Old 12-08-2010, 02:53 PM   #161
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Cakewalk SFZ player?

http://www.cakewalk.com/support/project5/sfz.aspx

I use it.
Nice!
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Old 12-08-2010, 03:32 PM   #162
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Quote:
Originally Posted by DarkStar View Post
Say you have 2 MIDI Clips active in the MIDI Editor These are possibly from different tracks, possibly out of several clips open in the Editor

When I add a new MIDI note, how is it determined to which active MIDI Clip it gets added?
Don't know how others see this, but I would be happy if multiple Midi clips from the same track could be active.
I can imagine that multiple active Midi clips from different tracks could cause problems.

That said, I'm not sure how to deal with say you have a track in FIPM with multiple Midi clips below each other or overlapping, all active at the same time, then there would probably the same problem to which Midi clip it gets added.

Some discussion about this also in ED's FR:
http://forum.cockos.com/showthread.php?t=61015

And another thing related to Midi editing:

I think some commonly used Midi functions should be accessable from the main Window and apply to all currently selected Midi clips.

I could think of quantize and transpose for example.

Last edited by nofish; 12-08-2010 at 03:44 PM.
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Old 12-08-2010, 03:45 PM   #163
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just realized there is not a ME action for 'select all notes in time selection'... of if there is I don't see it named anything like that....

would not that be sensible to have???
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Old 12-08-2010, 04:14 PM   #164
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Small request here:

when you use the mouse to insert a note, insert it at a default velocity of around 75% and not full velocity.

Thanks.
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Old 12-08-2010, 06:01 PM   #165
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Quote:
Originally Posted by pc999 View Post
Small request here:

when you use the mouse to insert a note, insert it at a default velocity of around 75% and not full velocity.

Thanks.
As far as I recall there is a menu or actions to set default velocity for notes.. I think.
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Old 12-08-2010, 07:21 PM   #166
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Default This one could do with some love!

It's fine when selected but midi velocity is so hard to edit for single notes when you are just trying to drag it up and down.

(note: the jerkiness is actually how it reacts and not the frame rate.)

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Old 12-08-2010, 07:49 PM   #167
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Originally Posted by musicbynumbers View Post
THIS. IS. SO. FREAKING. ANNOYING!!!


Please fix this, Cockos!
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Old 12-08-2010, 08:34 PM   #168
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Quote:
Originally Posted by pc999 View Post
Small request here:

when you use the mouse to insert a note, insert it at a default velocity of around 75% and not full velocity.

Thanks.
nice, that's a good idea.
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Old 12-08-2010, 08:41 PM   #169
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Thank you for bringing that up. It's very unproductive to wobble and wiggle around working with velocity that way.
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Old 12-08-2010, 08:56 PM   #170
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Quote:
Originally Posted by pc999 View Post
Small request here:

when you use the mouse to insert a note, insert it at a default velocity of around 75% and not full velocity.

Thanks.
even better...... let the user set what velocity they want by default
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Old 12-08-2010, 09:09 PM   #171
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Default SOLUTION :)

Quote:
Originally Posted by lxm View Post
even better...... let the user set what velocity they want by default
I just remember how to do it!

the big piano notes on the left of the editor!

Click it far left for 01 vel and far right for 128 ONCE you do this once on any note all notes you enter from then on our that velocity till you repeat it.

This a good way as you get to audition that velocity first!
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Old 12-08-2010, 09:37 PM   #172
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Quote:
Originally Posted by musicbynumbers View Post
midi velocity is so hard to edit for single notes when you are just trying to drag it up and down:
It gets even worse than that.
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Old 12-08-2010, 10:22 PM   #173
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OK great... any more hints?
Now what fun would that be? You've got to believe that they would want a stable foundation upon which to hang that MAJOR MIDI FUNCTIONALITY.
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Old 12-09-2010, 03:36 AM   #174
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Quote:
Originally Posted by synth View Post
How about adding the ability to adjust the note velocity / CC of the selected note(s) with the scrollwheel? That would ROCK!
MIDI Editor - Edit: Adjust value for events (mousewheel/MIDI controller only)
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Old 12-09-2010, 04:59 AM   #175
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It would be cool if velocity handles looked and responded more like FL Studio's. It would look like an upside-down, backwards "L" The tiny bit hanging off would be the actual velocity value and would also serve as the mouse cursor hitpoint area for adjustment.

Also, I'd find customizable CC Lane Grid sizes very useful. I use patches that have a MIDI CC (in this case Mod Wheel) do different things, depending on where the value is (0-127.) If my sequencer could draw a horizontal line through the "switchpoint" for that particular CC, I would be very impressed!

Special note: I think synth is going to have a braingasm when he sees ED's last comment...lol

- Mike
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Thanks.

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Old 12-09-2010, 09:13 AM   #176
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Quote:
MIDI Editor - Edit: Adjust value for events (mousewheel/MIDI controller only)
Nice to see this was already possible

But something is still missing: there's no action / modifier key for coarse adjustment (change the value by 8 units per mousewheel roll instead of 1).
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Old 12-09-2010, 09:15 AM   #177
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Quote:
Originally Posted by synth View Post
Nice to see this was already possible

But something is still missing: there's no action / modifier key for coarse adjustment (change the value by 8 units per mousewheel roll instead of 1).
Cascade the action...

- Mario
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Old 12-09-2010, 09:20 AM   #178
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is that scrollwheel action available, where>? Do we have mousewheel support as modifiers?
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Old 12-09-2010, 09:25 AM   #179
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Quote:
Originally Posted by musicbynumbers View Post
I just remember how to do it!

the big piano notes on the left of the editor!

Click it far left for 01 vel and far right for 128 ONCE you do this once on any note all notes you enter from then on our that velocity till you repeat it.

This a good way as you get to audition that velocity first!
niiiice that's quite awesome, thank you for that information.
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Old 12-09-2010, 09:28 AM   #180
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I am hardly able to deselect after painting notes...

it's all still far too fiddly...

[img]http://img522.**************/img522/8730/midi2s.gif[/img]
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Old 12-09-2010, 09:36 AM   #181
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Quote:
Originally Posted by mabian View Post
Cascade the action...

- Mario
So, for coarse adjustment by 32 units, you have to create a custom action and copy the normal scrollwheel CC adjustment action 32 times? That's ridiculous
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Old 12-09-2010, 09:38 AM   #182
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Quote:
Originally Posted by synth View Post
So, for coarse adjustment by 32 units, you have to create a custom action and copy the fine adjustment action 32 times? That's ridiculous
But works.
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Old 12-09-2010, 09:53 AM   #183
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Quote:
But works.
A more elegant solution would be to have a 'Repeat' command in the action editor: Just add a 'Repeat x N' action and enter the number of iterations.
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Old 12-09-2010, 09:54 AM   #184
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No elegance necessary here. It works. Use it.
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Old 12-09-2010, 09:59 AM   #185
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repeat the most recent action is already in Reaper (main window & midi editor)

i have them both mapped to my "`" key

now i run one action then hold the ` key to do rapid repeats,

not quite the same as being able to specify [X] amount of time i admit!

but its useful

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Old 12-09-2010, 10:06 AM   #186
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Here's another one you can "take to the bank"

Keyboard rate in windows changes the repeat rate

(obvious but just in case!)

Quote:
Originally Posted by Subz View Post
repeat the most recent action is already in Reaper (main window & midi editor)

i have them both mapped to my "`" key

now i run one action then hold the ` key to do rapid repeats,

not quite the same as being able to specify [X] amount of time i admit!

but its useful

Subz
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Old 12-09-2010, 10:32 AM   #187
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Originally Posted by synth View Post
So, for coarse adjustment by 32 units, you have to create a custom action and copy the normal scrollwheel CC adjustment action 32 times? That's ridiculous
No, use "Action: Modify MIDI CC/mousewheel 2x". Each incarnation doubles, so with 5 of them you are at 32x .
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Old 12-09-2010, 02:30 PM   #188
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Quote:
Originally Posted by Jason Brian Merrill View Post
I am hardly able to deselect after painting notes...

it's all still far too fiddly...

[img]http://img522.**************/img522/8730/midi2s.gif[/img]

How did you get that pencil?
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Old 12-09-2010, 03:34 PM   #189
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Quote:
Originally Posted by pc999 View Post
How did you get that pencil?
options/prefs/mouse customization

[img]http://img80.**************/img80/6708/110119173324reaperprefe.png[/img]
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Old 12-09-2010, 03:50 PM   #190
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Quote:
Originally Posted by Jason Brian Merrill View Post
options/prefs/mouse customization

[img]http://img80.**************/img80/6708/110119173324reaperprefe.png[/img]
Thanks that may help my workflow, to bad you cant access that one the piano roll windows, or as default bottom.
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Old 12-09-2010, 04:09 PM   #191
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Originally Posted by pbognar View Post
Now what fun would that be? You've got to believe that they would want a stable foundation upon which to hang that MAJOR MIDI FUNCTIONALITY.
fair enough but i dont want to see any more complaining about people saying "im dissapointed not to see X feature in v4." "Its just an Alpha, more features will show up so STFU" is not really valid when some features are announced and others are deliberately not.
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Old 12-09-2010, 05:44 PM   #192
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chiming in... but the big question remains: ARE those really the notes you intended to paint?

Personally that is why I can't use paint in any real manner...
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Old 12-09-2010, 06:10 PM   #193
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chiming in... but the big question remains: ARE those really the notes you intended to paint?
sure they are.
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Old 12-10-2010, 02:16 AM   #194
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Sorry, guys, but as the Token Dumbass MIDI User here I see ED`s attitude as being dangerous.

The game plan at Reaper Mansions surely has to be getting as wide a userbase as possible.

Taking your attitude is what will make Reaper the Linux of DAWs, something none of us want, surely?

P.S. This isn`t intended as a personal attack on you, Evil, as you aren`t the only one coming over in that way.
To an extent I agree with you that we SHOULD be able to deal with shortcomings when there are workarounds, but like I said: the long game requires that we make fairly mainstream operations like this as easy as possible for the rest of the user base. People like dumb old me.
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Old 12-10-2010, 03:50 AM   #195
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Originally Posted by EvilDragon View Post
In-project ghosts! All items in the same take line considered as one überitem, visible at once in MIDI editor (think Sonar)! No more blocky CC editing! Proper drum maps! Logical editor! Better and smoother mouse behavior (see FL)! etc. etc. etc.
Great list. Reaper 5 ? Guys need some sleep, music, girls'nguys, and so on
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Old 12-10-2010, 04:08 AM   #196
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Originally Posted by ivansc View Post
Taking your attitude is what will make Reaper the Linux of DAWs, something none of us want, surely?
It's already like that.


Sorry about my attitude, but I'm not the only one who feels MIDI workflow is utterly neglected in comparison to other "more popular" DAWs. Just go and see how piano roll is smooth in FL. See the Logical Editor in Cubase, or how Sonar deals with MIDI (it's what it's best at). Then come back to Reaper. Editing CCs is a sore spot, editing single blocks is a pain in the ass because it's not as smooth as in FL (try it, grab a single velocity block and try to move it smoothly up/down. Not gonna happen!)... There's much work to be done on the MIDI plain, and that's why it could very well be extremely beneficial to hire another programmer to the Cockos team, one who would be dedicated to MIDI and only MIDI. Perhaps then we would see a lot more improvement in this area.
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Old 12-10-2010, 04:19 AM   #197
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I don't think ED's way of puttings things is that bad, I think we are all a little more focused on getting the core midi features needed first, then improving smaller requests.

Lack of true ghost editing and fine tuning things relating to midi still pushes alot of users away from Reaper. Knowing the other FR's have gotten alot of attention so far, hopefully midi will get it's much needed love soon.
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Old 12-10-2010, 06:50 AM   #198
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Please dont misunderstand me - I wasnt being obnoxious about ED, who I have to say does a huge amount on here to further the cause.

I was prompted to say what I said after having fired up Bars n Pipes Pro on my elderly Amiga 1200 simply because I know the software inside out and it is STILL far and away the best workflow of any sequencer I have ever usede.

I did in around an hour some edits etc that would have taken me (at my current level of understanding - slightly better tham newb) half a day, if indeed I ever managed it at all.

Most of my problems with Reaper in general centre round certain aspects of the workflow that run counter to just about every other sequencer I have used & ( now this is prolly my fault) I get lost in a maze of options when I try to configure thingsd a little closer to how I would like them.

I recently bought the Reamix book and the getting started book & have been wading through them which has helped but in several cases it just made me more aware of some areas especially MIDI which for my purposes do need some love.
And it is a trifle irking that most of them are already on the FR list.

Fingers crossed for excessive amounts of MIDIness real soon now.
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Old 12-10-2010, 09:06 AM   #199
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Can a kind soul explain to me what is ghost item and how it helps users improve productivity? I keep seeing it being brought up, but never understood the usage of it. Cheers.
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Old 12-10-2010, 09:12 AM   #200
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Can a kind soul explain to me what is ghost item and how it helps users improve productivity? I keep seeing it being brought up, but never understood the usage of it. Cheers.
one item can have [X] amount of ghost copy items made from it, editing the item effects all ghosted items

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