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Old 02-26-2009, 03:25 PM   #41
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my number one request !

++1
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Old 02-28-2009, 05:09 PM   #42
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Yeah +1 from me, big Ableton fan, PT method sounds good (didn't like Cubase's, too clunky - though that was back on SX3)
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Old 03-08-2009, 03:52 AM   #43
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++1 ! (and I lenghten it to at least 10 characters )
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Old 03-26-2009, 08:49 PM   #44
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hi all
I just switched from Sonar to Reaper, but Sonar's audio snap feature is the one and only thing keeping me from a 100% switch. Hopefully something similar will be implemented very soon so I can complete my conversion.
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Old 03-27-2009, 02:04 AM   #45
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I'll just +1 this once again for kicks. Any word from the Reaper team?
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Old 03-28-2009, 03:15 PM   #46
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+1 to warping/quantize/something ala elastic audio and beat detective.
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Old 03-29-2009, 02:18 PM   #47
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Default so much needed !

it's still my nr. 1 request ...
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Old 03-29-2009, 11:40 PM   #48
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Quote:
Originally Posted by sir View Post
I use elastic audio in ProTools all the time, and it is nothing short of amazing.
The part that isnt amazing with EA in PT is the workflow though. It's absolutely horrid and painful. This is an area where Reaper can definitely one up Digidesign.

+ 1 for EA and warp markers in Reaper.

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Old 04-11-2009, 03:10 PM   #49
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Default v 3 ?

any chance to get this feature in v 3 ?
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Old 04-11-2009, 03:13 PM   #50
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big big big +10
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Old 04-11-2009, 07:48 PM   #51
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Looks like v3 has moved into beta without this feature, so probably not gonna be in 3.0. But hopefully it will be considered soon!
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Old 04-11-2009, 11:28 PM   #52
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mmhhh.

well, we already have "item split" extra features in V 3 beta, as far as I could see.
that is usable but I think we still miss THAT killing warp/EA feature that would make Reaper stand (even more) proud in the crowd.
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Old 04-11-2009, 11:37 PM   #53
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Which item split feature are you referring to? I may have missed it.
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Old 04-11-2009, 11:52 PM   #54
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you're right - they were there in 2.x already ... I just missed these "dynamic split" functions before ;-/

any experience of "pocketing" a multi-track drums session with them ?
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Old 04-12-2009, 10:47 PM   #55
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Quote:
Originally Posted by mio*star View Post
any experience of "pocketing" a multi-track drums session with them ?

I tried it once, but haven't spent too long playing around with it. It works great for really simple parts (I used it on a cowbell track that wasn't played to a click, for example) but I couldn't find a good way to group multiple drum tracks together and have it keep them in sync but still quantize them. Also, I couldn't find a way to automatically stretch the waveforms to fit them to the grid, instead it will just move the beats individually. You can stretch them by hand if you have just a few problems, but I had to bounce my drum tracks over to protools to fix my drums (in literally about four mouse clicks in protools.)

But, like I said, I didn't spend too much time futzing with it, so I may just have missed something.
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Old 04-13-2009, 12:09 AM   #56
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mmhh.
that's what I think : we are still lacking an effective tool to really work on these multi-track drums timing.

It's a bummer as Reaper has so good time stretching algorythms - I feel we are not that far from a potentially killer solution ...

let's keep sharing ideas and banging the same drum.


I'll have to deal with that kind of issues next week as I have a drums session going on for an hip-hop project. I'll try to post my impressions.
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Old 04-13-2009, 12:22 AM   #57
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Quote:
Originally Posted by mio*star View Post
mmhh.
It's a bummer as Reaper has so good time stretching algorythms - I feel we are not that far from a potentially killer solution ...

...

I'll try to post my impressions.
Please do! I'll share more tricks if I figure any out.


I feel like at this point, Reaper has excellent time stretching algorithms and pretty decent beat detection. All we need now is a way to stretch the audio in a track or multiple tracks amongst itself, without making a whole bunch of splits and destructive edits. And then quantize those stretch points in various ways (the quantize algos. are already there too).

So, should be relatively simple to implement, and it would be super amazing!
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Old 04-13-2009, 07:38 AM   #58
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Default Abolutely !

I am 100% on the same page.
We want to stretch, not split !
And we want to do that with all drum tracks keeping their relative place.

All we need is something like "tempo handles" a la Ableton Live.

Now, we also need more "groove quantize" functions, like quantizing according to a midi file, or to an item groove (pre-analyzed), or even a whole track !

Imagine this :
- let Reaper analyze the bass track + adjust a few beats here and there.
- ask Reaper to quantize your drum tracks according to the bass track.
You now have a tight rhythm section !

...

Justin, are you hearing our supplications ?
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Old 04-13-2009, 07:41 AM   #59
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Quote:
Originally Posted by sir View Post
Please do! I'll share more tricks if I figure any out.
I will post whatever my experience is.

These drums will have to match pre-recorded drum parts, so there will be almost no room for semi-tight drumming - this will be a good project to try my hand at Reaper's timing functions.
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Old 04-19-2009, 02:58 PM   #60
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drums editing sessions were postponed by a few weeks - I'll post later
on.
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Old 04-29-2009, 03:13 PM   #61
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The other engineer in control room B is editing 14 songs of multi-tracks drums sessions on PT 8 (or something) and the workflow seems very good !

It makes me jealous ... ;-)
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Old 05-01-2009, 07:36 PM   #62
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I want to hear how this went, mio*star! (on Reaper, that is)

I'm dieing to learn a rock-solid way to edit drums in reaper... I'm not sure I'd trust dynamic split...it seems to miss stuff once in a while.

(I wouldn't trust tab-transient in PT either...it's always been manual cuts for me)
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Old 05-03-2009, 04:11 PM   #63
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Sorry guys, but the drummer is lying in his bed with a broken back, so I'll post later on this topic.

...

These automatic transient detection tools are good for snare or kick tracks but usually aren't fully reliable when it comes to overheads or room tracks.

Having these timestrech handles would be soooooo good ... rrhhaaaa !!

Imagine : group your drums, put you handles, listen and move.
that's it !

How more could we attract Cockos' attention on this ?
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Old 05-03-2009, 09:41 PM   #64
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If there was just a way to group drum tracks, so you could tab to transient on your kick/snare tracks, then timestretch around all your drums at once, that would be sweet. But, at that point, you might as well implement elastic audio because it'll basically be done already.


I'm sure cockos is aware of this request, I was kinda hoping it would be be in the 3.0 release, but the changes that they did spend time on (especially regarding midi) are totally worth it. Hopefully they will consider this request at some point in the near future. :-)
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Old 05-03-2009, 11:50 PM   #65
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Totally !

As an official Digidesign boycotter ;-), I'd just like to see Reaper catching up on this field as well.
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Old 05-11-2009, 01:33 PM   #66
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Still no phatt drums session here but lots of vocal editing and comping.

Maybe I am just dumb, but how on earth do can you make sure Reaper copies an audio item exactly at the same time position on another track ?

I fiddled a lot with the snap prefs, and Reaper dances a lot less, but still I can't just press that key and copy to another track ...
it is so simple in other DAWs !
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Old 05-11-2009, 03:11 PM   #67
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Quote:
Originally Posted by mio*star View Post
Still no phatt drums session here but lots of vocal editing and comping.

Maybe I am just dumb, but how on earth do can you make sure Reaper copies an audio item exactly at the same time position on another track ?

I fiddled a lot with the snap prefs, and Reaper dances a lot less, but still I can't just press that key and copy to another track ...
it is so simple in other DAWs !
only way I know is to ctrl drag and drop with the lock set to no left/right movement. But if you copy and paste to a new track then it goes wherever the cursor is
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Old 06-27-2009, 09:11 AM   #68
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This FR deserves to be added to the Issue tracker.

To keep the FRs clear I would separate this feature to 4 parts:

1. Easy tempo manipulation without modifying audio or midi items, aka Warp Grid.
Already discussed here
http://forum.cockos.com/showthread.php?t=5211
This feature helps in tempo mapping of variable tempo recordings and rubato parts.

2. Easy stretching of audio and midi items without changing tempo/grid.
Already discussed in this thread.
Should support easy manipulation of multi-track drum recordings.
Should work without splitting.
Stretching should be applied only to a selected region of item(s).

3. Warp Grid with automatic item stretching.
Same as 1. but items are stretched automatically to reflect tempo changes.

4. Audio groove quantize.
This requires first automatic transient detection and possibility to manually fine-tune auto-detected transient points. Then, a referense groove is required. This reference could be a midi item or another audio item with transient marks. And finally the quantize operation would streach selected items between transient points to match the reference groove.


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Old 06-27-2009, 10:37 AM   #69
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Default Count me in as wanting these features in Reaper

I'm currently learning Sonar mainly for these types of features. Whilst I know that Reaper may actually do all of this, it's hard to figure out how. Meanwhile, there are lot's of video tutorials and books on how to do this in Sonar.

I'm new to alot of this, but my impressions are...Reaper is just rock solid and extremely powerful and very efficient. However, I think it takes somebody with more exeperience with DAWS to fully grasp all the things it can do. I'm not sure Reaper is a good first DAW.

I realize that alot of what I might be posting could be way off the mark, but realize you are getting this from a very noob point of view...something that IMHO has so value, after all at some point all of us are noobs.
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Old 06-27-2009, 07:50 PM   #70
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Whilst I know that Reaper may actually do all of this, it's hard to figure out how. Meanwhile, there are lot's of video tutorials and books on how to do this in Sonar.

I'm new to alot of this, but my impressions are...Reaper is just rock solid and extremely powerful and very efficient. However, I think it takes somebody with more exeperience with DAWS to fully grasp all the things it can do. I'm not sure Reaper is a good first DAW.
I find that, in general, REAPER is actually pretty user friendly. Its unified track types and simple interface make it really easy to set up and get going out of the box. However, I agree with your points, and there are certainly some things that aren't built in, per se, that are really stupidly difficult to do. Elastic Time is one example of that. You can do it, but you have to use elaborate macros or do it completely manually, which takes forever. It's far from efficient. Another example that I ran into the other day is simply merging two mono tracks into one stereo track. For a seemingly simple task, it took me forever to figure out how to do, and it required weird routing and several steps of bouncing tracks around.

Also, the menus are getting a bit out of hand. Having every single command in one gigantic menu is useful, but only if you already know which command you're looking for. Browsing through those to try to find something you don't know how to do is a small nightmare.

Anyway, I'm getting really offtopic, but I guess the point I'm trying to make (and i've said this several times before) is that all the pieces of elastic time/groove quantize are there already (dynamic split, alt+click audio stretching, event and midi quantize), they just need one single unified interface and a bit of polishing to be actually useful.

This is still the one feature that makes me keep protools installed.
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Old 07-02-2009, 11:28 AM   #71
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Added elastic audio/quantize to tracker:

http://forum.cockos.com/project.php?issueid=439


Feel free to correct me or make better suggestions!
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Old 07-06-2009, 01:35 PM   #72
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This is still the one feature that makes me keep protools installed.
Cockos : give us that Elastic Audio/Warp Time feature and we promise to erase Digidesign from our hard drives ;-)
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Old 07-11-2009, 03:48 PM   #73
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I am considering moving from Sonar to Reaper and reading this thread to try to understand if Reaper will do one very important function that I use in Sonar. I'm having a hard time

In Sonar, I can take an audio recording of a drum machine, find the transient of the '1' beat, and then make the '1' beat align with measures, essentially matching Sonar tempo to the drum machine tempo.

Then I find the kick, snare and tom hits of the audio file and using audiosnap, I am able to create a midi file that I can import into Jamstix as a guide for Jamstix to do its thing over.

Is it possible in Reaper to do this?
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Old 07-11-2009, 04:42 PM   #74
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Quote:
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I am considering moving from Sonar to Reaper and reading this thread to try to understand if Reaper will do one very important function that I use in Sonar. I'm having a hard time

In Sonar, I can take an audio recording of a drum machine, find the transient of the '1' beat, and then make the '1' beat align with measures, essentially matching Sonar tempo to the drum machine tempo.

Then I find the kick, snare and tom hits of the audio file and using audiosnap, I am able to create a midi file that I can import into Jamstix as a guide for Jamstix to do its thing over.

Is it possible in Reaper to do this?
you can - with a little bit of mucking around. the ReaGate plugin can emit midi on gate open/close, you can tune the gate filter to specific frequency ranges on your input track and use three gate instances to do that midi stuff.

it's probably easier to just record midi out of the drum machine though! :-)
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Old 07-11-2009, 09:15 PM   #75
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you can - with a little bit of mucking around. the ReaGate plugin can emit midi on gate open/close, you can tune the gate filter to specific frequency ranges on your input track and use three gate instances to do that midi stuff.

it's probably easier to just record midi out of the drum machine though! :-)
It would be, but most of the time midi record hasn't been working for me so all my recordings already have drum machine audio.

How would I get the project tempo to find and match the audio tempo?
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Old 07-12-2009, 04:05 AM   #76
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split the drum machine track at the start and then end of the first bar. there's an action to measure the tempo from the bar selection (i can't remember what the shortcut is, i just press ? if i get stuck and it comes up in the searchable list). you can also put a tempo marker there and get it to reset the time sig at the start of that bar.

if i get stuck looking for something, i just hit ? and search for it and usually it's in there somewhere. plus you can bind it to a key if it's something you do a lot.
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Old 07-13-2009, 12:34 PM   #77
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Thanks for your help.

I'm going to download the demo and give and it a try. Thanks.
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Old 07-13-2009, 12:46 PM   #78
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this is a needed for reaper since a time ago.

yes, actually there is a way to quantice/warp audio, but still complex and no really usable for big proyects.

imagine a session to an entire CD with 10-12 tracks and think about how many time you will need to quantize/warp audio.

for a little time is good, but reaper needs somethink more powerful and usable.
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Old 07-16-2009, 04:46 AM   #79
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+1, of course.

Does anyone know if Reaper team are working on it?
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Old 08-02-2009, 03:11 PM   #80
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Default not sure ...

The Cockos team seems so to be catching a bit of sun anyways ;-)

This is my nr. 1 feature request ... I am about to edit a whole pop album and tightening up these drums would be soooooo much easier and less time consuming on this other big brand software ... grrrr ...
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