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10-17-2018, 09:40 AM
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#1
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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v5.961rc2 - October 17 2018
v5.961rc2 - October 17 2018
+ ReaEQ: ctrl+mousewheel to fine-adjust band width
+ ReaEQ: doubleclicking an empty area adds a new band/notch/shelf/hipass/lowpass
+ ReaEQ: hold ctrl+shift when adjusting point for fine adjustment of bandwidth
+ ReaEQ: notify parameter change when using mousewheel to adjust bandwidth
+ ReaEQ: optional 3dB or 4.5dB/octave analyzer slope
+ ReaScript: fix ownership issues when using SetMediaItemTake_Source() from EEL/lua [t=212276]
+ ReaXcomp: optional 3dB or 4.5dB/octave analyzer slope
# Notation: fix actions to insert note at nearest C, etc... again
Full changelog - Latest pre-releases
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10-17-2018, 09:48 AM
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#2
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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Quote:
Originally Posted by Edgemeal
+ ReaEQ: doubleclicking an empty area adds a new band/notch/shelf/hipass/lowpass
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Yeah, such an upgrade.
I personally find adding a notch not useful. I'd leave it with band, x-pass, x-shelf.
Regarding hipass/hishelf, I suggest to move the threshold frequency to 10k maybe?
And one thing for discussion - I most often use a shelf with bandwidth around 1, what about setting that as a default bandwidth for newly created shelves?
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10-17-2018, 09:55 AM
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#3
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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Quote:
Originally Posted by Edgemeal
# Notation: fix actions to insert note at nearest C, etc... again
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This works well now.
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10-17-2018, 10:26 AM
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#4
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Human being with feelings
Join Date: Jul 2009
Posts: 7,568
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Pleasantly surprised!
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10-17-2018, 10:41 AM
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#5
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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Thank you very much for all the ReaEq improvements. Please, add final missing (for me) mouse modifiers for restricted horizontal/vertical full speed (not fine) band adjustments. (original request here)
And there's a buglet with the parameters tips bar - the hint keeps moving even when mouse cursor passes right edge of the EQ.
Licecap:
Some thoughts on the "double click for new band" modifier:
I also agree that high shelf threshold frequency should be lower, though I think 15k would be enough. And instead of notch filter it would probably be better to get a band filter as well. (maybe make it an option?!)
Overall, ReaEQ UX literally sky rocketed. Thank you!
Last edited by Neutronic; 10-17-2018 at 03:17 PM.
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10-17-2018, 10:54 AM
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#6
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Human being with feelings
Join Date: Jul 2009
Posts: 7,568
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narrower default width for Notch please, I use 0.4 or smaller
also, possibly a UI bug with the right edge of the graph when in 44.1kHz.
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10-17-2018, 10:59 AM
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#7
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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One more ReaEq request: please expose Band Enable and Gain for automation.
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10-17-2018, 11:20 AM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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I cannot underline enough how important it would be to add oversampling to ReaEQ, so that soundwise it's improved just as its UX gets improved!
It would also be great to have options for slope steepness for low/band/highpass filters...
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10-17-2018, 11:22 AM
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#9
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,591
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Quote:
Originally Posted by Edgemeal
+ ReaScript: fix ownership issues when using SetMediaItemTake_Source() from EEL/lua [t=212276]
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Awesome!
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10-17-2018, 11:32 AM
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#10
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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Quote:
Originally Posted by EvilDragon
It would also be great to have options for slope steepness for low/band/highpass filters...
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Oh yes - that'd be killer, especially for LPF and HPF. Sometimes I find the default slope too relaxed and have to duplicate the band(s).
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10-17-2018, 11:38 AM
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#11
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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Quote:
Originally Posted by Neutronic
I also agree that high shelf threshold frequency should be lower, though I think 15k would be enough.
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IMO 10k would be more symmetrical to 100Hz for the low shelf and also it's more predictable that the threshold lies there. (symmetrical, enough room to the right, 10k frequency is labeled).
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10-17-2018, 11:47 AM
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#12
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Human being with feelings
Join Date: Apr 2017
Location: Romania
Posts: 188
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Can we get external sidechain capability to ReaXcomp?
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10-17-2018, 11:53 AM
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#13
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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Quote:
Originally Posted by bFooz
IMO 10k would be more symmetrical to 100Hz for the low shelf and also it's more predictable that the threshold lies there. (symmetrical, enough room to the right, 10k frequency is labeled).
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hmm it looks like low shelf gets added up to 50hz which visually is the mirror of where 15k is on the other side. Looks pretty symmetrical to me and that was my mental reasoning for the suggestion. But 10k is indeed labeled and would be a good option as well.
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10-17-2018, 12:15 PM
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#14
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Human being with feelings
Join Date: Oct 2018
Posts: 26
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Oversampling and Slopes
Quote:
Originally Posted by EvilDragon
I cannot underline enough how important it would be to add oversampling to ReaEQ, so that soundwise it's improved just as its UX gets improved!
It would also be great to have options for slope steepness for low/band/highpass filters...
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I fully support EvilDragon's request!
If ReaEQ supported oversampling and slope settings one wouldn't need to use other VSTs when ReaEQ would be just fine (except for the lack of functionality in question).
Of course, one could use a bunch of JS plugins plus ReaEQ in the FX chain, but having oversampling and filter slopes integrated would make the workflow more efficient for many, I assume.
But big thanks anyway to the developers for the constant improvement of Reaper!
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10-17-2018, 12:54 PM
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#15
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Human being with feelings
Join Date: Sep 2008
Location: Sweden
Posts: 7,416
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Quote:
Originally Posted by Edgemeal
v5.961rc2 - October 17 2018
+ ReaEQ: doubleclicking an empty area adds a new band/notch/shelf/hipass/lowpass
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Wow! Great!! Thanks.
__________________
// MVHMF
I never always did the right thing, but all I did wasn't wrong...
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10-17-2018, 12:57 PM
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#16
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Maybe it was coincidence but thanks anyway for the analyzer slope which I requested yesterday. (and all the other updates of course)
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10-17-2018, 02:04 PM
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#17
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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Quote:
Originally Posted by Neutronic
hmm it looks like low shelf gets added up to 50hz
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I've just checked, it looks like the low shelf goes up to 80Hz! (seemed like 100 before to me) which I do not consider a good choice. For me, it would be 100 for low, 10k for hi.
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10-17-2018, 02:19 PM
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#18
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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Quote:
Originally Posted by bFooz
I've just checked, it looks like the low shelf goes up to 80Hz! (seemed like 100 before to me) which I do not consider a good choice. For me, it would be 100 for low, 10k for hi.
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You're right it's 80hz. When I checked before I tried 50hz and then 100hz and assumed it's 50 without trying in-between.
BTW I've re-read changelog and it says the modifier should add lowpass/hipass filters as well. Does not happen here, but it would be great to get HPF at 10-20hz and LPF somewhere around 20k.
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10-17-2018, 02:52 PM
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#19
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Human being with feelings
Join Date: Feb 2017
Location: Sydney Australia
Posts: 140
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Quote:
Originally Posted by EvilDragon
I cannot underline enough how important it would be to add oversampling to ReaEQ, so that soundwise it's improved just as its UX gets improved!
It would also be great to have options for slope steepness for low/band/highpass filters...
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Yes!
When Logic added oversampling to their channel EQ it was a big improvement. And slope options are always nice.
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10-17-2018, 02:57 PM
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#20
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Human being with feelings
Join Date: Oct 2015
Posts: 739
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Would it be possible to get some visual notifier of which ReaEQ band is automated on track? Maybe different color for eq handle? Or red dot next to automated parameter. Or parameter knob and handle getting red color...
Or, even better, ability to lock band, so you cannot move it anymore. Like tracks are locked, it would be great if eq bands could be locked, to prevent accidental movement of automated bands. Or at least to lock the frequency of band, so you cannot move it horizontally after you automate gain for it.
Sometimes I move eq, only to find out later that it was automated. And if only gain is automated, I can still move it horizontally, and thus I lose original frequency, messing up automation.
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10-17-2018, 03:11 PM
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#21
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Human being with feelings
Join Date: Oct 2013
Location: Argentina
Posts: 1,303
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Quote:
Originally Posted by EvilDragon
I cannot underline enough how important it would be to add oversampling to ReaEQ, so that soundwise it's improved just as its UX gets improved!
It would also be great to have options for slope steepness for low/band/highpass filters...
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I definitely agree with everything! Oversampling in particular would be a trascendental addition...
Thanks, by the way, for the improvements already made, devs...
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10-17-2018, 03:38 PM
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#22
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Human being with feelings
Join Date: Sep 2013
Posts: 657
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More thoughts on notch filter on double clicking: the filter should be auto-chosen below -12db when in tabless mode ("Show tabs" unticked) and left as is when tabs are shown. That to me is better than changing it to band filter completely, as I suggested before.
Also, I think undo points for "Log-scale automated frequencies", "Show tabs", "Show grid", "Show phase" should not be created.
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10-17-2018, 06:40 PM
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#23
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Human being with feelings
Join Date: Dec 2017
Location: Sunny Siberian Islands
Posts: 957
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Quote:
Originally Posted by Edgemeal
v5.961rc2 - October 17 2018
+ ReaEQ: doubleclicking an empty area adds a new band/notch/shelf/hipass/lowpass
+ ReaEQ: optional 3dB or 4.5dB/octave analyzer slope
[/URL]
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Oh. My. God.
This is incredibly cool!
Only one thing remains that makes ReaEQ unideal now: a grid with narrow range for low frequencies (and very width for highs at 10-20k).
Last edited by cool; 10-17-2018 at 06:49 PM.
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10-17-2018, 07:49 PM
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#24
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Oversampling -- yes, I agree. Just not now. Things that change the processing behavior we have to be very careful with and slow about. I seem to remember an open source library with SRC optimized for oversampling, where was that?
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10-17-2018, 08:03 PM
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#25
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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10-17-2018, 08:18 PM
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#26
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Human being with feelings
Join Date: Jan 2011
Location: Greensboro, NC
Posts: 507
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Quote:
Originally Posted by Justin
Oversampling -- yes, I agree. Just not now. Things that change the processing behavior we have to be very careful with and slow about. I seem to remember an open source library with SRC optimized for oversampling, where was that?
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This one?
https://forum.cockos.com/showthread.php?t=40340
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10-17-2018, 10:04 PM
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#27
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,686
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Quote:
Originally Posted by Justin
Oversampling -- yes, I agree. Just not now. Things that change the processing behavior we have to be very careful with and slow about. I seem to remember an open source library with SRC optimized for oversampling, where was that?
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Regarding oversampling I yesterday thought about the great ReaRack JSFX suite, allowing to create modular synths.
Here, Oversampling might be very sensible in some situations (fast envelops -this signal in new versions can be transferred on additional audio streams between the JSFXes - controlling e.g. amplifiers).
But AFAIU, oversampling right now can't be provided by Reaper, but needs to be a feature of the individual plugin, and JSFX does not (explicitly) provide this, anyway (while of course up and down sampling can be coded, which is necessary for decently generating waveforms.)
For ReaRack (and supposedly other "3rd party" plugin chains) it might be viable to run a dedicated chain of plugins (maybe a full track FX chain or maybe a part of that) on a different sample rate than the project.
Does that make sense ?
-Michael
Last edited by mschnell; 10-18-2018 at 06:08 AM.
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10-17-2018, 11:45 PM
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#28
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by DeathByGuitar
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SoX is great for offline oversampling, but doesn't lend itself that well to being automated, as it could end up being quite CPU hungry for the highest quality modes. Alexey's r8brain might be a better match here.
I wish we could have it as an option in the Render dialog, at least, though. Some other DAWs already have it (Live, Audition, from the top of my head).
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10-18-2018, 12:51 AM
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#29
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Human being with feelings
Join Date: Jul 2008
Location: The Netherlands
Posts: 3,645
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Quote:
Originally Posted by Justin
I seem to remember an open source library with SRC optimized for oversampling, where was that?
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Couldn't you simply reuse the WDL resampler for this? I guess another (light-weight) option could be to cascade a relatively short FIR kernel.
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10-18-2018, 01:45 AM
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#30
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Human being with feelings
Join Date: Jul 2009
Posts: 1,231
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+ ReaEQ: optional 3dB or 4.5dB/octave analyzer slope
Beautiful! Thank you so much devs for developing ReaEQ further.
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10-18-2018, 02:13 AM
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#31
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Human being with feelings
Join Date: Mar 2012
Posts: 610
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SoX is the best sound quality, I experimented a while back. There was some kind of update/modified library that made it suitable for real time, but I forget the details. Something to do with an Audacity release.
The best solution to oversampling would be oversampled channels! Imagine you just press an oversample button on the channel and ALL plugins on the channel are tricked that Reaper is running at 192k. It could reload them if they needed that.
The upsampling is done at the start of the channel and the down at the end... anything else is a waste of time, it should be done in the DAW not the individual plugin.
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10-18-2018, 06:07 AM
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#32
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Hmm no there was one specifically designed/optimized for antialias filters and X:1 conversions. What was it, hmm...
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10-18-2018, 06:09 AM
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#33
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by David Else
SoX is the best sound quality, I experimented a while back. There was some kind of update/modified library that made it suitable for real time, but I forget the details. Something to do with an Audacity release.
The best solution to oversampling would be oversampled channels! Imagine you just press an oversample button on the channel and ALL plugins on the channel are tricked that Reaper is running at 192k. It could reload them if they needed that.
The upsampling is done at the start of the channel and the down at the end... anything else is a waste of time, it should be done in the DAW not the individual plugin.
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Yeah I'm inclined to agree, per-FX-chain oversampling would be really nice.
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10-18-2018, 06:15 AM
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#34
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,686
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!
But supposedly another can of worms.
-Michael
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10-18-2018, 06:20 AM
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#35
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by Justin
Hmm no there was one specifically designed/optimized for antialias filters and X:1 conversions. What was it, hmm...
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r8brain is the only one that crosses my mind, that's not SoX.
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10-18-2018, 07:14 AM
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#36
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,581
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Quote:
Originally Posted by Justin
Yeah I'm inclined to agree, per-FX-chain oversampling would be really nice.
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+1
Thanks for considering.
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10-18-2018, 07:20 AM
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#37
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Human being with feelings
Join Date: Nov 2008
Location: London, UK
Posts: 2,581
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Quote:
Originally Posted by Justin
Hmm no there was one specifically designed/optimized for antialias filters and X:1 conversions. What was it, hmm...
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There is a fairly exhaustive list here: http://src.infinitewave.ca/
Maybe that will jog your memory?
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10-18-2018, 10:47 AM
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#38
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,591
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Regarding fix for SetMediaItemTake_Source(), do we now need to update our script that use it since we would cloned the source ?
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10-18-2018, 12:29 PM
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#39
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Sexan
Regarding fix for SetMediaItemTake_Source(), do we now need to update our script that use it since we would cloned the source ?
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No -- it only clones the source if the source is already in a project (preventing project corruption which occured in this case previously). If you created the source using PCM_Source_whatever() and haven't set it to a take, it will just assign the source and not copy it.
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10-18-2018, 12:29 PM
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#40
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by daxliniere
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Don't think it's in there.
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