Old 07-18-2019, 02:15 AM   #441
MaXyM
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Hello,
Recently I'm found TDR Nova reports quite a PDC so looking for some general use comfy EQ. I remembered ReEQ from the past, so wanted to check it out, expecting is closer to final version
There are some findings, ideas from me:

1. While project is set to 48kHz, ReEQ running in HQ mode (I suppose x2 oversampling) still reports 480PDC per instance. Is oversampling still needed for 48KHz? I remember somewhere was stated that from this frequency oversampling is not used anymore. Or maybe it was above this freq?
2. Graph shows frequencies up to 22kHz even if project is set to 48Khz. I consider 22kHz as Niquist freq of 44.1kHz. So for 48 it should be 24. But maybe fixed limit is intentional.
3. While Low Pass filters have steepness rather than Q, please consider using Q wheel as steepness selector. Or make sure Q and Gain are disabled/grayed out when using filters that don't make use of them.
4. Would be nice to implement double-click for resetting values. OK, I found it work with key modified. wasn't it better without modifier??
5. I'm opting in for more slicky graph. It's not about aliasing, but it looks like build with quite long vectors.
6. A lot of users asked for more gfx options. I'm in I would like to see more color options. For example to change colours of pre-eq graph.
7. What about A/B comp?
8. more precise controls (knobs). Curently it's easier to set particular value on graph than using knobs. Maybe with help of some key-switch (I think ALT has such function in Reaper)
9. More ranges. Especially floor one at about 40dB (I used to 12dB/-48dB range in TDR Nova). As a completely beginner I'm not ready to track what happens near noise level
10. configurable speed of "gradual decay effect"

At the end I would like to thank you for this great EQ project. FabFilter-like display style is really very useful and intuitive

Found possible typo in features description in the first post:

Quote:
Press ALT or CMD (or WINDOWS) and double click on a value in the bottom row to reset the numeric values to default.
On Windows the mentioned modifier key is assigned to Control (CTRL).
As Windows I would never try Windows key for controlling an application, since the key has more "system" meaning"

With regards.

Last edited by MaXyM; 07-18-2019 at 07:13 AM.
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Old 07-18-2019, 09:30 AM   #442
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Quote:
Originally Posted by MaXyM View Post
1. While project is set to 48kHz, ReEQ running in HQ mode (I suppose x2 oversampling) still reports 480PDC per instance. Is oversampling still needed for 48KHz? I remember somewhere was stated that from this frequency oversampling is not used anymore. Or maybe it was above this freq?
Yes, 48kHz in HQ will still use oversampling (so, 96kHz internally). Any sampling rate higher than that won't.

Quote:
Originally Posted by MaXyM
2. Graph shows frequencies up to 22kHz even if project is set to 48Khz. I consider 22kHz as Niquist freq of 44.1kHz. So for 48 it should be 24. But maybe fixed limit is intentional.
The fix is intentional. There has been a request to move the higher frequency up to 30kHz but under the current scheme it's not possible when the sample rate is 44.1kHz. I could increase the highest frequency but if you placed filters at that frequency I'd have to clamp them if you then reduced the sample rate. Still thinking about this one.

Quote:
Originally Posted by MaXyM
3. While Low Pass filters have steepness rather than Q, please consider using Q wheel as steepness selector. Or make sure Q and Gain are disabled/grayed out when using filters that don't make use of them.
It's the Butterworth filters that don't have Q settings. I'll give some thought to using the wheel for steepness for those filters.

Quote:
Originally Posted by MaXyM
4. Would be nice to implement double-click for resetting values. OK, I found it work with key modified. wasn't it better without modifier??
It was changed to using a modifier because double click is going to be used to bring up manual number entry. It's pretty standard.

Quote:
Originally Posted by MaXyM
5. I'm opting in for more slicky graph. It's not about aliasing, but it looks like build with quite long vectors.
Not sure what you mean here...JSFX is pretty limited and I'm already trying hard to make it look less..blocky.

Quote:
Originally Posted by MaXyM
6. A lot of users asked for more gfx options. I'm in I would like to see more color options. For example to change colours of pre-eq graph.
Will happen eventually.

Quote:
Originally Posted by MaXyM
7. What about A/B comp?
Probably will happen eventually.

Quote:
Originally Posted by MaXyM
8. more precise controls (knobs). Curently it's easier to set particular value on graph than using knobs. Maybe with help of some key-switch (I think ALT has such function in Reaper)
Yes, I could put in a fine-tuning key modifier.

Quote:
Originally Posted by MaXyM
9. More ranges. Especially floor one at about 40dB (I used to 12dB/-48dB range in TDR Nova). As a completely beginner I'm not ready to track what happens near noise level
I'll think about it. There's lots of audible signal at -40dB onwards. Pro Q2/3 defaults to -130dB, Equilibrium defaults to -80dB.

Quote:
Originally Posted by MaXyM
10. configurable speed of "gradual decay effect"
Yes, this'll go in eventually.

Dev is still on-going but has slowed a little due to work. Will be picking up the pace again soon so thanks for the great feedback!
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Old 07-19-2019, 01:45 AM   #443
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If I remove a band, existing bands are not re-enumerated. It's minor issue but I was scrapping my head a short while trying to figure out if a band number "2" is the only one or there is another one hidden somewhere.
Fortunately the plugin re-uses missing numbers when adding next bands (I've tested it trying to catch you )

Ahh.. I "accidentally" turned the scale to zero.
Next day I found this:



instead of this



You can imagine my puzzlement. Only LP filter was working. Other wasn't. And there was no graphical representation of bands. I was thinking it's plug-in bug initially.

Yea.. I admit it might be considered as my mistake.
But at first one working filter, while other not is really misleading.
Please consider adding some indicator, for example orange/red colour of scale value. To find the reason at first glance. even so I'm I will be remember next time why some of bands don't work


Quote:
Originally Posted by nitsuj View Post
Not sure what you mean here...JSFX is pretty limited and I'm already trying hard to make it look less..blocky.
Yea.. probably we are talking about same things. Just to make sure:

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Old 07-19-2019, 02:44 AM   #444
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Nitsuj

1st thanks ever so much again for adding versioning to the files, something you graciously did a while ago. In recent times I had v 1.0.3 and I missed v1.0.4, so I now have v1.0.5 also.

You have done this very well, in both the directory naming and in the comments within each plugin (the EQ in particular). Absolutely excellent.

As a previous developer myself, I appreciate that progress sometimes comes with "challenges", and especially in what I would consider a rather Agile development process for these gifts to humanity, which do not have the privilege of a huge QA budget and extensive end-user beta testing, I accept that there may be a few regression issues, things that unintentionally slip in, which are then fixed in future versions.

I also realise that the audio portion of the code, not just the look and feel, may change over time, and should I have previous projects, I may want the audio to stay consistent with the version I used, for the project.

Here's what I have done, upon receipt of v1.0.5.

1. Ensured I keep each version in its own directory in Reaper's effects folder.

2. Modified the "desc" at the top of the .jsfx to include the version.

3. In my case I do this at install before using the plugin in any project...

4. Maintain a backup of these revised files/directories, in the event that I need to reinstall on a different computer or for recovery purposes

Result

This way, should there be any changes which I wish to preserve in my audio processing, I can always revert to an earlier version.

All in all, a minor installation overhead....

As always thanks for this superb plugin.... The new version is as some would say in the Afro American community in the USA, "dope" i.e very good stimulant...

Congratulations, and thanks always.....

I have one question though you indicate that the HQ mode adds some latency, but I do not find this reported by Reaper. when I change between the quality modes from Digital to HQ and back.. Please clarify why Reaper does not inform me of any change in PDC..
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Old 07-20-2019, 02:06 AM   #445
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Quote:
I have one question though you indicate that the HQ mode adds some latency, but I do not find this reported by Reaper. when I change between the quality modes from Digital to HQ and back.. Please clarify why Reaper does not inform me of any change in PDC..
Thanks for the kind words!

It depends on your project sampling rate. HQ only works for 44.1kHz and 48kHz rates. For anything higher it's bypassed as it's not really needed.
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Old 07-21-2019, 05:28 AM   #446
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Thanks for the kind words!

It depends on your project sampling rate. HQ only works for 44.1kHz and 48kHz rates. For anything higher it's bypassed as it's not really needed.
Excellent.

Now I understand why PDC did not apply to my scenario, I run @ 96K or higher, almost exclusively.

About a week ago, I became interested in developing Jesusonic effects, as I have a few aging 32 bit plugins which will never be ported to 64 bit - various reasons - developer no longer working on it - site is down or has been for years - initial development platform like SynthEdit not supporting 64 bit plugin, and I also have some ideas which are not in any plugin, or at least not implemented as I want them, so tried my hands at modifiying one of the JS plugins. I'm a previous sofware programmer - day job for about 10 years a while back, so I did get the hang of it after a few stumbling blocks and lots of head scratching/use of the debugger.

On the positive side, Reaper/Jesusonic are the most open and easy to use development tools for audio I know of, easy to consider getting into, you need very little - even the text editor is built in, and I realise for me at least, is the best place to do the actual coding - cos it does all the parsing, debugging in one place... and is a "free" add on..

On the not so positive side, I found out the hard way, that rand(x) did not work properly when values of x were less than 1 e.g 0.4, could yield results greater than 0.4 - very strange. Took me a while to figure out what was going on.

And no functions like round(). I had to create my own.....!!

Eventually my plugin did work - it was a MIDI modifier, and I am absolutely enjoying using it and will share it with the community, when I have time to tidy up the code - publishing one's code can be quite touching, something I have never had to do publicly.

There does not seem to be a single reference book on the subject, similar to the excellent user guide for Reaper itself - the "bible"..

What resources did you use to become proficient in JSFX,and regrettably it is a bit difficult to divorce the knowledge of JSFX from knowledge of the domain areas to which it applies the most - MIDI, Audio DSP, and GUI's...?

My next target is a simple gain/trim plugin for audio, should be not too difficult - we take it in baby steps...

I'd definitely like to hear your viewpoint and tips on becoming proficient at JSFX development.
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Old 07-21-2019, 07:10 AM   #447
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This is getting always better !! What a fantastic EQ. really.
If you make all the analogue eq curves available ( like the DMG audio Equilibirum) on this, it will be possibly the best Digital Eq made only for Reaper!
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Old 07-23-2019, 08:17 AM   #448
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Hello,

Thank you so much for this Eq, it's a wonderfull work you've done !(And IMO it should be included natively in reaper to replace reaeq!)

I've read the entire thread and installed the lastest version but I still get CPU usage very high !

Here is a link to watch the problem :
https://imgur.com/a/kvhuj9T

I have a core i5-4210U (@1,7 Ghz), 12 Go of RAM, SSD drive and windows 10 1809 installed.

Any suggestions are welcome to help me to work with this great plugin !
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Old 07-23-2019, 08:42 AM   #449
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cpu is what it is in this format, I don't think it can be made a lot leaner.

them curves need juice
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Old 07-23-2019, 03:44 PM   #450
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Quote:
Originally Posted by nitsuj View Post
It was changed to using a modifier because double click is going to be used to bring up manual number entry. It's pretty standard.
Fair enough, but:
Reaper applies different standards
ReEQ doesn't allow to enter values. At least double click doesn't do anything on my end

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Old 07-23-2019, 09:39 PM   #451
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Originally Posted by daeavelwyn View Post
Hello,

Thank you so much for this Eq, it's a wonderfull work you've done !(And IMO it should be included natively in reaper to replace reaeq!)

I've read the entire thread and installed the lastest version but I still get CPU usage very high !

Here is a link to watch the problem :
https://imgur.com/a/kvhuj9T

I have a core i5-4210U (@1,7 Ghz), 12 Go of RAM, SSD drive and windows 10 1809 installed.

Any suggestions are welcome to help me to work with this great plugin !
I run a laptop with exactly the same CPU, and typically each instance of ReEQ v 1.0.3 (latest version as of this post) uses up no more than about 3% CPU as reported by Reaper.

So getting about 4% CPU demand from ReEQ on your laptop is not abnormal, see below things which could have had an impact on the CPU.....

I have another laptop with a slightly different CPU on which ReEQ appears to use more CPU, and this other laptop has been a nightmare, no matter what I do to it to improve it, it just runs slow - my last resort is to completely reinstall it. It is supposed to be a gaming capable laptop cos it has a discrete GPU. Yet it does much worse than the other laptop which uses INtels integrated GPU.

What's the difference? The laptop which runs fine, runs all day long at the full burst speed of 2.5 Ghz, all day and the speed does not change.....I run both laptops in high performance mode via the Power Options.

The other laptop which misbehaves, rarely gets up to the full speed, cos of something known as throttling - having to slow things down to avoid overheating the CPU and GPU.

So the question from me is - is there something about your laptop ( and this is a common issue, [which most people do not notice until they try to do something really demanding like all audio usually is, on the computer - audio processing is extremely time sensitive and the CPU has to respond without delay, keeping the CPU "busy", demanding immediate response far more than any other end user app/software.] ), which causes it to perform below the full potential speed of the CPU?

It could be one of many things, Power Options settings, antivirus software, other software, Wifi, Blue tooth, that causes this issue, BIOS settings, The throttling algorithm of your laptop - i.e how it manages the cooling down to avoid destroying the CPU from overheating. Some laptops, especially the ones with poor cooling, hide this inefficiency by being overly aggressive with throttling/slowing down the CPU.

My good laptop which runs at 2.4 Ghz all day is as cool as a cucumber (almost), I can barely feel any heat from its body, airvents, fans, so it has no need to slow the processor down, cos it has excellent cooling.

My poor performing laptop which throttles like crazy, is a very warm - more like hot to the touch near the cooling fan, I cannot actually use is placed on my lap - it is simply too hot for this. (no pun intended).

When the CPU throttles, e.g runs at 1.6Ghz instead of 2.4Ghz the maximum, the CPU % of each plugin of the total CPU available at this lover speed is higher, than it would be on a similar CPU which was not throttling its speed.

While you may not be able to fix the issue if the throttling behavior cannot be changed by the end user (very typical cos most laptop manufacturers will not allow you to mess around with their safeguards - purportedly for your own sake!!), it is important to check, are you running at 2.4 Gz all the time, or not?

If I may add - All Jesusonic plugins are "interpreted" rather than compiled and therefore =use up more CPU, than non Jesusonic plugins

Last edited by kodebode2; 07-23-2019 at 09:45 PM.
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Old 07-23-2019, 11:36 PM   #452
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Did you try to clean up the throttling laptop from a dust? I mean after disassemble its cover.
It often happens that a laptop cannot cool down itself because of dirt collected inside.
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Old 07-24-2019, 02:43 AM   #453
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Quote:
Originally Posted by kodebode2 View Post
I'd definitely like to hear your viewpoint and tips on becoming proficient at JSFX development.
Read the JSFX forums there's lots of great info on them. The EEL2 language isn't that complicated so read up everything you can on it.

There are lots of tips such as avoiding arrays [] when you can by unrolling, Array access in JSFX is slow. Pay particular attention to your code in the @sample block as this gets executed very frequently to process your audio.

The fastest code is the code that doesn't get executed.

Other than that look at as much JSFX code as you can and don't be afraid to make copies and play with them.

It can be a lot of fun...I originally set out to write a simple high pass filter and kind of got carried away ending up with ReEQ
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Old 07-24-2019, 02:50 AM   #454
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ReEQ doesn't allow to enter values. At least double click doesn't do anything on my end
That's because the number entry isn't in a release build yet.

I altered the set to zero modifier double-click in anticipation for it.

It's mostly working - just need a bit more time to knuckle down and get it finished.
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Old 07-24-2019, 04:07 AM   #455
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thank you. amazing work
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Old 07-24-2019, 05:24 PM   #456
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hi nitsuj,

first off - thanks massively for creating this monster - i love it.
however - while it works flawlessly in reaper, my main host is studio one, where i use the vst version of jsfx - and there it sadly doesn't show up - not the eq, nor the analyszer (error see attached pic).
am i doing something wrong or can you do something about it?
it'd be nice to get it to work...
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Old 07-26-2019, 05:05 AM   #457
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hi nitsuj,

first off - thanks massively for creating this monster - i love it.
however - while it works flawlessly in reaper, my main host is studio one, where i use the vst version of jsfx - and there it sadly doesn't show up - not the eq, nor the analyszer (error see attached pic).
am i doing something wrong or can you do something about it?
it'd be nice to get it to work...
The vst version of jsfx is not in sync with the version included in reaper DAW. Its also updated pretty infrequently, so you won't be able to use many of the recently developed jsfx plugins.

I also spent hours trying to get ReEQ to work in another DAW. Kinda makes sense for Cockos to keep the best bits exclusive to their main product Reaper, especially as the reaplugs is 100%free, and also is not available for Mac, so any major work to support it and keep it current, is of no commercial benefit to Cockos.
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Old 07-26-2019, 08:49 AM   #458
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Quote:
Originally Posted by the brok View Post
first off - thanks massively for creating this monster - i love it.
Thanks - glad you like it

Quote:
however - while it works flawlessly in reaper, my main host is studio one, where i use the vst version of jsfx - and there it sadly doesn't show up - not the eq, nor the analyszer (error see attached pic).
am i doing something wrong or can you do something about it?
As kodebode2 wrote, the JSFX VST is quite out of date and doesn't support a lot of current EEL2. That's in the hands of Cockos.
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Old 07-26-2019, 12:50 PM   #459
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hi nitsuj and kodebode 2,

thanks for the fast reply. that's actually sad to hear. but yeah, then it seems to be in the hand of the reaper developers...
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Old 07-27-2019, 07:22 AM   #460
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I made an FR for this a while back: https://forum.cockos.com/showthread.php?t=219785 but understandably, it is likely not very high priority.
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Old 08-02-2019, 06:02 AM   #461
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Default great job

Great job man, thank you so much.
Ps. There's a beer for you!!
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Old 08-03-2019, 06:21 AM   #462
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It came to my notice that ReEQ has 4 inputs in Reaper, with two of them labelled as side chain.

Is there any feature in ReEQ that uses these side chains?
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Old 08-04-2019, 11:22 AM   #463
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Great job man, thank you so much.
Ps. There's a beer for you!!
Thank you so much! Cheers!
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Old 08-04-2019, 11:24 AM   #464
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Originally Posted by kodebode2 View Post
It came to my notice that ReEQ has 4 inputs in Reaper, with two of them labelled as side chain.

Is there any feature in ReEQ that uses these side chains?
Well spotted. They're placeholders for at least the possibility of making ReEQ a dynamic EQ at some point.
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Old 08-09-2019, 09:53 AM   #465
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Quote:
Originally Posted by nitsuj View Post
the possibility of making ReEQ a dynamic EQ at some point.
Wow! Is there no end to your ambition, sir? Anyway, enthusiastically waiting to see ReEQ in ReaPack
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Old 08-10-2019, 11:37 AM   #466
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Awesome JSFXs!!


* CMD/Window key + double click now zeros values in the bottom row

Doesn't work for me. the parameters are not reset to default. The windows key opens the windows start menu by default when I release the key.
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Old 08-11-2019, 03:44 AM   #467
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Use ALT instead
(I mentioned it in the past already, I suppose it's a typo in the manual)
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Old 08-11-2019, 02:45 PM   #468
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Use ALT instead
(I mentioned it in the past already, I suppose it's a typo in the manual)
I've already tried all sorts of modifier buttons and combinations. None of this resets the parameter to its default state.
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Old 08-11-2019, 05:24 PM   #469
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It's not ALT either but CTRL + double-click, at least with version 1.0.5 here. Resets parameters individually, not all of them at once. Doesn't work for selections like Economy/HQ and M/S - Left/Right.
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Old 08-12-2019, 03:33 AM   #470
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It's not ALT either but CTRL + double-click, at least with version 1.0.5 here. Resets parameters individually, not all of them at once. Doesn't work for selections like Economy/HQ and M/S - Left/Right.
Yes, I tested it with version 1.0.5. For me, the reset to default doesn't work. single-click, double-click, left, right, middle... nothing happens. Neither with the ALT, nor with CTRL or Windows key. And also in no combination with each other. I've tested it on ALL parameters: nothing happens...
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Old 08-12-2019, 03:48 AM   #471
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I've tested it today, and it's partially true.
Resetting to default works for parameters on the bottom of the window (ie. output boost). It doesn't work for filter parameters like slope or frequency.

I don't global hotkeys can contribute to your issue, but check out if you didn't set some global hot keys which might interfere.

BTW sorry for misleading with ALT. The modifier is CTRL indeed. It needs revising it to stick with some standards (it would be hard there are as much practices as possible combinations)
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Old 08-15-2019, 01:04 AM   #472
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Quote:
Originally Posted by MaXyM View Post
I've tested it today, and it's partially true.
Resetting to default works for parameters on the bottom of the window (ie. output boost). It doesn't work for filter parameters like slope or frequency.

I don't global hotkeys can contribute to your issue, but check out if you didn't set some global hot keys which might interfere.

BTW sorry for misleading with ALT. The modifier is CTRL indeed. It needs revising it to stick with some standards (it would be hard there are as much practices as possible combinations)
I'm open to whatever would work best. It's true though - the CTRL + double click only resets numeric values at the moment. The modifier was added because the intention (when I finally get around to finishing it!) is to have it so that double-clicking a number lets you type the value in.

But yeah, it's a bit of a juggling act now.
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Old 08-17-2019, 12:36 PM   #473
sts
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I like this EQ very much. Just sent you a beer.
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Old Today, 03:30 AM   #474
nitsuj
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Quote:
Originally Posted by sts View Post
I like this EQ very much. Just sent you a beer.
Thank you good sir!
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Old Today, 04:27 AM   #475
todd_r
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Any Reapack progress?
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