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#1 |
Human being with feelings
Join Date: Aug 2014
Posts: 15
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I am wondering can I use Dolby Atmos, With reaper and if so how?
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#2 |
Human being with feelings
Join Date: Aug 2014
Posts: 15
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#3 |
Human being with feelings
Join Date: Aug 2014
Posts: 15
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#4 |
Human being with feelings
Join Date: May 2015
Posts: 163
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ATMOS is part of a Sontaran plot to poison the atmosphere.
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#5 |
Human being with feelings
Join Date: Aug 2011
Location: Pacifica, CA
Posts: 134
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You can use ReaSurround to create a 7.1.2 mix. (7.1.4 being the recommended consumer delivery format) Automating movement in ReaSurround would be an excessive amount of work, as this isn't what it was designed for.
Yeah, wait for an official Atmos plugin. If it's anything like the one used in ProTools, it will be LOTS more intuitive. |
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#6 |
Human being with feelings
Join Date: Mar 2010
Location: Adelaide, South Australia (originally from Geelong)
Posts: 5,533
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You can produce a Dolby Atmos mix from an Ambisonic mix if you have the right decoder. In fact, you can output pretty much anything from an Ambisonic mix without needing to do dedicated mixes.
Since switching over to third order Ambisonics for all my mixes, I've found that producing other formats such as mono, stereo, 5.1, 7.1, 256.24.2 (ok, I made that one up) tends to work better than if I started in those other formats to begin with. You're basically producing an Ambisonic mix which sets up a soundfield on the chosen speaker configuration. A soundfield on stereo speakers sounds better than a native panned mix for the same format.
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#7 | |
Human being with feelings
Join Date: Mar 2010
Location: Adelaide, South Australia (originally from Geelong)
Posts: 5,533
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The reason I mentioned it is because the decoder plugins I use from Blue Ripple Sound include a decoder labelled "Dolby Atmos". However, upon checking, they do have specific information on that decoder and it doesn't produce metadata and object information. It is primarily used for creating a bed to layer the objects on later. More info here... http://www.blueripplesound.com/story/new-712-support
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#8 |
Human being with feelings
Join Date: May 2013
Location: New York
Posts: 587
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It doesn't. I think what ReaDave means is that you can use Ambisonics to decode a 10-channel (7.1.2) "bed track" that will be compatible with Atmos. Obviously for object panning you would need the proper hardware/software from Dolby, which currently doesn't support use with Reaper
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#9 | |
Human being with feelings
Join Date: Nov 2011
Location: near Memphis, TN
Posts: 527
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Jeremy
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#10 | |
Human being with feelings
Join Date: Mar 2010
Location: Adelaide, South Australia (originally from Geelong)
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I first noticed this when producing a 5.1 output from an Ambisonic mix of a song I had previously mixed in 5.1. The new 5.1 downmix from the Ambisonic mix sounds FAR more spacious and is much more detailed basically because what is being heard is an Ambisonic soundfield created for a specific speaker arrangement.
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#11 | |
Human being with feelings
Join Date: Nov 2011
Location: near Memphis, TN
Posts: 527
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#12 | ||
Human being with feelings
Join Date: Mar 2010
Location: Adelaide, South Australia (originally from Geelong)
Posts: 5,533
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I have one song uploaded that I've mixed in third order Ambisonics and am working on my biggest album project to date. This is also being mixed in third order and will be uploaded once complete. I currently have all the Ambisonic stuff on my synth website and am contemplating setting up either a dedicated site for it or just tidying up what is there already. Not sure which way I'll go with it yet. Anyway, the direct url to the Ambisonic section is via www.AmbisonicMusic.com
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#13 | |
Human being with feelings
Join Date: Jun 2010
Location: Kansas City, MO
Posts: 145
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DELL Inspiron 3847; Processor Intel(R) Core(TM) i5-4460 - CPU @ 3.20GHz, 3201 Mhz, 4 Core(s), 4 Logical Processor(s); 16GB Ram; 64 bit - Windows 10 - MOTU 16A (2) - Focusrite Saffire Pro 40 (2) - DAW's: PT11 & Reaper; SIIG FireWire 2 Port PCIe DV interface |
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#14 | |
Human being with feelings
Join Date: Mar 2010
Location: Adelaide, South Australia (originally from Geelong)
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I still need to tidy up the Ambisonic section of my website though!
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#15 | |
Human being with feelings
Join Date: May 2019
Location: France
Posts: 29
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I just made a quick video showing how to setup the Dolby Production Suite to use it with Reaper, it works very well. However, there's a slight problem that I would like to overcome which is that Reaper does not seem able to handle more than 64 audio channels I/O while the Atmos renderer can use up to 130 channels. This is not too much of a problem for music use, but I discovered that the preferred way to sync the Atmos Renderer with Reaper is to use LTC rather than MTC as I show in the video. The reason being that LTC is sample accurate when MTC is only frame accurate. But, the Atmos Renderer seems to expect LTC on channel 129 (channels 1-128 being used for audio content), so Reaper cannot feed it :-( My video is at : https://www.youtube.com/watch?v=2v5C7HIDMuY Regards, p@T |
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#16 | |
Human being with feelings
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 1,886
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This may be a bit off topic but you might have an answer. How do ADM and Atmos deliverables intersect (if at all)? Does Atmos deliver as an ADM as an option? I notice that a number of the above mentioned Netflix resources have ADM BWF deliverables and have been watching that toolkit develop for a while. Thanks again for posting.
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mymusic - http://music.darylpierce.com mywork - http://production.darylpierce.com |
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#17 | |
Human being with feelings
Join Date: Feb 2006
Location: France
Posts: 784
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I don't know how you are linking Reaper with the Atmos Renderer, but the 64 channels limit is for the busses, tracks, plugins and audio files ... which represents a real problem for me too! But you may get around it by using several hardware outputs in parallel. For example 1-64 for the first one and 65-128 for the second one, or just one for channel 130. It works well with soundcards and ReaRoute too. I guess that the limit might be 256 channels. |
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#18 | |
Human being with feelings
Join Date: May 2019
Location: France
Posts: 29
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The high-end solution, know as the Mastering Suite, runs on a separate computer, Mac and Windows versions are available, and is on a Dante network. For the rest, you are perfectly right, using the direct hardware outputs is the way to go. Who really needs using the master track in such a configuration anyway... Have a nice week-end, p@t |
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#19 | |
Human being with feelings
Join Date: May 2019
Location: France
Posts: 29
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When you record your final mix inside the renderer, it saves all information (audio + object metadata) in a .atmos file along with some xml files. From then on, the renderer will allow you to export to any format, including ADM. For instance, if you publish music through Avid Play, they will allow the upload for ADM for Tidal and Amazon Music which are the two platforms able to stream Atmos encoded files at present time. Have a nice week-end, p@T |
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#20 | |
Human being with feelings
Join Date: Feb 2012
Posts: 19
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And now that Nuendo 11 is on the way with fully integrated Atmos support on macOS *and* Windows (https://youtu.be/V8RYOBVsfSQ?t=885) I'm kinda suspecting that this might be Dolby's way forward. Integrating the Atmos renderer into third party DAWs gives them much more control and less things to worry about. But this also would mean, that Reaper users on Windows might never see any kind of Atmos support, because integrating Atmos like this involves very very large sums of money -.- |
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#21 | |
Human being with feelings
Join Date: May 2019
Location: France
Posts: 29
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You can download it here : https://developer.dolby.com/tools-me...tes/downloads/ But, the Mastering Suite needs to run on a dedicated machine (Mac/Win) that receives and outputs audio via a Dante card. The Mac only version is the lower priced Production Suite that allows the rendering app to run on the same computer than the daw, connecting the two via a virtual device. And creating such a virtual device was quite easy on the Mac using CoreAudio, but seems to be a challenge on Win with ASIO. The "supported daws" such as PT, Nuendo and Pyramix only have the advantage of integrating a 3D Panner able to provide the Dolby Renderer with proper metadata for moving objects around. In other daws, such as Reaper, you have to use the (free) Dolby 3D panner VST plugin. Avid have just announced that the current (or next) version of Pro Tools will allow you to render ADM BWF files straight from the daw without having to "record" them in the Dolby app.But since ADM is an open-source format, that's not so much of a challenge. The BBC along with the EBU have also released the equivalent, developed specifically with and for Reaper : https://ear-production-suite.ebu.io/ Have a nice day, p@T |
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#22 |
Human being with feelings
Join Date: Feb 2012
Posts: 19
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OMFG thanks for pointing me towards the EAR suite! That's absolutely amazing and I'll give it a try asap. Only downside for me is the missing realtime binaural monitoring (I don't have a 7.1.2 speaker setup). However there's already an accompanying "NGA Binaural renderer" for offline conversion and since both tools are very new, I'm hoping for a future update. In the meantime I might try out DearVR monitor.
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#23 | |
Human being with feelings
Join Date: May 2019
Location: France
Posts: 29
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In the meantime, I had confirmation that Nuendo 11 indeed has a native integration of the Dolby renderer, but without the real-time binaural rendering nor some export formats. Happy immersion ;-) |
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#24 | |
Human being with feelings
Join Date: Sep 2015
Posts: 14
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I will try ASAP with Dear VR Monitor, as I also don´t have an immersive speaker setup and need the Binaural monitoring. Thanks for posting it here. I did watch your videos on YT about setting up Reaper to the Dolby Atmos Renderer, really useful, thanks.
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#25 | |
Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 458
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I can also confirm what you are claiming here, we started mixing our (SoundFellas Labs) music and ambience libraries that we sell to Unity store with HOA two years ago and the results are amazing. Recently at SoundFellas Labs, we conducted a double-blind test with audiences of experienced and non-experienced listeners, to see the subjective perceived quality of various ambience recordings discreet channel recordings versus upmixed/downmixed versions of the same recordings through ambisonics and discreet surround VSTs. The clear winner was the ambisonics workflow as 60% of the listeners claimed a more immersive, clear, and precise representation of the environment, although in many cases the original discreet channel material was included in the listening session. |
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