Old 09-27-2014, 12:05 PM   #41
Jeffsounds
Human being with feelings
 
Jeffsounds's Avatar
 
Join Date: Feb 2013
Location: Northeast Michigan
Posts: 3,460
Default

I tried Readelay for a ping-pong effect on a current mix and the right channel sounded muddy no matter what I did. I ended up using a different delay in a separate track for the right side.
__________________
"TV has become nothing more than a Petri dish where this country grows its idiots." -Dr. John Becker
My First CD On Spotify - Side O' The Highway
Jeffsounds is offline   Reply With Quote
Old 09-27-2014, 01:25 PM   #42
MonoKulture
Human being with feelings
 
MonoKulture's Avatar
 
Join Date: Sep 2013
Location: Melbourne
Posts: 177
Default

Quote:
Originally Posted by ashcat_lt View Post
I mean, it's relatively easy to do with just two instances of ReaDelay, though things are little more tricky if you don't want the thing to be 100% wet. It would require at least one other plugin (can be about anything really) so that you can route the dry signal around the two delays and mix the whole
thing back together. Or, route it out to a couple tracks...

But it would be nice if it just plain worked!
I don't think any of this is really a problem - why have ReaDelay made more complicated than needed for 99% of the uses? And also, the amazing and cool thing about Reaper is you can save.and use fx.chains

And also, your tracks can contain more than 2 channels and you can route and do stuff in parallel without using multiple tracks, all nice and neat! Its definately worth understanding channels and routing for this kind of thing.
MonoKulture is offline   Reply With Quote
Old 09-28-2014, 12:17 AM   #43
clepsydrae
Human being with feelings
 
clepsydrae's Avatar
 
Join Date: Nov 2011
Posts: 3,409
Default

Quote:
Originally Posted by MonoKulture View Post
I don't think any of this is really a problem - why have ReaDelay made more complicated than needed for 99% of the uses? And also, the amazing and cool thing about Reaper is you can save.and use fx.chains
I think it'd be a nice feature in general... would let you try other interesting ideas that involve a delayed onset of the effect, perhaps? Certainly more useful to me than, for example, setting the bit depth of the tap, an extant feature that doesn't really speak to me. :-) But yeah, not a big deal to do with a saved FX chain.
clepsydrae is offline   Reply With Quote
Old 09-28-2014, 01:30 AM   #44
MonoKulture
Human being with feelings
 
MonoKulture's Avatar
 
Join Date: Sep 2013
Location: Melbourne
Posts: 177
Default

Quote:
Originally Posted by clepsydrae View Post
I think it'd be a nice feature in general... would let you try other interesting ideas that involve a delayed onset of the effect, perhaps? Certainly more useful to me than, for example, setting the bit depth of the tap, an extant feature that doesn't really speak to me. :-) But yeah, not a big deal to do with a saved FX chain.
Yeah, agree about bit depth. I try it, but it seems meh.

Extant. Love that word! :-)
MonoKulture is offline   Reply With Quote
Old 12-16-2014, 12:15 PM   #45
richie43
Human being with feelings
 
Join Date: Dec 2009
Location: Minnesota
Posts: 9,090
Default

Had to revive this thread because there is already a ping-pong delay included in Reaper! Yes, js to the rescue........

Look for "JS: Stillwell delay_pong" in the fx browser. I just used it, it works great!
__________________
The Sounds of the Hear and Now.
richie43 is offline   Reply With Quote
Old 12-16-2014, 01:37 PM   #46
clepsydrae
Human being with feelings
 
clepsydrae's Avatar
 
Join Date: Nov 2011
Posts: 3,409
Default

Quote:
Originally Posted by richie43 View Post
Had to revive this thread because there is already a ping-pong delay included in Reaper! Yes, js to the rescue........

Look for "JS: Stillwell delay_pong" in the fx browser. I just used it, it works great!
D'oh! Indeed. How did we miss that?

Maybe because it's called "pong" for some reason... I bet we all typed "ping" into the filter assuming "ping pong"? :-)

Thanks for the tip.
clepsydrae is offline   Reply With Quote
Old 12-17-2014, 02:15 PM   #47
Giano
Banned
 
Join Date: Mar 2014
Posts: 985
Default

I was curious and wanted to find out what of some delays having been mentioned here would work fine for me. I wanted to add a nice ping-pong delay to my snare. Well, the only satisfactory result I got from Readelay by tweaking and making a setting of my own.

Short example:

https://soundcloud.com/giano-riff/drum-quantization

Last edited by Giano; 12-17-2014 at 02:40 PM.
Giano is offline   Reply With Quote
Old 12-18-2014, 12:03 AM   #48
Giano
Banned
 
Join Date: Mar 2014
Posts: 985
Default

Snare drum without REAdelay.
https://soundcloud.com/giano-riff/dr...sd-wo-readelay

To add some more humman feel, one could automate the parameter "length" of Readelay

Last edited by Giano; 12-18-2014 at 12:43 AM.
Giano is offline   Reply With Quote
Old 12-21-2014, 09:13 PM   #49
clepsydrae
Human being with feelings
 
clepsydrae's Avatar
 
Join Date: Nov 2011
Posts: 3,409
Default

NI giveaway until Dec 31st apparently also has ping pong:

http://www.native-instruments.com/en...holidays-2014/
clepsydrae is offline   Reply With Quote
Old 09-20-2016, 03:33 AM   #50
vitalker
Human being with feelings
 
vitalker's Avatar
 
Join Date: Dec 2012
Posts: 13,333
Default

+1 to the FR
vitalker is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 06:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.