Old 05-09-2021, 11:02 AM   #1
Edgemeal
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Default v6.29rc2 - May 9 2021

v6.29rc2 - May 9 2021
* Includes feature branch: custom metadata columns in Media Explorer
* Includes feature branch: razor envelope editing
* Includes feature branch: ReaSurroundPan
+ API: add hwnd_info hook for improved plug-in global hotkey integration
+ FX browser: improved docked mixer visibility restoration when adding FX via docked FX browser [t=253330]
+ Project bay: show bypass/offline status for FX which are unavailable
+ Razor edit: add mouse modifiers to expand or compress envelope range toward top or bottom
+ ReaScript: show file/line number for Lua calls to ReaScriptError()
+ Super8: improve layouts when UI is resized very wide or very tall
# Razor edit: slightly more consistent behavior for envelope expand/compress mouse modifier
# ReaSurroundPan: fix overwriting automation for previously automated parameters [p=2442037]

Full changelog / Latest pre-releases
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Old 05-09-2021, 11:04 AM   #2
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Quote:
API: add hwnd_info hook for improved plug-in global hotkey integration
Is that what I think it is????
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Old 05-09-2021, 11:15 AM   #3
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+ Razor edit: add mouse modifiers to expand or compress envelope range toward top or bottom

Very cool, thanks!
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Old 05-09-2021, 11:15 AM   #4
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Well, why don’t you tell us what you think it means and we can tell you if you’re right.
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Old 05-09-2021, 12:27 PM   #5
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Default # ReaSurroundPan: fix overwriting automation for previously automated parameters

Unfortunately bug is here.
But not the same. Now here is the bug which was only for not pucks parameters. Here it for pucks too.

Look attentively at the mouse click and hold in the gif.

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Old 05-09-2021, 12:45 PM   #6
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Well, why don’t you tell us what you think it means and we can tell you if you’re right.
My hope was that we can use keys (assigned to global hotkeys) in plugin text fields.
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Old 05-09-2021, 01:18 PM   #7
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+ FX browser: improved docked mixer visibility restoration when adding FX via docked FX browser [t=253330]
This seems to be fixed, thx! 😎
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Old 05-09-2021, 01:19 PM   #8
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Originally Posted by _Stevie_ View Post
My hope was that we can use keys (assigned to global hotkeys) in plugin text fields.
Oh, that would be very nice!
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Old 05-09-2021, 01:52 PM   #9
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+ Razor edit: add mouse modifiers to expand or compress envelope range toward top or bottom

Very cool, thanks!
Awesome you guys. Feature feels more complete now. Very appreciated and infinitely useful.
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Old 05-09-2021, 02:08 PM   #10
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Holding the mouse mod for compress don't change the mouse icon for tilt
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Old 05-09-2021, 02:11 PM   #11
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Originally Posted by daniellumertz View Post
Oh, that would be very nice!
Indeed, especially in Omnisphere this is a problem.
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Old 05-09-2021, 03:18 PM   #12
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macOS: rename Intel 64-bit version of REAPER to REAPER.app, update volume labels of disk images
I'm hoping this small app name change from a few months ago makes it into a release version sometime soon. As it stands now the release versions and the +dev versions use different filenames for the app (REAPER64.app and REAPER.app respectively) which results in the mildly annoying situation of having two different versions of Reaper installed.

Is there something that's preventing the name change from making it into a release?
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Old 05-09-2021, 03:19 PM   #13
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Originally Posted by _Stevie_ View Post
My hope was that we can use keys (assigned to global hotkeys) in plugin text fields.
Yeah, that’s what I was thinking too. ; /
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Old 05-09-2021, 03:57 PM   #14
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Originally Posted by RobinGShore View Post
I'm hoping this small app name change from a few months ago makes it into a release version sometime soon. As it stands now the release versions and the +dev versions use different filenames for the app (REAPER64.app and REAPER.app respectively) which results in the mildly annoying situation of having two different versions of Reaper installed.

Is there something that's preventing the name change from making it into a release?
Just fear of a ton of confusion resulting in the change, but we'll do it for the next RC and get it over with!
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Old 05-09-2021, 03:57 PM   #15
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Originally Posted by _Stevie_ View Post
My hope was that we can use keys (assigned to global hotkeys) in plugin text fields.
It's an internal thing to allow reaper-native plug-ins to customize some behavior... not an end-user-usable thing.
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Old 05-09-2021, 04:00 PM   #16
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Ah okay, thanks Justin. So if I got this right, I could point Spectrasonics to this and they would be able to implement it?
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Old 05-09-2021, 04:03 PM   #17
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Originally Posted by Edgemeal View Post
v6.29rc2 - May 9 2021
+ Project bay: show bypass/offline status for FX which are unavailable
Something that will save me a fair bit of time, thanks so much!
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Old 05-09-2021, 05:46 PM   #18
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Originally Posted by _Stevie_ View Post
Ah okay, thanks Justin. So if I got this right, I could point Spectrasonics to this and they would be able to implement it?
Hmm possibly but it's designed more for things like ReaImGui.

It may be possible for us to add an option to allow global shortcuts to work within non-bridged plug-ins, let me look into that.
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Old 05-09-2021, 06:18 PM   #19
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Originally Posted by Justin View Post
Hmm possibly but it's designed more for things like ReaImGui.
So Reaper extensions can use it?
Where is it documented (didn't find anything in reaper_plugin.h on your GitHub nor v6.29rc2 generated reaper_plugin_functions.h)?
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Old 05-09-2021, 06:41 PM   #20
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Quote:
Originally Posted by Justin View Post
Hmm possibly but it's designed more for things like ReaImGui.

It may be possible for us to add an option to allow global shortcuts to work within non-bridged plug-ins, let me look into that.
Just to be sure we are on the same page:


Space is assigned as a global hotkey and doesn't seem to work in the search field.
Instead, play is triggered (what I have assigned to space).

EDIT: hmm actually it's the same, even when space is set to normal instead global.
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Old 05-09-2021, 07:01 PM   #21
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^ And "Send all keyboard input to plugin" is enabled (just to be sure)?
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Old 05-09-2021, 07:03 PM   #22
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No, it's turned off, because I want to be able to start / stop when the plugin has focus, but not when I click in a text field / box. I know, tricky...

EDIT: @nofish, okay I just tried that option, it works! I could swear it didn't in the past.
Sorry for the trouble.
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Old 05-09-2021, 07:10 PM   #23
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Default ?

So when do we get it?
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Old 05-09-2021, 08:59 PM   #24
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Quote:
Originally Posted by nofish View Post
So Reaper extensions can use it?
Where is it documented (didn't find anything in reaper_plugin.h on your GitHub nor v6.29rc2 generated reaper_plugin_functions.h)?
Code:
int hwnd_info(HWND hwnd, INT_PTR info_type)
{
  enum InfoType { IsInTextField = 0 };
  enum RetVal { Unknown = 0, InTextField = 1, NotInTextField = -1 };

  if(info_type == IsInTextField && is_our_window(hwnd))
    return user_in_text_field ? InTextField : NotInTextField;

  return Unknown;
}

plugin_register("hwnd_info", (void *)&hwnd_info);
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Old 05-09-2021, 09:44 PM   #25
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^ And "Send all keyboard input to plugin" is enabled (just to be sure)?
It doesn't work with Softube Model 84. Same effect as in the gif with Omnisphere, but in the case of Model 84, "send all keyboard inputs to plugin" being on makes no difference. I actually bug reported it earlier today.
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Old 05-10-2021, 02:48 AM   #26
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Quote:
Originally Posted by _Stevie_ View Post
Just to be sure we are on the same page:


Space is assigned as a global hotkey and doesn't seem to work in the search field.
Instead, play is triggered (what I have assigned to space).

EDIT: hmm actually it's the same, even when space is set to normal instead global.
Only way round this I've worked out is to use "shift + space" but yeah.....would be nice if it was focus dependent
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Old 05-10-2021, 04:10 AM   #27
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Ah thanks guys, I really thought I’m the only one having this issue. From the top of my head I could only think of Omni. Glad you mentioned some other plugins as well.
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Old 05-10-2021, 04:34 AM   #28
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Originally Posted by mozart999uk View Post
Only way round this I've worked out is to use "shift + space" but yeah.....would be nice if it was focus dependent
This same problem of text-box global spacebar play occurs in Kontakt also
(with or without send all keyboard input to plug-in)

(Tested on Reaper 6.27 Mac)
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Old 05-10-2021, 08:26 AM   #29
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Quote:
Originally Posted by daniellumertz View Post
Holding the mouse mod for compress don't change the mouse icon for tilt
The tilt area affects the expand/compress behaviors too:

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Old 05-10-2021, 09:51 AM   #30
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Hi ¡¡¡

Maybe for next...


Action for > Set Loop points to Razor Edit Area('s) ???

Thanks

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Old 05-10-2021, 10:05 AM   #31
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Originally Posted by Triode View Post
This same problem of text-box global spacebar play occurs in Kontakt also
(with or without send all keyboard input to plug-in)
There are other synths, too.

Last edited by ovnis; 05-10-2021 at 10:19 AM.
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Old 05-10-2021, 10:34 AM   #32
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Yes, U-he presets come to mind, I use underscores and minus signs as a workaround.
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Old 05-10-2021, 12:50 PM   #33
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Quote:
Originally Posted by rafa1981 View Post
Yes, U-he presets come to mind, I use underscores and minus signs as a workaround.
FYI - are you using the latest builds? I was in RePro-5 for a good chunk of yesterday creating presets and the "Send all keystrokes to plugin" feature was definitely working as expected. I'm only really considering it a bug when the plugin doesn't respond as expected with that feature enabled.
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Old 05-10-2021, 12:58 PM   #34
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Quote:
Originally Posted by schwa View Post
The tilt area affects the expand/compress behaviors too:

Ohhh that is nice! I didn't notice it ! Thanks
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Old 05-10-2021, 08:04 PM   #35
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Originally Posted by daniellumertz View Post
Ohhh that is nice! I didn't notice it ! Thanks
Once you can generate a Sin/Square/Triangle/Noise on a Razor Edit and manipulate it using these new envelope modifiers, things will get real interesting
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Old 05-11-2021, 01:39 AM   #36
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Originally Posted by ferropop View Post
Once you can generate a Sin/Square/Triangle/Noise on a Razor Edit and manipulate it using these new envelope modifiers, things will get real interesting
I would love that too, also would be great if there was a dedicated kind of toolbar were we could save and load any shape from and to RE.
Ideally would be nice also to have a right click menu for RE to open this toolbar or trigger other RE actions.
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Old 05-11-2021, 02:24 AM   #37
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Originally Posted by Vagelis View Post
I would love that too, also would be great if there was a dedicated kind of toolbar were we could save and load any shape from and to RE.
Ideally would be nice also to have a right click menu for RE to open this toolbar or trigger other RE actions.
yes to all! this menu should be available in a customisable menu so that we can put our own actions there. (there is many useful thing done with RE API, and more can be done)
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Old 05-11-2021, 03:25 AM   #38
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this lead into fr or script fr not pre release discussion
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