Old 12-10-2019, 04:00 AM   #1
synkrotron
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Default Tip of the day for all you new Themers...

Seems to be a few Peeps messing around with themes since the release of REAPER V6, including myself.

First port of call for everyone messing around with themes for the first time are the stickies of this sub forum.

Kind of obvious, I suppose, but I've just been jumping right in there and changing numbers willy nilly to see if something good happens.

As well as the stickies, I think the most important reference document is this one:-

http://www.houseofwhitetie.com/reape...dit_def_5.html

It contains over fifty pages of WALTER instruction, from the very basic to the quite complex.

It is well worth having a bash at some of the basic stuff in order to understand what some of those number are doing.



Okay, carry on
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Old 12-10-2019, 11:02 AM   #2
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Finally made a custom action for refreshing a theme...
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Old 12-11-2019, 12:53 PM   #3
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Been spending part of my day reading over the WALTER Reference and the Walter Themer's Guide

At initial glance of the rtconfig, it is confusing as hell. Having programmed in a pile of languages, most of them high level, but also assembler, and some of those languages being scripting languages, I found myself confused with some of the syntax. But I will give WT full credit.. those documents are quite well written. I'd love a bit more elaboration in the Reference, but at the same time, I'm actually amazed that this stuff is even documented, never mind how well it's actually documented. No developer I know of loves any form of documentation. lol Also, WT is a pretty good teacher, handling a lot of gotchas.

I'm currently just reading it over, but the tutorial that walks you through a new theme seems good and quite helpful. I'm going to do that a bit later to get a better sense of what I'm doing, rather than just fart around tweaking stuff.

Thank you White Tie for putting all this effort in to theming. Reaper's level of customization as well as its documentation really are superb. And yet I've seen people complain about Reaper documentation, but, it looks quite thorough to me!
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Old 12-11-2019, 02:24 PM   #4
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Hi nait

Quote:
Originally Posted by nait View Post
At initial glance of the rtconfig, it is confusing as hell.
Yes, I agree. But one thing I remember from my AutoLISP days, each "coder" would develop his own style and there was always usually more then one way of skinning the proverbial.

So I am guessing WALTER and its various coders is the same. And having looked at a few other themes in the last twenty four hours that only goes to reinforce that thought.

Quote:
but also assembler
LOL! I had a bash at low level stuff on a C64... peak and poke... stacks... What a pain haha! I didn't get anywhere with it.

Quote:
and some of those languages being scripting languages
Apart from AutoLISP (which was part of my day job for a time) I've only ever got to grips with Basic, Visual Basic (not a lot, mainly for MS Access) and for a time I designed a website based on Flash, which was a Macromedia piece of software for a time.

Quote:
I found myself confused with some of the syntax
Same here... Adding up bracketed values... Polish Notation... So much to get your head into.

Quote:
But I will give WT full credit.. those documents are quite well written. I'd love a bit more elaboration in the Reference, but at the same time, I'm actually amazed that this stuff is even documented, never mind how well it's actually documented. No developer I know of loves any form of documentation. lol Also, WT is a pretty good teacher, handling a lot of gotchas.
Yeah, so true.

And, yes, WT has been very helpful. A lot of coders prefer the "smoke and mirrors" shenanigans

Quote:
I'm currently just reading it over, but the tutorial that walks you through a new theme seems good and quite helpful. I'm going to do that a bit later to get a better sense of what I'm doing, rather than just fart around tweaking stuff.
Yeah, I worked up to around page 22 following the examples while working on the "naked" version of WALTER... a completely empty rtconfig file.

I'm now trying to apply what I have learned and I'm fleshing out a new theme, including doing some new graphics. Ain't going to be no Imperial masterpiece... All flat and totally boring graphics, but it is very interesting watching it develop.

It is slow going, though...
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Old 12-11-2019, 02:41 PM   #5
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Quote:
Originally Posted by synkrotron View Post
LOL! I had a bash at low level stuff on a C64... peak and poke... stacks... What a pain haha! I didn't get anywhere with it.
Yeah that goes all the way back to my Computer Engineering days. We learned assembler, and we built a computer by hand. By that, I mean, we had a logic controller of some sort to start with, but had to build a PCB (printed circuit board) and interfaces to things like a communications port, even a power supply (which was agonizing). It was a hell of a tough course. I ended up going nowhere that I wanted with that, and went back to my tech school here and did programming.. all high level programming. From there, I have done a lot of different things, but you're right... that stack stuff is not something I ever used in life or ever want to use haha


Quote:
Originally Posted by synkrotron View Post
Same here... Adding up bracketed values... Polish Notation... So much to get your head into.
I actually am OK with this polish notation in its basic form because I'm used to ternary operators in c#, which seem to be the same concept.. even nested. Once WT started shifting things around where you have a couple of conditions at the start, that's when my head started to melt. lol

Quote:
Originally Posted by synkrotron View Post
I'm now trying to apply what I have learned and I'm fleshing out a new theme, including doing some new graphics. Ain't going to be no Imperial masterpiece... All flat and totally boring graphics, but it is very interesting watching it develop.

It is slow going, though...
That's the way to go! It strikes me as a hell of a lot of work, but I'm sure we can learn so much by doing it this way. And yeah, if I come up with anything, it will be pretty weak graphics. If you really wanted to save some effort and didn't mind spending a little cash, maybe you could hire someone on Fiver to do a few graphics. Or there might be some free stuff out there. I think I'm just going to use some from different themes. I like a lot of 6, but will use some of 5's graphics (with credit given, WT!).
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Old 12-11-2019, 03:55 PM   #6
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Default THE PROGRAMMER'S QUICK GUIDE TO THE LANGUAGES

Since you kind of hijacked your own thread, here's an oldie, but smoldie. I've written code in a bunch of these.


THE PROGRAMMER'S QUICK GUIDE TO THE LANGUAGES

The proliferation of modern programming languages (all of which seem to have stolen countless features from one another) sometimes makes it difficult to remember what language you're currently using. This handy reference is offered as a public service to help programmers who find themselves in such a dilemma.

TASK: Shoot yourself in the foot.

C: You shoot yourself in the foot.

C++: You accidentally create a dozen instances of yourself and shoot them all in the foot. Providing emergency medical assistance is impossible since you can't tell which are bitwise copies and which are just pointing at others and saying, "That's me, over there."

FORTRAN: You shoot yourself in each toe, iteratively, until you run out of toes, then you read in the next foot and repeat. If you run out of bullets, you continue with the attempts to shoot yourself anyways because you have no exception-handling capability.

Pascal: The compiler won't let you shoot yourself in the foot.

Ada: After correctly packing your foot, you attempt to concurrently load the gun, pull the trigger, scream, and shoot yourself in the foot. When you try, however, you discover you can't because your foot is of the wrong type.

COBOL: Using a COLT 45 HANDGUN, AIM gun at LEG.FOOT, THEN place ARM.HAND.FINGER on HANDGUN.TRIGGER and SQUEEZE. THEN return HANDGUN to HOLSTER. CHECK whether shoelace needs to be re-tied.

LISP: You shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds the gun with which you shoot yourself in the appendage which holds...

FORTH: Foot in yourself shoot.

Prolog: You tell your program that you want to be shot in the foot. The program figures out how to do it, but the syntax doesn't permit it to explain it to you.

BASIC: Shoot yourself in the foot with a water pistol. On large systems, continue until entire lower body is waterlogged.

Visual Basic: You'll really only appear to have shot yourself in the foot, but you'll have had so much fun doing it that you won't care.

HyperTalk: Put the first bullet of gun into foot left of leg of you. Answer the result.

Motif: You spend days writing a UIL description of your foot, the bullet, its trajectory, and the intricate scrollwork on the ivory handles of the gun. When you finally get around to pulling the trigger, the gun jams.

APL: You shoot yourself in the foot, then spend all day figuring out how to do it in fewer characters.

SNOBOL: If you succeed, shoot yourself in the left foot. If you fail, shoot yourself in the right foot.

Unix:

% ls
foot.c foot.h foot.o toe.c toe.o
% rm * .o
rm:.o no such file or directory
% ls
%

Concurrent Euclid: You shoot yourself in somebody else's foot.

370 JCL: You send your foot down to MIS and include a 400-page document explaining exactly how you want it to be shot. Three years later, your foot comes back deep-fried.

Paradox: Not only can you shoot yourself in the foot, your users can, too.

Access: You try to point the gun at your foot, but it shoots holes in all your Borland distribution diskettes instead.

Revelation: You're sure you're going to be able to shoot yourself in the foot, just as soon as you figure out what all these nifty little bullet-thingies are for.

Assembler: You try to shoot yourself in the foot, only to discover you must first invent the gun, the bullet, the trigger, and your foot.

Modula2: After realizing that you can't actually accomplish anything in this language, you shoot yourself in the head.
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Old 12-12-2019, 12:52 AM   #7
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Thanks for that, John, always funny reading that
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