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06-27-2019, 12:45 PM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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v5.979+dev0627 - June 27 2019
v5.979+dev0627 - June 27 2019
- + ARA: handle ARA state load failing without interfering with extension state loading [p=2151344]
- + Media items: optionally display per-item ruler in item time or media source time
- + Mouse modifiers: fix preference to ignore targeting media item lower half [t=222080]
- # HiDPI/UI scaling: scale envelope node point sizes
- # HiDPI: option to ignore DPI settings on win32
- # UI scaling: adjust scrollbar sizes
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-27-2019, 12:50 PM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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+ Media items: optionally display per-item ruler in item time or media source time
Thanks Devs! Hope this is the first of a few features coming for this! It's got a lot of potential!
Also, for UI scaling.. Please look at an option to make all edit "hit areas" larger as accurately grabbing some things like the edges of time selection (in arrange or in media explorer) can be really tricky on 4k or ultrawide screens.
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subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-27-2019, 01:10 PM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Source time option is nice.
More ruler formatting options, though, please! Bars/beats for sure (would be neat on click source item, for example)!
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06-27-2019, 01:29 PM
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#4
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,117
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Quote:
Originally Posted by musicbynumbers
v5.979+dev0627 - June 27 2019
[list][*] + ARA: handle ARA state load failing without interfering with extension state loading [ p=2151344]
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Thank you Schwa, but going back to old projects that had been saved with SWSAutocolor and had ARA Melodyne still gives the "There is a problem with the structure of this document", so that data remains corrupted. The SWS Tokens error is now gone, but the Melodyne data/error are still there.
Is this salvageable by editing the RPP?
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06-27-2019, 01:59 PM
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#5
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by EvilDragon
Source time option is nice.
More ruler formatting options, though, please! Bars/beats for sure (would be neat on click source item, for example)!
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yes and H:M:S:F so you could make a timecode item ruler and see both bars/beats and timecode at the same time which is currently not possible.
Would be really great to have multiple discrete rulers as well for bars/beats, timecode, feet/frames, markers 1, markers 2, meter, time signature, etc. that work similar to CC Lanes where you hit a + button to add the ruler lanes you want.
Obviously for a future release but that would seem to be the natural evolution of this, at least IMHO.
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06-27-2019, 02:33 PM
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#6
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Human being with feelings
Join Date: Sep 2009
Location: Virginia
Posts: 2,067
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Quote:
Originally Posted by EvilDragon
Source time option is nice.
More ruler formatting options, though, please! Bars/beats for sure (would be neat on click source item, for example)!
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Yes, Please.
mins, secs, and frames too would be useful for CD mastering, and I guess for video stuff too.
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06-27-2019, 02:52 PM
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#7
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Human being with feelings
Join Date: Dec 2016
Posts: 876
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Quote:
Originally Posted by Klangfarben
yes and H:M:S:F so you could make a timecode item ruler
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It would be helpful to see timecode and bars/beats at the same time. Timecode is way more useful to us than seeing standard time for us film composers.
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06-27-2019, 03:21 PM
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#8
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Human being with feelings
Join Date: Aug 2014
Location: Dallas, TX
Posts: 90
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Quote:
Originally Posted by ferropop
Thank you Schwa, but going back to old projects that had been saved with SWSAutocolor and had ARA Melodyne still gives the "There is a problem with the structure of this document", so that data remains corrupted. The SWS Tokens error is now gone, but the Melodyne data/error are still there.
Is this salvageable by editing the RPP?
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I went into the RPP file and deleted the SWS Autocolor attributes. For me they were all the way at the end. When I reopened all was good. It also restored my edits I had previously made.
HOPE THIS HELPS!
Last edited by Chris7t6; 06-27-2019 at 03:34 PM.
Reason: found answer
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06-27-2019, 03:34 PM
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#9
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Quote:
Originally Posted by Klangfarben
yes and H:M:S:F so you could make a timecode item ruler and see both bars/beats and timecode at the same time which is currently not possible.
Would be really great to have multiple discrete rulers as well for bars/beats, timecode, feet/frames, markers 1, markers 2, meter, time signature, etc. that work similar to CC Lanes where you hit a + button to add the ruler lanes you want.
Obviously for a future release but that would seem to be the natural evolution of this, at least IMHO.
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A great request! A huge +1!!!
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06-27-2019, 05:02 PM
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#10
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,117
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Quote:
Originally Posted by Chris7t6
I went into the RPP file and deleted the SWS Autocolor attributes. For me they were all the way at the end. When I reopened all was good. It also restored my edits I had previously made.
HOPE THIS HELPS!
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Thanks, tried it but no luck - same error about corrupted structure. At least it won't continue happening going forwards, but I'd love to recover hours of edits.
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06-27-2019, 05:16 PM
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#11
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Human being with feelings
Join Date: Aug 2014
Location: Dallas, TX
Posts: 90
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Quote:
Originally Posted by ferropop
Thanks, tried it but no luck - same error about corrupted structure. At least it won't continue happening going forwards, but I'd love to recover hours of edits.
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did you try unselecting the first few options in SWS autocolor/icon? I allowed only auto layout and auto icon. At least until all is figured out.
UPDATE: Make sure you correct your edits and resave. If you saved it with AUTOCOLOR on, it's still messed up until you correct melodyne and resave. All this AFTER you remove AUTOCOLOR extension attributes from the RPP.
Last edited by Chris7t6; 06-27-2019 at 07:03 PM.
Reason: new findings
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06-27-2019, 05:51 PM
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#12
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by musicbynumbers
[*]+ Media items: optionally display per-item ruler in media source time
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Does anybody know how we do this? I know how to make the item time appear on the item, but I'm not sure what this is supposed to mean exactly.
__________________
REAPER, just script it bro.
Last edited by MRMJP; 06-27-2019 at 05:59 PM.
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06-27-2019, 05:54 PM
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#13
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Human being with feelings
Join Date: Dec 2017
Posts: 179
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Sorry if this is the wrong area to post, but I noticed with the new render selected media items via master feature, that the behavior of parent tracks is different than when rendering selected items normally.
If you render a parent track item normally, it will also have the audio from all the child tracks. This is super useful so I wouldn't want this to go away. But when you are rendering a parent track item through master, it doesn't take into account any of the audio in the child tracks. It would be amazing if it did, because this would solve a lot of rendering workflow issues when dealing with overlapping stems.
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06-27-2019, 06:24 PM
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#14
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by Nostrap
If you render a parent track item normally, it will also have the audio from all the child tracks. This is super useful so I wouldn't want this to go away. But when you are rendering a parent track item through master, it doesn't take into account any of the audio in the child tracks. It would be amazing if it did, because this would solve a lot of rendering workflow issues when dealing with overlapping stems.
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+1. A lot of us render exactly this way, so I think it really should work the same as normal render.
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06-27-2019, 07:59 PM
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#15
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Human being with feelings
Join Date: Aug 2014
Location: Dallas, TX
Posts: 90
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Quote:
Originally Posted by ferropop
Thanks, tried it but no luck - same error about corrupted structure. At least it won't continue happening going forwards, but I'd love to recover hours of edits.
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OK. So I've fixed the last ep I did this way, exactly and it worked:
1)open "bad project"
2)correct Melodyne edits
3)(with the project open) go to file/open/"bad project". right click the RPP. and open it via Notepad++
or any other more advanced text editor.
4)Find the section for SWSAUTOCOLOR attributes and delete the whole lot.
5)Save the file and close out of your text editor.
6)Back in Reaper ( now that the bad sws attributes are gone ) resave the project.
This wont stop you from having to redo your edits BUT it got my sessions back to a workable place.
Very thankful to everyone for working on a solution to this! It's been plaguing my workflow!
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06-27-2019, 10:03 PM
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#16
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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Quote:
Originally Posted by MRMJP
Does anybody know how we do this? I know how to make the item time appear on the item, but I'm not sure what this is supposed to mean exactly.
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It's in the item context menu. If you have customized menus you won't see the option, so enable showing default menus in Customize Menus/Toolbars dialog. Then go to Item settings submenu, Display ruler.
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06-28-2019, 12:28 AM
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#17
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Human being with feelings
Join Date: Feb 2017
Posts: 305
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Just thoughts, would that handier if time selection could has own ruler?
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06-28-2019, 01:35 AM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Agreed!
Quote:
Originally Posted by Nostrap
Sorry if this is the wrong area to post, but I noticed with the new render selected media items via master feature, that the behavior of parent tracks is different than when rendering selected items normally.
If you render a parent track item normally, it will also have the audio from all the child tracks. This is super useful so I wouldn't want this to go away. But when you are rendering a parent track item through master, it doesn't take into account any of the audio in the child tracks. It would be amazing if it did, because this would solve a lot of rendering workflow issues when dealing with overlapping stems.
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__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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06-28-2019, 02:13 AM
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#19
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Human being with feelings
Join Date: Feb 2017
Location: Kiel
Posts: 974
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# UI scaling: adjust scrollbar sizes
Thank you, but the vertical zoom edges are still too small
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06-28-2019, 02:55 AM
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#20
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,054
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Quote:
Originally Posted by Nostrap
Sorry if this is the wrong area to post, but I noticed with the new render selected media items via master feature, that the behavior of parent tracks is different than when rendering selected items normally.
If you render a parent track item normally, it will also have the audio from all the child tracks. This is super useful so I wouldn't want this to go away. But when you are rendering a parent track item through master, it doesn't take into account any of the audio in the child tracks. It would be amazing if it did, because this would solve a lot of rendering workflow issues when dealing with overlapping stems.
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Exactly! Been pointing it out in this thread already:
https://forums.cockos.com/showthread.php?t=222295
Of course, there's the script from X-Raym, but why not fix it if we now have it natively?
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06-28-2019, 11:23 AM
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#21
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Human being with feelings
Join Date: Oct 2013
Location: Russia
Posts: 298
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As far as I understand, the ruler inherits Media Item label settings. Being very useful for labels themselves, it is unnecessary for the ruler — a track background is the same every time. Is it possible to disable it? Thank you.
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06-28-2019, 11:44 AM
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#22
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Human being with feelings
Join Date: Jan 2012
Posts: 1,180
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+ Mouse modifiers: fix preference to ignore targeting media item lower half [t=222080]
While you're on hit areas of items if you're interested, I posted this bug
https://forum.cockos.com/showthread.php?t=221503
It's pretty specific but if there's a straightforward fix..
Thanks for all the hard work in all other areas
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06-28-2019, 12:38 PM
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#23
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,790
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This happens when you set W10 to dark mode (similar thing in LICEcap too):
Actually would be nice if all Reaper dialogs could follow W10 dark mode. Finally.
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06-28-2019, 02:41 PM
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#24
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by EvilDragon
It's in the item context menu. If you have customized menus you won't see the option, so enable showing default menus in Customize Menus/Toolbars dialog. Then go to Item settings submenu, Display ruler.
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Thanks. I will check this soon.
__________________
REAPER, just script it bro.
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