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07-16-2013, 02:10 AM
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#1
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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"Retro" compressor released
Greetings,
This is my newest creation with JS. It doesn't try to emulate anything specific in analog domain. But it's eager to take your punishment.
Installation: Copy the folder from the zip into your Reaper effects folder.
Comments are welcome.
Version History:
1.0:
Initial release
1.01:
- Plugin made no sound after loading a project until the gui was opened => fixed.
- Meter behavior changed to corresponding rms.
- Gain range increased. Gain values above 40 change the compressor behavior more to saturating side.
Developed further by notwa:
1.02:
- Significantly refactored code (no changes to sound)
- Smarter knob turning (fixed dragging)
- Resettable knobs (ctrl+click)
- Alternate metering (try clicking)
- More accurate knob turning relative to mouse
- Greater knob precision
- Reduced filesize (optimized png's)
1.03:
- made sample-rate independent
- fixed rounding in knob animation
- moved meter centerpoint downwards
- rewrote metering
DOWNLOAD: https://dl.dropboxusercontent.com/u/.../dsp/VCX1W.zip
Last edited by Anomaly; 08-07-2013 at 10:03 AM.
Reason: Updated status
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07-16-2013, 02:17 AM
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#2
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Human being with feelings
Join Date: Jan 2012
Location: Bananenrepublik Deutschland
Posts: 307
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thank you very much anomaly
i'll give it a try
ummm... nice graphics, i was just about to clean my monitor screen
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07-16-2013, 09:48 AM
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#3
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Human being with feelings
Join Date: May 2012
Posts: 1,216
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This is cool ! Thanks !
(Didn't know that JS plugins also accept 'knob stacks'.)
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07-20-2013, 02:43 AM
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#4
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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I had to make a new version to fix a problem with the plugin.. See the first post.
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07-20-2013, 03:25 AM
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#5
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Some nice gain-riding there Thanks!
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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07-20-2013, 04:13 AM
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#6
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Human being with feelings
Join Date: Jul 2009
Posts: 1,231
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Looking good! Gonna have to try this out :-)
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07-20-2013, 07:10 PM
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#7
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Human being with feelings
Join Date: Dec 2010
Location: Sweden
Posts: 28
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Thanks! Will try it out
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07-25-2013, 05:18 AM
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#8
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Human being with feelings
Join Date: May 2011
Location: Shaolin => NJ
Posts: 1,213
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Has this been posted to the stash? I'm downloading and trying this out today.
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07-25-2013, 10:59 AM
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#9
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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Quote:
Originally Posted by Quest The Wordsmith
Has this been posted to the stash? I'm downloading and trying this out today.
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Nope. I could post it to the stash at some point but now I keep it here for "beta test" purposes.
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07-25-2013, 04:26 PM
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#10
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Tried this on a speech recording. It did very well.
Thanks for sharing.
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07-26-2013, 11:01 PM
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#11
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Human being with feelings
Join Date: Dec 2007
Posts: 77
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Very simple but sounds really good. Thanks!
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07-27-2013, 01:03 AM
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#12
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Human being with feelings
Join Date: Jun 2013
Posts: 288
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Quote:
Originally Posted by Anomaly
....It doesn't try to emulate anything specific in analog domain. ...
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This is the reason why I download this.
I am interested in developers own visions of classic concepts. I will give it a try this weekend and because I lack some retro comps this will hopefully be a nice addition to my small comp collection.
Thx for sharing.
Regards
Sebastian
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07-31-2013, 08:23 PM
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#13
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Human being with feelings
Join Date: Jul 2013
Posts: 44
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I was bored.
- Significantly refactored code (no changes to sound)
- Smarter knob turning (fixed dragging)
- Resettable knobs (ctrl+click)
- Alternate metering (try clicking)
- More accurate knob turning relative to mouse
- Greater knob precision
- Reduced filesize (optimized png's)
download
Last edited by notwa; 08-06-2013 at 12:57 AM.
Reason: new download link
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08-01-2013, 06:13 AM
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#14
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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Quote:
Originally Posted by notwa
I was bored.
- Significantly refactored code (no changes to sound)
- Smarter knob turning (fixed dragging)
- Resettable knobs (ctrl+click)
- Alternate metering (try clicking)
- More accurate knob turning relative to mouse
- Greater knob precision
- Reduced filesize (optimized png's)
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Cool,
Pretty comprehensive work you have done here. I See that you have put some serious thought into how to structure everything. I just finished myself the re-coding of better knob turning logic, but ..This may be as well the official download for this plugin.
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08-02-2013, 06:52 PM
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#15
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Human being with feelings
Join Date: Sep 2009
Posts: 119
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Nothing major But when I turn both knobs to far right, they disapper.. I'm on a macbookpro 13 inch
reaper64 ..
I like it cause it nice and simple..!!! While give it a full try tonight !!!
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08-05-2013, 04:18 AM
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#16
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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Quote:
Originally Posted by dazastah
Nothing major But when I turn both knobs to far right, they disapper.. I'm on a macbookpro 13 inch
reaper64 ..
I like it cause it nice and simple..!!! While give it a full try tonight !!!
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Strange it doesn't happen here, but it doesn't mean it couldn't happen. Perhaps you could try the version notwa posted?
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08-05-2013, 05:37 PM
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#17
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Human being with feelings
Join Date: Jul 2013
Posts: 44
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it's a bad calculation in the knob "animator". it ranges from 0 to 61 which is one more frame than is available, but rounding errors makes it stop at 60 for some of us. I'll upload a fixed version in a bit.
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08-05-2013, 08:26 PM
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#18
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Human being with feelings
Join Date: May 2011
Location: Shaolin => NJ
Posts: 1,213
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Damn, notwa. I'd like to see what else u come up with when ur bored! And thanks, Anomaly, for the plug!
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08-06-2013, 12:06 AM
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#19
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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notwa, it might be a good idea to replace the pre-calculated rel timings in all follower() calls with exp(-1/(srate*x)) from @init section. This would ensure that the sound doesn't change when changing sample rate. Perhaps you could include this as well?
Line 65 0.99990 --> exp(-1/(srate*0.23));
Line 69 0.99988663 --> exp(-1/(srate*0.2));
Line 72 0.99886686 --> exp(-1/(srate*0.02));
Line 73 0.99886686 --> exp(-1/(srate*0.02));
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08-06-2013, 12:52 AM
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#20
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Human being with feelings
Join Date: Jul 2013
Posts: 44
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I did that already, though I used ~0.227 instead of 0.23. - made sample-rate independent
- fixed rounding in knob animation
- moved meter centerpoint downwards
- rewrote metering
wishing that the ReaJS VST supported @import so I could split up the DSP and GFX.
I'm putting this on Dropbox for convenience.
download
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08-06-2013, 02:32 AM
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#21
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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Quote:
Originally Posted by notwa
I did that already, though I used ~0.227 instead of 0.23. - made sample-rate independent
- fixed rounding in knob animation
- moved meter centerpoint downwards
- rewrote metering
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Thanks, the metering was bad.
// quirk: adds constant gain to envelope (1.9dB?)
// but waveshaper bypasses this
It's purpose is to cause slight upwards compression when input signal/gain is low. Also it is not constant gain. The quieter the input the more it boosts gain.
For example: 1/(input+0.1) is not same as 1/(input+1) * 10, even though they both add gain up to 20dB.
Waveshaper doesn't bypass it, not sure what you mean? If you feed input signal, say -20dB, you'll see that the output is getting higher than input. Turning input gain knob open will sort of bypass it, but still when there is enough low level passages it acts as upwards compression rather than downwards. Of course release time may prevent it doing it, as the compressor may have not enough time to change it's behavior.
// quirks: weird AGC, output gain drives waveshaper
Yes, it's fast and dirty AGC, but does it enough well. Feel free to improve it.
Technically the output gain drives the waveshaper, but it's effect is very minor compared to what input gain does. You can test this yourself by measuring harmonic distortion from the output.
Last edited by Anomaly; 08-06-2013 at 03:03 AM.
Reason: typos and mispaced "("
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08-06-2013, 08:59 AM
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#22
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Human being with feelings
Join Date: Jul 2013
Posts: 44
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I skimmed over the processing and tried noting a few subtleties. seems like I should've inspected it more closely. or omitted the comments entirely, which I considered.
Quote:
Originally Posted by Anomaly
It's purpose is to cause slight upwards compression when input signal/gain is low.
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oooh. again, skimming.
Quote:
Waveshaper doesn't bypass it, not sure what you mean?
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it's a confusing comment, it doesn't mean much.
Quote:
Originally Posted by Quest The Wordsmith
Damn, notwa. I'd like to see what else u come up with when ur bored!
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I wanna say "not much" but I don't know if people will value what I've done. I've picked up the habit of finding intriguing code and seeing how I can rewrite it, and this is my first usable result from such endeavors. I may as well mention I've been lurking here for years but never had anything to post.
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08-06-2013, 04:22 PM
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#23
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Human being with feelings
Join Date: Apr 2013
Posts: 38
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Hi!
I really love it! Snappy! With bass it's awesome.
How can i change vu meter stick's color?
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08-07-2013, 10:10 AM
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#24
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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Quote:
Originally Posted by notwa
I skimmed over the processing and tried noting a few subtleties. seems like I should've inspected it more closely. or omitted the comments entirely, which I considered.
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No problem. I just felt I need to explain them.
If you happen to be interested in working with my other projects please let me know.
I have edited the first post to reflect the current status of this effect.
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08-07-2013, 10:15 AM
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#25
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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Quote:
Originally Posted by B.A.TECH.
Hi!
I really love it! Snappy! With bass it's awesome.
How can i change vu meter stick's color?
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Thanks,
Line 273: rgb(0.890, 0.078, 0.094)
By editing the the rgb values you can change the color to your liking. Colors of alternate VU mode are above that.
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08-07-2013, 11:26 AM
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#26
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Human being with feelings
Join Date: Apr 2013
Posts: 38
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Thanks!I made something like this.
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08-19-2013, 12:45 PM
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#27
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Human being with feelings
Join Date: May 2011
Location: KZ ALA
Posts: 110
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Cool.
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08-27-2013, 04:15 PM
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#28
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Human being with feelings
Join Date: Jul 2007
Posts: 1,890
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those rack screws don't look like they will hold all the weight, i would be worried about the aluminum faceplate bending on the corners from the stress from the power supply. how deep does the unit protrude into the virtual equipment rack from the faceplate?
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02-20-2015, 11:54 PM
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#29
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Human being with feelings
Join Date: Aug 2011
Posts: 221
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Man, I've just been using this compressor on projects in the last couple of days and I really like it for smoothing over a few instruments.
Have an issue though: about every 1 in 8 times I open a project, the input gain is back at zero when it has previously been set to another value. Because it is so intermittent I thought that I was imagining things at first - doesn't help that I can't replicate it to show you guys.
Anyone else notice this?
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02-21-2015, 01:40 AM
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#30
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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Bummer, I have not seen this behavior here.
I assume it can reset whatever position you saved it?
Do you know if it also resets output gain knob?
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02-21-2015, 02:10 AM
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#31
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Human being with feelings
Join Date: Aug 2011
Posts: 221
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Quote:
Originally Posted by Anomaly
Bummer, I have not seen this behavior here.
I assume it can reset whatever position you saved it?
Do you know if it also resets output gain knob?
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Not sure what you mean by the reset question.
But yeah, something is definitely going on - I just opened a project I had been working on and it had 3 instances of Retro in it and everyone of them had gone back to zero on both the input and output knobs.
Using OSX 64 bit Reaper. Shame... I like the sound of this little guy.
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02-21-2015, 02:42 AM
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#32
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Human being with feelings
Join Date: Aug 2011
Posts: 221
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Aha! I think I have replicated it.
I had a bunch of instances over several tracks and opening and closing the project... no problems so far.
Then I BYPASSED one of the plugins, closed/re-opened the project and bingo! All the instances reset to zero.
Does that help?
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02-21-2015, 03:58 AM
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#33
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Human being with feelings
Join Date: Aug 2011
Posts: 221
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Dammit.
Actually, that doesn't seem to be the only thing causing it. Back to square one again. I should I say 'square zero'.
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02-22-2015, 01:23 AM
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#34
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Human being with feelings
Join Date: Sep 2007
Posts: 642
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I meant that does the reset happen on certain gain or output knob positions (values) that you save your project with. But I assume it doesn't matter.
This sounds like serialize section fails to run correctly from time to time. It's the best guess at the moment. If you find a pattern to reproduce, let me know.
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02-22-2015, 02:27 AM
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#35
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Human being with feelings
Join Date: Aug 2011
Posts: 221
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Quote:
Originally Posted by Anomaly
I meant that does the reset happen on certain gain or output knob positions (values) that you save your project with. But I assume it doesn't matter.
This sounds like serialize section fails to run correctly from time to time. It's the best guess at the moment. If you find a pattern to reproduce, let me know.
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Yeah, gain values don't seem to matter. I'll keep an eye on it.
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11-12-2017, 07:00 PM
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#36
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Human being with feelings
Join Date: Feb 2009
Posts: 11
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Please point me to where I can get a copy of this js compressor.
It's no longer available via the aforementioned download links.
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11-12-2017, 07:57 PM
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#37
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Human being with feelings
Join Date: May 2013
Location: Jakarta, Indonesia
Posts: 190
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Quote:
Originally Posted by kodebode
Please point me to where I can get a copy of this js compressor.
It's no longer available via the aforementioned download links.
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http://sonic.supermaailma.net iirc, this plugin has been replaced with S.LA.X
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