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04-10-2020, 01:29 PM
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#8121
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Human being with feelings
Join Date: Nov 2012
Location: Munich, Germany
Posts: 111
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Another question:
Is there a way to turn on/off a LED when i step in/out of a zone?
__________________
Reaper Version: 6.18 with CSI 1.0 and SWS / Audio Interface: Behringer FCA1616 + ADA8000
Band: Ossarium / Last Project: http://ossarium.bandcamp.com/ (Recorded and Mixed with Reaper)
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04-10-2020, 01:46 PM
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#8122
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Human being with feelings
Join Date: Nov 2012
Location: Munich, Germany
Posts: 111
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FX in Master channel
Is there a way to do the FX in the master channel the same way like for the normal tracks with the FXMenu?
__________________
Reaper Version: 6.18 with CSI 1.0 and SWS / Audio Interface: Behringer FCA1616 + ADA8000
Band: Ossarium / Last Project: http://ossarium.bandcamp.com/ (Recorded and Mixed with Reaper)
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04-10-2020, 01:52 PM
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#8123
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Mike@Ossarium
Whoa - its simply the order in the ini file!
You should note that in the wiki!
Thanks
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Done
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 01:55 PM
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#8124
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
when i press the read button it does light up and does go into shift mode and does stay lit.then it stays latched when i let go.i have to refresh surface to unlatch.
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Do you have more than one surface ?
Seems like there's another influence here.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
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04-10-2020, 01:56 PM
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#8125
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Mike@Ossarium
Another question:
Is there a way to turn on/off a LED when i step in/out of a zone?
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Not right now, but great idea !
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 02:09 PM
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#8126
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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Quote:
Originally Posted by Geoff Waddington
Do you have more than one surface ?
Seems like there's another influence here.
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no just the Qcon Prox
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04-10-2020, 02:15 PM
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#8127
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
no just the Qcon Prox
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Ok, please make sure there are NO Shift actions anywhere in any FX files, etc.
Also please post the entire contents of your .zon file, we will eventually get this sorted.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 02:22 PM
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#8128
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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Quote:
Originally Posted by Geoff Waddington
Ok, please make sure there are NO Shift actions anywhere in any FX files, etc.
Also please post the entire contents of your .zon file, we will eventually get this sorted.
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i have lots of shift actions in many fx files and also i have an edit page with pretty much the same home zone just with different actions for some buttons. Should i slash out ALL shift actions in all zones except the home zone ?
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04-10-2020, 02:26 PM
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#8129
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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Quote:
Originally Posted by Geoff Waddington
Ok, please make sure there are NO Shift actions anywhere in any FX files, etc.
Also please post the entire contents of your .zon file, we will eventually get this sorted.
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heres my home zone file
Code:
Zone Home
OnTrackSelection MapSelectedTrackSendsToWidgets
OnTrackSelection MapSelectedTrackFXToMenu
IncludedZones
"Buttons|"
"Channel|1-8"
"MasterChannel|"
IncludedZonesEnd
ZoneEnd
Zone "Buttons|"
Read Shift
Write Option
Trim Control
Latch Alt
Blank1 Reaper "_S&M_SHOWNOTESHELP" // NOTES WINDOW
Blank2 Reaper "40016" // PREFERENCES
Blank3 Reaper "40605" // ACTION LIST
Blank4 Reaper "40454" // EDIT VIEW
Blank5 Reaper "40455" // MIXER VIEW
Send ToggleMapSelectedTrackSends
Send Reaper "40293"
Pan Reaper "_dc1079a3ffd4a1438942a677566f9ed3" // FOLDER/CHILDRE
Plugin ToggleMapSelectedTrackFXMenu
Plugin Reaper "_S&M_TOGLFXCHAIN"
Shift+Plugin GoZone FocusedFXParam
EQ GoPage Edit
ChannelLeft TrackBank "-1"
ChannelRight TrackBank "1"
BankLeft TrackBank "-8"
BankRight TrackBank "8"
TimeDisplay TimeDisplay
smpteBeats CycleTimeDisplayModes
Rewind Rewind
FastForward FastForward
Stop Stop
Play Play
Record Reaper "1013"
F1 Reaper "40495" // RECORD MONITOR MODE
F2 Reaper "40702" // CREATE NEW TRACK
F3 Reaper "40701" // CREATE NEW TRACK/INSERT VIRTUAL INSTRU
F4 Reaper "40005" // REMOVE TRACK
F5 Reaper "40062" // DUPLICATE TRACK
F6 Reaper "41817" // CONTINUOUS SCROLLING
F7 Reaper "40042" // GO TO START
F8 Reaper "40296" // SELECT ALL TRACKS
F1L2 Reaper "40293" // VIEW ROUTING/SENDS FOR SEL TRACK
F2L2 Reaper "1042" // FOLDER COLLAPSE STATE
F3L2 Reaper "_S&M_TOGLFXCHAIN" // SHOW FX WINDOW FOR SEL TRACK
F4L2 Reaper "_S&M_FXBYPSEL" // BYPASS FX FOR SEL TRACK
F5L2 Reaper "_S&M_SELFXNEXT" // NEXT FX FOR SEL TRACK
F6L2 Reaper "40344" // BYPASS FX FOR ALL TRACKS
F7L2 Reaper "40549" // SHOW FX ABOVE MIXER
F8L2 Reaper "_BR_NORMALIZE_LOUDNESS_ITEMS" // NORMALIZE
/Read TrackAutoMode "1"
/Shift+Read GlobalAutoMode "1"
/Write TrackAutoMode "3"
/Shift+Write GlobalAutoMode "3"
/Trim TrackAutoMode "0"
/Shift+Trim GlobalAutoMode "0"
/Touch TrackAutoMode "2"
/Shift+Touch GlobalAutoMode "2"
/Latch TrackAutoMode "4"
/Shift+Latch GlobalAutoMode "4"
Save Reaper "40026"
Shift+Save Reaper "40022" // SAVE PROJECT AS
Undo Reaper "40029"
Shift+Undo Reaper "40030" // REDO
Flip Reaper "40346"
Normal Reaper "40173" // GO TO NEXT MARKER
Marker Reaper "40157" // INSERT MARKER
Loop CycleTimeline
nameValue GoZone Home
Click Reaper "40364" METRONOME
Solo Reaper "40340" // UNSOLO ALL TRACKS
Mode ToggleScrollLink 4
Zoom Reaper "40113" // ZOOM SEL TRACK
Up Reaper "40111" // ZOOM IN VERTICAL
Down Reaper "40112" // ZOOM OUT VERTICAL
Left Reaper "1011" // ZOOM OUT HORIZONTAL
Right Reaper "1012" // ZOOM IN HORIZONTAL
JogWheelRotaryCW Reaper "41667" // NORMAL JOG RIGHT
JogWheelRotaryCCW Reaper "41666" // NORMAL JOG LEFT
Shift+JogWheelRotaryCW Reaper "_SWS_MOVECUR5MSRIGHT" // SLOW JOG
Shift+JogWheelRotaryCCW Reaper "_SWS_MOVECUR5MSLEFT" // SLOW JOG
Control+JogWheelRotaryCW Reaper "40103" // CREATE JOG TIMESEL R
Control+JogWheelRotaryCCW Reaper "40102" // CREATE JOG TIMESEL L
/MasterFader MasterTrackVolume
ZoneEnd
Zone "Channel|"
TrackNavigator
VUMeter| TrackOutputMeterMaxPeakLR
/VUMeter| TrackOutputMeterAverageLR
DisplayUpper| TrackNameDisplay
DisplayLower| TrackPanDisplay
TrackTouch+DisplayLower| TrackVolumeDisplay
RotaryPush| GoZone PanWidth|
Rotary| TrackPan "0"
RecordArm| TrackRecordArm
Solo| TrackSolo
Mute| TrackMute
Select| TrackUniqueSelect
Shift+Select| TrackRangeSelect
Control+Select| TrackSelect
Shift+Control+Select| TogglePin
Option+Select| TrackFolderDive
Alt+Select| TrackUniqueSelect
Alt+Select| Reaper "41665"
Fader| TrackVolume
TrackTouch+Fader| TrackVolume
FaderTouch| TrackTouch
ZoneEnd
Zone "Pan|1-8"
TrackNavigator
Rotary| TrackPan "0"
RotaryPush| GoZone PanWidth|
ZoneEnd
Zone "PanWidth|1-8"
TrackNavigator
Rotary| TrackPanWidth "1"
RotaryPush| GoZone Pan|
ZoneEnd
Zone "Send|1-8"
SelectedTrackNavigator
DisplayUpper| TrackSendNameDisplay
TrackTouch+DisplayUpper| TrackSendVolumeDisplay
Mute| TrackSendMute
Fader| TrackSendVolume
Rotary| TrackSendPan
RotaryPush| NoAction
TrackTouch+Fader| TrackSendVolume
FaderTouch| TrackTouch
ZoneEnd
Zone "MasterChannel|"
MasterTrackNavigator
MasterChannelMeterLeft MasterTrackOutputMeter 0
MasterChannelMeterRight MasterTrackOutputMeter 1
MasterFader TrackVolume
MasterFaderTouch TrackTouch
ZoneEnd
Zone "FXMenu|1-8"
SelectedTrackNavigator
DisplayUpper| FXNameDisplay |
DisplayLower| NoAction
Rotary| NoAction
RotaryPush| GoFXSlot |
ZoneEnd
Zone "FocusedFXParam"
Fader1 FocusedFXParam
FaderTouch1 TrackTouch
DisplayUpper1 FocusedFXParamNameDisplay
DisplayLower1 FocusedFXParamValueDisplay
DisplayUpper2 NoAction
DisplayLower2 NoAction
DisplayUpper3 NoAction
DisplayLower3 NoAction
DisplayUpper4 NoAction
DisplayLower4 NoAction
DisplayUpper5 NoAction
DisplayLower5 NoAction
DisplayUpper6 NoAction
DisplayLower6 NoAction
DisplayUpper7 NoAction
DisplayLower7 NoAction
DisplayUpper8 NoAction
DisplayLower8 NoAction
ZoneEnd
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04-10-2020, 02:40 PM
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#8130
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
heres my home zone file
Code:
Zone Home
OnTrackSelection MapSelectedTrackSendsToWidgets
OnTrackSelection MapSelectedTrackFXToMenu
IncludedZones
"Buttons|"
"Channel|1-8"
"MasterChannel|"
IncludedZonesEnd
ZoneEnd
Zone "Buttons|"
Read Shift
Write Option
Trim Control
Latch Alt
Blank1 Reaper "_S&M_SHOWNOTESHELP" // NOTES WINDOW
Blank2 Reaper "40016" // PREFERENCES
Blank3 Reaper "40605" // ACTION LIST
Blank4 Reaper "40454" // EDIT VIEW
Blank5 Reaper "40455" // MIXER VIEW
Send ToggleMapSelectedTrackSends
Send Reaper "40293"
Pan Reaper "_dc1079a3ffd4a1438942a677566f9ed3" // FOLDER/CHILDRE
Plugin ToggleMapSelectedTrackFXMenu
Plugin Reaper "_S&M_TOGLFXCHAIN"
Shift+Plugin GoZone FocusedFXParam
EQ GoPage Edit
ChannelLeft TrackBank "-1"
ChannelRight TrackBank "1"
BankLeft TrackBank "-8"
BankRight TrackBank "8"
TimeDisplay TimeDisplay
smpteBeats CycleTimeDisplayModes
Rewind Rewind
FastForward FastForward
Stop Stop
Play Play
Record Reaper "1013"
F1 Reaper "40495" // RECORD MONITOR MODE
F2 Reaper "40702" // CREATE NEW TRACK
F3 Reaper "40701" // CREATE NEW TRACK/INSERT VIRTUAL INSTRU
F4 Reaper "40005" // REMOVE TRACK
F5 Reaper "40062" // DUPLICATE TRACK
F6 Reaper "41817" // CONTINUOUS SCROLLING
F7 Reaper "40042" // GO TO START
F8 Reaper "40296" // SELECT ALL TRACKS
F1L2 Reaper "40293" // VIEW ROUTING/SENDS FOR SEL TRACK
F2L2 Reaper "1042" // FOLDER COLLAPSE STATE
F3L2 Reaper "_S&M_TOGLFXCHAIN" // SHOW FX WINDOW FOR SEL TRACK
F4L2 Reaper "_S&M_FXBYPSEL" // BYPASS FX FOR SEL TRACK
F5L2 Reaper "_S&M_SELFXNEXT" // NEXT FX FOR SEL TRACK
F6L2 Reaper "40344" // BYPASS FX FOR ALL TRACKS
F7L2 Reaper "40549" // SHOW FX ABOVE MIXER
F8L2 Reaper "_BR_NORMALIZE_LOUDNESS_ITEMS" // NORMALIZE
/Read TrackAutoMode "1"
/Shift+Read GlobalAutoMode "1"
/Write TrackAutoMode "3"
/Shift+Write GlobalAutoMode "3"
/Trim TrackAutoMode "0"
/Shift+Trim GlobalAutoMode "0"
/Touch TrackAutoMode "2"
/Shift+Touch GlobalAutoMode "2"
/Latch TrackAutoMode "4"
/Shift+Latch GlobalAutoMode "4"
Save Reaper "40026"
Shift+Save Reaper "40022" // SAVE PROJECT AS
Undo Reaper "40029"
Shift+Undo Reaper "40030" // REDO
Flip Reaper "40346"
Normal Reaper "40173" // GO TO NEXT MARKER
Marker Reaper "40157" // INSERT MARKER
Loop CycleTimeline
nameValue GoZone Home
Click Reaper "40364" METRONOME
Solo Reaper "40340" // UNSOLO ALL TRACKS
Mode ToggleScrollLink 4
Zoom Reaper "40113" // ZOOM SEL TRACK
Up Reaper "40111" // ZOOM IN VERTICAL
Down Reaper "40112" // ZOOM OUT VERTICAL
Left Reaper "1011" // ZOOM OUT HORIZONTAL
Right Reaper "1012" // ZOOM IN HORIZONTAL
JogWheelRotaryCW Reaper "41667" // NORMAL JOG RIGHT
JogWheelRotaryCCW Reaper "41666" // NORMAL JOG LEFT
Shift+JogWheelRotaryCW Reaper "_SWS_MOVECUR5MSRIGHT" // SLOW JOG
Shift+JogWheelRotaryCCW Reaper "_SWS_MOVECUR5MSLEFT" // SLOW JOG
Control+JogWheelRotaryCW Reaper "40103" // CREATE JOG TIMESEL R
Control+JogWheelRotaryCCW Reaper "40102" // CREATE JOG TIMESEL L
/MasterFader MasterTrackVolume
ZoneEnd
Zone "Channel|"
TrackNavigator
VUMeter| TrackOutputMeterMaxPeakLR
/VUMeter| TrackOutputMeterAverageLR
DisplayUpper| TrackNameDisplay
DisplayLower| TrackPanDisplay
TrackTouch+DisplayLower| TrackVolumeDisplay
RotaryPush| GoZone PanWidth|
Rotary| TrackPan "0"
RecordArm| TrackRecordArm
Solo| TrackSolo
Mute| TrackMute
Select| TrackUniqueSelect
Shift+Select| TrackRangeSelect
Control+Select| TrackSelect
Shift+Control+Select| TogglePin
Option+Select| TrackFolderDive
Alt+Select| TrackUniqueSelect
Alt+Select| Reaper "41665"
Fader| TrackVolume
TrackTouch+Fader| TrackVolume
FaderTouch| TrackTouch
ZoneEnd
Zone "Pan|1-8"
TrackNavigator
Rotary| TrackPan "0"
RotaryPush| GoZone PanWidth|
ZoneEnd
Zone "PanWidth|1-8"
TrackNavigator
Rotary| TrackPanWidth "1"
RotaryPush| GoZone Pan|
ZoneEnd
Zone "Send|1-8"
SelectedTrackNavigator
DisplayUpper| TrackSendNameDisplay
TrackTouch+DisplayUpper| TrackSendVolumeDisplay
Mute| TrackSendMute
Fader| TrackSendVolume
Rotary| TrackSendPan
RotaryPush| NoAction
TrackTouch+Fader| TrackSendVolume
FaderTouch| TrackTouch
ZoneEnd
Zone "MasterChannel|"
MasterTrackNavigator
MasterChannelMeterLeft MasterTrackOutputMeter 0
MasterChannelMeterRight MasterTrackOutputMeter 1
MasterFader TrackVolume
MasterFaderTouch TrackTouch
ZoneEnd
Zone "FXMenu|1-8"
SelectedTrackNavigator
DisplayUpper| FXNameDisplay |
DisplayLower| NoAction
Rotary| NoAction
RotaryPush| GoFXSlot |
ZoneEnd
Zone "FocusedFXParam"
Fader1 FocusedFXParam
FaderTouch1 TrackTouch
DisplayUpper1 FocusedFXParamNameDisplay
DisplayLower1 FocusedFXParamValueDisplay
DisplayUpper2 NoAction
DisplayLower2 NoAction
DisplayUpper3 NoAction
DisplayLower3 NoAction
DisplayUpper4 NoAction
DisplayLower4 NoAction
DisplayUpper5 NoAction
DisplayLower5 NoAction
DisplayUpper6 NoAction
DisplayLower6 NoAction
DisplayUpper7 NoAction
DisplayLower7 NoAction
DisplayUpper8 NoAction
DisplayLower8 NoAction
ZoneEnd
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You have a Zone named "FocusedFXParam".
There is also a CSI action named FocusedFXParam.
It's not a good idea to name Zones the same as CSI actions, although I'm not sure you can't get away with it in this case. Anyway, it should be renamed.
Once the Shift (Read) is latched on (light on), what happens if you tap it once quickly, does it go off ?
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 02:44 PM
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#8131
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
i have lots of shift actions in many fx files and also i have an edit page with pretty much the same home zone just with different actions for some buttons. Should i slash out ALL shift actions in all zones except the home zone ?
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No I mean do you have the Shift action redefined in an FX like this:
Code:
Zone "SomeFX"
BadIdeaForAnFXButton Shift
ZoneEnd
If so, remove them all, Shift should only be defined once, usually in "Buttons|" or equivalent.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 02:47 PM
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#8132
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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Quote:
Originally Posted by Geoff Waddington
You have a Zone named "FocusedFXParam".
There is also a CSI action named FocusedFXParam.
It's not a good idea to name Zones the same as CSI actions, although I'm not sure you can't get away with it in this case. Anyway, it should be renamed.
Once the Shift (Read) is latched on (light on), what happens if you tap it once quickly, does it go off ?
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that zone is that action you added not that long ago where you just click on an FX parameter on any plugin and it maps to a control (in my case fader 1). you know the one where FX zones are not needed. i dont use it much at all so i could take it out.and no the light does not go off on a quick press or regular press
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04-10-2020, 02:53 PM
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#8133
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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Quote:
Originally Posted by Geoff Waddington
No I mean do you have the Shift action redefined in an FX like this:
Code:
Zone "SomeFX"
BadIdeaForAnFXButton Shift
ZoneEnd
If so, remove them all, Shift should only be defined once, usually in "Buttons|" or equivalent.
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once i enter that fx zone i can click on any fx parameter and map it without having a zone for it. do i not have that set up right ? it does work though. but no worries on that one problem at a time .that another day. like i said i barely use it
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04-10-2020, 02:55 PM
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#8134
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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Quote:
Originally Posted by Geoff Waddington
No I mean do you have the Shift action redefined in an FX like this:
Code:
Zone "SomeFX"
BadIdeaForAnFXButton Shift
ZoneEnd
If so, remove them all, Shift should only be defined once, usually in "Buttons|" or equivalent.
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oh ok i got you. no i dont .just standaerd fx zones.i dont have anything like that
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04-10-2020, 02:58 PM
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#8135
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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@Geoff
Yes i only have defined once ..in buttons
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04-10-2020, 03:13 PM
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#8136
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
that zone is that action you added not that long ago where you just click on an FX parameter on any plugin and it maps to a control (in my case fader 1). you know the one where FX zones are not needed. i dont use it much at all so i could take it out.and no the light does not go off on a quick press or regular press
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Ok, probably a good idea to rename it to something else, just to state away from action names.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 03:17 PM
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#8137
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
@Geoff
Yes i only have defined once ..in buttons
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DOH !!
Code:
Widget Read
Press 90 4a 7f
FB_TwoState 90 4a 7f 90 4a 00
WidgetEnd
won't cut it, you also need a release message like this:
Code:
Widget Read
Press 90 4a 7f 90 4a 00
FB_TwoState 90 4a 7f 90 4a 00
WidgetEnd
AND the widget actually has to generate a release message.
Just check input monitoring to make sure the widget you use generates BOTH press and release messages.
Let me know what you find.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 03:30 PM
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#8138
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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Quote:
Originally Posted by Geoff Waddington
DOH !!
Code:
Widget Read
Press 90 4a 7f
FB_TwoState 90 4a 7f 90 4a 00
WidgetEnd
won't cut it, you also need a release message like this:
Code:
Widget Read
Press 90 4a 7f 90 4a 00
FB_TwoState 90 4a 7f 90 4a 00
WidgetEnd
AND the widget actually has to generate a release message.
Just check input monitoring to make sure the widget you use generates BOTH press and release messages.
Let me know what you find.
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hey Geoff i just checked both buttons in the edit window (the read button and the actual shift button)
read button is 1.000000
90 4a 00
shift button is 1.000000
0.000000
is this why the shift and other modifier buttons arent staying lit ?
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04-10-2020, 03:48 PM
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#8139
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
hey Geoff i just checked both buttons in the edit window (the read button and the actual shift button)
read button is 1.000000
90 4a 00
shift button is 1.000000
0.000000
is this why the shift and other modifier buttons arent staying lit ?
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It's why they ARE saying lit.
When you press the button, CSI goes into Shift mode.
It in now waiting for a release to go back to normal.
You now release the button, but, uh-oh, NO release message is generated.
CSI is still waiting patiently in Shift mode, and it forever stays there because it will never receive a release because the button doesn't generate release messages, which are crucial for Shift.
You need a button that generates press AND release messages for modifiers.
[edit]
Or if you just want a toggle only version (with lights) you could just use this sneaky trick - creds to @MixMonkey
Code:
Read Shift [ 1 0 ]
Write Option [ 1 0 ]
Trim Control [ 1 0 ]
Latch Alt [ 1 0 ]
If that works, put back the original widgets and off you go
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
Last edited by Geoff Waddington; 04-10-2020 at 04:02 PM.
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04-10-2020, 04:11 PM
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#8140
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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Quote:
Originally Posted by Geoff Waddington
It's why they ARE saying lit.
When you press the button, CSI goes into Shift mode.
It in now waiting for a release to go back to normal.
You now release the button, but, uh-oh, NO release message is generated.
CSI is still waiting patiently in Shift mode, and it forever stays there because it will never receive a release because the button doesn't generate release messages, which are crucial for Shift.
You need a button that generates press AND release messages for modifiers.
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ok so the read button stays lit because i didnt have a release message in the mst.the actual shift button (which is my problem) doesnt stay lit because obviously from the edit window read out is not the right kind of button to support and on/off light ? is this right ? and why would Icon choose buttons for the modifoers that dont generate press and release message which is crucial for modifiers ?? ugh they are the experts they should know that right lol ? anyway thanks so much for your help. i can live with it. ill get lost at times in modifier mode but i have an emergency home zone button and a toolbar button to refresh the surface. thanks again Geoff.sry for all that. if i knew to just check the buttons in the edit window it couldve avoided all this .im learning...slowly...but im learning
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04-10-2020, 04:13 PM
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#8141
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 859
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@Geoff
ok thanks ill give the mixmonky sneaky trick a try. thanks again Geoff
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04-10-2020, 05:12 PM
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#8142
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
Geoff.sry for all that. if i knew to just check the buttons in the edit window it couldve avoided all this .im learning...slowly...but im learning
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No worries, what got us off track was this post https://forum.cockos.com/showpost.ph...postcount=8039 where it looked like the modifiers were generating release messages.
Sorted now, all good.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 05:13 PM
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#8143
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by Cragster
@Geoff
ok thanks ill give the mixmonky sneaky trick a try. thanks again Geoff
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Definitely, if it doesn't work get back, it really should do the trick.
__________________
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For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-10-2020, 08:05 PM
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#8144
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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Quote:
Originally Posted by Geoff Waddington
Hmmm...
You might be using an older EuCon.zon file, please post the contents around RecordArm|, that will tell us what's going on.
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Yes, I wondered, so I started from a fresh EuCon.zon from the latest beta.
In the fresh copy, Select works, and doesn't light the Rec LED. But RecordArm is of course triggering Track Record.
Amending the code to turn the Rec Button to switch the automation modes now shows the behaviour I describe.
> Pressing Select on the channel lights the RecArm LED.
> Pressing Record Arm cycles auto modes. No change of state to LED.
Here is my Fresh EuCon file built on your latest.
Code:
Select| TrackUniqueSelect
RecordArm| TrackUniqueSelect
RecordArm| CycleTrackAutoMode Display| [ 0 1 3 2 4 5 ]
Attached is full file.
TDC_EuCon.zon.zip
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04-10-2020, 08:14 PM
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#8145
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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Quote:
Originally Posted by Geoff Waddington
Sounds like “MyWidgets|” is in IncludedZones in your Home Zone definition, yes ?
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Sadly I wish it was that simple as I would understand that :-)
No - here are two versions of the same ZON file. The one with the Pipes works, the one without does not.
Doesn't Work.
Code:
Zone "Home"
IncludedZones
"Geoff"
IncludedZonesEnd
ZoneEnd
Zone "Geoff"
SelectedTrackNavigator
Fader1 TrackVolume
ZoneEnd
Does Work.
Code:
Zone "Home"
IncludedZones
"Geoff|"
IncludedZonesEnd
ZoneEnd
Zone "Geoff|"
SelectedTrackNavigator
Fader1 TrackVolume
ZoneEnd
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04-10-2020, 08:19 PM
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#8146
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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Triggers for entering, leaving Zones.
Quote:
Originally Posted by Geoff Waddington
Not right now, but great idea !
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I was just searching how to do this.
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04-10-2020, 08:26 PM
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#8147
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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Quote:
Originally Posted by Geoff Waddington
Ok, probably a good idea to rename it to something else, just to state away from action names.
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I was guilty of the same sin, but the Wiki shows this is the method ;-)
https://github.com/malcolmgroves/rea...FocusedFXParam
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04-10-2020, 11:43 PM
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#8148
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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Feature Request?
Perhaps there is already a way to do this, but is it possible to have a Reaper Action become a Virtual Widget so we may trigger a CSI console action from a Reaper Action, which of course could be a Key-Command or even a Marker etc.
Something like 16 Actions [ CSI Virtual Widget 1-16 ] that support two-states. In our Zone file we would then have.
Code:
Zone "VirtualWidgets_ReaperActions"
ReaperVirtualWidget1 GoZone "EditorZone"
ZoneEnd
Obviously would need to build in an infinite loop watcher incase we had a CSI action calling a Reaper action which triggered the same virtual widget :-)
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04-11-2020, 01:08 AM
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#8149
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by tdc
Yes, I wondered, so I started from a fresh EuCon.zon from the latest beta.
In the fresh copy, Select works, and doesn't light the Rec LED. But RecordArm is of course triggering Track Record.
Amending the code to turn the Rec Button to switch the automation modes now shows the behaviour I describe.
> Pressing Select on the channel lights the RecArm LED.
> Pressing Record Arm cycles auto modes. No change of state to LED.
Here is my Fresh EuCon file built on your latest.
Code:
Select| TrackUniqueSelect
RecordArm| TrackUniqueSelect
RecordArm| CycleTrackAutoMode Display| [ 0 1 3 2 4 5 ]
Attached is full file.
Attachment 40065
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Yes, that's a side effect of having to execute TrackUniqueSelect first -- you could just do this:
Code:
RecordArm| CycleTrackAutoMode Display| [ 0 1 3 2 4 5 ]
This will now work only if a Track is selected first, not sure what will happen with the lights
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-11-2020, 01:13 AM
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#8150
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by tdc
Sadly I wish it was that simple as I would understand that :-)
No - here are two versions of the same ZON file. The one with the Pipes works, the one without does not.
Doesn't Work.
Code:
Zone "Home"
IncludedZones
"Geoff"
IncludedZonesEnd
ZoneEnd
Zone "Geoff"
SelectedTrackNavigator
Fader1 TrackVolume
ZoneEnd
Does Work.
Code:
Zone "Home"
IncludedZones
"Geoff|"
IncludedZonesEnd
ZoneEnd
Zone "Geoff|"
SelectedTrackNavigator
Fader1 TrackVolume
ZoneEnd
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Please check this out and if anything is not clear, please report back, and we will attempt to improve things.
https://github.com/malcolmgroves/reaper_csi/wiki/Zones
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-11-2020, 01:14 AM
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#8151
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by tdc
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Thanks, wiki now corrected.
__________________
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For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-11-2020, 01:15 AM
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#8152
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by tdc
Feature Request?
Perhaps there is already a way to do this, but is it possible to have a Reaper Action become a Virtual Widget so we may trigger a CSI console action from a Reaper Action, which of course could be a Key-Command or even a Marker etc.
Something like 16 Actions [ CSI Virtual Widget 1-16 ] that support two-states. In our Zone file we would then have.
Code:
Zone "VirtualWidgets_ReaperActions"
ReaperVirtualWidget1 GoZone "EditorZone"
ZoneEnd
Obviously would need to build in an infinite loop watcher incase we had a CSI action calling a Reaper action which triggered the same virtual widget :-)
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Interesting...
__________________
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For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-11-2020, 01:17 AM
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#8153
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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I am starting to get a complex about posting too much in a row - I think it is mainly because it seems the majority of the CSI users are not in my time zone :-) Anyway, here is a question that doesn't talk about ZON files.
Now that I have the basics of a working surface integration between various devices, its time to start working on how I use Reaper effectively. First up is simulating a typical large console mix process where you would tear through your hundred or so channels and perform the first round of remedial processing. This is always fastest using a console that has a "Super Channel" where you can select any channel and bring that to a full channel strip for adjustment.
I have that now thanks to you all and CSI. But I don't see how best to make Reaper handle this. For the selected channels FX parameters to be shown on my devices, I need to open the chosen FX window and make sure its focused. There isn't a clear way of doing this easily via scripts. I have found many scripts to do some parts of this but I feel that this some something a lot of you clever folks have already resolved?
The goal, would be able to be working on an EQ in Slot 2 on Channel 1, and then move to Channel 2 (by surface Select| or Keyboard). The currently floating EQ would be hidden and Channel 2s Slot Two would be shown and focused.
I typically set up a default channel strip with an inactive processing chain, saturation/EQ/Comp as a default, and so can just make them active as needed - but the more processing all have common slots.
Would love to hear your experiences and solutions to this issue.
Cheers!
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04-11-2020, 01:25 AM
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#8154
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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Quote:
Originally Posted by Geoff Waddington
Yes, that's a side effect of having to execute TrackUniqueSelect first
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I wish I understood the logic behind why executing a "TrackUniqueSelect" action makes the Rec Light turn on though? :-)
Quote:
Originally Posted by Geoff Waddington
Code:
RecordArm| CycleTrackAutoMode Display| [ 0 1 3 2 4 5 ]
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This has resolved the issue and now performs correctly. Did something change under the hood?
Quote:
Originally Posted by Geoff Waddington
This will now work only if a Track is selected first, not sure what will happen with the lights
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This works without selecting the track first. No LED action.
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04-11-2020, 01:30 AM
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#8155
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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Quote:
Originally Posted by Geoff Waddington
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:-)
From the Wiki.
"Note the | character after the name of the zone. This indicates that it is a Template zone, meaning it will be instantiated as a child of another zone."
So any Zone you reference as part of the IncludedZones needs to be assigned the Pipe. ?
:-) thanks Geoff.
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04-11-2020, 01:34 AM
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#8156
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Human being with feelings
Join Date: Oct 2019
Location: Sydney
Posts: 471
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Hey Geoff, this may have slipped pass due to the high volume of post-traffic at present, or perhaps its the chocolate eggs.. But i am stuck on a point that I haven't been able to resolve in days. I would be grateful for your masterful eye.
https://forum.cockos.com/showpost.ph...postcount=8090
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04-11-2020, 01:40 AM
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#8157
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by tdc
I am starting to get a complex about posting too much in a row - I think it is mainly because it seems the majority of the CSI users are not in my time zone :-)
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No worries, you are exactly right, I'm GMT - 3 (in the summer) and you're GMT + 10, that's all
Quote:
Originally Posted by tdc
Anyway, here is a question that doesn't talk about ZON files.
Now that I have the basics of a working surface integration between various devices, its time to start working on how I use Reaper effectively. First up is simulating a typical large console mix process where you would tear through your hundred or so channels and perform the first round of remedial processing. This is always fastest using a console that has a "Super Channel" where you can select any channel and bring that to a full channel strip for adjustment.
I have that now thanks to you all and CSI. But I don't see how best to make Reaper handle this. For the selected channels FX parameters to be shown on my devices, I need to open the chosen FX window and make sure its focused. There isn't a clear way of doing this easily via scripts. I have found many scripts to do some parts of this but I feel that this some something a lot of you clever folks have already resolved?
The goal, would be able to be working on an EQ in Slot 2 on Channel 1, and then move to Channel 2 (by surface Select| or Keyboard). The currently floating EQ would be hidden and Channel 2s Slot Two would be shown and focused.
I typically set up a default channel strip with an inactive processing chain, saturation/EQ/Comp as a default, and so can just make them active as needed - but the more processing all have common slots.
Would love to hear your experiences and solutions to this issue.
Cheers!
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I use exactly that workflow with Console1 as the "Super Channel", just be sure "Auto Map FX" is checked in the surface setup:
Code:
Zone "Home"
OnTrackSelection GoZone "Channel"
OnTrackSelection MapSelectedTrackFXToWidgets
DisplayFX SetShowFXWindows
Mode ToggleMapSelectedTrackFX
Preset GoZone "Home"
ChannelLeft TrackBank "-1"
ChannelRight TrackBank "1"
Shape ToggleLearnMode
Option+Volume FocusedFXParam
ZoneEnd
Zone "Channel"
SelectedTrackNavigator
InputMeterLeft TrackOutputMeter "0"
InputMeterRight TrackOutputMeter "1"
OutputMeterLeft TrackOutputMeter "0"
OutputMeterRight TrackOutputMeter "1"
Volume TrackVolume
Control+Volume TrackPanWidth "1"
Shift+Volume TrackPan "0"
Option+Volume FocusedFXParam
Mute TrackMute
Solo TrackSolo
ZoneEnd
some FX Zone fits that play along:
Code:
Zone "VST: UAD Fairchild 660 (Universal Audio, Inc.)" "F660"
SelectedTrackNavigator
Threshold FXParam 2 "Thresh"
Character FXParam 7 "Output"
Drive FXParam 0 "Meter"
Attack FXParam 9 "Headroom"
Release FXParam 1 "Input"
Ratio FXParam 3 "Time Const"
Toggle+Invert+Compressor FXParam 11 "Bypass"
Parallel FXParam 12 "Wet"
ZoneEnd
Zone "VST: UAD Pultec EQP-1A (Universal Audio, Inc.)" "EQP1A"
SelectedTrackNavigator
HiGain FXParam "7" "HF Atten"
HiFrequency FXParam "6" "HF Atten Freq"
HiMidGain FXParam "4" "HF Boost"
HiMidFrequency FXParam "3" "High Freq"
HiMidQ FXParam "5" "HF Q"
LoMidGain FXParam "2" "LF Atten"
LoMidFrequency FXParam "0" "Low Freq"
LoGain FXParam "1" "LF Boost"
LoFrequency FXParam "0" "Low Freq"
Toggle+Invert+Equalizer FXParam "10" "Bypass"
Parallel FXParam "11" "Wet"
ChannelRight FXParam "0" "Low Freq" [ 0.0 0.33 0.66 1.0 ]
ChannelLeft FXParam "0" "Low Freq" [ 1.0 0.66 0.33 0.0 ]
ZoneEnd
Now when a Track is selected any FX that are mapped (EQ, compressor, etc.) automatically show up on the Console1 -- as shown in the videos.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
Last edited by Geoff Waddington; 04-11-2020 at 01:56 AM.
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04-11-2020, 01:44 AM
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#8158
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by tdc
I wish I understood the logic behind why executing a "TrackUniqueSelect" action makes the Rec Light turn on though? :-)
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The RecordArm light is acting exactly like the Select light because TrackUniqueSelect is providing the appropriate feedback to whatever widget it is mapped to, in this case BOTH the RecordArm and Select buttons.
Quote:
Originally Posted by tdc
This has resolved the issue and now performs correctly. Did something change under the hood?
This works without selecting the track first. No LED action.
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Cool, glad that did it
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-11-2020, 01:53 AM
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#8159
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by tdc
:-)
From the Wiki.
"Note the | character after the name of the zone. This indicates that it is a Template zone, meaning it will be instantiated as a child of another zone."
So any Zone you reference as part of the IncludedZones needs to be assigned the Pipe. ?
:-) thanks Geoff.
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Yes, in addition any Zone that ends in a pipe will ONLY get instantiated inside an IncludedZone, it will never be instantiated stand-alone, UNLESS it indicates the actual number of instances -- from MCU.zon:
Code:
Zone "Send|1-8"
SelectedTrackNavigator
DisplayUpper| TrackSendNameDisplay
TrackTouch+DisplayUpper| TrackSendVolumeDisplay
Mute| TrackSendMute
Fader| TrackSendVolume
TrackTouch+Fader| TrackSendVolume
FaderTouch| TrackTouch
ZoneEnd
There will be 8 Sends Zones -- Send1, Send2, ..., Send8 instantiated.
I know it's a bit subtle, probably the weakest part of the syntax, if I had it to do over, would have tried to do a better job on that part
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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04-11-2020, 01:58 AM
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#8160
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,184
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Quote:
Originally Posted by tdc
Hey Geoff, this may have slipped pass due to the high volume of post-traffic at present, or perhaps its the chocolate eggs.. But i am stuck on a point that I haven't been able to resolve in days. I would be grateful for your masterful eye.
https://forum.cockos.com/showpost.ph...postcount=8090
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See the post a couple back about the Console1 and SelectedTrackNavigator, that might be more what you're looking for in this case.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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