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Old 01-19-2016, 12:35 PM   #1
vanhaze
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Default Melodyne V4 ARA integration.

This week i bought Melodyne 4 (upgraded from version 2).

It inhibits a great Tempo Editor with which you can make a song with an unsteady BPM (eg Disco tracks) steady to 1 BPM.
This works really great (say: fast and with outstanding stretch quality).
I tested it with numerous unsteady disco tracks and the results are just awesome.
I made a show off vid of it:

https://www.youtube.com/watch?v=HIZa...ature=youtu.be

(sorry to use Live as DAW, i have many studio fellowes which use that and had to show them this lol).

If Reaper would have Melodyne 4 ARA integration, this "make steady bpm" functionality would be possible in Reaper and that would be amazing.

I am quite aware of the tempo mapping possibilities of Reaper but this insane fast "steady bpm" functionality in Melodyne V4 is a winner for me.
If Reaper would have this very same "native fast steady bpm" functionality, that would be awesome too ofcourse and Melodyne ARA wouldnt be needed for me.
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Old 01-19-2016, 11:17 PM   #2
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Quote:
Originally Posted by vanhaze View Post
I am quite aware of the tempo mapping possibilities of Reaper but this insane fast "steady bpm" functionality in Melodyne V4 is a winner for me.
Even if you don't want to straighten out the tempo fluctuation in an existing audio, but just reflect them in the Reaper time line to do more manual work, keeping the original feel it would be great if you could use Melodyne V4 to create the tempo envelope accordingly.

I don't know if the needs ARA, but it needs a tempo envelop import from Melodyne to Reaper.

-Michael

Last edited by mschnell; 01-21-2016 at 04:44 PM.
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Old 01-20-2016, 12:27 AM   #3
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Have you tried the Melodyne stand alone Export > Format: Tempo Map ?
It comes out as a midi file which can be brought into Reaper. I tried it briefly, it seemed to work but on this particular perhaps not ideal audio material (full mix, low quality) the tempo seemed offset a bit when brought into Reaper. Was pretty good in Melo.

Anyhow, yeah, certainly would support ARA integration. Even if it is an optional extension or something like that that would need payment.

Last edited by ericzang; 01-20-2016 at 12:46 AM.
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Old 01-21-2016, 02:14 PM   #4
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http://askjf.com/index.php?q=3394s
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Old 01-21-2016, 04:46 PM   #5
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Would ARA support include tempo envelop re-import ?

-Michael
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Old 01-30-2016, 07:14 AM   #6
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Quote:
Originally Posted by ericzang View Post
Anyhow, yeah, certainly would support ARA integration. Even if it is an optional extension or something like that that would need payment.
Excellent idea! Where can we vote?

Nico
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Old 01-31-2016, 07:07 PM   #7
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+1 ARA integration
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Old 01-31-2016, 08:32 PM   #8
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I started to implement ARA myself until I realized there wasn't a way to get hooks into the loaded VSTs (which is needed). If only...

On the otherhand, when I contacted Celemony about the SDK, they said that they already had correspondence with Schwa some time ago on the matter. So it's possible this functionality was put on hold.
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Old 02-01-2016, 08:31 AM   #9
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Either ARA or Cockos gives more

LOVE

to REATUNE

The Cockos team is working hard to provide a scoring feature to REAPER, but a MELODYNE-like feature is as important (and I hope it's next), considering...

- Digital Performer has it
- Studio One has it
- FL Studio has it
- Sonar has it
- Magix Music Studio, Samplitude and Sequoia have it
- Tracktion has it
- Cubase has it
- Ableton has it


Because I also bought FL Studio, Studio One and Tracktion, I'm kinda drawn into using them instead because I use MELODYNE a lot. Thought my first love is REAPER for several reasons.
Crossing my fingers.

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Old 02-17-2016, 02:04 PM   #10
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Quote:
Originally Posted by krahosk View Post
The Cockos team is working hard to provide a scoring feature to REAPER, but a MELODYNE-like feature is as important (and I hope it's next), considering...

- Digital Performer has it
- Studio One has it
- FL Studio has it
- Sonar has it
- Magix Music Studio, Samplitude and Sequoia have it
- Tracktion has it
- Cubase has it
- Ableton has it
+1000000000

I would pay big bucks for a more streamlined Manual Pitch editing feature.

In DP, the pitch automation is an enveloppe like volume/pan/etc... No need to transfer anything. It's always there ready to make any small (or big) correction.
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Old 02-17-2016, 03:55 PM   #11
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The inline pitch correction function on DP is very sleek and streamlined indeed -- quick to access! Would like that on REAPER.
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Old 02-17-2016, 11:14 PM   #12
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Quote:
Originally Posted by lexaproductions View Post
In DP, the pitch automation is an enveloppe like volume/pan/etc...
A pitch envelope seems like a good idea.

It seems that could be just a plugin with a single Slider "pitch" that remote-controls the "pitch adjust" parameter of the current item. Now you can activate an envelop for that slider.

Should be doable without a modification in Reaper itself.

Another option would be Reaper itself providing a pitch envelop per track like volume/pan/etc.

But of course Melodyne can do a lot more

-Michael
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Old 02-26-2016, 08:01 AM   #13
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Is there any info about ARA integration being on the horizon? anywhere we can vote for it?
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Old 02-26-2016, 10:44 AM   #14
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I honestly would like an approach which would integrate the midi editor for pitch editing. Like having a watermark-like waveform in the midi editor or something.

I just dig editing everything within the context of harmony.
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Old 02-26-2016, 11:04 PM   #15
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+1 to ara !
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Old 03-01-2016, 09:48 AM   #16
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Love Melodyne V4 Studio, so please ARA!
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Old 03-02-2016, 06:06 AM   #17
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Melodyne V4 tempo mapping is magical. Would love to have it in Reaper.

Here's how user interaction should work:

User selects items to use for tempo extraction. User selects a new menu item "extract tempo from selected items using Melodyne". This opens up melodyne with all the item time relationships preserved and melodyne analyses and makes a tempo map. The User can then adjust the tempo map as needed in melodyne and playback the results. In melodyne the user selects "export and replace tempo map in reaper". Melodyne closes and you are back to Reaper. Reaper turns on the tempo map visibility and set the displayed tempo range the max and min of the new tempo.
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Old 03-02-2016, 06:07 AM   #18
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Ooh Yes, this all would be soooo coool :0)
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Old 03-18-2016, 10:39 PM   #19
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Another vote from me on Reaper implementing ARA!

I use Reaper daily while Pro tools, Cubase and Ableton sit on my computer collecting dust. I can't even begin to work as fast as I can now in Reaper in the other DAWs.

The one clunky side is tuning up Background Vocals on 12 tracks of the melodyne plugin while I figure out which instance to click on while clicking on the arrange page to move the transport. The even bigger pain is getting those 12 tracks into Melodyne. If Reaper could just scan the file directly and melodyne pops up it would be INCREDIBLE!

Justin and the Developers have a lot of choices of what to spend their time on - it's their software. But, if user requests influence that at all, I add my vote to bumping up the Melodyne ARA implementation.

Humbly at your mercy!
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Old 03-19-2016, 01:54 AM   #20
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+1000
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Old 03-19-2016, 03:17 PM   #21
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As someone who often converts audio to MIDI, frequently messes about with tempo maps and also deals with free-tempo recordings, the level of Melodyne integration offered by ARA would be a godsend.

While I recognise this is probably a minority use-case, I still hope against hope that it'll someday pique the interest of the devs enough to get implemented.
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Old 03-21-2016, 12:37 PM   #22
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Quote:
Originally Posted by gmgmgm View Post
While I recognise this is probably a minority use-case, I still hope against hope that it'll someday pique the interest of the devs enough to get implemented.
A steadily growing minority

Working from non-click recorded audio is a major change regarding current expression tools.

Reaper's own tempo operation are quite capable with SWS extensions ( most taken for granted extensions : donate if you use , last december I recorded a live afro beat project, without any click track and was able to do a near-flawless tempo detection in 15 minutes, with ability to add a few midi/audio loops that locked perfectly.

Though I must say Melodyne v4 is absolutely stunning, besides the amazing tempo features.

A ReARA plugin...?

+ 1 !
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Old 03-21-2016, 01:14 PM   #23
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Quote:
Originally Posted by Jazzooka View Post
was able to do a near-flawless tempo detection in 15 minutes,
Awesome !

Could you write a short Howto on this ?

I read some 5 (partly contradicting) descriptions on how to tempo map and was not able to follow one of them.

In fact I did a tempo map envelope for a piece I recorded (using the Reaper Feature to define the count of bars in a time selection) but that was a task that I would not like to do again.

-Michael
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Old 03-21-2016, 03:20 PM   #24
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Quote:
Originally Posted by mschnell View Post
Could you write a short Howto on this ? -Michael
Yes, it is based on the Cockos wiki method on tempo mapping with SWS, condensed and with a few twists

Tempo Map Reaper : Jazzooka Quick Edit

- Select All Items and change to Time Base
- Move all items (  A select all ) so that the track containing the pulse/beat (kick, bass, snare, hihat) on the first "one"-beat corresponds with the start of a measure
- Select the rhythm track only : split it at start of groove and end of groove
- Select the time selection of the newly split item and magnify zoom so you can see the hits and can see a decent amount of bars on the screen, let’s say 16 bars ( or 64 hits if 4/4 hits on each beat )
- Hit D for dynamic split of items, at dialog choose “transient” and raise the Min Slice Time until you can see the future slices corresponding to one bar ( with 4 hits per slice point in 4/4 )
- Once that is done, scroll through arrangement to see where the slices don’t match a bar ( can be 3 beats, 5 beats etc..) and with transient snap, correct the bars and heal the splits so you only end up with 4/4 bars
- Then Select all slices and create time selection from them, and important : change those items to “Time” base
- use action Xenakios/SWS: Create markers from selected items
- then with other SWS action : Convert project markers to tempo markers
- choose “1” marker per bar, only this time selection and other options you want

Done!

For more info and deeper possibilities

http://wiki.cockos.com/wiki/index.ph...pping_with_SWS


PS : I wrote this as a reminder for myself, if there is something unclear, just ask


PS2 : I just discovered licecap, will see if I could try to make an animated GIF with this
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Last edited by Jazzooka; 03-21-2016 at 03:29 PM.
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Old 03-21-2016, 11:07 PM   #25
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Great !

Thanks a lot .

I'll give it a try ASAP.

-Michael
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Old 04-04-2016, 11:14 PM   #26
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Quote:
Originally Posted by Bitty View Post
Another vote from me on Reaper implementing ARA!
+1. We really need this.
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Old 04-05-2016, 05:01 AM   #27
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+1 For REAPER ARA integration
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Old 04-05-2016, 06:04 AM   #28
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+1111
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Old 04-05-2016, 07:04 AM   #29
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First of all, guys from cockos you are the best . I know right Now you are super busy with awesome notation mode but please after that give some attention to melodyne/ara integration . Thanks in advance !
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Old 05-18-2016, 09:31 AM   #30
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The notation implementation is FANTASTIC. I hope the Reaper devs will jump in the ARA train after it's been done!
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Old 10-03-2016, 01:11 AM   #31
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Default Audio Random Access Protocol integration in Reaper

Hi all, +1 for Audio Random Access Protocol integration in Reaper!

Better Workflow thus more freedom in creation time...

Have a big time.
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Old 10-03-2016, 01:30 AM   #32
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Melodyne is almost a industry-standard for pitch-correction.
As it is it's not working well in Reaper.
For some, that's a real show-stopper (I believe).

So, ARA integration is quite important.

Of, course, developing ReaTune closer to Melodynes functionality is also possible.
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Old 10-03-2016, 08:25 AM   #33
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use melodyne as takefx , you can even split items and move them around without loosing the reference to melodyne.. almost as good.
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Old 10-03-2016, 08:27 AM   #34
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Except that ends up having lots of RAM overhead because for each take Melodyne is loaded in it has to be reinstated. Not to mention saving its state chunk will increase the size of RPP considerably...
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Old 10-03-2016, 08:39 AM   #35
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I am definitely feeling like I'm missing this, big time.

Could we even BUY the "ARA" extension?
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Old 10-03-2016, 09:09 AM   #36
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Quote:
Originally Posted by Jason Brian Merrill View Post
I am definitely feeling like I'm missing this, big time.

Could we even BUY the "ARA" extension?
It's free to implement. I hear net rumors that Schwa may be secretly working on it... but... you know how net rumors go in general, you often never really know what's true or not.
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Old 10-03-2016, 09:11 AM   #37
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Except that ends up having lots of RAM overhead because for each take Melodyne is loaded in it has to be reinstated. Not to mention saving its state chunk will increase the size of RPP considerably...
But (IIRC, and maybe I don't) Melodyne ARA uses clip level FX anyway, one instance of the plugin per clip. I can (I suppose, never did it) insert a Melodyne plugin on any clip in any DAW that has clip level FX, but I wouldn't get the other extended communication features without ARA.
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Old 10-03-2016, 09:12 AM   #38
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I don't think it is... It's similar to AudioAccessor API that Reaper offers (mainly, you instantiate your effect at track level, and it can acces any and all audio from the whole track, at will).
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Old 10-03-2016, 09:14 AM   #39
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Not in Studio One. The Melodyne plugin is inserted directly on the clip.
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Old 10-03-2016, 09:16 AM   #40
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Quote:
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It's free to implement. I hear net rumors that Schwa may be secretly working on it... but... you know how net rumors go in general, you often never really know what's true or not.
ohhhh right.

Well, I really hope it happens. It would be sweet
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