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Old 11-14-2020, 11:25 AM   #1
stw
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Default Big Sur

Hi IPlug fellows,
Apple just released Big Sur. I tested my plugs in a virtual machine and couldn't discover any failures. But this feels too good to last...
Since almost any big OSX update introduced some big trouble as well i'm curious if anyone had any bad experience?
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Old 11-21-2020, 09:41 AM   #2
Nonlinear
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So far it appears that all of my iPlug1 plugins that work in Catalina ALSO work in Big Sur - including Logic Pro X and Pro Tools 2020.11 (a freakin' miracle). As a matter of fact - everything seems to work BETTER on Big Sur - smoother/faster.

This is with Big Sur running on Intel - I do not have an M1/ARM Mac to test with so that is unknown and will be shown as unsupported for now.

Last edited by Nonlinear; 11-23-2020 at 07:26 PM.
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Old 12-17-2020, 11:45 AM   #3
bozmillar
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I've tested mine on Big Sur with an M1 macbook and everything seems to be working as expected.
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Old 12-18-2020, 10:43 AM   #4
Tunca
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Quote:
Originally Posted by bozmillar View Post
I've tested mine on Big Sur with an M1 macbook and everything seems to be working as expected.
Can you let us know about build process?

I am about to update plugins for Catalina and Big Sur (notarization) included M1 support.

I built one of my plugins with Xcode 12 on Catalina and it's working on older versions with no issue. But it's test drive. No notarization, yet.

I did universal binary.

https://developer.apple.com/document...l_macos_binary

Correct way? Will plugins work with M1 when we build like this?

Thanks.
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Old 12-18-2020, 11:29 AM   #5
bozmillar
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Originally Posted by Tunca View Post
Can you let us know about build process?
Nothing different from what I've been doing for the past 8 years. Even plugins I compiled 8 years ago seem to open fine in Big Sur on the M1. And they run plenty fast. Rosetta seems to do a pretty good job of keeping things running normally.
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Old 12-18-2020, 11:30 AM   #6
bozmillar
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If you have a plugin you want me to try out on it, I'd be happy to give it an install and let you know if it kills me.
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Old 12-20-2020, 11:48 AM   #7
Nonlinear
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Nothing different from what I've been doing for the past 8 years. Even plugins I compiled 8 years ago seem to open fine in Big Sur on the M1. And they run plenty fast. Rosetta seems to do a pretty good job of keeping things running normally.
I have seen a lot of plugin developers warn that they are not yet compatible. So what causes PROBLEMS on Big Sur/M1/ARM? Is it plugins that use optimized assembly-level code? If you stick with high level C/C++ and compile on X-code are you OK - or are there other issues?
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