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11-25-2022, 02:59 PM
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#1
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Human being with feelings
Join Date: Nov 2012
Location: West Midlands, UK
Posts: 379
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v6.71rc4 - November 25 2022
v6.71rc4 - November 25 2022
- * Includes feature branch: CLAP plugin support
- * Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
- * Includes feature branch: internal pin management overhaul for future extension
- + FX browser: when hiding duplicates, ignore trailing channel counts
- + RS5k: fix undo state issues via RS5k manager script [t=272617]
- + ReaScript: add GetSetProjectInfo_String MARKER_INDEX_FROM_GUID: support [t=272406]
- + ReaScript: extend SetProjectMarkerByIndex2 to allow deferred re-sort of project markers [t=272406]
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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11-25-2022, 03:15 PM
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#2
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,630
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Quote:
Originally Posted by matt_t
v6.71rc4 - November 25 2022
- + ReaScript: add GetSetProjectInfo_String MARKER_INDEX_FROM_GUID: support [t=272406]
- + ReaScript: extend SetProjectMarkerByIndex2 to allow deferred re-sort of project markers [t=272406]
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THANKYOUTHANKYOUTHANKYOUTHANKYOU
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11-25-2022, 05:39 PM
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#3
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by matt_t
v6.71rc4 - November 25 2022
- + FX browser: when hiding duplicates, ignore trailing channel counts
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Thanks for this! Working well.
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11-25-2022, 07:19 PM
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#4
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,032
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Quote:
Originally Posted by Meo-Ada Mespotine
THANKYOUTHANKYOUTHANKYOUTHANKYOU
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What does this mean, what will be possible in future?
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11-25-2022, 10:15 PM
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#5
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Human being with feelings
Join Date: Oct 2013
Location: Moscow, Russia
Posts: 3,984
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Code:
+ RS5k: fix undo state issues via RS5k manager script
Thanks! That seem to works fine (I didn`t changed anything in the code). Both when replacing single sample, also doing a "random kit" with loading bunch of samples from MediaExplorer linked databases works and undoes just fine from what I can test.
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11-25-2022, 10:39 PM
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#6
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Human being with feelings
Join Date: Jan 2008
Location: Vancouver, BC
Posts: 3,795
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Quote:
Originally Posted by matt_t
- + FX browser: when hiding duplicates, ignore trailing channel counts
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Does anyone know if this works with Waves plugins that have stereo, mono, mono-to-stereo duplicates? I'd test but I already deleted them from my HD (good riddance!)
I'm sure 2 or 3 versions of the same plugin was useful in 1998, but for me the clutter is more annoying than saving 0.05% of my processing power.
Adding # to the name to hide plugins is useful, but not when you want to hide 100+ and need to do it one at a time.
Vendor specific edge cases are annoying, but Waves did release the first audio plugin ever 30+ years ago so have earned some slack for their quirks.
__________________
FRs: v5 Media Explorer Requests, Global Quantization, Session View
Win10 Pro 64-bit, Reaper 6(x64), AMD 3950x, Aorus X570 Master, 64GB DDR4 3600, PowerColor Red Devil 5700XT, EVO 970 2TB, 10TB HD, Define R6
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11-26-2022, 03:06 AM
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#7
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,630
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Quote:
Originally Posted by TonE
What does this mean, what will be possible in future?
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It solves an edgecase for renumerating markers. I need renumerating for a huge programming project and couldn't figure out how to do it without doing a bad hacking solution.
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11-26-2022, 11:36 AM
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#8
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Human being with feelings
Join Date: Dec 2016
Posts: 880
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Nice! Improve experimental silent-track CPU reduction getting sent to the public.
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11-26-2022, 11:59 AM
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#9
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Human being with feelings
Join Date: Dec 2019
Location: St Petersburg FL
Posts: 999
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Quote:
Originally Posted by srdmusic
Nice! Improve experimental silent-track CPU reduction getting sent to the public.
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Does this work on tracks which have a lot of silence in the track itself such as cymbal crashes? Or does the entire track need to be silent?
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11-26-2022, 12:03 PM
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#10
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by Lynx_TWO
Does this work on tracks which have a lot of silence in the track itself such as cymbal crashes? Or does the entire track need to be silent?
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Check threads where it firstly appeared. Justin wrote some things there. I guess there should be also descriptions on the bottom of Preferences.
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11-26-2022, 04:06 PM
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#11
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,032
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Quote:
Originally Posted by Meo-Ada Mespotine
It solves an edgecase for renumerating markers. I need renumerating for a huge programming project and couldn't figure out how to do it without doing a bad hacking solution.
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Oh, thanks for your detailed answer.
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11-26-2022, 07:04 PM
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#12
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 2,011
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What is the logic at the contextstr variable for keys ?
here is some tests I made
Code:
X
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contextstr : key:01:58
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Ctrl+x
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contextstr : key:09:58
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Shift+x
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contextstr : key:05:58
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Alt+x
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contextstr : key:11:58
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Ctrl+Shift+x
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contextstr : key:0d:58
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Ctrl+alt+x
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contextstr : key:19:58
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Alt+Shift+x
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contextstr : key:15:58
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Ctrl+Shift+Alt
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contextstr : key:1d:58
--------------------------------
What I guess is that the first value after "key:" is the mod keys value. And the second is the key pressed in hex. I just dont understand what is the logic in the keys mod values....
Also about reaper.get_action_context() I think it would be really great if it actually returned the OSC value as well as the address. Currently if I send a number it only return the portion beteween integers. It isnt returning strings or integers values.
Although at the current situation using mavriq socket module/ mavriq batteris for reascript is the more flexible way to receive and send OSC it would be nice if that function could retrieve it better. Some usecase here (checking the code he used a copies of the same scripts to receive the osc from unreal with reaper.get_action_context() and manipule the items in reaper, it could be better if the function returned more info):
https://www.youtube.com/watch?v=EFlG...=BenOsterhouse
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11-26-2022, 07:08 PM
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#13
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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the flags are the first integer, which are a win32-ism:
Code:
#define FVIRTKEY 1
#define FSHIFT 0x04
#define FCONTROL 0x08
#define FALT 0x10
#define FLWIN 0x20
will look into including more OSC info (but it will have to be post-6.71)
Last edited by Justin; 11-26-2022 at 07:15 PM.
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11-26-2022, 07:23 PM
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#14
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 2,011
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Quote:
Originally Posted by Justin
the flags are the first integer, which are a win32-ism:
Code:
#define FVIRTKEY 1
#define FSHIFT 0x04
#define FCONTROL 0x08
#define FALT 0x10
#define FLWIN 0x20
will look into including more OSC info (but it will have to be post-6.71)
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Ohhh thanks justin! If that could reach the docs would be nice
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11-27-2022, 10:22 AM
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#15
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by PitchSlap
Does anyone know if this works with Waves plugins that have stereo, mono, mono-to-stereo duplicates? I'd test but I already deleted them from my HD (good riddance!)
I'm sure 2 or 3 versions of the same plugin was useful in 1998, but for me the clutter is more annoying than saving 0.05% of my processing power.
Adding # to the name to hide plugins is useful, but not when you want to hide 100+ and need to do it one at a time.
Vendor specific edge cases are annoying, but Waves did release the first audio plugin ever 30+ years ago so have earned some slack for their quirks.
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The Waves plugins include the Mono/Stereo, Mono, Stereo in the plugin name itself so this doesn't do anything to address those. If you still had Waves plugins installed, you'd still just want to # out anything with the word Mono in the name from Waves.
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12-01-2022, 06:18 PM
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#16
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,202
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Quote:
+ RS5k: fix undo state issues via RS5k manager script [t=272617]
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I noticed something weird today with undo and ReaSamplOmatic specifically.
Undo blocks are only created when the UI window is open. (for changed fx parameters via API)
Here's a minimal code example that creates undo points for all plugins I've tried it with, except ReaSamplomatic.
Code:
local track = reaper.GetSelectedTrack(0, 0)
a = reaper.TrackFX_GetParam(track, 0, 1)
reaper.TrackFX_SetParam(track,0, 1, a - 0.01)
For RS5k, it only creates undo points when the FX window is open.
(Tested on Linux)
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12-02-2022, 10:05 AM
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#17
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Human being with feelings
Join Date: Oct 2019
Posts: 1,082
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Quote:
Originally Posted by PitchSlap
Adding # to the name to hide plugins is useful, but not when you want to hide 100+ and need to do it one at a time.
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(sorry, very small hijacking) Where do I add an #?
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12-02-2022, 11:09 AM
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#18
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Human being with feelings
Join Date: Jan 2011
Posts: 1,182
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Quote:
Originally Posted by PitchSlap
Does anyone know if this works with Waves plugins that have stereo, mono, mono-to-stereo duplicates?
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https://forums.cockos.com/showpost.p...22&postcount=4
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