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Old 12-12-2011, 09:45 PM   #41
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Quote:
Originally Posted by Mercado_Negro View Post
I found a problem here:



None of those entries with key bindings are working.
Got it, will be fixed for test3.
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Old 12-12-2011, 09:46 PM   #42
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Quote:
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a new build (test2) is up and should do some modest size adjustments when possible, automatically. In places where there is no room, there's little that can be done, though... Until we make all of our dialogs larger.
Thanks, Justin. I guess this must be real hard for you because there's no way to know how much space would REAPER need in each dialog/window/etc. I'm working on it right now a bit before going to bed (I'm close to a 25% of it and I've been doing it at least 3 hours per day lol). I'll check this new test2 build right away.

I also noticed we have new langpacks with all the stuff we were missing in test1. How am I supposed to continue my work now? hahaha I guess I need to figure something out to "merge" langpack versions.

[EDIT] Holy cow! These new langpacks are huge! haha this will take months

[EDIT2] hmmm I was wrong, there are just minor fixes here and there but files are pretty much the same (I thought we didn't have "Main" actions in test1 langpacks).
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Old 12-12-2011, 10:12 PM   #43
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...I guess I need to figure something out to "merge" langpack versions.
I will start on that tool, for now just target whichever you have, we'll make something to combine it with the latest and highlight the stuff that was new.
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Old 12-12-2011, 10:19 PM   #44
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I will start on that tool, for now just target whichever you have, we'll make something to combine it with the latest and highlight the stuff that was new.
Thanks, that tool will help a lot

I was thinking on something like a big window split in 2 windows where window 1 would display everything we need to translate and window 2 would display all places in REAPER where words/phrases/statements/etc., are used. Something like "select a word/phase/statement/etc on window 1 and window 2 displays all places where it's used". Maybe this tool could also have some basic stuff to "search", "search and replace" (with upper/lower options, etc.), etc. An "import and merge langpacks" would also help a lot, like you said. I'm using notepad++ right now and it's helped a lot.
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Old 12-12-2011, 11:08 PM   #45
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Some dialogs/windows look like this now, Justin:



Just a FYI

[EDIT] Here's what I've translated so far, just in case you'll need it.: https://stash.reaper.fm/11081/spanishmerc.txt
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Old 12-13-2011, 02:19 PM   #46
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Some dialogs/windows look like this now, Justin:
Got it, I think it'll be better in the next build. Thanks!
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Old 12-14-2011, 02:39 PM   #47
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I'm starting a Portuguese translation
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Old 12-14-2011, 02:56 PM   #48
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Until we make all of our dialogs larger.
Or resizeable
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Old 12-14-2011, 05:53 PM   #49
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test3 is up, which has better dialog-rearrangement, and also fixes menu items that have \t in them.
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Old 12-15-2011, 12:47 AM   #50
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Quote:
Originally Posted by Justin View Post
...better dialog-rearrangement
Really better now! thanks...

@solar :
Quote:
Count me to revise and to help make this perfect If needed me.
Work in progress here : http://forum.cockos.com/showthread.p...657#post865657

You're welcome !
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Old 12-15-2011, 08:09 AM   #51
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Quote:
76AC8A0EF584639A=&New project
5CDF6E6E2108FF5C=&Open project...
5A023884C6A47E43=&Save project
B8BB98CEA245679D=Save project &as...
What are these "&" doing there?
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Old 12-15-2011, 08:12 AM   #52
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What are these "&" doing there?
Keyboard shortcuts (ie ALT-N for "New"); they are underlined visually and respond to ALT + letter following the "&". Works for Window, dunno for Mac...

- Mario
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Old 12-15-2011, 01:19 PM   #53
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In the new version (reaper414-i8n-test3_i386) the pink things are working. (http://forum.cockos.com/showpost.php...2&postcount=14)

But now the menus on top are not translated (I set it to default in Options/Cuszomize menus/toolbars).
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Old 12-15-2011, 03:11 PM   #54
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Quote:
Originally Posted by Solar View Post
... and also there are some typical Technical words/Terms that I find need to stay in english even though we are translating it in french etc.. etc.. because we ALL know these TERMS and are worldwide used & applied in English.
Yes ! Of course, "OK" buttons don't need to be translated !
But, even if most of the people know that "Copy" is "Copier", "Cut" is "Couper" and the meaning of "save", "download", "open", "close", "cancel", and so on... it doesn't mean we should only do a "frenglish" translation because we know those basic terms from other non-translated softwares.

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In french we need to really be careful. Sometimes I find (although I speak french, write etc.. fluently) that sometimes DAW translation are a bit messier and when two people get together and you 1 was working in english DAW or the other on a french (same DAW of course), they can get consuded because there are Main Terms that gets translated and loose all their value or meaning.
I agree with you. Some terms like "scrub" are very difficult to translate in french and don't really need it. These are concepts, like "scratch" and we just need to add them to our technical vocabulary.
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Old 12-15-2011, 09:27 PM   #55
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Yes ! Of course, "OK" buttons don't need to be translated !
But, even if most of the people know that "Copy" is "Copier", "Cut" is "Couper" and the meaning of "save", "download", "open", "close", "cancel", and so on... it doesn't mean we should only do a "frenglish" translation because we know those basic terms from other non-translated softwares.


I agree with you. Some terms like "scrub" are very difficult to translate in french and don't really need it. These are concepts, like "scratch" and we just need to add them to our technical vocabulary.
Totally agree with you and with your points as well @benf. Totalement en accord. Indeed, I'm note saying NOT to translate works like Open,Close etc.. I'm talking more specifically about already established TERMS or expressions like the perfect example you gave such "Scratch etc..." because indeed they are and have become Universal.

Alors continuons
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Old 12-17-2011, 12:21 AM   #56
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@Justin: I've introduced some translations for [theme] section, but it doesn't work in Reaper...

http://dl.dropbox.com/u/49204636/Reaper/leet.txt
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Old 12-17-2011, 07:12 PM   #57
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Quote:
Originally Posted by neilerua View Post
@Justin: I've introduced some translations for [theme] section, but it doesn't work in Reaper...

http://dl.dropbox.com/u/49204636/Reaper/leet.txt
Got it, will be fixed in test5.


btw, test4 is up, which fixes the midi editor top level menu items, the scales, and also optimizes some things...
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Old 12-17-2011, 11:31 PM   #58
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Cool, thanks! Some bugs (just re-tested them in test4):

1 - Jump to time window:



That line isn't translated (IIRC it didn't have that "name" in the langpack, though I added it and tried it with and without it, no luck).

2 - Sample rate dropdown menu:



I can't see anything there since I translated it (though it works as expected: sample rate is changed accordingly).


Btw, Justin, could you please explain "Force project time signatures to have beats on whole samples"? It's a bit hard to translate since I don't understand what it does (and I tried adding some time signature markers and moving them but it always looked the same to me).

Cheers
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Old 12-18-2011, 02:09 AM   #59
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Mercado,
I am not that deep into Reaper's drop-down-menus functionality but aren't you supposed to check the box:

√ Tasa de muestreo del proyecto

prior to choose the sample rate? Seems both are somehow interconnected, not absolutely sure though... :/
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Old 12-18-2011, 05:00 AM   #60
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Mercado,
I am not that deep into Reaper's drop-down-menus functionality but aren't you supposed to check the box:

√ Tasa de muestreo del proyecto

prior to choose the sample rate? Seems both are somehow interconnected, not absolutely sure though... :/
Hey man, thanks for the tip. I just checked that, just in case, and apparently it doesn't make any difference, I can't see any numbers once I choose (click on) one.
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Old 12-18-2011, 09:31 AM   #61
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Quote:
Originally Posted by Mercado_Negro View Post
Cool, thanks! Some bugs (just re-tested them in test4):

1 - Jump to time window:



That line isn't translated (IIRC it didn't have that "name" in the langpack, though I added it and tried it with and without it, no luck).

2 - Sample rate dropdown menu:
That may have been fixed in the slightly newer langpacks. Anything that had " in it will need to be updated to the new ones, i.e.:

A495A2F91515D33E=Note: jump to a marker/region by name by entering \"name


Quote:


I can't see anything there since I translated it (though it works as expected: sample rate is changed accordingly).
I will look at this.
Quote:
Btw, Justin, could you please explain "Force project time signatures to have beats on whole samples"? It's a bit hard to translate since I don't understand what it does (and I tried adding some time signature markers and moving them but it always looked the same to me).
That means if you have a time signature where a beat is not an exact number of samples long (such as 133bpm at 44khz, where each QN is ~19894.73 samples), it will adjust the BPM to be 133.001 or whatever needed so that each QN is 19895 samples, etc. This can be useful if you want to have each QN consistent in sample length for sample alignment.

Hope that helps...
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Old 12-29-2011, 06:57 AM   #62
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No issue here.. OT somehow (I am evaluating localization efforts for an extension plugin).
I assume once defined ini file keys will not change but is there a way one can generate such keys ?

I am talking about the bold part here:
B8BB98CEA245679D=some text
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Old 12-29-2011, 07:29 AM   #63
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I just finished the version for the planet Vulcan and fellow member Mr Data.



But seriously, holy workhorse Batman! That's a task. We're going to need a good strategy and tools to collab with this.

EDIT: Juca, language packs are the *.txt files over there. A the moment there's english, lower case, upper case and leet.
What I read here is what I thought as I downloaded the first version a couple of weeks (or so). ago. I followed the instructions (as good as I could) and downloaded only the "leet.txt" but nothing happened. But I must confess I only had a very brief look at it, wh1ch pr0646ly w45 n07 4 900d 1d34.

Sorry that I haven't got time right now to dive really deep into this, but I'd like to help when-/wherever I can!

EDIT: BTW Gofer, I see an error here: "Cancel" has to be "000000" and the OK button needs to be widened because the right term would be "1011001010010100001100001010001001010110110100100 001". After all, "10" is "ms" as you correctly translated, but not "OK".



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Old 12-29-2011, 08:10 AM   #64
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Originally Posted by Jeffos View Post
No issue here.. OT somehow (I am evaluating localization efforts for an extension plugin).
I assume once defined ini file keys will not change but is there a way one can generate such keys ?

I am talking about the bold part here:
B8BB98CEA245679D=some text
That string is a FNV64 hash (base16 encoded) of the English string.
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Old 12-30-2011, 08:08 AM   #65
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Default Organizational suggestions

Hello,

As far as I can see, the scope of work for test4 is 10,033 strings (43,105 words, which equals in quantity to around 173 standard pages of a book). This is UI however, rather than belletristic. UI translation requires much more time and effort.

A skilled professional translator, equipped with relevant tools, would do the job within 20 full working days. In my opinion, such a work might be quite a challenge for an amateur, even working with sheer enthusiasm and without pressure of deadline. I would like to suggest some organizational means.

- All translators should have list of DNT (Do Not Translate) terms, such as Progress1, List1 etc. Otherwise someone would have to solve numerous technical bugs, which might be time-consuming and tedious task.

- There must be central queries support provided. I would propose a public Q&A list in order to avoid answering the same questions again and again (for experts) or searching forum (for translators). Columns of the list: Term in question, Query, Answer. Please note that loads of terms are cryptic or highly technical and in my opinion they do need explantions. Please note also, that moderator of such a list should be helpful and patient. Many "stupid" questions might be not as stupid as they initially apper to be in localization context.

- Taking into account frequent updates to Reaper, localized UI could be in form of association table (content of strings loaded into application by identifiers). I think that updates should NOT contain previously translated strings. Updates should be simply appended to previous table.

- Translators definitively should not test their own work, so testers would be needed.

Hope this helps.

I am willing and able to help with localization into Polish language.
Adam

Last edited by asocial; 12-31-2011 at 01:17 AM. Reason: typo correction
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Old 12-30-2011, 04:16 PM   #66
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That string is a FNV64 hash (base16 encoded) of the English string.
Oh I see.. thanks!
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Old 12-30-2011, 05:44 PM   #67
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localized UI could be in form of association table. Updates should be simply appended to previous table.
and this would be epic fail for languages with lot of variations around cases (ie croatian)...I support the idea but it just isn`t ideal for some languages :S
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Old 12-31-2011, 01:15 AM   #68
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and this would be epic fail for languages with lot of variations around cases (ie croatian)...I support the idea but it just isn`t ideal for some languages :S
I guess you have no idea what you are talking about
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Old 12-31-2011, 07:29 AM   #69
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I guess you have no idea what you are talking about
then I misunderstood something, sorry :P care to explain how it works?
Cause I got it this way...you assign translated word to original word. for example, in croatian:
Delete = obrisati.

And if you look at two strings of text you would translate them like this:
Do you want to delete something = Želite li obrisati nešto
Delete something = Obriši nešto

as you can see, the word "obrisati" is changing shape according to grammar rules, and those are not of predictable sort in our language, lot`s of exceptions and stuff...

Last edited by Breeder; 12-31-2011 at 07:40 AM.
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Old 01-01-2012, 07:40 AM   #70
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care to explain how it works?
Let's say string with ID=001 reads "Delete" and string with ID=002 reads "Delete all" in English.
In Polish file string ID=001 reads "Usuń" and string ID=002 reads e. g. "Usunąć wszystko".
In Czech file string ID=001 reads "Odstranit" and string ID=002 reads "Odstranit vše".

Application loads the strings by identifiers, so it looks up for ID=001 and ID=002 in relevant language file, and then displays respectively:
- "Delete" and "Delete all" in English UI
- "Usuń" and "Usunąć wszystko" in Polish UI
- "Odstranit" and "Odstranit vše" in Czech UI

Identifiers are unique, so application always loads precisely the needed string from the relevant language file.
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Old 01-01-2012, 06:44 PM   #71
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Breeder, per line of translation, not per word.
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Old 01-02-2012, 03:49 AM   #72
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Default List of localizable files?

Could we get the list of localized resources (exe, dll)?
This would facilitate translation.
Attached Images
File Type: jpg capture.jpg (54.6 KB, 669 views)
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Old 01-14-2012, 01:23 PM   #73
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I think that there is a display bug in the midi editor => view=>note=>Piano roll notes=>Show velocity handles on notes

The string concerned is 8D4D0B4B0B6A41EE=

Translation in french is : "Afficher les poignées de vélocité sur les notes" which uses some accents

More than that, Reaper seems to crash sometimes :

here is a licecap :







french langpack below(work in progress):
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Old 01-14-2012, 02:53 PM   #74
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Originally Posted by neilerua View Post
I think that there is a display bug in the midi editor => view=>note=>Piano roll notes=>Show velocity handles on notes

The string concerned is 8D4D0B4B0B6A41EE=

Translation in french is : "Afficher les poignées de vélocité sur les notes" which uses some accents

More than that, Reaper seems to crash sometimes :

I've tried, using your langpack, and can't get it to do either of these things. Can you send your reaper.ini, and also tell us whether you're using 32 or 64 bit REAPER, and what OS version? Thanks!
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Old 01-14-2012, 05:18 PM   #75
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Originally Posted by asocial View Post
Could we get the list of localized resources (exe, dll)?
This would facilitate translation.
Yes, It seems to be a little cumbersome to see things like "; used by: DLG_103, DLG_122, DLG_171, DLG_238, DLG_261, DLG_268, DLG_422, DLG_444, DLG_506", because we don't really know the context in which the strings of the dialog stand.

Tools like RecourceHacker or RecourceTuner can help here, but I really doubt, that the use of such tools is covered by the license.


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Old 01-15-2012, 01:05 AM   #76
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I've tried, using your langpack, and can't get it to do either of these things. Can you send your reaper.ini, and also tell us whether you're using 32 or 64 bit REAPER, and what OS version? Thanks!
OK !

I'm using Windows 7 ultimate sp1 X64, and Reaper V4.14-test4/x64.

REAPER.INI: http://dl.dropbox.com/u/49204636/Reaper/REAPER.ini


I've also found a strange thing with the mouse modifiers :




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Old 01-15-2012, 01:32 AM   #77
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Tools like RecourceHacker or RecourceTuner can help here, but I really doubt, that the use of such tools is covered by the license.
I use Passolo and for preview only, to see the context.
For translation I use prepared txt file in Trados.
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Old 01-15-2012, 07:11 AM   #78
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OK !

I'm using Windows 7 ultimate sp1 X64, and Reaper V4.14-test4/x64.

OK, thanks! For now, try this:

1) load your text file in notepad
2) add a blank line at the start
3) save-as it to a new file, under encoding select "UTF-8"

Use the new file as your language pack -- both of those bugs should be fixed. There are new problems (strings not displaying properly in the prefs tree view, etc), but I will fix those.

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Old 01-15-2012, 07:37 AM   #79
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Quote:
Originally Posted by asocial View Post
- All translators should have list of DNT (Do Not Translate) terms, such as Progress1, List1 etc. Otherwise someone would have to solve numerous technical bugs, which might be time-consuming and tedious task.
Actually, that those strings are in the langpack is a bit of a bug -- if they are translated, it should not cause any problem.
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Old 01-15-2012, 08:11 AM   #80
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OK !

I'm using Windows 7 ultimate sp1 X64, and Reaper V4.14-test4/x64.

REAPER.INI: http://dl.dropbox.com/u/49204636/Reaper/REAPER.ini
Thank you, though sadly I still can't duplicate .. Do you have any customized menus? Any special bindings ? Can you make a zip of reaper*.ini and give me that, maybe that will help?

Also, does it do the same in test4 (32 bit)?
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