Old 02-25-2019, 04:33 PM   #1
nepenthe
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Default Crashes using FB360 Spat Workstation

Hi All,

I just finished mixing sound for a short VR video. This was my first experiment with 3D audio / VR and it was quite a fun learning experience. I used the FB360 Spatial Workstation on a MacBook Pro. I would often experience crashes in Reaper while "tracking" sound objects on the video in the spatializer plugin. When I relaunched Reaper I'd get a crash notification from the FB360 plugin, etc. Does this happen to anyone and are there any tips on how to avoid it? Admittedly, my computer seemed barely able to handle this project and my CPU was almost maxed out at times. But i was able to finish the project by saving every few mins and dealing with the crashes. I'm not sure how to get it %100 reproducible but I'm open to doing a few experimentations.
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Old 02-26-2019, 03:47 PM   #2
ReaDave
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I haven't personally used any of the Facebook VR tools yet and I'm running REAPER primarily on Windows so I can't test your scenario. However, if you could post the crash logs (REAPER and the FB plugin) and some more details of your system, perhaps Justin or Schwa might be able to chime in.
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Old 03-03-2019, 05:09 PM   #3
nepenthe
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Quote:
Originally Posted by ReaDave View Post
I haven't personally used any of the Facebook VR tools yet and I'm running REAPER primarily on Windows so I can't test your scenario. However, if you could post the crash logs (REAPER and the FB plugin) and some more details of your system, perhaps Justin or Schwa might be able to chime in.
Cool. So most of the crashes have happened with a video loaded, but it just crashed a few hours ago with no vid loaded - just using Spatializer to do some binaural work. But the crashes always happen when I'm adjusting the Spat parameters.

This is on a Mid 2014 15" MacBook Pro (2.8GHz i7) 16BG DDR3, GeForceGT750M 2048MB. Running a 96k/32 session with a Metric Halo IO @ 1024 spl buffer. Minimal session... just a few stereo tracks.

Here's the output from the FB360 crash reporter dialog:

"
0 FB360-Spatialiser-ambiX 0x000000012efecda1 _ZN4juce11SystemStats17getStackBacktraceEv + 65
1 FB360-Spatialiser-ambiX 0x000000012eeb2732 _ZN3TBEL15TBECrashHandlerEPv + 18
2 FB360-Spatialiser-ambiX 0x000000012efed00d _ZN4juceL11handleCrashEi + 13
3 libsystem_platform.dylib 0x00007fff68931b3d _sigtramp + 29
4 ??? 0x0000000000000000 0x0 + 0
5 libsystem_c.dylib 0x00007fff687ef1c9 abort + 127
6 libGPUSupportMercury.dylib 0x00007fff570171c5 gpumCreateComputeContext + 0
7 GeForceGLDriver 0x00007fff3656cea1 gldCreateDevice + 1273
8 libGPUSupportMercury.dylib 0x00007fff570186da gpusSubmitDataBuffers + 495
9 GeForceGLDriver 0x00007fff3656835c gldUpdateDispatch + 3187
10 GeForceGLDriver 0x00007fff365288e1 GeForceGLDriver + 2906337
11 GeForceGLDriver 0x00007fff36522e3a GeForceGLDriver + 2883130
12 GeForceGLDriver 0x00007fff36580fbb gldReadTextureData + 73064
13 GeForceGLDriver 0x00007fff367405e1 gldUnbindVertexArray + 1785324
14 GeForceGLDriver 0x00007fff3652b049 GeForceGLDriver + 2916425
15 GeForceGLDriver 0x00007fff36510b81 GeForceGLDriver + 2808705
16 GeForceGLDriver 0x00007fff36550549 gldTestMemoryPlugin + 2997
17 GeForceGLDriver 0x00007fff36551767 gldBufferSubData + 218
18 GLEngine 0x00007fff45694ea5 glBufferSubData_Exec + 605
19 FB360-Spatialiser-ambiX 0x000000012f2765a9 _ZN4juce15OpenGLRendering12StateHelpers15ShaderQua dQueue3addEiiiiNS_9PixelARGBE + 153
20 FB360-Spatialiser-ambiX 0x000000012f276440 _ZNK4juce9EdgeTable7iterateINS_15OpenGLRendering12 StateHelpers17EdgeTableRendererINS3_15ShaderQuadQu eueEEEEEvRT_ + 384
21 FB360-Spatialiser-ambiX 0x000000012f276e95 _ZNK4juce15OpenGLRendering10SavedState22renderImag eTransformedIKNS_9EdgeTableEEEvRT_RKNS_5ImageEiRKN S_15AffineTransformENS_8Graphics17ResamplingQualit yEb + 229
22 FB360-Spatialiser-ambiX 0x000000012f27a57b _ZN4juce16RenderingHelpers14SavedStateBaseINS_15Op enGLRendering10SavedStateEE11renderImageERKNS_5Ima geERKNS_15AffineTransformEPKNS0_11ClipRegionsIS3_E 4BaseE + 459
23 FB360-Spatialiser-ambiX 0x000000012f08cf5e _ZNK4juce8Graphics9drawImageERKNS_5ImageEiiiiiiiib + 350
24 FB360-Spatialiser-ambiX 0x000000012eec2c6d _ZN3TBE8Panner3d8render2DEv + 333
25 FB360-Spatialiser-ambiX 0x000000012eec2612 _ZN3TBE8Panner3d12renderOpenGLEv + 1618
26 FB360-Spatialiser-ambiX 0x000000012f27f281 _ZN4juce13OpenGLContext11CachedImage11renderFrameE v + 337
27 FB360-Spatialiser-ambiX 0x000000012f27e1f8 _ZN4juce13OpenGLContext11CachedImage6runJobEv + 120
28 FB360-Spatialiser-ambiX 0x000000012f005de1 _ZN4juce10ThreadPool10runNextJobERNS0_16ThreadPool ThreadE + 49
29 FB360-Spatialiser-ambiX 0x000000012f058b3f _ZN4juce10ThreadPool16ThreadPoolThread3runEv + 47
30 FB360-Spatialiser-ambiX 0x000000012f0029ea _ZN4juce6Thread16threadEntryPointEv + 314
31 FB360-Spatialiser-ambiX 0x000000012f02b4aa threadEntryProc + 26
32 libsystem_pthread.dylib 0x00007fff6893a305 _pthread_body + 126
33 libsystem_pthread.dylib 0x00007fff6893d26f _pthread_start + 70
34 libsystem_pthread.dylib 0x00007fff68939415 thread_start + 13

"
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Old 03-03-2019, 06:27 PM   #4
cyrano
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Are you using the latest version (3.3.1, dec 2018)?

There was a bugfix related to certain GPU' IIRC.
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Old 03-03-2019, 06:49 PM   #5
nepenthe
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Quote:
Originally Posted by cyrano View Post
Are you using the latest version (3.3.1, dec 2018)?

There was a bugfix related to certain GPU' IIRC.


Yep, I updated yesterday.
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Old 03-03-2019, 08:39 PM   #6
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Tried moving Reaper's prefs so a new file will be generated?
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