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08-15-2009, 09:55 AM
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#81
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Human being with feelings
Join Date: Dec 2008
Posts: 8
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All I need to do is to line up individual audio slices (hits) to my own groove templates that I have very carefully created using existing audio loops.
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08-24-2009, 06:08 PM
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#82
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Human being with feelings
Join Date: Feb 2009
Location: Denmark
Posts: 111
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I think that a nice solution would be to make it as a plugin.
It would then be non-destructive - bypass the effect and you're back to the non-quantized track.
The amount of quantization could then be controlled with automation.
Like in Live 8 there should be a 'quantization chain' which first applies normal quantization to grid and then groove quantization.
Grooves could be loaded into the plugin, and specific groove-settings could easily be copied to different instrument parts by copying the plugin to another track.
What would be really cool was if the MIDI-notes were really moved when applying the plugin, and that they would jump back to their original position when bypassing the plugin.
Finally you could of course consolidate the quantization by applying FX as new take.
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08-25-2009, 02:14 AM
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#83
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Human being with feelings
Join Date: Dec 2008
Posts: 8
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My howto:
Create your custom quantise/groove template by adding hitpoints to a selection of audio within 1 bar.
Save template (it is now added to the quantise dropdown box).
1. Highlight all the audio hits you want to quantise and select your custom groove/quantise template.
2. your hits are quantised to your groove.
OR
1. Set quantise dropdown box to your custom groove.
2. Set snap to quantise.
3. Add individual audio slices to your empty timeline and they will snap to your groove.
Maybe one of the reasons that this has not yet been implemented is because they haven't worked out how to "Create your custom quantise/groove template by adding hitpoints to a selection of audio within 1 bar" yet.
Or, they are in the process of programming some kind of super user-quantise interface and don't want to start off this simple because it would hinder the development of something more complex
Fingers crossed
Last edited by decilinear; 08-25-2009 at 02:21 AM.
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08-25-2009, 04:11 AM
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#84
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Human being with feelings
Join Date: Oct 2007
Posts: 11
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+1 midi groove quantize
if someone from the dev team sees this, is it possible to have a status on this?
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08-25-2009, 10:47 PM
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#85
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Human being with feelings
Join Date: Sep 2007
Location: Finland
Posts: 240
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status update would be nice
Last edited by ArdeII; 08-25-2009 at 10:54 PM.
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08-31-2009, 04:51 AM
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#86
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Human being with feelings
Join Date: Oct 2007
Posts: 11
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up
up up up
status.update.
please
please update please please status
pleaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase
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10-27-2009, 10:39 AM
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#87
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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time to be on the front page again
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03-31-2010, 10:40 AM
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#88
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Human being with feelings
Join Date: Nov 2009
Posts: 103
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WE NEED GROOVE QUANTISE PLEASE!!!
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03-31-2010, 11:03 AM
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#89
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Human being with feelings
Join Date: Nov 2009
Posts: 103
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Quote:
Originally Posted by decilinear
My howto:
Create your custom quantise/groove template by adding hitpoints to a selection of audio within 1 bar.
Save template (it is now added to the quantise dropdown box).
1. Highlight all the audio hits you want to quantise and select your custom groove/quantise template.
2. your hits are quantised to your groove.
OR
1. Set quantise dropdown box to your custom groove.
2. Set snap to quantise.
3. Add individual audio slices to your empty timeline and they will snap to your groove.
Maybe one of the reasons that this has not yet been implemented is because they haven't worked out how to "Create your custom quantise/groove template by adding hitpoints to a selection of audio within 1 bar" yet.
Or, they are in the process of programming some kind of super user-quantise interface and don't want to start off this simple because it would hinder the development of something more complex
Fingers crossed
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actually this might be a work around for me. what exactly do you mean by hitpoints? ordinary markers? or is there something else. i'd like to make a custom groove template as you suggest. thanks
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03-31-2010, 11:17 AM
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#90
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Human being with feelings
Join Date: Jan 2008
Posts: 1,257
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Reaper 4 is probably when Groove Quantize will appear.
You can try the Reaper extension by Fingers here:-
http://forum.cockos.com/showthread.php?t=53180
This is a Groove Quantise extension to Reaper.
__________________
Music is the best
เพลง ที่ดีที่สุดคือ
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03-31-2010, 11:50 AM
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#91
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Human being with feelings
Join Date: Nov 2009
Posts: 103
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Quote:
Originally Posted by zappadave
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how do i use this? is it supposed to show up in the fx list as a plugin? excuse my ignorance...
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03-31-2010, 12:28 PM
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#92
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
Originally Posted by walsh350
how do i use this? is it supposed to show up in the fx list as a plugin? excuse my ignorance...
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http://forum.cockos.com/showthread.php?t=54031
see posts #14 and #15
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03-31-2010, 10:55 PM
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#93
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Human being with feelings
Join Date: Nov 2009
Posts: 103
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thanks a lot mate, will check now!
edit: yeah got it working plus downloaded subz midi groove pack. thanks!
Last edited by walsh350; 04-01-2010 at 01:09 AM.
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04-01-2010, 02:55 AM
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#94
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Human being with feelings
Join Date: Jun 2006
Location: UK
Posts: 3,210
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Quote:
Originally Posted by walsh350
plus downloaded subz midi groove pack
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i hope you picked up the newer one with 56 presets in it? (post #73 on this page http://forum.cockos.com/showthread.php?t=53180&page=2 )
there is a old MPC only pack of mine floating about also, that's why i ask!!
Subz
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04-01-2010, 09:28 AM
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#95
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Human being with feelings
Join Date: Nov 2009
Posts: 103
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oh nice one, yeah i found and downloaded the older pack earlier, thanks for the heads up.
i have this all working perfectly for what i need now.
i now even have a physical button on my big assed midi controller that brings up the load groove dialog, hehe.
i produce house music amongst other things and what got me thinking about this was that i was trying to figure out how these producers where getting a particular feel to the groove of their tracks.
turns out its not an mpc setting. i sampled a loop of deadmau5 and applied markers by hand to extract the groove.
i remember reading something where steve angelo or someone mentioned the 16c quantise in logic.
so i got a friend to make midi files with the various logic 16th quantise setting so i could use them to extract the groove templates.
turns out what i was looking for was infact logics 16c quantise setting, lol. when i loaded 16c midi file into reaper it lined up almost exactly with my deadmau5 groove template.
god its such a great feeling when youve been racking your brains about something and finally get it nailed.
so anyway in the spirit of sharing heres the logic 16th quantise settings converted into reaper groove format.
http://www.sendspace.com/file/ylhcxw
i left out 16a as its just a hard 16th quantise.
its funny that such a specific sound acchieved with the 16c quatise setting is only available in a single host program. not any more hehe.
heres an audio example of what im talking about :
http://www.sendspace.com/file/1dhbq9
its just a kick and hats but you can clearly hear what im talking about.
the first 4 bars are hard quantised then i applied my deadmau5/logic's 16c quantise for the second four bars.
its basically a swing that works on a quarter of a bar, the first 16th is bang on, then the next three 16ths have the swing, so at the start of the next quarter of a bar its bang on again and so on and so forth.
so basically if making house beats, the kick goes on every quarter of a bar, so with the 16c quantise setting you get to keep your kicks bang on time for dj purposes.
anyway enough of my rambling, im just happy that i got this all figured out,
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06-30-2010, 05:51 AM
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#96
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Human being with feelings
Join Date: Jun 2007
Posts: 36
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Quote:
Originally Posted by eyes:everywhere
Check out the new Reason 4 Regroove Mixer to see how this is done well. It is truly fantastic. I now program all drums this way and import them into Reaper as audio. If Reaper could introduce a similar groove quantize function I could abandon Reason altogether. Check the video here:
http://www.propellerheads.se/product...vices_regroove
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Yes, I agree the Reason Regroove mixer is fantastic and also includes velocity which makes a big difference than to work only on the timing... it would be a dream to have that in Reason!
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08-01-2010, 04:34 PM
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#97
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Human being with feelings
Join Date: Aug 2009
Posts: 12
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Like others on here, this is the only (lack of) function that stops me from using Reaper 100% of the time. I know there is that plugin/extension/thing from Fingers that has been linked to above but this is functionality that really should be included as standard in 2010. I mean, if Computer Muzys can do it...
I cannot believe that this topic has been around for years in the couple of threads that i have found, both of which im posting on, and there has been no word from Cockos about possible implementation.
I'm challenging someone from Cockos (in a friendly, non aggressive, albeit exasperated way) to update us on this situation, even if it's only to say, "Not gonna happen".
Imo, when it comes to DAWs Reaper is top of the pack for mixing, near the top for recording, but right down the bottom for composition. This is such an important feature in that respect it's just plain weird that there's this silence over it.
So c'mon Cockos, enlighten us!
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08-01-2010, 06:20 PM
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#98
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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maybe this is a better thread to highlight groove quantize than the "sizzle" one.
just wondering out loud
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11-15-2010, 07:52 AM
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#99
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Human being with feelings
Join Date: Nov 2010
Posts: 2
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Groove Quantize
So is groove quantize coming in Reaper 4? Consider this another vote for it.
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11-15-2010, 08:47 AM
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#100
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Human being with feelings
Join Date: Jun 2006
Posts: 22,567
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Quote:
Originally Posted by zathras
So is groove quantize coming in Reaper 4? Consider this another vote for it.
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there IS an official place to vote for it, you know:
http://forum.cockos.com/project.php?issueid=154
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01-16-2011, 07:57 PM
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#101
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Human being with feelings
Join Date: Nov 2010
Location: Center of the Universe
Posts: 162
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+1 on Regroove-like quantizing!
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08-07-2011, 12:02 AM
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#102
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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maybe it's time to bump this thread.
This is a serious omission (for people that use GQ)
Is 4 years long enough to make those of us that use it wait?
In my case, I just use a different DAW, but I would prefer to
use REAPER for more than the occasional project.
I am happy to support REAPER (I upgraded to 4 as soon as it was available)
but would like to be creating in the way "I" prefer using REAPER,
which is not happening right now.
Feel free to weigh in and explain to me why "real" musicians don't use GQ
as I've been around enough to know they do.
Anyway, the attention may generate some action
Here's hoping.
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08-07-2011, 12:39 AM
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#103
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Human being with feelings
Join Date: May 2010
Location: Norway
Posts: 7,318
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Quote:
Originally Posted by Untamed Spirit
maybe it's time to bump this thread.
This is a serious omission (for people that use GQ)
Is 4 years long enough to make those of us that use it wait?
In my case, I just use a different DAW, but I would prefer to
use REAPER for more than the occasional project.
I am happy to support REAPER (I upgraded to 4 as soon as it was available)
but would like to be creating in the way "I" prefer using REAPER,
which is not happening right now.
Feel free to weigh in and explain to me why "real" musicians don't use GQ
as I've been around enough to know they do.
Anyway, the attention may generate some action
Here's hoping.
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Are you aware of sws Groove Tool. Works really well, except it's destructive.
http://wiki.cockos.com/wiki/index.ph...rs_Groove_Tool
__________________
Reaper x64, win 11
Composer, text-writer, producer
Bandcamp
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08-07-2011, 01:35 AM
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#104
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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Quote:
Originally Posted by G-Sun
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yes, I am aware of it and it's a great start. Destructive does not work well for me.
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08-07-2011, 01:55 AM
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#105
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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I know for sure that it's "getting there" as in some of it is done as there was an accidental alpha release with a rough version of it in so should be here at some point
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08-07-2011, 03:29 PM
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#106
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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Quote:
Originally Posted by musicbynumbers
I know for sure that it's "getting there" as in some of it is done as there was an accidental alpha release with a rough version of it in so should be here at some point
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I hope you are right, although on the elevated feature list it is still listed as "popular request" with no mention of it coming in R4.
Schwa did mention in another thread that the swing quantize behavior had changed to accomodate changes that would be apparent within the next few releases.
Sounds promising.
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08-07-2011, 03:39 PM
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#107
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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I'm definitely right just a waiting game now! Lol
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08-07-2011, 05:43 PM
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#108
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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it's always been a waiting game
When I came on board in 2007 I figured it would be implemented within a couple of months after the quantize and swing were being addressed.
Still waiting......
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09-02-2011, 02:42 PM
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#109
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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please, how about some official response to this?
Apart from Schwa's comment over a year ago about it not coming anytime soon and to probably use another DAW if Groove Quantize was needed, there seems to have been nothing.
That's disappointing to someone who has waited over four years for this to be addressed.
It seems everyone has a story about how fast Cockos responds to feature requests. well in this case, they almost set a new precedent for the longest wait to have a feature request even commented on.
Some official word would be welcomed.
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09-26-2011, 05:21 PM
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#110
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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any comment or update from Cockos?
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09-27-2011, 01:47 AM
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#111
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-blänk-
Join Date: Jun 2008
Posts: 11,359
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Hang in there. We had an involuntary sneak preview in some of the early v4 alphas when Cockos forgot to take some related actions out of the official alpha builds. They led to a nifty half-working groove quantize dialog window which was very promising in looks and function already. The feature is definitely bound to come in some v4.x.
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10-18-2011, 03:52 PM
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#112
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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anything?
for some tips, maybe look at the new presonus studio one 2 implementation. They seem to have done a pretty good job.
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10-18-2011, 04:48 PM
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#113
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Nothing yet.
Studio One 2 has done an excellent job with their groove quantize. It's actually starting to look more and more tempting for me to try it out... The whole interface just looks coherent as a whole, which is not what could be said for Reaper.
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10-22-2011, 12:07 PM
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#114
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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Just a reminder to anyone who is interested in this ending up in Reaper, show your support by voting http://forum.cockos.com/project.php?issueid=154 .
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10-22-2011, 12:37 PM
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#115
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Human being with feelings
Join Date: Oct 2007
Location: Virginia, USA
Posts: 2,021
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+1 from me too!!!!!
Quote:
Originally Posted by Untamed Spirit
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That link looks pretty outdated. You sure that's where to vote?
Kyle
__________________
"Same as it ever was . . . " - David Byrne
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10-22-2011, 12:55 PM
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#116
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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Quote:
Originally Posted by plgrmsprgrs
+1 from me too!!!!!
That link looks pretty outdated. You sure that's where to vote?
Kyle
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that link and this whole thread is pretty dated and hopefully will be outdated soon. But for now, it's still the place to register an interest in Groove Quantize in Reaper.
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10-22-2011, 02:33 PM
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#117
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Human being with feelings
Join Date: Oct 2007
Location: Virginia, USA
Posts: 2,021
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Done. Thanks.
Kyle
__________________
"Same as it ever was . . . " - David Byrne
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10-22-2011, 03:41 PM
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#118
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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It will come.. I can feel it in my gut!
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10-22-2011, 03:47 PM
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#119
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Human being with feelings
Join Date: Mar 2007
Location: Off the Planet
Posts: 303
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Quote:
Originally Posted by musicbynumbers
It will come.. I can feel it in my gut!
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if you are already using it, why don't you just say?
It's not like a highly secretive breakthrough feature that no other DAW has.
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10-22-2011, 07:20 PM
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#120
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Human being with feelings
Join Date: Oct 2006
Location: Greece
Posts: 3,553
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This feature is coming, as Musicbynumbers already pointed out why. We can't rush it with requests, it's up to the devs and their priorities. What we CAN do however, is describe and define the best possible ways and features this function could have. And also beta-test and give extensive feedback once it appears in a pre-release cycle.
I have not used groove quantize before, so not much to offer here other than a friendly bump to this thread... but I am eager to check it out when it does come on board.
cheers
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