Old 02-14-2021, 01:00 AM   #1
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Old 02-14-2021, 02:48 AM   #2
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Not here.
Go to prerelease.
>
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Old 02-14-2021, 03:33 AM   #3
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Not here.
Go to prerelease.
>
It is pre-release forum.
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Old 02-14-2021, 03:33 AM   #4
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Please
It will be in User Guide when released.
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Old 02-14-2021, 08:37 AM   #5
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It is pre-release forum.
It wasn’t originally, it was moved from Q+A.

>
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Old 02-14-2021, 09:59 AM   #6
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I thought it was released already?
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Old 02-14-2021, 09:59 AM   #7
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Well, that explains why I couldn't find any information about it anywhere.
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Old 02-14-2021, 10:00 AM   #8
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So now that we are here, can you tell me how it works?

I saw a few GIFs and it looks like just a mouse tool that slices?
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Old 02-14-2021, 10:32 AM   #9
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It's a way to create one or more marquis selections across tracks, items, envelopes, and have everything sliced for easy editing as soon as you move it. For instance, if you want to move entire sections of a song around including automation, razer edits are the fastest way to do this because they can grab the items and automation (without needing AI's) all in one go.

You may have a lot of "but how is it different than time selection or item selection" type of questions. My advice then is: try it out and start comparing, you'll see. Razer edits are very efficient, comprehensive, and very deep in terms of how you create and add to the edit areas in ways that time selection doesn't allow.
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Old 02-14-2021, 11:30 AM   #10
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Originally Posted by Funkybot View Post
It's a way to create one or more marquis selections across tracks, items, envelopes, and have everything sliced for easy editing as soon as you move it. For instance, if you want to move entire sections of a song around including automation, razer edits are the fastest way to do this because they can grab the items and automation (without needing AI's) all in one go.

You may have a lot of "but how is it different than time selection or item selection" type of questions. My advice then is: try it out and start comparing, you'll see. Razer edits are very efficient, comprehensive, and very deep in terms of how you create and add to the edit areas in ways that time selection doesn't allow.
Thanks, that sounds quite useful. I want to try it out but I'm leery of the pre-release right now because I have a ton of pressing deadlines.

Is there any indication of when it will make it into the official release? Seems like it's been in pre-release for ages, but I definitely understand why. Something this game-changing needs to be solid before it's released into the wild.

I guess I could test it in a portable install or something.
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Old 02-14-2021, 11:52 AM   #11
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Originally Posted by valy View Post
Thanks, that sounds quite useful. I want to try it out but I'm leery of the pre-release right now because I have a ton of pressing deadlines.

Is there any indication of when it will make it into the official release? Seems like it's been in pre-release for ages, but I definitely understand why. Something this game-changing needs to be solid before it's released into the wild.

I guess I could test it in a portable install or something.
There is no indication as to when it will leave development if ever. But we all hope it will
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Old 02-14-2021, 12:31 PM   #12
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I am pretty sure that as soon as RE is officially released, Kenny Goia will make an in depth video about all its facets.
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Old 02-14-2021, 02:47 PM   #13
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Fair enough, thanks all.
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Old 02-14-2021, 10:42 PM   #14
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I am pretty sure that as soon as RE is officially released, Kenny Goia will make an in depth video about all its facets.
But what if he's reading this thread hoping for you guys to tell him?
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Old 02-15-2021, 01:18 AM   #15
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The all seeing eye is monitoring!

W
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Old 02-15-2021, 03:12 AM   #16
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Is Razor Editing what used to be called Area somethingy??

I have deliberately stayed away from it because I too have some crucial stuff in mid-do.

BUT it looks like it could be an alternate way to do proper project editing like I have been whining aout for years... Fingers crossed.
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Old 02-15-2021, 03:32 AM   #17
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Originally Posted by ivansc View Post
Is Razor Editing what used to be called Area somethingy??
Area selection, yes. It would be the next stage.
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Old 02-15-2021, 03:51 AM   #18
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But what if he's reading this thread hoping for you guys to tell him?
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File Type: jpg stewie paranoia.jpg (63.9 KB, 8 views)
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Old 02-15-2021, 07:30 AM   #19
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But what if he's reading this thread hoping for you guys to tell him?
The whole reason I asked is that people keep bringing it up in the main forums as a viable solution/workaround/whatever to issues people are having -- which seems counterproductive if it is only available in a secretive pre-release version of REAPER.
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Old 02-15-2021, 10:50 AM   #20
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[...] which seems counterproductive if it is only available in a secretive pre-release version of REAPER.
This quotes refering to RE in the mainforum are just byproducts of developing a feature in public beta (Pre-Release Forum). And you wouldn┤t think so, BUT it is the opposite of counterproductive. These kind of things just happen sometimes when a feature is developed in public for a longer periode of time.

So would you rather havn┤t have the opportunity to download daily builds with bugfixes, etc.? Is it really that inconvenient to already be able to download a beta version of Reaper with the newest tool-set? So just download the Pre-Release build... ---> !But watch out!: "Pre-Release build will destroy itself in 20 seconds." [:-) jk buddy]
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Old 02-15-2021, 11:24 AM   #21
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This quotes refering to RE in the mainforum are just byproducts of developing a feature in public beta (Pre-Release Forum). And you wouldn┤t think so, BUT it is the opposite of counterproductive. These kind of things just happen sometimes when a feature is developed in public for a longer periode of time.

So would you rather havn┤t have the opportunity to download daily builds with bugfixes, etc.? Is it really that inconvenient to already be able to download a beta version of Reaper with the newest tool-set? So just download the Pre-Release build... ---> !But watch out!: "Pre-Release build will destroy itself in 20 seconds." [:-) jk buddy]
Given the amount of show-stopping bugs that I've had to contend with even in the official releases (such as the freeze bug some revisions ago), I can't afford to take any chances when I have project deadlines to meet. It is in fact the case that wasting hours trying to work around bugs is "inconvenient" when you don't have the time to spare.

I wish I had time to beta test software, but I don't. I am glad that a public beta exists, because that is the best way to suss out edge cases and hard-to-spot bugs. I just can't contribute to those efforts given my time constraints.
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Old 02-16-2021, 10:46 PM   #22
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The whole reason I asked is that people keep bringing it up in the main forums as a viable solution/workaround/whatever to issues people are having -- which seems counterproductive if it is only available in a secretive pre-release version of REAPER.
Damned if they do and damned if they don't!

There is nothing "secretive" about the pre-release versions - on the contrary, proposed new features are tested and modified in broad daylight, in an environment open to all (unlike most other DAW software). Obviously, new features need such testing before they go into commercial release.

Of course if you don't want to take part in this, that's cool, that's your choice. But your self-exclusion doesn't make the process "secretive."
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Old 02-17-2021, 11:00 AM   #23
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It's well named: If you imagine your track display as a graphic layout, razor editing is bit like old-school document paste-up. It allows you to move, cut or copy any track area of any size without affecting a time selection; including envelopes, AIs, markers, etc, and even during playback (which is awesome).

That seems to be the plan, anyway

I've got a couple of custom commands to switch selected items between RE and TS which I find very useful.
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Old 02-17-2021, 02:17 PM   #24
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This is what I've figured out so far

Rectangular marquee selection
preview of edit while dragging
Can have multiple selections on different tracks of different length
handles media and envelopes simultaneously
works with cut/copy/paste/duplicate and ripple modes
does not move edit cursor
does not create time selection or loop points
duplicate and paste will replace existing content (Options: Always trim content behind razor edit)
supports shrinking and stretching
- Audio will use stretch markers at edit edges
- MIDI will use item rate for whole item
- edge points for envelopes
adjustable colors in theme tweaker

does not entirely replace time based and item based editing functions.

and there are 60+ new actions, mostly for changing mouse modifiers
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Old 02-17-2021, 03:06 PM   #25
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Can`t wait to watch the first coherent Tutorial video on this...
It almost looks like it might solve my issues over efficient block selecting, moving, editing, copying, etc...
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Old 02-17-2021, 07:56 PM   #26
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I'll just add a couple of tips for amyone just now started looking at this:

1. Beware ripple editing!
2. If moving/copying automation, or items which have automation, make sure envelope toolbar settings are correct for what you want to do.
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Old 02-20-2021, 02:57 PM   #27
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Quote:
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I'll just add a couple of tips for amyone just now started looking at this:

1. Beware ripple editing!
2. If moving/copying automation, or items which have automation, make sure envelope toolbar settings are correct for what you want to do.
I hope you're writing very clear instructions for the manual. I know I'm going to have to read it several times!

People have been going on about area selection for so long and I've not paid attention as it's not something I've ever had, or felt I was missing, or looked likely to come REAPER. Now it's here I'm looking forward to seeing what all the fuss was about.
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Old 02-20-2021, 03:24 PM   #28
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Quote:
Originally Posted by IXix View Post
Now it's here I'm looking forward to seeing what all the fuss was about.
Actually the original feature was much bigger than implemented one.
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Old 02-20-2021, 03:48 PM   #29
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Actually the original feature was much bigger than implemented one.
I'll look forward to knowing the difference then!
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Old 02-20-2021, 04:53 PM   #30
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we all got this far without it - but i'm sure it'll be handy.
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Old 02-20-2021, 05:29 PM   #31
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Quote:
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I'll look forward to knowing the difference then!
You should firstly read the original request then.
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Old 02-20-2021, 06:18 PM   #32
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Originally Posted by IXix View Post
People have been going on about area selection for so long and I've not paid attention as it's not something I've ever had, or felt I was missing, or looked likely to come REAPER. Now it's here I'm looking forward to seeing what all the fuss was about.
It's not as intimidating as you might fear! Like vitalker says, the feature set has been peeled back considerably from the great monster it was threatening to become!

Even so, I'd suggest that rather than diving in at the deep end you start simple, and then work your way up in your own time!
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Old 02-20-2021, 11:12 PM   #33
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I know this will sound weird, but it's literally the default editing mode in most DAWs these days. Thankful every day that we have it - I revisited a project today from a year ago, one that I remember being very frustrated with trying to chop up a vocal part in an interesting way and eventually abandoning. Razor Edits let me achieve what was once treacherous in just a few keystrokes.

Just dive in, Alt-Right-Drag and look at the list of actions including the word "razor" and you'll be flying.

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Old 02-21-2021, 02:03 AM   #34
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You should firstly read the original request then.
Or at least compare it Sexan's script (not only first page https://forum.cockos.com/showthread.php?t=219705).
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Old 02-21-2021, 03:37 PM   #35
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Originally Posted by vitalker View Post
Actually the original feature was much bigger than implemented one.
It's not the size of the feature, it's what you do with it.
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Old 02-21-2021, 04:17 PM   #36
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Originally Posted by Kenny Gioia View Post
It's not the size of the feature, it's what you do with it.
I am talking about the same.
Look at the Sexan's script size and check all the features it provides.
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Old 02-23-2021, 08:55 PM   #37
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I've exclusively been using the beta builds since it was called 'area selection' and I have had no bugs that I can think of. I run big hairy projects with a hundred or so tracks, lots of audio tracks and virtual instruments, on a 12 year old mac pro lol. It's running smooth as butter and razor editing is now something I can't live without. Reaper is the DAW of my dreams.
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Old 02-24-2021, 09:50 AM   #38
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Originally Posted by vitalker View Post
I am talking about the same.
Look at the Sexan's script size and check all the features it provides.
can you summarize what is missing compared to razor edit?
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Old 02-24-2021, 09:56 AM   #39
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can you summarize what is missing compared to razor edit?
Ghost copies was a very cool feature, also envelope manipulation, even though it wasn't totally finished.
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Old 02-24-2021, 11:11 AM   #40
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Quote:
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can you summarize what is missing compared to razor edit?
I can't, because there are a lot of them. It is better to ask Sexan.
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