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09-11-2019, 12:25 PM
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#1
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,630
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v5.983+dev0911 - September 11 2019
v5.983+dev0911 - September 11 2019
- + ARA: support plugins that read audio from multiple threads
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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09-11-2019, 12:58 PM
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#2
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,127
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Question about CC point/curve drawing. Is there some way to reset a point to zero (or default)? This is a criticism I've had of Cubase forever when drawing Pitch data...it's incredibly easy to accidentally draw in +-xyz cents when you mean to draw Zero, and with MIDI chase enabled your track is forever detuned and it's a huge hassle trying to track down where this happened (if it's ever even noticed!).
For Pitch at least, you should easily be able to double-click the point to set it back to 0. Some of the other CCs fair enough don't have a natural default, but Pitch certainly does.
...just seems important to do this correctly now, as Cubase has let this slip for 30 years.
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09-11-2019, 01:07 PM
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#3
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by ferropop
you should easily be able to double-click the point to set it back to 0
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You are describing the existing behavior 😃
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09-11-2019, 01:39 PM
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#4
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,127
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Quote:
Originally Posted by schwa
You are describing the existing behavior 😃
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Well look at that, accidentally ran the old pre haha . Thanks Schwa.
I will add though...it's currently not possible to add a point at the end of an item.
This is with the Mouse Modifier's set to "Add CC Event with Double Click".
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09-11-2019, 06:23 PM
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#5
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Human being with feelings
Join Date: Mar 2009
Posts: 309
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Quote:
Originally Posted by mespotine
- + ARA: support plugins that read audio from multiple threads
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Pardon my ignorance but does this have anything to do with syncroarts vocalign/revoice?
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09-12-2019, 03:46 AM
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#6
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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Quote:
Originally Posted by ferropop
it's currently not possible to add a point at the end of an item.
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ends of items/beginnings of next items is where all of this curve awesomeness comes to a hard stop
it doesn't make sense to accommodate multi-item ccs (overlapping items containing the same cc in different, overlapping curves) before accommodating the more fundamental "midi track" (where a single, track-wide lane exists for the cc in question)
pitch bend curves are virtually never going to overlap with each other.
edit to include my sincere appreciation for what is being done, this is the right direction, don't get me wrong, etc etc etc. i bring things up because i value the discussion, and often learn "whys" that better inform my requests
Last edited by mccrabney; 09-12-2019 at 03:59 AM.
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09-12-2019, 04:29 AM
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#7
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,900
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Quote:
v5.981+dev0806 - August 6 2019
# main window: improve vertical scroll behavior when resizing window/dockers
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Just a reminder that this hasn't been in official released. I hope it will not be forgotten :P
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09-12-2019, 09:59 AM
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#8
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by The-Zeronaut
Pardon my ignorance but does this have anything to do with syncroarts vocalign/revoice?
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This was at the request of a different plugin developer, who I don't think has released their ARA-compatible plugin yet.
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09-12-2019, 01:53 PM
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#9
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Human being with feelings
Join Date: Dec 2016
Posts: 880
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Quote:
Originally Posted by schwa
You are describing the existing behavior 😃
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In regards pitch, does that lane adhere to the Playback Interpolation ppq setting in preference as the rest of the CC lanes.
Since Pitch should be much more smooth than the standard 127 step CC lanes I would hope to see all possible the pitch information data sent when in any other mode besides linear.
Currently it looks like it's sending the default 32 ppq. Is it possible to add and option to send all the pitch changes in-between each envelope point regardless of what the standard CC lanes are sending?
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09-12-2019, 03:18 PM
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#10
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Pitch bend interpolation is following the playback interpolation PPQ setting correctly as far as I can see, and in proper 14-bit. Check it with ReaControlMIDI's log.
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09-12-2019, 06:58 PM
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#11
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Human being with feelings
Join Date: Dec 2016
Posts: 880
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Quote:
Originally Posted by EvilDragon
Pitch bend interpolation is following the playback interpolation PPQ setting correctly as far as I can see, and in proper 14-bit. Check it with ReaControlMIDI's log.
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You are correct, it is following the PPQ setting but I don't want it to. It is sending 14bit data but only at the PPQ setting interval. I want it disregard the PPQ setting and to send every pitch change value in-between the envelope nodes because pitch will then be much smoother.
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09-13-2019, 01:45 AM
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#12
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Just increase the PPQ setting then. It should work consistently for all CC lanes including pitch bend. That's why it's there.
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09-13-2019, 07:35 AM
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#13
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
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Having one PPQ setting is very problematic. At the very least there should be a separate PPQ for 14-bit Lanes and 7-bit Lanes.
However, and this is especially true for hardware synths, a PPQ amount that works perfectly fine for one device/CC won't work for another.
IMHO, the PPQ should match Reaper's overall PPQ in the main prefs (Media/MIDI) and there should be some kind of device/CC Lane override when you need less data.
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09-13-2019, 07:44 AM
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#14
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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Quote:
Originally Posted by EvilDragon
Just increase the PPQ setting then. It should work consistently for all CC lanes including pitch bend. That's why it's there.
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Hmm, higher PPQ would mean higher CPU strain, is it not? Is there a way to set PPQ per track?
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09-13-2019, 08:20 AM
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#15
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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I cannot observe any big difference in CPU usage between, say, 32 PPQ or 256 PPQ.
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09-13-2019, 04:43 PM
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#16
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Human being with feelings
Join Date: Apr 2016
Location: Tuscon, AZ
Posts: 78
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Thank You!
Thank you Justin and Schwa, for making the CC lanes much easier to work with!
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09-13-2019, 05:25 PM
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#17
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Human being with feelings
Join Date: Dec 2015
Posts: 73
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Quote:
Originally Posted by asai
Thank you Justin and Schwa, for making the CC lanes much easier to work with!
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Fully agree! this is truly amazing! so much easier! hoping all the ReacontrolMIDI / Envelope features from the main window get incorporated into the MIDI CC lane envelopes soon too!
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09-14-2019, 01:31 AM
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#18
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,653
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I see the default CC playback interpolation is 8 PPQ, is that correct? Because that seems unnecessarily low to me... Why not a default of 32 PPQ, like when drawing?
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09-14-2019, 03:32 AM
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#19
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Agreed, default is too low, 32 should be default.
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09-14-2019, 09:54 AM
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#20
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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In this exemple, we are not able to see the CC value inside the next MIDI item... It's not great to know the CC value.
Is it possible to add an option to always display the midi envelope (exactly like automation envelope), please?
Last edited by ovnis; 09-14-2019 at 10:02 AM.
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09-14-2019, 10:20 AM
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#21
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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IMHO it shouldn't be an option, it should just be there always.
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09-14-2019, 11:03 AM
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#22
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by EvilDragon
IMHO it shouldn't be an option, it should just be there always.
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I agree
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09-14-2019, 11:52 AM
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#23
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by EvilDragon
IMHO it shouldn't be an option, it should just be there always.
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Agreed.
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09-15-2019, 03:53 AM
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#24
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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agree. fundamentals over fantasy. ccs are monophonic, we'll never want overlapping items containing different curves.
i'd argue that in general, workflow for overlapping midi items shouldn't take precedence over workflow for non-overlapping items, because the latter is the more fundamental of the two.
i reckon that it was never the explicit goal to support the former over the latter, but incrementally, here we are
Last edited by mccrabney; 09-15-2019 at 04:02 AM.
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09-15-2019, 05:04 AM
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#25
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,784
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Quote:
Originally Posted by mccrabney
ccs are monophonic,
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Do you know Midi MPE ?
-Michael
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09-15-2019, 07:02 AM
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#26
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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CCs are still monophonic in MPE. They are just spread over multiple MIDI channels. Nothing spectacular.
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09-15-2019, 07:10 AM
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#27
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Human being with feelings
Join Date: Aug 2015
Posts: 3,672
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not even MPE would result in a situation like this (pitchbend used as demonstration):
yet as it stands, the above wacky behavior is better supported than a more coherent, functionally single-item pitchbend across multiple items:
^ bananas.
expected behavior: ccs are drawn in as if a project-long midi item undergirds the entire track.
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09-15-2019, 08:13 AM
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#28
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,127
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While we're squashing ARA issues, this is a biggie:
1. Pitched clip up an octave (not shown)
2. Used Ctrl-Drag to demonstrate duplication works fine in this way (edits remain intact)
3. Used Smart Copy ("Edit: Copy items/tracks/envelope points (depending on focus) within time selection, if any (smart copy)") and as you can see the edits are thrown out.
Please devs, if we're not going to have Area Selection/Duplication (!!), Smart-Copy is the closest tool we have and it's really a problem for it to break ARA edits.
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09-15-2019, 08:14 AM
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#29
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,127
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Thank you as always.
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09-15-2019, 08:51 AM
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#30
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Human being with feelings
Join Date: Feb 2017
Posts: 4,820
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Quote:
Originally Posted by ferropop
Please devs, if we're not going to have Area Selection/Duplication (!!)
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This is a terrible grey scenario .. I prefer sun and cocunuts even if I can't customize it so much
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09-15-2019, 10:45 PM
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#31
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,784
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Quote:
Originally Posted by EvilDragon
CCs are still monophonic in MPE. They are just spread over multiple MIDI channels.
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"Stereo" / "ambisonic" (vs "monophonic") means "multiple channels"
-Michael (could not resist)
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09-16-2019, 02:33 AM
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#32
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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The correct term regarding audio is "monaural", though, not "monophonic"
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09-16-2019, 03:02 AM
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#33
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Human being with feelings
Join Date: Nov 2013
Posts: 2,818
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May I still just say, mono? or will that get me banned?
__________________
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09-16-2019, 07:30 AM
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#34
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Human being with feelings
Join Date: Mar 2007
Posts: 479
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Quote:
Originally Posted by EvilDragon
The correct term regarding audio is "monaural", though, not "monophonic"
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Monophonic is also correct:
https://en.wikipedia.org/wiki/Monaural
Quote:
Monaural or monophonic sound reproduction (often shortened to mono) is sound intended to be heard as if it were emanating from one position.
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https://www.merriam-webster.com/dictionary/monophonic
Quote:
2: of or relating to sound transmission, recording, or reproduction involving a single transmission path
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09-16-2019, 07:34 AM
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#35
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Well, fair game. I do stumble upon hearing/reading monaural more in that context, though (at least not when "mono" is used - which is of course the most often used term). Well anyways! Back to regularly scheduled prerelease testing program
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