: 4,294
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Quote:
Originally Posted by simpsongb
solutions for porting Roland files to the PC and then opening them in Reaper....really works great!!
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Well... I'm kinda more interested in using it for transport controls/autolocate/etc....
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11-28-2007, 10:52 AM
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#28
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Human being with feelings
Join Date: Sep 2007
Posts: 71
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Quote:
Originally Posted by chip mcdonald
Will this work with a Roland VS-880?
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I just tried it with my VS1680 and it seems to work somewhat.
Play (midi 0xF0 0x7F 0x7F 0x06 0x03 0xF7) works
Stop (midi 0xF0 0x7F 0x7F 0x06 0x01 0xF7) works
RECSTART (midi 0xF0 0x7F 0x7F 0x06 0x06 0xF7) works
RECSTOP (midi 0xF0 0x7F 0x7F 0x06 0x07 0xF7) works
The VS machine does not issue standard FF and REWIND commands. Instead it issues GOTO messages when the |<< , << , >> buttons are pressed, and when the jogwheel is moved.....
If reaper could support these GOTO messages IT WOULD BE PERFECT!!!
The format of the GOTO message is
0xF0 0x7F 0x7F 0x06 0x44 0x06 0x01 <HOUR + 0x60> <MIN> <SEC> <FRAME> <SUBFRAME> 0xF7
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11-28-2007, 10:57 AM
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#29
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Human being with feelings
Join Date: Oct 2007
Location: Brooklyn, NY
Posts: 105
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11-28-2007, 11:35 AM
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#30
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Human being with feelings
Join Date: Oct 2007
Location: ålborg-denmark
Posts: 418
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anybody knows if this
preliminary basic MMC response
will work with a yamaha rm1x??i cant test it myself atm as i need a new soundcard,so if anyone could test that would be awesome
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11-28-2007, 03:43 PM
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#31
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Mobile
Join Date: Jan 2006
Location: London & São Paulo. Hardcore commercial REAPERite
Posts: 1,669
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Quote:
Originally Posted by jonyjazy
options to prevent media buffering and anticipative FX per track
This seems nice but what´s the good if we don´t know when to use or not to use it?
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You can set "prevent media buffering" on a track with MIDI only.
I found that by doing that you hear the results of any MIDI changes you make in the editor while playing a lot quicker since it's not preparing it in advance.
But not sure if there's any other benefit such as reducing processor use.
__________________
Proudly using REAPER exclusively for...
* Media and event music composition & production, sound design + auto-processing at Qsonics.com
* Broadcast branding, promos, education & training and narration voice-overs at DrewWhite.com
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11-28-2007, 03:52 PM
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#32
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Human being with feelings
Join Date: Nov 2006
Location: Belgium
Posts: 1,462
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YES YES YES YES !!!!
Quote:
Originally Posted by bear
I just tried it with my VS1680 and it seems to work somewhat.
Play (midi 0xF0 0x7F 0x7F 0x06 0x03 0xF7) works
Stop (midi 0xF0 0x7F 0x7F 0x06 0x01 0xF7) works
RECSTART (midi 0xF0 0x7F 0x7F 0x06 0x06 0xF7) works
RECSTOP (midi 0xF0 0x7F 0x7F 0x06 0x07 0xF7) works
The VS machine does not issue standard FF and REWIND commands. Instead it issues GOTO messages when the |<< , << , >> buttons are pressed, and when the jogwheel is moved.....
If reaper could support these GOTO messages IT WOULD BE PERFECT!!!
The format of the GOTO message is
0xF0 0x7F 0x7F 0x06 0x44 0x06 0x01 <HOUR + 0x60> <MIN> <SEC> <FRAME> <SUBFRAME> 0xF7
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I'm running around like a madman from pure happiness!! Finally i'll take full advantage of my setup (VS2480 + Reaper!).
YES YES YES YES ...(shut up Yves!)
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11-28-2007, 05:11 PM
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#33
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Human being with feelings
Join Date: Feb 2007
Posts: 3,221
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mmc works great with my MPC1000. play, playstart and stop are the functions that work, maneuvering around the sequence does not change the position of the reaper cursor. likewise, play and playstart both make reaper play from the position of the reaper cursor. i am thrilled to see this happening, and i love the sound of the word "preliminary."
thanks, justin, for heeding this sync request.
i like to think of all my equipment as extensions of each other, summing in one really huge megamachine. to have sync options in reaper for my mpc, AND to be able to route audio/midi to and from different tracks from Reason, AND be able to use Reaper's wonderful audio track sequencing capabilities, i don't think i'll ever want for something to do.
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11-28-2007, 06:55 PM
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#34
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by bear
The VS machine does not issue standard FF and REWIND commands. Instead it issues GOTO messages when the |<< , << , >> buttons are pressed, and when the jogwheel is moved.....
If reaper could support these GOTO messages IT WOULD BE PERFECT!!!
The format of the GOTO message is
0xF0 0x7F 0x7F 0x06 0x44 0x06 0x01 <HOUR + 0x60> <MIN> <SEC> <FRAME> <SUBFRAME> 0xF7
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OK so what should it do on these messages? move the edit cursor to that time? Move the editor cursor? move the edit cursor and seek playback? etc
-Justin
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11-28-2007, 07:56 PM
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#35
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Human being with feelings
Join Date: Jun 2007
Location: CA
Posts: 736
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Sometimes I think it would be helpful if new releases came with a little data sheet that told us what the changes mean in real life... People be gettin' all excited and happy and i don't always know why...
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11-28-2007, 08:59 PM
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#36
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Mortal
Join Date: Jan 2006
Location: Wickenburg, Arizona
Posts: 14,047
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Quote:
Originally Posted by flight
Sometimes I think it would be helpful if new releases came with a little data sheet that told us what the changes mean in real life... People be gettin' all excited and happy and i don't always know why...
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that's the fun of it
by the time you figure it out there's another one
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11-28-2007, 09:36 PM
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#37
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Human being with feelings
Join Date: Jun 2007
Location: CA
Posts: 736
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Yeah, you right. Amazing how many things a change in viewpoint can fix...
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11-28-2007, 11:02 PM
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#38
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Human being with feelings
Join Date: Sep 2007
Posts: 71
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Quote:
Originally Posted by Justin
OK so what should it do on these messages? move the edit cursor to that time? Move the editor cursor? move the edit cursor and seek playback? etc
-Justin
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What the VS machine itself does is move to the point indicated by the timecode. If it is in stop mode it just goes there, if it is in play mode it goes to this time and starts playing from there.. I think the audio is briefly muted while the move is taking place if in play mode.
So for instance the |<< button on the VS generates a GOTO message to 0:0:0:0:0 time. The << and >> keys cause movement forward and backward in 1 second intervals. The jogwheel can be set to increment or decrement the subframes, the frames, the seconds, the minutes or hours depending on the coarseness of the move desired. Each click of the jogwheel issues a new GOTO message.
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11-29-2007, 08:45 PM
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#39
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Human being with feelings
Join Date: Jul 2007
Posts: 163
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my dps24's go to messages and jog wheel messages are
very different from the roland vs machines though.(at least in function from the sound of things)
for me- go to + rew = go to start of project (where ever that may be in time)
go to + ff = go to end of project
rew = rewind tape style until you reach project start, or you press stop
ff = fast forward tape style until you press stop (projects can be 24 hours long)
my jog wheel scrubs tape style forward and back
the shuttle ring plays forward and reverse in "vary speed" style
(there are no "settings" so to speak)
i can also press go to and select a time or a marker point and go there
so i understand that there are many complications in mmc commands. pleasing everyone will be difficult.
i am happy with what there is so far, the basics so to speak, many thanks for a good start.
don
Last edited by thatbastarddon; 11-29-2007 at 09:08 PM.
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11-29-2007, 09:47 PM
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#40
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Human being with feelings
Join Date: Sep 2007
Posts: 71
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Hmmmm I don't have any experiance with a DPS machine so I don't know how they work...
But when I talk about GOTO messages, I am talking about messages that are part of the general midi MMC spec, not anything particularly hardware dependant. (CAVEAT - the VS machine adds 0x60 to the hours field - I do not understand why - probably masking the hours field to 5 bits is a good idea)
http://www.borg.com/~jglatt/tech/mmc.htm
describes these messages as a generic MMC command sequence.
No matter what hardware platform is generating these messages, the net effect should be that the timeline is jumped to at this smpte point. Then reaper will act just like the hardware platform. Tracks in reaper will track motion in the hardware, whatever it is.
BTW I totally add my thanks to Justin for starting with MMC implementation in general...
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