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Old 10-15-2018, 08:51 PM   #1
Moy
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Default [5.96] Crash when using “SetMediaItemTake_Source” function (FIXED)

[Steps How to Reproduce]
1. Open a Project with at least 1 item.
2. Run this Script:

--

-- Get other information
local pos = reaper.GetCursorPosition()

-- Get information from an item
item = reaper.GetMediaItem(0, 0)

item_sel = reaper.GetSelectedMediaItem(0, 0)
item = item_sel

take = reaper.GetMediaItemTake(item, 0)
take_num = reaper.GetMediaItemNumTakes(item)

file = reaper.GetMediaItemTake_Source(take)
length = reaper.GetMediaItemInfo_Value(item, "D_LENGTH")
track = reaper.GetMediaItemTrack(item)

-- Create new item based on the first one
item_new = reaper.AddMediaItemToTrack(track)
reaper.SetMediaItemInfo_Value(item_new, "D_LENGTH", length)
reaper.SetMediaItemInfo_Value(item_new, "D_POSITION", pos)

take_new = reaper.AddTakeToMediaItem(item_new)
Msg(reaper.GetMediaItemNumTakes(item_new))

-- [!] WHEN DOING THIS, REAPER WILL CRASH
reaper.SetMediaItemTake_Source(take_new, file)

reaper.UpdateArrange()

--

It could set the source to new take, but after a while(1 or 2 seconds), reaper will crash.
Some times with this ERROR:

[Microsoft Visual C++ Runtime Library]

Runtime Error!
Program: D:\Apps\REAPER\reaper.exe

R6025
- pure virtual function call
Attached Images
File Type: png ERROR.png (5.0 KB, 257 views)

Last edited by Moy; 10-15-2018 at 08:57 PM.
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Old 10-16-2018, 03:38 AM   #2
Xenakios
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You must not get a PCM_source (the "file") from a take and then set it on another take. That does not result in a copy of the PCM_source in the destination take but rather makes both takes reference the same PCM_source, which is not going to work. So it's not strictly speaking a bug in Reaper but the script code doing things it should not do. But maybe Reaper could do some sanity check in the scripting implementation to prevent that from happening...

The scripting API appears to be missing a way to duplicate PCM_sources which would be a useful addition for use cases like this.
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Last edited by Xenakios; 10-16-2018 at 03:50 AM.
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Old 10-16-2018, 04:59 AM   #3
Justin
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Yeah, we need to add a PCM_Source_Duplicate() and have SetMediaItemTake_Source() check to make sure that the current source is not referenced elsewhere in any project...

Or maybe SetMediaItemTake_Source() should just auto-duplicate if necessary, that might be better.
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Old 10-16-2018, 05:07 AM   #4
Xenakios
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Quote:
Originally Posted by Justin View Post
Or maybe SetMediaItemTake_Source() should just auto-duplicate if necessary, that might be better.
PCM_Source_Duplicate would be fun to have anyway, though...(Assuming ReaScript code can do anything interesting with the duplicated source anyway, maybe there isn't any use case...?)
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Old 10-16-2018, 05:47 AM   #5
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Quote:
Originally Posted by Xenakios View Post
PCM_Source_Duplicate would be fun to have anyway, though...(Assuming ReaScript code can do anything interesting with the duplicated source anyway, maybe there isn't any use case...?)
Not sure what you could do that SetMediaItemTake_Source() auto-duplicating wouldn't already do?
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