Old 10-08-2021, 01:28 AM   #1
mschnell
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Default "Control Room" channel

A friend of mine wanted to set up something he called a "control room channel". In fact he wanted to route the master track pre-FX (and pre-Fader) to some dedicated track and route same out to another ASIO channel pair of his interface, to use that signal for the musicians' headphones (modified by the ControlRoom" track's FX chain).

We came up with that solution:
- set up ReaRoute for loopback
- place ReaInsert at the top of the master track's FX chain
- set ReaInsert to send to two ReaRoute channels
- set the pin routing of that FX slot to not use the outputs of ReaInsert
- disable master routing in the "Control Room" track
- choose the said ReaRoute channels as input for the ControlRoom" track
- add hardware outputs of the "Control Room" track to the hadphone ASIO channels, panned appropriately

-Michael

Last edited by mschnell; 10-08-2021 at 01:35 AM.
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Old 10-10-2021, 08:50 AM   #2
SonicAxiom
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Essentially, you wanna create a dedicated cue mix track to provide a pre-fader headphone mix like you would do on a recording console.
  • add a new track to the project and route all other tracks to it
  • set all those sends to pre-fader (and maybe even pre-fx if you prefer)
  • add the desired fx processing to the cue mix track (only zero-latency plugins!)
  • uncheck its "Master send"
  • add the appropriate, dedicated hardware output to it
Repeat the above to create more than one cue mix track to be able to provide different headphone mixes (for the singer, the drummer, etc.), provided that the audio interface has enough outputs. I keep all my cue mix tracks hidden to keep the no. of visible tracks low.

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Old 10-10-2021, 12:00 PM   #3
mschnell
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Thanks !
I'll forward this to my friend...
(But he seemed to want to use the normal Master sum and not do a second mixer.)
-Michael
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Old 10-11-2021, 07:58 AM   #4
serr
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Feedback routing or something for a control room channel?
I must be simple. I just put hardware sends on my mix bus track for the interface outputs I have patched into a headphone amp. I thought I was being fancy assigning spare function keys to toggle the mutes on each send.

I have made a 2nd alternate mix bus before. So that I can screw up the mix per tracking mix balance requests and then just click back to the normal mix bus to listen back.
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Old 10-11-2021, 12:08 PM   #5
mschnell
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The problem he had was that the Master track does not provide pre FX or pre Fader sends. Hence we needed to use ReaInsert.

-Michael

Last edited by mschnell; 10-14-2021 at 10:21 PM.
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Old 10-14-2021, 01:42 PM   #6
Faderjockey
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and if you're using SWS extensions there is that feature that makes it quick right in your extensions list.
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Old 10-14-2021, 10:21 PM   #7
mschnell
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Quote:
Originally Posted by Faderjockey View Post
and if you're using SWS extensions there is that feature that makes it quick right in your extensions list.
Which feature exactly ?

Thanks,
-Michael
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Old 10-14-2021, 10:32 PM   #8
Faderjockey
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Quote:
Originally Posted by mschnell View Post
Which feature exactly ?

Thanks,
-Michael
was sort of replying to SonicAxiom
just saying setting up like either Cue buss or even used for busses and FX.

using the SWS Cue Buss Generator
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Old 10-15-2021, 05:32 AM   #9
mschnell
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I see, But regarding myself, I don't know what "cue mix" or "cue bus" means.

Maybe I find a documentation ion SWS...
-Michael
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Old 10-15-2021, 06:20 AM   #10
Faderjockey
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Cue= headphone or monitor mix to artist.
So Cue mix or buss is used to send to phones.. but really it's just a buss.
So you can select a number of tracks and then hit that Cue Buss generator under SWS extensions and it will make all your selected tracks send to a buss either pre or post send which you can choose.. you want pre fader for headphone mixes and most other busses like drums or FX verb, Delay you want to use as post fader..

but it will make a channel to use as cue outs to a pair of hardware outputs for phones. Or if you used it for Verb or something it will create the sends and buss you just add the effect. it's just after using that feature then setting up cue or headphone mix doing 1 channel at a time that you'd want to hear on playback while overdubbing.
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