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04-25-2022, 11:47 AM
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#1
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Human being with feelings
Join Date: Dec 2018
Location: Ukraine
Posts: 41
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♆ Neptune VI - Complete Visual Overhaul Of Default_6.0 [2023 Update 1.1.5]
♆ Neptune VI
♆ Neptune VI is a complete visual overhaul of Reaper 6 default theme with some extra additions and changes to code.
It was created first and foremost with a goal to inspire creative process with a modern visuals in mind. Since big part of it based on default_6.0 code, it allows me to implement possible big future changes without additional headache.
• Separate download with FX Slots moved to the right side of TCP. (If you work mainly/exclusively in TCP like me, you will find this way more useful as a daily used feature)
• You can easily switch from default theme, customize it with "Default_6.0 theme adjuster", all familiar features are there.
• Newly added visual elements (Toolbars/Buttons/Icons) consistency.
• Theme is now 100%(1080p) / 200%(4K)
changelog:
v1.0 (April 25 2022)
• Initial Release.
v1.0.1 (April 29 2022)
• Tinted TCP option added in Layout C. (Can be set as default in Screensets/Layouts window)
• Slightly changed Track Panel text color for better readability when tinted TCP is enabled.
• Color note by voice issue fixed.
v1.1 (May 8 2022)
• Neptune VI 200%(4K) Release.
• Track id numbers in folders are now correctly displayed.
• Muted items overlay color fixed.
• Media Explorer waveform background color changed.
• Media Explorer "Selected Text/Row" colors adjusted to correctly display on both macOS and Windows.
• Media Explorer transport buttons minor redesign for consistent look on both macOS and Windows.
• TCP "Record Monitoring" button color adjusted for Tinted TCP Layout.
• MCP folder background color under tracks fixed.
• New REAPER 6.57 gen_panbg_horz_dark, gen_vol_dark, gen_pan_dark images are added for macOS dark mode.
• Layout A and B are now tinted instead of Layout C!
v1.1.1 (May 10 2022)
• Track label color logic tweaked for better readability.
• TCP volume/pan/width text color tweaked for better readability
• MCP fader thumb color tweaked for better visual distinction.
v1.1.2 (May 15 2022)
• Transport text spacing issue fixed.
• TCP volume label color fixed.
• TCP track label font adjusted for consistency across 100%/150%/200%.
v1.1.3 (May 20 2022)
• Selected item background color tweaks for better waveform/spectral peaks visual distinction.
v1.1.4 (July 4 2022)
• Redesigned "Record Arm" buttons for TCP & MCP.
• MCP "Record Arm" button position tweaked.
• Slight position adjustment for several MCP elements.
• Redesigned "Metronome" toolbar icons for visual consistency.
• Media Explorer HiDPI icons added.
• MIDI Editor missing HiDPI icons added.
• Transport status background issue fixed.
• "Window list grid lines" color tweaked.
• Text color for active/inactive tabs tweaked.
v1.1.5 (April 16 2023)
• Arrange View Track background color changed.
• Arrange View Selected track background color changed.
• Arrange View Track divider lines color changed.
• Arrange View Grid lines color changed.
• Arrange View Envelope divider lines color changed.
• Time Selection color changed.
• Redesigned "Mono" icons across theme.
• Redesigned Master Mixer menu button.
Last edited by Sol; 04-16-2023 at 11:59 AM.
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04-25-2022, 12:12 PM
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#2
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Human being with feelings
Join Date: Jun 2020
Posts: 666
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Ohhh that looks nice and sleek! Congratulations, very good work.
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04-25-2022, 12:15 PM
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#3
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Human being with feelings
Join Date: Dec 2018
Location: Ukraine
Posts: 41
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Quote:
Originally Posted by tonalstates
Ohhh that looks nice and sleek! Congratulations, very good work.
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Thank you, appreciate that!
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04-25-2022, 12:22 PM
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#4
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Oh my this is really amazing work! Congrats. My first thoughts are the text size for the FX slots is slightly on the small size (but can be tweaked for myself). I do love the icons, but the main fader is slightly hard to see although not a big deal and understand it ties in with rest of icons/colour set.
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04-25-2022, 12:45 PM
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#5
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Human being with feelings
Join Date: Dec 2018
Location: Ukraine
Posts: 41
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Quote:
Originally Posted by Ideosound
Oh my this is really amazing work! Congrats. My first thoughts are the text size for the FX slots is slightly on the small size (but can be tweaked for myself). I do love the icons, but the main fader is slightly hard to see although not a big deal and understand it ties in with rest of icons/colour set.
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Thank you! The thing is, currently i'm working on a laptop screen with far from ideal color accuracy. I intend to farther tweak minor details the more i will use theme in real projects myself, since to some extent it will be my first experience with the "complete" theme rather than unfinished tcp/mcp parts like it was before.
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04-25-2022, 02:39 PM
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#6
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Human being with feelings
Join Date: Feb 2021
Posts: 48
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Awesome Another nice looking dark theme. easy on the eyes. Love it
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04-25-2022, 02:50 PM
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#7
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Banned
Join Date: Jul 2006
Location: United Kingdom, T. Wells
Posts: 2,454
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Looks like a dark version of Podium (the DAW by Zynewave).
Probably because of the rounded sides\corners.
It appears too "smoked" on my screen or "dimmed". Sort of "inactive" for alack of a better explanation.
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04-25-2022, 02:53 PM
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#8
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Should we expect Moscow sunk somewhere in transport panel?
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04-25-2022, 03:46 PM
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#9
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Human being with feelings
Join Date: May 2019
Posts: 379
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I like this. My one issue is I can't embed plugin GUI's into the track.
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04-25-2022, 04:22 PM
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#10
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Human being with feelings
Join Date: Dec 2021
Posts: 10
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Hello, and congratulations for this very attractive theme.
Is there any way to completely remove FX Slots to save some space?(making track width smaller)
Last edited by Mike.V; 04-25-2022 at 06:11 PM.
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04-25-2022, 10:27 PM
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#11
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Human being with feelings
Join Date: Jan 2019
Posts: 245
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Incredibly streamlined, simple, slick, easy to read theme. Instant favorite! The ability to hide the FX list to shrink the TCP a bit more like someone said above would be about my only nitpick. Thank you so much for this theme!
EDIT: oh, and also a second pan knob for the 'wide' knob on the stereo pan mode.
Last edited by DaniloVillanova; 04-25-2022 at 11:00 PM.
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04-26-2022, 12:51 AM
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#12
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by Mike.V
Hello, and congratulations for this very attractive theme.
Is there any way to completely remove FX Slots to save some space?(making track width smaller)
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I think I'd prefer this too, currently using the track panel layout B, but would rather have icons spread out instead of this blank space.
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04-26-2022, 01:11 AM
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#13
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Its either one thing or the other I'm afraid. The source theme was designed to make as big a gap as possible underneath the TCP controls, by both compressing and hiding things, to give the maximum space for embedded effects UIs, since they were the cool new thing for Reaper v6. The only way to currently do this in a fully flexible, responsive way is to code one big stretchy area and let Reaper populate it, which is what the default 6 theme does. Flexible, but messy. If you want inserts on the right edge of the TCP panels (some of you will recall we tried doing this as an override using the theme adjuster and tcp_fxembed variable, but that's unsatisfying because it makes the same compromise but per-track instead), that's what you have to give up, so I'm afraid its either/or for now. Cake and eat it not currently on offer .
BTW isn't 'complete visual overhaul' a synonym of 'theme'? Is there anything wrong with a theme being a theme?
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04-26-2022, 01:33 AM
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#14
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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I guess for those of us who don't use inserts or FX slots on the TCP then that space is wasted as shown on the images above. Is there a possibility of having another track layout option that makes better use of that space?
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04-26-2022, 01:46 AM
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#15
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Yes, there's all kinds of things that can be done. What can't be done is 'everything all at once, and responsively'. With me?
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04-26-2022, 01:47 AM
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#16
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Human being with feelings
Join Date: Dec 2018
Location: Ukraine
Posts: 41
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Quote:
Originally Posted by Mike.V
Hello, and congratulations for this very attractive theme.
Is there any way to completely remove FX Slots to save some space?(making track width smaller)
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Quote:
Originally Posted by Ideosound
I think I'd prefer this too, currently using the track panel layout B, but would rather have icons spread out instead of this blank space.
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I'll look into this. I think i'll provide separate download for "classic" TCP FX behavior later today.
Quote:
Originally Posted by White Tie
BTW isn't 'complete visual overhaul' a synonym of 'theme'? Is there anything wrong with a theme being a theme?
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This term comes from a game modding community background, it is used to specify that the main goal of the mod is to "overhaul" visual aspect of something (without touching anything else mostly).
Same thing i use TAB for "Time selection: Set time selection to items" similar to MMORPGs "tab to target" behavior. Habits.
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04-26-2022, 01:55 AM
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#17
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Well I'm feeling slightly grumbly about it. Its a theme, which is a good thing, but its not a complete anything, because its a partial change of an existing theme, which is in no way a bad thing. Could you not, please?
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04-26-2022, 02:05 AM
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#18
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by Sol
I'll look into this. I think i'll provide separate download for "classic" TCP FX behavior later today.
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That would be great but I just wondered whether if you create another track layout option for the TCP within this main theme then that keeps the management of the theme and future development easier? But yes so there is an option for users who don't use slots on the TCP.
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04-26-2022, 02:10 AM
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#19
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by White Tie
Yes, there's all kinds of things that can be done. What can't be done is 'everything all at once, and responsively'. With me?
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Yes with you but I (and someone else) wasn't asking for everything all at once. I am asking for those of us who don't use the newer future of having FX GUI/insert slots shown in the TCP (FX GUI is nice but pointless if you don't use stock plugins) to have an option of a different track layout to make better use of that space.
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04-26-2022, 02:11 AM
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#20
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Human being with feelings
Join Date: Aug 2014
Posts: 11,052
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This looks nice, but I often work with minimised TCP tracks and with this complete visual overhaul theme I just get big meters without being able to see the track name. This makes it unusable for me at the moment. I couldn't get the meters to go away with the theme adjuster (I don't need meters in the TCP).
Good work though, you might get the prize for the darkest theme ever.
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04-26-2022, 02:11 AM
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#21
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Human being with feelings
Join Date: Sep 2013
Posts: 715
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Quote:
Originally Posted by White Tie
Well I'm feeling slightly grumbly about it. Its a theme, which is a good thing, but its not a complete anything, because its a partial change of an existing theme, which is in no way a bad thing. Could you not, please?
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A Mod where one single button changes is a Theme.
A Mod where one single code character changes is a Theme.
A Mod where 100% of visual elements change is also Theme.
It's all Themes of course,
but that doesn't mean one can't make a Qualitative/Quantitative Distinction without being judgemental or wrong.
It's not the same to change One single button,
than to Overhaul the Whole thing, and replace all visual elements.
And thus it's perfectly allright to use the terms "Complete Visual Overhaul" if the author deems it necesary,
or if it's indeed a considerable enough visual deviation of an original theme.
We all know where the base code/work comes from,
nobody is taking credit for that.
And we know who did what, and how much/how little did they do..
That's not the point, nobody is stealing entitlement/authorship/merit from nobody,
so there's no point in being grumpy and object about any harmless descriptive wording.
But yeah, Ego problems and Words,
a true Classic, in/outside of forums, and alas everywhere really.
-Will you be as angry if he wrote complete visual Underhaul instead?
We can all see the quality of the work,
we all know if it's qualitatively better/worse.. but that's not the point.
And even tho the word "Overhaul" has the term "over" in it,
I don't think it was meant as an offense, or way to step over anything/anybody.
Overhaul in this context means most visual elements have been altered,
and that's all really.
This theme Mod is a new theme that regardless of its quality, or level of completion/readiness,
looks differently than the base theme it gathers/derives from.
And thus is a valid Mod, and a welcome addition to Reaper which we welcome and celebrate.
Last edited by ernzo; 04-26-2022 at 02:25 AM.
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04-26-2022, 02:30 AM
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#22
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Please don't invalidate how I feel about it, that's not very nice. Its not about me, I didn't say that, that's your projection, and I also didn't say I was angry so you're really not helping.
It is a theme, which is a good thing. I like people making themes, I would have hoped that was so obvious that it goes without saying. It is not a complete visual overhaul of anything, so that seems pointlessly deceptive. If that matters then its wrong, if it doesn't matter then its pointless. So I'm gently asking him not to do that, which seems fair to me.
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04-26-2022, 02:35 AM
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#23
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Human being with feelings
Join Date: Dec 2018
Location: Ukraine
Posts: 41
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Quote:
Originally Posted by Jaap aap
Awesome Another nice looking dark theme. easy on the eyes. Love it
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Thank you!
Quote:
Originally Posted by DaniloVillanova
Incredibly streamlined, simple, slick, easy to read theme. Instant favorite! The ability to hide the FX list to shrink the TCP a bit more like someone said above would be about my only nitpick. Thank you so much for this theme!
EDIT: oh, and also a second pan knob for the 'wide' knob on the stereo pan mode.
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Thank you for the kind words.
I guess you are talking about "width" and "pan" knobs being the same color except "pointer"?
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04-26-2022, 02:40 AM
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#24
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Human being with feelings
Join Date: Dec 2018
Location: Ukraine
Posts: 41
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Quote:
Originally Posted by ernzo
Overhaul in this context means most visual elements have been altered,
and that's all really.
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Exactly this, thank you!
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04-26-2022, 02:53 AM
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#25
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by White Tie
Please don't invalidate how I feel about it, that's not very nice. Its not about me, I didn't say that, that's your projection, and I also didn't say I was angry so you're really not helping.
It is a theme, which is a good thing. I like people making themes, I would have hoped that was so obvious that it goes without saying. It is not a complete visual overhaul of anything, so that seems pointlessly deceptive. If that matters then its wrong, if it doesn't matter then its pointless. So I'm gently asking him not to do that, which seems fair to me.
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Sometimes your comments can come across as slightly unhelpful like your response earlier "What can't be done is 'everything all at once, and responsively'. With me?"
Like if you wanted to help me with something about the default Reaper theme (sorry off-topic but I get this on even this theme) you are the best person to ask since you designed/coded it and there probably isn't anyone more experienced to ask. Why the hell do I get this grey box around the transport time?! It's on every single theme I try (Mac 10.14.6) as far as I can see this shouldn't happen. Thoughts?
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04-26-2022, 02:56 AM
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#26
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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But not exactly that, in fact only a third of that, right? Its all positive until you start overstating things, and then it becomes ...problematic. And for no reason. I insist that there's nothing wrong with the word 'theme'.
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04-26-2022, 02:58 AM
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#27
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Human being with feelings
Join Date: Sep 2013
Posts: 715
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Well I don't invalidate how you feel,
I can understand you could feel lots of attachment to the Themeing matter,
more when it's your own Hard Work that's subject of mod after mod..
"Its not about me, I didn't say that, that's your projection, and I also didn't say I was angry so you're really not helping."
Well that's not true..
You said: "I'm feeling slightly grumbly about it"
So you made it be about You, right then/there.
However I agree Grumbly is about the smallest "negative" word I heard all year,
so it's not a matter of you being really Angry..
I just meant to use the word to refer to your apparent mini-disgust/attachment..
"It is not a complete visual overhaul of anything, so that seems pointlessly deceptive."
But it is a significant enough alteration/deviation from the base theme as to be something more than a basic/elemental Default Mod, isn't it?
Maybe the terms "complete overhaul" are a bit exaggerated, I won't say Deceptive,
but it's all about Illusion and good will.. isn't it?
The modder may feel very proud and happy to publish this "little thing" he's been working on,
and so he puts a bit of Color in his words..
He might have said "Epic Legendary Paradigm-shifting Overhaul",
and he may have been exagerating ofc, but it shall be no problem because heck..
Words are Just Words,
what matters is that he's made the mod, and he's sharing it with us.
This is more important than if he used the word "Overhaul" to describe it, or any other..
"If that matters then its wrong, if it doesn't matter then its pointless. So I'm gently asking him not to do that, which seems fair to me."
I say it's pointless, Words are Words..
The fact is we have here a new way of dressing Reaper,
he's doing a good job, and his idea/approach is good enough.
It may need a bit more work until it gets more polished and everything falls into place.
But it's nonetheless a Positive/welcome addition to Reaper.
And it doesn't take away from the Greatness of your Work, in which it's based upon.
Regardless of what terms may be used to describe it,
or promote it in a Colorful way, now that's new and still smells of plastic..
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04-26-2022, 03:01 AM
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#28
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Quote:
Originally Posted by Ideosound
Sometimes your comments can come across as slightly unhelpful like your response earlier "What can't be done is 'everything all at once, and responsively'. With me?"
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That was supposed to be helpful; yes the thing you were asking for is possible, but FYI with limitations. I'm not quite following where I went wrong, please do clarify.
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04-26-2022, 03:08 AM
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#29
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Human being with feelings
Join Date: Dec 2009
Posts: 69
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That is like the perfect theme! Absolutely amazing.
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04-26-2022, 03:10 AM
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#30
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Quote:
Originally Posted by ernzo
But it is a significant enough alteration/deviation from the base theme as to be something more than a basic/elemental Default Mod, isn't it?
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No, this chap has done substantially less work that those people you see here who do complete themes from scratch, and quite a lot less than those who have done Default reskins in multiple scales. But who cares? Its not an effort competition, totally doesn't matter, because, as you say:
Quote:
Originally Posted by ernzo
it's nonetheless a Positive/welcome addition to Reaper.
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...couldn't agree more, that's basically my theme song.
People here make themes. Now there's one more. 100% a good thing just happened. I happen to think he should dial down the marketing, and so I said so. Its a theme, and that's a good thing, doesn't need to be anything more.
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04-26-2022, 03:15 AM
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#31
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Human being with feelings
Join Date: Aug 2014
Posts: 11,052
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Quote:
Originally Posted by ernzo
Well I don't invalidate how you feel,
I can understand you could feel lots of attachment to the Themeing matter,
more when it's your own Hard Work that's subject of mod after mod..
"Its not about me, I didn't say that, that's your projection, and I also didn't say I was angry so you're really not helping."
Well that's not true..
You said: "I'm feeling slightly grumbly about it"
So you made it be about You, right then/there.
However I agree Grumbly is about the smallest "negative" word I heard all year,
so it's not a matter of you being really Angry..
I just meant to use the word to refer to your apparent mini-disgust/attachment..
"It is not a complete visual overhaul of anything, so that seems pointlessly deceptive."
But it is a significant enough alteration/deviation from the base theme as to be something more than a basic/elemental Default Mod, isn't it?
Maybe the terms "complete overhaul" are a bit exaggerated, I won't say Deceptive,
but it's all about Illusion and good will.. isn't it?
The modder may feel very proud and happy to publish this "little thing" he's been working on,
and so he puts a bit of Color in his words..
He might have said "Epic Legendary Paradigm-shifting Overhaul",
and he may have been exagerating ofc, but it shall be no problem because heck..
Words are Just Words,
what matters is that he's made the mod, and he's sharing it with us.
This is more important than if he used the word "Overhaul" to describe it, or any other..
"If that matters then its wrong, if it doesn't matter then its pointless. So I'm gently asking him not to do that, which seems fair to me."
I say it's pointless, Words are Words..
The fact is we have here a new way of dressing Reaper,
he's doing a good job, and his idea/approach is good enough.
It may need a bit more work until it gets more polished and everything falls into place.
But it's nonetheless a Positive/welcome addition to Reaper.
And it doesn't take away from the Greatness of your Work, in which it's based upon.
Regardless of what terms may be used to describe it,
or promote it in a Colorful way, now that's new and still smells of plastic..
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It seems to me that you are reading way too much into White Tie's post.
I read it as simply saying that they have always been called themes, no matter how small or grand, and no matter how much original material they contain. It was a request to just keep calling them themes, nothing to do with ownership or egos, as far as I understood it.
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04-26-2022, 03:17 AM
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#32
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by White Tie
That was supposed to be helpful; yes the thing you were asking for is possible, but FYI with limitations. I'm not quite following where I went wrong, please do clarify.
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How I interpret your response is subjective to some degree but the reason it feels a little unhelpful (to me at least is) 'Yes, there's all kinds of things that can be done.' ok then... can you elaborate or actually help with providing a possible solution(s)? You then say you are grumbly. Doesn't feel positive or that helpful that's all.
For the last post I asked for help on regarding the box of colour around the time transport display, any solution for that? I'm not really expecting any solutions now TBH, but worth a try. If you don't have the time to offer your opinion on it that's fine.
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04-26-2022, 03:18 AM
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#33
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Banned
Join Date: Jul 2006
Location: United Kingdom, T. Wells
Posts: 2,454
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Ok, I will have to bring some reasoning (or contribute to the argumented dispute) with regards to Theme, Overhaul, etc.
Theme usually would deal only to the visuals. Quite exclusively. A 'Skin' is the more "barbaric" term for it.
· you take the images and repaint them, without deleting\creating new ones
· you stick to the images provided by the original source
Mod overhaul would include any customisation with regards to structure and arrangements of the elements compared to the original theme:
· this include resize of some buttons (scale)
· change of position, orientation, scale ↑
· change\alternative state, conditional behaviour
· in this case any Walter modification
Those would be the strict distinctions.
Car analogy:
· theme → repaint job, finishes\appearance of interior elements and\or refurbishing of mech. parts
· only visual changes
· overhaul mod: changing steering wheel, change of tires, suspension, paint job, change of engine, adding spoiler, sport seats (replacement)
· functional changes along visual changes
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04-26-2022, 03:18 AM
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#34
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Quote:
Originally Posted by Ideosound
It's on every single theme I try (Mac 10.14.6) as far as I can see this shouldn't happen. Thoughts?
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Sorry, I missed this. If something is on every theme you try, then its not a per-theme thing, right? So I'm not you man. Anyway, if memory serves that's an OSX gamma thing on text boxes or something... er... maybe, its been a while? I simply don't know.
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04-26-2022, 03:24 AM
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#35
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Human being with feelings
Join Date: Dec 2018
Location: Ukraine
Posts: 41
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Quote:
Originally Posted by immortalx
That is like the perfect theme! Absolutely amazing.
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Thank you!
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04-26-2022, 03:24 AM
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#36
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Pixel Pusher
Join Date: Mar 2007
Location: Blighty
Posts: 4,984
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Quote:
Originally Posted by Ideosound
Is there a possibility of having another track layout option that makes better use of that space?
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Quote:
Originally Posted by Ideosound
How I interpret your response is subjective to some degree but the reason it feels a little unhelpful (to me at least is) 'Yes, there's all kinds of things that can be done.' ok then... can you elaborate or actually help with providing a possible solution(s)?
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I must protest. Your question was 'is there a possibility?' and the answer is absolutely yes. I have elaborated at length elsewhere about how you add layouts to themes, its basic theme maker stuff, and I assure you it wouldn't have been appropriate to regurgitate here. I'm not a baddy, I promise.
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04-26-2022, 03:31 AM
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#37
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,202
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Quote:
Originally Posted by White Tie
Its either one thing or the other I'm afraid. The source theme was designed to make as big a gap as possible underneath the TCP controls, by both compressing and hiding things, to give the maximum space for embedded effects UIs, since they were the cool new thing for Reaper v6. The only way to currently do this in a fully flexible, responsive way is to code one big stretchy area and let Reaper populate it, which is what the default 6 theme does. Flexible, but messy. If you want inserts on the right edge of the TCP panels (some of you will recall we tried doing this as an override using the theme adjuster and tcp_fxembed variable, but that's unsatisfying because it makes the same compromise but per-track instead), that's what you have to give up, so I'm afraid its either/or for now. Cake and eat it not currently on offer .
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I'm curious. What exactly is the compromise using tcp.fxembed? You can still give maximum space to embedded effect UIs even with the fxlist on the side. The only downside I can think of is that you lose the ability to resize the fxlist horizontally. But that feature is so hidden anyway that I doubt most people even know about it. To me at least, the benefit of having access to fx at smaller track heights far outweights that.
On another note, wouldn't it be possible for the default theme adjuster to pass information like the state of "Show FX inserts in TCP" or "Show TCP on the right side" to the theme itself?
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04-26-2022, 03:35 AM
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#38
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,202
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@Sol
Really really nice work, this theme is beautiful! Sorry that your thread is being derailed a bit...
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04-26-2022, 03:39 AM
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#39
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by FeedTheCat
On another note, wouldn't it be possible for the default theme adjuster to pass information like the state of "Show FX inserts in TCP" or "Show TCP on the right side" to the theme itself?
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This would make perfect sense! I think it is possible, because theme adjuster is lua script.
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04-26-2022, 03:40 AM
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#40
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Human being with feelings
Join Date: Dec 2012
Posts: 13,334
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Quote:
Originally Posted by FeedTheCat
@Sol
Really really nice work, this theme is beautiful!
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Agreed! Looks very clean.
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