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12-08-2010, 02:53 PM
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#161
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Human being with feelings
Join Date: Aug 2010
Location: They put me in a home.
Posts: 3,432
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__________________
47.8% of statistics are made up.
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12-08-2010, 03:32 PM
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#162
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by DarkStar
Say you have 2 MIDI Clips active in the MIDI Editor These are possibly from different tracks, possibly out of several clips open in the Editor
When I add a new MIDI note, how is it determined to which active MIDI Clip it gets added?
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Don't know how others see this, but I would be happy if multiple Midi clips from the same track could be active.
I can imagine that multiple active Midi clips from different tracks could cause problems.
That said, I'm not sure how to deal with say you have a track in FIPM with multiple Midi clips below each other or overlapping, all active at the same time, then there would probably the same problem to which Midi clip it gets added.
Some discussion about this also in ED's FR:
http://forum.cockos.com/showthread.php?t=61015
And another thing related to Midi editing:
I think some commonly used Midi functions should be accessable from the main Window and apply to all currently selected Midi clips.
I could think of quantize and transpose for example.
Last edited by nofish; 12-08-2010 at 03:44 PM.
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12-08-2010, 03:45 PM
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#163
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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just realized there is not a ME action for 'select all notes in time selection'... of if there is I don't see it named anything like that....
would not that be sensible to have???
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12-08-2010, 04:14 PM
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#164
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Human being with feelings
Join Date: Jun 2009
Posts: 354
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Small request here:
when you use the mouse to insert a note, insert it at a default velocity of around 75% and not full velocity.
Thanks.
________
Web shows
Last edited by pc999; 08-22-2011 at 05:00 PM.
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12-08-2010, 06:01 PM
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#165
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by pc999
Small request here:
when you use the mouse to insert a note, insert it at a default velocity of around 75% and not full velocity.
Thanks.
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As far as I recall there is a menu or actions to set default velocity for notes.. I think.
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12-08-2010, 07:21 PM
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#166
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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This one could do with some love!
It's fine when selected but midi velocity is so hard to edit for single notes when you are just trying to drag it up and down.
(note: the jerkiness is actually how it reacts and not the frame rate.)
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12-08-2010, 07:49 PM
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#167
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by musicbynumbers
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THIS. IS. SO. FREAKING. ANNOYING!!!
Please fix this, Cockos!
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12-08-2010, 08:34 PM
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#168
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Human being with feelings
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,050
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Quote:
Originally Posted by pc999
Small request here:
when you use the mouse to insert a note, insert it at a default velocity of around 75% and not full velocity.
Thanks.
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nice, that's a good idea.
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12-08-2010, 08:41 PM
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#169
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Human being with feelings
Join Date: Jul 2009
Location: Canada
Posts: 2,372
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Thank you for bringing that up. It's very unproductive to wobble and wiggle around working with velocity that way.
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12-08-2010, 08:56 PM
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#170
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Human being with feelings
Join Date: Mar 2010
Posts: 2,638
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Quote:
Originally Posted by pc999
Small request here:
when you use the mouse to insert a note, insert it at a default velocity of around 75% and not full velocity.
Thanks.
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even better...... let the user set what velocity they want by default
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12-08-2010, 09:09 PM
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#171
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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SOLUTION :)
Quote:
Originally Posted by lxm
even better...... let the user set what velocity they want by default
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I just remember how to do it!
the big piano notes on the left of the editor!
Click it far left for 01 vel and far right for 128 ONCE you do this once on any note all notes you enter from then on our that velocity till you repeat it.
This a good way as you get to audition that velocity first!
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12-08-2010, 09:37 PM
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#172
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Human being with feelings
Join Date: Feb 2006
Location: Synthopia
Posts: 1,729
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Quote:
Originally Posted by musicbynumbers
midi velocity is so hard to edit for single notes when you are just trying to drag it up and down:
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It gets even worse than that.
Last edited by synth; 12-09-2010 at 09:03 AM.
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12-08-2010, 10:22 PM
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#173
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Human being with feelings
Join Date: Jan 2007
Posts: 310
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Quote:
Originally Posted by hopi
OK great... any more hints?
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Now what fun would that be? You've got to believe that they would want a stable foundation upon which to hang that MAJOR MIDI FUNCTIONALITY.
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12-09-2010, 03:36 AM
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#174
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by synth
How about adding the ability to adjust the note velocity / CC of the selected note(s) with the scrollwheel? That would ROCK!
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MIDI Editor - Edit: Adjust value for events (mousewheel/MIDI controller only)
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12-09-2010, 04:59 AM
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#175
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Human being with feelings
Join Date: Nov 2006
Posts: 2,533
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It would be cool if velocity handles looked and responded more like FL Studio's. It would look like an upside-down, backwards "L" The tiny bit hanging off would be the actual velocity value and would also serve as the mouse cursor hitpoint area for adjustment.
Also, I'd find customizable CC Lane Grid sizes very useful. I use patches that have a MIDI CC (in this case Mod Wheel) do different things, depending on where the value is (0-127.) If my sequencer could draw a horizontal line through the "switchpoint" for that particular CC, I would be very impressed!
Special note: I think synth is going to have a braingasm when he sees ED's last comment...lol
- Mike
Last edited by mikeroephonics; 12-09-2010 at 05:07 AM.
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12-09-2010, 09:13 AM
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#176
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Human being with feelings
Join Date: Feb 2006
Location: Synthopia
Posts: 1,729
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Quote:
MIDI Editor - Edit: Adjust value for events (mousewheel/MIDI controller only)
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Nice to see this was already possible
But something is still missing: there's no action / modifier key for coarse adjustment (change the value by 8 units per mousewheel roll instead of 1).
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12-09-2010, 09:15 AM
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#177
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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Quote:
Originally Posted by synth
Nice to see this was already possible
But something is still missing: there's no action / modifier key for coarse adjustment (change the value by 8 units per mousewheel roll instead of 1).
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Cascade the action...
- Mario
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12-09-2010, 09:20 AM
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#178
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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is that scrollwheel action available, where>? Do we have mousewheel support as modifiers?
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12-09-2010, 09:25 AM
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#179
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Human being with feelings
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 9,050
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Quote:
Originally Posted by musicbynumbers
I just remember how to do it!
the big piano notes on the left of the editor!
Click it far left for 01 vel and far right for 128 ONCE you do this once on any note all notes you enter from then on our that velocity till you repeat it.
This a good way as you get to audition that velocity first!
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niiiice that's quite awesome, thank you for that information.
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12-09-2010, 09:28 AM
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#180
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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I am hardly able to deselect after painting notes...
it's all still far too fiddly...
[img]http://img522.**************/img522/8730/midi2s.gif[/img]
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12-09-2010, 09:36 AM
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#181
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Human being with feelings
Join Date: Feb 2006
Location: Synthopia
Posts: 1,729
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Quote:
Originally Posted by mabian
Cascade the action...
- Mario
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So, for coarse adjustment by 32 units, you have to create a custom action and copy the normal scrollwheel CC adjustment action 32 times? That's ridiculous
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12-09-2010, 09:38 AM
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#182
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by synth
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But works.
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12-09-2010, 09:53 AM
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#183
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Human being with feelings
Join Date: Feb 2006
Location: Synthopia
Posts: 1,729
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A more elegant solution would be to have a 'Repeat' command in the action editor: Just add a 'Repeat x N' action and enter the number of iterations.
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12-09-2010, 09:54 AM
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#184
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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No elegance necessary here. It works. Use it.
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12-09-2010, 09:59 AM
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#185
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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repeat the most recent action is already in Reaper (main window & midi editor)
i have them both mapped to my "`" key
now i run one action then hold the ` key to do rapid repeats,
not quite the same as being able to specify [X] amount of time i admit!
but its useful
Subz
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12-09-2010, 10:06 AM
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#186
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Here's another one you can "take to the bank"
Keyboard rate in windows changes the repeat rate
(obvious but just in case!)
Quote:
Originally Posted by Subz
repeat the most recent action is already in Reaper (main window & midi editor)
i have them both mapped to my "`" key
now i run one action then hold the ` key to do rapid repeats,
not quite the same as being able to specify [X] amount of time i admit!
but its useful
Subz
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12-09-2010, 10:32 AM
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#187
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-blänk-
Join Date: Jun 2008
Posts: 11,359
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Quote:
Originally Posted by synth
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No, use "Action: Modify MIDI CC/mousewheel 2x". Each incarnation doubles, so with 5 of them you are at 32x .
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12-09-2010, 02:30 PM
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#188
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Human being with feelings
Join Date: Jun 2009
Posts: 354
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Quote:
Originally Posted by Jason Brian Merrill
I am hardly able to deselect after painting notes...
it's all still far too fiddly...
[img]http://img522.**************/img522/8730/midi2s.gif[/img]
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How did you get that pencil?
________
Depakote Lawyer
Last edited by pc999; 08-22-2011 at 05:00 PM.
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12-09-2010, 03:34 PM
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#189
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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Quote:
Originally Posted by pc999
How did you get that pencil?
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options/prefs/mouse customization
[img]http://img80.**************/img80/6708/110119173324reaperprefe.png[/img]
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12-09-2010, 03:50 PM
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#190
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Human being with feelings
Join Date: Jun 2009
Posts: 354
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Quote:
Originally Posted by Jason Brian Merrill
options/prefs/mouse customization
[img]http://img80.**************/img80/6708/110119173324reaperprefe.png[/img]
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Thanks that may help my workflow, to bad you cant access that one the piano roll windows, or as default bottom.
________
Live Sex Webshows
Last edited by pc999; 08-22-2011 at 05:00 PM.
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12-09-2010, 04:09 PM
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#191
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Human being with feelings
Join Date: May 2009
Posts: 506
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Quote:
Originally Posted by pbognar
Now what fun would that be? You've got to believe that they would want a stable foundation upon which to hang that MAJOR MIDI FUNCTIONALITY.
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fair enough but i dont want to see any more complaining about people saying "im dissapointed not to see X feature in v4." "Its just an Alpha, more features will show up so STFU" is not really valid when some features are announced and others are deliberately not.
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12-09-2010, 05:44 PM
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#192
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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chiming in... but the big question remains: ARE those really the notes you intended to paint?
Personally that is why I can't use paint in any real manner...
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12-09-2010, 06:10 PM
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#193
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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Quote:
Originally Posted by hopi
chiming in... but the big question remains: ARE those really the notes you intended to paint?
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sure they are.
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12-10-2010, 02:16 AM
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#194
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Sorry, guys, but as the Token Dumbass MIDI User here I see ED`s attitude as being dangerous.
The game plan at Reaper Mansions surely has to be getting as wide a userbase as possible.
Taking your attitude is what will make Reaper the Linux of DAWs, something none of us want, surely?
P.S. This isn`t intended as a personal attack on you, Evil, as you aren`t the only one coming over in that way.
To an extent I agree with you that we SHOULD be able to deal with shortcomings when there are workarounds, but like I said: the long game requires that we make fairly mainstream operations like this as easy as possible for the rest of the user base. People like dumb old me.
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12-10-2010, 03:50 AM
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#195
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Human being with feelings
Join Date: Jul 2007
Location: Hamburg and Heidelberg
Posts: 670
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Quote:
Originally Posted by EvilDragon
In-project ghosts! All items in the same take line considered as one überitem, visible at once in MIDI editor (think Sonar)! No more blocky CC editing! Proper drum maps! Logical editor! Better and smoother mouse behavior (see FL)! etc. etc. etc.
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Great list. Reaper 5 ? Guys need some sleep, music, girls'nguys, and so on
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12-10-2010, 04:08 AM
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#196
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by ivansc
Taking your attitude is what will make Reaper the Linux of DAWs, something none of us want, surely?
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It's already like that.
Sorry about my attitude, but I'm not the only one who feels MIDI workflow is utterly neglected in comparison to other "more popular" DAWs. Just go and see how piano roll is smooth in FL. See the Logical Editor in Cubase, or how Sonar deals with MIDI (it's what it's best at). Then come back to Reaper. Editing CCs is a sore spot, editing single blocks is a pain in the ass because it's not as smooth as in FL (try it, grab a single velocity block and try to move it smoothly up/down. Not gonna happen!)... There's much work to be done on the MIDI plain, and that's why it could very well be extremely beneficial to hire another programmer to the Cockos team, one who would be dedicated to MIDI and only MIDI. Perhaps then we would see a lot more improvement in this area.
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12-10-2010, 04:19 AM
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#197
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Human being with feelings
Join Date: Nov 2010
Location: Australia
Posts: 1,012
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I don't think ED's way of puttings things is that bad, I think we are all a little more focused on getting the core midi features needed first, then improving smaller requests.
Lack of true ghost editing and fine tuning things relating to midi still pushes alot of users away from Reaper. Knowing the other FR's have gotten alot of attention so far, hopefully midi will get it's much needed love soon.
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12-10-2010, 06:50 AM
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#198
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Human being with feelings
Join Date: Aug 2007
Location: Near Cambridge UK and Near Questembert, France
Posts: 22,754
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Please dont misunderstand me - I wasnt being obnoxious about ED, who I have to say does a huge amount on here to further the cause.
I was prompted to say what I said after having fired up Bars n Pipes Pro on my elderly Amiga 1200 simply because I know the software inside out and it is STILL far and away the best workflow of any sequencer I have ever usede.
I did in around an hour some edits etc that would have taken me (at my current level of understanding - slightly better tham newb) half a day, if indeed I ever managed it at all.
Most of my problems with Reaper in general centre round certain aspects of the workflow that run counter to just about every other sequencer I have used & ( now this is prolly my fault) I get lost in a maze of options when I try to configure thingsd a little closer to how I would like them.
I recently bought the Reamix book and the getting started book & have been wading through them which has helped but in several cases it just made me more aware of some areas especially MIDI which for my purposes do need some love.
And it is a trifle irking that most of them are already on the FR list.
Fingers crossed for excessive amounts of MIDIness real soon now.
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12-10-2010, 09:06 AM
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#199
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Human being with feelings
Join Date: Nov 2009
Posts: 976
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Can a kind soul explain to me what is ghost item and how it helps users improve productivity? I keep seeing it being brought up, but never understood the usage of it. Cheers.
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12-10-2010, 09:12 AM
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#200
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Quote:
Originally Posted by lawrs
Can a kind soul explain to me what is ghost item and how it helps users improve productivity? I keep seeing it being brought up, but never understood the usage of it. Cheers.
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one item can have [X] amount of ghost copy items made from it, editing the item effects all ghosted items
Subz
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