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06-24-2021, 11:56 AM
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#1
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Human being with feelings
Join Date: Mar 2019
Posts: 876
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v6.30rc5 - June 24 2021
v6.30rc5 - June 24 2021
- * Includes feature branch: render normalization
- * Includes feature branch: EEL2 x86_64/SSE
- * Includes feature branch: VST3 bridging
- + IDEs: ctrl+doubleclick of function name jumps to function, normal doubleclick selects function name
- # JSFX: fix loudness meter histogram for loud content
- # JSFX: fix lufs-s and lufs-m text readout when graphics not displayed
- # JSFX: prevent flicker in loudness meter
- # JSFX: support configurable y-axis scaling in loudness meter
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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06-24-2021, 12:12 PM
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#2
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by PhelixK
- # JSFX: fix loudness meter histogram for loud content
- # JSFX: fix lufs-s and lufs-m text readout when graphics not displayed
- # JSFX: prevent flicker in loudness meter
- # JSFX: support configurable y-axis scaling in loudness meter
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Thank you!
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06-24-2021, 12:38 PM
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#3
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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When embedded in a mixer track (as opposed to master), the true peak meters don't show.
The problem seems not to be the narrower space because selecting any two loudness measurements instead of true peak does work (even if the numbers are a bit crammed).
Given all the work on this jsfx, would it be possible to make the meters also mcp-embed-friendly (and not just for the wide master track)?
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06-24-2021, 03:06 PM
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#4
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Human being with feelings
Join Date: May 2020
Posts: 73
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So sad that
Includes feature branch: MIDI editor note reordering
* Includes feature branch: media item lanes
Were gone :'(
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06-24-2021, 03:15 PM
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#5
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
Originally Posted by PhelixK
v6.30rc5 - June 24 2021
[LIST]
[*]+ IDEs: ctrl+doubleclick of function name jumps to function, normal doubleclick selects function name
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Yes! Thank you so much for this
Quote:
Originally Posted by Freiin
So sad that
Includes feature branch: MIDI editor note reordering
* Includes feature branch: media item lanes
Were gone :'(
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Coming back in the 6.30+dev-releases.
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06-24-2021, 04:21 PM
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#6
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Human being with feelings
Join Date: Apr 2014
Posts: 4,171
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Quote:
Originally Posted by PhelixK
v6.30rc5 - June 24 2021- + IDEs: ctrl+doubleclick of function name jumps to function, normal doubleclick selects function name
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Ah - this one makes me sad. I spend much more time clicking on a function name to jump to its definition - than I ever do wanting to copy/paste it (especially now with autocomplete).
I've got really used to the simple double-click to go to definition. I spend my life in Reaper's IDE - I really wish this was an optional change...
But hey - I'll give it a go - but adding an additional key press to one of the functions I use most is a bit frustrating.
I'm probably the only one who's going to complain about this change though - so I'll just go quietly sit in the corner and sulk for a bit.
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06-24-2021, 04:28 PM
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#7
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Human being with feelings
Join Date: Apr 2013
Location: France
Posts: 9,875
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Quote:
IDEs: ctrl+doubleclick of function name jumps to function, normal doubleclick selects function name
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Thx !!!
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06-25-2021, 02:46 AM
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#8
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Human being with feelings
Join Date: Jul 2020
Posts: 60
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settings button overlaps with loudness readout number when UI is embedded in MCP (Master)
(non hdpi, MacOS Mojave)
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06-25-2021, 02:57 AM
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#9
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Human being with feelings
Join Date: Mar 2021
Posts: 463
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> + IDEs: ctrl+doubleclick of function name jumps to function, normal doubleclick selects function name
Thank you! (if you're having a look at the IDE usability, this might be related)
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06-25-2021, 02:57 AM
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#10
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Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,033
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Quote:
Originally Posted by ktm
settings button overlaps with loudness readout number when UI is embedded in MCP (Master)
(non hdpi, MacOS Mojave)
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I've been changing the minimum font size (JSFX Edit button) to '8' ever since Loudness Meter was introduced. A bit small, but it does the trick.
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06-25-2021, 07:20 AM
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#11
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Y axis scaling is at 4.0, but in the MCP embedded meters there are no additional meter notches, such as -6, although there would be sufficient space for this.
Since embedded FX on tracks in the MCP, unlike the master track, offer relatively little space for the graphical display, wouldn't it perhaps make more sense to sacrifice the bottom row with the current values and the question mark icon and thus create more space for the display of the meter bars?
Last edited by Zeno; 06-25-2021 at 07:25 AM.
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06-25-2021, 08:14 AM
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#12
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 1,992
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hey people I notice moving the render windows is laggy on win 10 rc4. It was always this way? I am using a i5-8400 so should be okay.
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06-25-2021, 11:17 AM
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#13
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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This was brought up earlier, but is normalize currently working when rendering to video? Obviously that would mean rendering the audio first, normalizing and then adding/rendering again with the video. If not, it would be extremely useful to have so that you don't have to render the normalized audio separately and then manually add to the video file in a different app or do a second render pass after importing the normalized audio.
We were discussing it in this thread. As far as I can tell this was never resolved/discussed further but I may have missed discussion in later threads.
https://forum.cockos.com/showpost.ph...2&postcount=38
https://forum.cockos.com/showpost.ph...4&postcount=43
Thanks so much for the level of detail you've gone to on this dev cycle!
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06-25-2021, 11:48 AM
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#14
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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Being unable to render a video with normalized audio is probably the biggest bummer of the whole normalization implementation (almost every other major request seems to have been implemented by now).
So +1 for allowing normalized video render if somehow possible! Wouldn’t mind if it took a third pass for that, still way faster than doing manually.
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