Old 05-19-2022, 11:23 PM   #41
BirdBird
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Thanks for looking into it @cfillion.
Pushed an update to also fix the bug on my end.
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Old 05-20-2022, 01:12 AM   #42
zookthespook
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Looks good ! for a moment i was ported to the Blender forums with all the modifier and procdedural talks
Thank you for making this , will test drive it !
best
z
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Old 06-23-2022, 01:46 PM   #43
maxdembo
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Wow. deeply impressive. Instantly adding this to my latest project

EDIT: Accidentally wrote all the drums for a new project, randomly and haphazardly using this. 50 seconds of 'drum programming' done without me touching a single midi note. Bliss
EDIT2: Oooh, works with video too

Last edited by maxdembo; 06-23-2022 at 02:22 PM.
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Old 06-27-2022, 05:34 PM   #44
BryanChi
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This looks amazing! Thanks for sharing!!
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Old 07-08-2022, 11:23 PM   #45
Luistro
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Thanks!!increíble!!
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Old 07-08-2022, 11:32 PM   #46
kartalex
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Quote:
Originally Posted by maxdembo View Post
Oooh, works with video too
Cool!
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Old 07-10-2022, 02:00 PM   #47
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Erm, wow, this is amazing!
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Old 08-01-2022, 04:21 AM   #48
tapemelancholy
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This is so cool, definitely a huge time saver, I use item modifiers and functional console a lot for creating drum patterns.
Thanks a lot!

The only thing i'm missing is pan modifier:


It would be great to have some sort of LR pan randomizer to create ping-pong effects in combination with other very powerful modifiers.
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Old 08-11-2022, 06:04 AM   #49
TheLongArm
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I was having a great time with this amazing script but now I somehow broke it and get the following console and error messages:

ImGui assertion failed: (g.CurrentWindowStack.Size == 1) && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"

gui.lua:146: attempt to call a nil value (field 'ImGui_KeyModFlags_Ctrl')

Any ideas?
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Old 08-11-2022, 11:07 AM   #50
BirdBird
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Quote:
Originally Posted by TheLongArm View Post
I was having a great time with this amazing script but now I somehow broke it and get the following console and error messages:

ImGui assertion failed: (g.CurrentWindowStack.Size == 1) && "Mismatched Begin/BeginChild vs End/EndChild calls: did you forget to call End/EndChild?"

gui.lua:146: attempt to call a nil value (field 'ImGui_KeyModFlags_Ctrl')

Any ideas?
Thanks, will take a look later. In the meanwhile, are both ReaImGui and item modifiers versions you have up to date?
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Old 08-12-2022, 02:30 AM   #51
TheLongArm
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Quote:
Originally Posted by BirdBird View Post
Thanks, will take a look later. In the meanwhile, are both ReaImGui and item modifiers versions you have up to date?
Ah, sorry I didn't realize there was an update. It's working beautifully again. Thanks!
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Old 09-04-2022, 03:18 AM   #52
magrotten
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this is ace! could values return to default when double clicking slider?
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