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Old 10-23-2020, 11:23 AM   #10721
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Originally Posted by Funkybot View Post
One more Eucon issue:

It's no longer working when on a second page. So if I create two CSI pages, "Home" and "Mix," where Home does not include Eucon, but Mix does, then Eucon faders, pans, track displays will not initialize when I go to that second "Mix page." The channel meters move in Eucon, which is interesting, but nothing else is working.

Here's my CSI.ini just so you can see what I'm doing...

Code:
Page "Home" FollowTCP NoSynchPages NoScrollLink NoTrackColoring { 0 0 0 }
MidiSurface "X-Touch One" 6 8 "X-Touch_One.mst" "X-Touch_One_Standard" 1 0 0 0 
MidiSurface "MIDI Fighter Twister" 19 21 "MIDIFighterTwisterEncoder.mst" "MFTwisterNoChannels" 0 0 0 0 
MidiSurface "CMC-QC" 9 11 "Stienberg_CMC-QC-2.mst" "CMC-QC-2" 0 0 0 0 

Page "Mix" FollowTCP NoSynchPages NoScrollLink NoTrackColoring { 0 0 0 }
MidiSurface "MIDI Fighter Twister" 19 21 "MIDIFighterTwisterEncoder.mst" "MFTwisterNoChannels" 0 8 0 0 
EuConSurface "EuCon" "EuCon" 8 8 8 2 
MidiSurface "CMC-QC" 9 11 "Stienberg_CMC-QC-2.mst" "CMC-QC-2" 0 0 0 0 
MidiSurface "X-Touch One Selected" 6 8 "X-Touch_One.mst" "X-Touch_One_SelectedTrack" 0 0 0 0
Thanks for the report.
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Old 10-24-2020, 03:08 AM   #10722
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Hi! Another noobish question. I have mapped some actions on my X-Touch using CSI. Now I have run out of free buttons, so how I program "Shift", "Control" and "Alt" to map a new set of actions? Or is there an example for this already somewhere?

At the moment I am very happy for my workflow using CSI. Thanks all the help so far. I take a deep bow to you all.

-Pasi
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Old 10-24-2020, 06:05 AM   #10723
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Originally Posted by pwallin View Post
I take a deep bow to you all.

....and I curtsey in return

Syntax for Modifiers is simple:

Code:
Shift+SomeButton   Reaper "SomeReaperAction"
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Old 10-24-2020, 08:57 AM   #10724
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....and I curtsey in return

Syntax for Modifiers is simple:

Code:
Shift+SomeButton   Reaper "SomeReaperAction"
I knew it's something that simple. Thanks again!
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Old 10-24-2020, 09:01 AM   #10725
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I knew it's something that simple. Thanks again!
If you run into any trouble, make sure you have release messages in your .mst for all modifier widgets.
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Old 10-24-2020, 10:53 AM   #10726
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If you run into any trouble, make sure you have release messages in your .mst for all modifier widgets.
Ok, I managed to do it without trouble. Thanks for the hint anyway.

-Pasi
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Old 10-24-2020, 10:56 AM   #10727
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Ok, I managed to do it without trouble. Thanks for the hint anyway.

-Pasi
...and you know that if you press and release a Modifier quickly, it will latch, right?

At least Behringer had the good sense to put LEDs behind their Modifier buttons, which is more than Mackie did
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Old 10-24-2020, 09:50 PM   #10728
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Wowsers, I have a few days away on a project and this thread goes nuts. :-).

@Geoff: I am back for a bit and happy to do any specific tests you would like.
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Old 10-24-2020, 09:56 PM   #10729
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Stepped parameters aren't working for me in the new build. Anyone else?

as in:

Code:
Rotary13    FXParam 14 "Lo Freq"    	[ (10) 0.0 0.143 0.286 0.429 0.571 0.714 0.857 1.0 ]
For sure worked in the other build. Did I miss a syntax change?
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Old 10-24-2020, 11:30 PM   #10730
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Originally Posted by MixMonkey View Post
...and you know that if you press and release a Modifier quickly, it will latch, right?

At least Behringer had the good sense to put LEDs behind their Modifier buttons, which is more than Mackie did
Whaaaat? Nice to know.
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Old 10-24-2020, 11:53 PM   #10731
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Originally Posted by Geoff Waddington View Post
That's only the case if you use FXMenu, you can do it with MapSelectedTrackFXToWidgets, or MapFocusedFXToWidgets and not have to press every time
I still need to find how to actually do that, but meanwhile I just copied "GoFXSlot" command from "RotaryPush" to a "EQ" button on my X-Touch. And I see no problems. Maybe I just do not use these things as elegantly as I could, because I just have only ReaEQ's parameters mapped but my main problem is solved. Still interested to look how your advises actually affect my workflow in future.

Your CSI is awsome!

-Pasi
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Old 10-25-2020, 03:55 AM   #10732
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Wowsers, I have a few days away on a project and this thread goes nuts. :-).

@Geoff: I am back for a bit and happy to do any specific tests you would like.
Thanks but no need.

With help from Justin, it is now clear what is going on.

When you touch an MCU fader, along with the touch sense message, it also sends out current fader position.

Reaper expects this behaviour.

When you release touch, the envelope and track volume (or whatever envelope you are adjusting) return to previous position.

Meanwhile, CSI's polling loop notices the change and adjusts the EuCon fader accordingly.

What CSI does not currently do is send that new value the next time you touch the fader.

So Reaper is working off the last sent fader move, exactly the behaviour we all see.

I will have to modify EuCon to mimc MCU behaviour and all should be well

However, for other Midi surfaces that don't do what MCU does (Justin mentioned one) we may still have problems.

I guess we'll attempt to handle those on a case by case basis, based on user reports.

Last edited by Geoff Waddington; 10-25-2020 at 04:01 AM.
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Old 10-25-2020, 05:29 AM   #10733
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Hey everybody just had a second to read over what's going on . I hear a lot about osc ( which I know absolutely nothing about). Am I correct in thinking that any Android or iPad would work for this? What are some thing you guys do with this in your setups. Just something I would like to try. I have an old android pad that does nothing but sit in a drawer. Saw Geoff using something like this in that cheesy video.
(Which I dont think is cheesy btw).and that touch control thing mixmonkey just posted a few ago. Idk you all know me by now...curious..wanna learn...try the new stuff(well new to me)and a PITA still noobie .so I just get whatever osc software on the pad and throw some files at it from csi ? I dont see anything in the wiki bout osc. Thanks
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Old 10-25-2020, 06:29 AM   #10734
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Quote:
Originally Posted by cjewellstudios View Post
Stepped parameters aren't working for me in the new build. Anyone else?

as in:

Code:
Rotary13    FXParam 14 "Lo Freq"    	[ (10) 0.0 0.143 0.286 0.429 0.571 0.714 0.857 1.0 ]
For sure worked in the other build. Did I miss a syntax change?
I don't think so. At the moment, FX and Sends are essentially 'broken' until Geoff restores them.

I'm still on a version from April for work and only swap out to the new one for testing.
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Old 10-25-2020, 06:47 AM   #10735
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I still need to find how to actually do that, but meanwhile I just copied "GoFXSlot" command from "RotaryPush" to a "EQ" button on my X-Touch.
If it works for you, great. There is no definitive way to use CSI. Everyone has different workflows and everyone has different ideas about what a 'normal' workflow is

For the avoidance of doubt, what follows relates to the older (May and earlier) version of CSI, not the most recent version.

There's nothing to stop you mapping the GoFXSlot commands to other buttons. Just be aware that when the command was in the FXMenu Zone, something like:

Code:
Zone "FXMenu|1-8"
    SelectedTrackNavigator
    DisplayUpper|                       FXNameDisplay |
    DisplayLower|                       NoAction
    Rotary|                             NoAction
    RotaryPush|                         GoFXSlot |
ZoneEnd
....the | represents the number of the surface channel. If you take the GoFXSlot command out of the FXMenu Zone, you'll have to provide that number yourself. Something like:

Code:
EQButton  GoFXSlot 1
I haven't tried this out so you'll need to experiment for yourself.

If I were you, I'd map another plugin and test things out with 2 FX slots occupied, mapping the second slot to another button. That should give you a clearer idea of whether your setup is solid.
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Old 10-25-2020, 06:58 AM   #10736
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Originally Posted by Cragster View Post
Hey everybody just had a second to read over what's going on . I hear a lot about osc ( which I know absolutely nothing about). Am I correct in thinking that any Android or iPad would work for this?
Well I guess it depends on the OS version, but yes, Touch OSC is available for both and is free.

Quote:
What are some thing you guys do with this in your setups.
I built a complete mixer/FX controller to use with my laptop when away from the studio. It lets me test out mapping ideas and FX zones without needing the 'big' setup.

If you wanted to use it as an adjunct to your main setup, you could use for things like:
i) Remote transport control (when recording yourself)
ii) Array of labelled buttons assigned to Reaper actions
iii) Separate, dedicated, FX controller

...or all of the above
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Old 10-25-2020, 07:15 AM   #10737
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Originally Posted by MixMonkey View Post
Well I guess it depends on the OS version, but yes, Touch OSC is available for both and is free.


I built a complete mixer/FX controller to use with my laptop when away from the studio. It lets me test out mapping ideas and FX zones without needing the 'big' setup.

If you wanted to use it as an adjunct to your main setup, you could use for things like:
i) Remote transport control (when recording yourself)
ii) Array of labelled buttons assigned to Reaper actions
iii) Separate, dedicated, FX controller

...or all of the above
Thanks man. I really like that 1st one...recording myself. That could def work. I'll mess with it and see if I can figure it out. Thanks again
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Old 10-25-2020, 07:30 AM   #10738
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Thanks man. I really like that 1st one...recording myself. That could def work. I'll mess with it and see if I can figure it out. Thanks again
Go for it

The way I started was to setup the Zone folder and .ost file structure with a single button (it turned the metronome on and off) just to get it all connected and working, then go from there.
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Old 10-25-2020, 07:32 AM   #10739
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New builds are up.

Hopefully have now slain the automation dragon for fader moves.

EuCon users, please verify, make sure you get both dlls/dylibs.

If that works I will tackle the same issue with the rotaries.
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Old 10-25-2020, 07:41 AM   #10740
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Originally Posted by Geoff Waddington View Post
New builds are up.

Hopefully have now slain the automation dragon for fader moves.

EuCon users, please verify, make sure you get both dlls/dylibs.

If that works I will tackle the same issue with the rotaries.
Didnít want to pile on before, but Touch is broken in OSC as well, but not in the same way. It suffers the ziggy - zaggy, dropping in and out of write when the fader is touched. This happens in the May build as well, but not in the one from April. Sorry to bring more work.
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Old 10-25-2020, 08:21 AM   #10741
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Originally Posted by MixMonkey View Post
Didnít want to pile on before, but Touch is broken in OSC as well, but not in the same way. It suffers the ziggy - zaggy, dropping in and out of write when the fader is touched. This happens in the May build as well, but not in the one from April. Sorry to bring more work.
Hmmm...

It would seem I've lost my touch
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Old 10-25-2020, 08:39 AM   #10742
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Hmmm...

It would seem I've lost my touch
Aaaaaaaaaaargh......
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Old 10-25-2020, 09:04 AM   #10743
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Originally Posted by Geoff Waddington View Post
New builds are up.

Hopefully have now slain the automation dragon for fader moves.

EuCon users, please verify, make sure you get both dlls/dylibs.

If that works I will tackle the same issue with the rotaries.
I'm happy to report the fix is confirmed. Touch mode is working as expected with the faders returning to the initial value after letting go without the weird jumps to the previous touch value. Nice job Geoff (and Justin)!

That's using my Artist Mix.
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Old 10-25-2020, 09:58 AM   #10744
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Originally Posted by Funkybot View Post
I'm happy to report the fix is confirmed. Touch mode is working as expected with the faders returning to the initial value after letting go without the weird jumps to the previous touch value. Nice job Geoff (and Justin)!

That's using my Artist Mix.
Excellent news !!

Thanks for testing, now to see how to handle same with rotaries...
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Old 10-25-2020, 11:47 AM   #10745
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I can also confirm that the Eucon touch automation bug is now gone when writing volume automation with the faders, however if I flip the faders and use them to write pan automation instead of volume, the bug still happens with the pan envelope.

Also sends are not working in Eucon on this latest build. When I hit the button to show sends on the controller nothing appears. This was working in the last version.
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Old 10-25-2020, 11:53 AM   #10746
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Originally Posted by MixMonkey View Post
If it works for you, great. There is no definitive way to use CSI. Everyone has different workflows and everyone has different ideas about what a 'normal' workflow is

For the avoidance of doubt, what follows relates to the older (May and earlier) version of CSI, not the most recent version.

There's nothing to stop you mapping the GoFXSlot commands to other buttons. Just be aware that when the command was in the FXMenu Zone, something like:

Code:
Zone "FXMenu|1-8"
    SelectedTrackNavigator
    DisplayUpper|                       FXNameDisplay |
    DisplayLower|                       NoAction
    Rotary|                             NoAction
    RotaryPush|                         GoFXSlot |
ZoneEnd
....the | represents the number of the surface channel. If you take the GoFXSlot command out of the FXMenu Zone, you'll have to provide that number yourself. Something like:

Code:
EQButton  GoFXSlot 1
I haven't tried this out so you'll need to experiment for yourself.

If I were you, I'd map another plugin and test things out with 2 FX slots occupied, mapping the second slot to another button. That should give you a clearer idea of whether your setup is solid.
Thanks for explanation. Actually second plugin is my planned next task and now I seem to understand logic behind CSI. But I usually think out of the box, so I may find some unusual way to get things work or find myself unnecessarily frustrated.
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Old 10-25-2020, 01:28 PM   #10747
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Originally Posted by RobinGShore View Post
I can also confirm that the Eucon touch automation bug is now gone when writing volume automation with the faders, however if I flip the faders and use them to write pan automation instead of volume, the bug still happens with the pan envelope.

Also sends are not working in Eucon on this latest build. When I hit the button to show sends on the controller nothing appears. This was working in the last version.
Good, glad FaderTouch is working.

Yes, sends are getting reworked right now, they will be back.

Hmmm... on my Mix flip doesn't even work, the fader continues to send Fader moves and FaderTouch and the rotaries continue to send Rotary moves and RotaryTouch.

What surface are you using ?
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Old 10-25-2020, 02:24 PM   #10748
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Good, glad FaderTouch is working.

Hmmm... on my Mix flip doesn't even work, the fader continues to send Fader moves and FaderTouch and the rotaries continue to send Rotary moves and RotaryTouch.

What surface are you using ?
Try this on the Artist Mix...

1. Start with Mix/Pan button lit up on the left
2. Hold the Shift button on the Artist Mix (bottom right)
3. Press the "Flip Chan" button on the left

Result: the fader should now control Pan (if using stereo pan) or PanLeft (if using dual pan). The rotary will control volume.

4. Hit the "Page Right" button to control PanWidth or PanRight.
5. Shift+Flip Chan to get you back into regular fader mode.
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Old 10-25-2020, 02:41 PM   #10749
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Originally Posted by Geoff Waddington View Post
Good, glad FaderTouch is working.

Yes, sends are getting reworked right now, they will be back.

Hmmm... on my Mix flip doesn't even work, the fader continues to send Fader moves and FaderTouch and the rotaries continue to send Rotary moves and RotaryTouch.

What surface are you using ?
I'm using an S1 (https://www.avid.com/products/avid-s1) and a Dock (https://www.avid.com/products/avid-dock), which are basically just updated versions of the artist mix and control. I also have an artist mix gathering dust in my closet that I could pull out for testing if needed, but from my understanding of how eucon works, the specific hardware shouldn't make a difference in sussing out bugs like this.

Anyways, flip works as expected for me. If I have the controller showing pans on the knobs and then I hit the flip button, the faders will now control pan and the knobs will control volume. I'm not certain how it works internally, but I think it could be that the type of messages that get sent out don't actually change, just the parameters that those messages control, so what you're seeing could still make sense. I could be totally be off base though and have no idea what I'm talking about.
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Old 10-25-2020, 02:44 PM   #10750
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Originally Posted by RobinGShore View Post
I'm using an S1 (https://www.avid.com/products/avid-s1) and a Dock (https://www.avid.com/products/avid-dock), which are basically just updated versions of the artist mix and control. I also have an artist mix gathering dust in my closet that I could pull out for testing if needed, but from my understanding of how eucon works, the specific hardware shouldn't make a difference in sussing out bugs like this.

Anyways, flip works as expected for me. If I have the controller showing pans on the knobs and then I hit the flip button, the faders will now control pan and the knobs will control volume. I'm not certain how it works internally, but I think it could be that the type of messages that get sent out don't actually change, just the parameters that those messages control, so what you're seeing could still make sense. I could be totally be off base though and have no idea what I'm talking about.
The Flip works on the Artist Mix you just have to hold Shift+Flip Chan. Plus it works with Eucon-mapped FX too.

However, Touch mode doesn't work at all with Eucon-mapped FX at the moment. Which, I doubted they would.
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Old 10-25-2020, 02:45 PM   #10751
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Originally Posted by Funkybot View Post
Try this on the Artist Mix...

1. Start with Mix/Pan button lit up on the left
2. Hold the Shift button on the Artist Mix (bottom right)
3. Press the "Flip Chan" button on the left

Result: the fader should now control Pan (if using stereo pan) or PanLeft (if using dual pan). The rotary will control volume.

4. Hit the "Page Right" button to control PanWidth or PanRight.
5. Shift+Flip Chan to get you back into regular fader mode.
Doh, I haven't used flip in so long I forgot to press shift
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Old 10-25-2020, 02:46 PM   #10752
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Originally Posted by RobinGShore View Post
I'm using an S1 (https://www.avid.com/products/avid-s1) and a Dock (https://www.avid.com/products/avid-dock), which are basically just updated versions of the artist mix and control. I also have an artist mix gathering dust in my closet that I could pull out for testing if needed, but from my understanding of how eucon works, the specific hardware shouldn't make a difference in sussing out bugs like this.

Anyways, flip works as expected for me. If I have the controller showing pans on the knobs and then I hit the flip button, the faders will now control pan and the knobs will control volume. I'm not certain how it works internally, but I think it could be that the type of messages that get sent out don't actually change, just the parameters that those messages control, so what you're seeing could still make sense. I could be totally be off base though and have no idea what I'm talking about.
Nah, it was me
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Old 10-25-2020, 02:47 PM   #10753
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Doh, I haven't used flip in so long I forgot to press shift
Avid doesn't always make these things obvious.
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Old 10-25-2020, 02:48 PM   #10754
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Originally Posted by RobinGShore View Post
I can also confirm that the Eucon touch automation bug is now gone when writing volume automation with the faders, however if I flip the faders and use them to write pan automation instead of volume, the bug still happens with the pan envelope.

Also sends are not working in Eucon on this latest build. When I hit the button to show sends on the controller nothing appears. This was working in the last version.
Yes, I have yet to sort out the bug on the rotary envelope, it's a bit trickier, a bit deeper in the EuCon maze
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Old 10-25-2020, 02:49 PM   #10755
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Originally Posted by Funkybot View Post
Avid doesn't always make these things obvious.
It's right there in the small print -- Fiip is above Chan, I just didn't have my reading glasses on
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Old 10-25-2020, 05:03 PM   #10756
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Directed at MixMonkey

I think I remember you saying something about a mathematical way of figuring out the stepped parameters? Say a param has 6 steps: 0 is the first step and 1 is the last one. Now I know from experience that the rest of the steps are .2 .4 .6 .8.

Previously, I would just take a stepped param and automate it through all of the steps and then look at the envelope to get the correct numbers. However (maybe this came in a Reaper update) that little display on the envelope lane shows the value in the plugin rather than the numerical value between 0 and 1. Makes perfect sense for Reaper but throws a wrench in my stepped param workflow.

My workaround was to do the same thing, then make an automation item and copy it to an airwindows plugin (he typically leaves at least one param in its "0 to 1" state) and then use those values. It's worth it to me to do these extra steps but I feel like maybe theres a better way.

Do you have any advice here, friends?
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Old 10-25-2020, 05:21 PM   #10757
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Originally Posted by cjewellstudios View Post
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I think I remember you saying something about a mathematical way of figuring out the stepped parameters? Say a param has 6 steps: 0 is the first step and 1 is the last one. Now I know from experience that the rest of the steps are .2 .4 .6 .8.

Previously, I would just take a stepped param and automate it through all of the steps and then look at the envelope to get the correct numbers. However (maybe this came in a Reaper update) that little display on the envelope lane shows the value in the plugin rather than the numerical value between 0 and 1. Makes perfect sense for Reaper but throws a wrench in my stepped param workflow.

My workaround was to do the same thing, then make an automation item and copy it to an airwindows plugin (he typically leaves at least one param in its "0 to 1" state) and then use those values. It's worth it to me to do these extra steps but I feel like maybe theres a better way.

Do you have any advice here, friends?
I do this:

([Number of parameter values] - 1) then divide the number 1 by that result.

So let’s say the parameter has 3 values: low, mid, high... so 3 minus 1 is 2. Now take that result and divide 1 by it. That leaves 0.5. That’s your step size.

If it were 4 steps, is the sum of 1 divided by 3, that’s 0.3333. Round up to be safe and you get 0.34.

Math is not my strong suit but that’s my approach.
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Old 10-25-2020, 06:19 PM   #10758
cjewellstudios
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Originally Posted by Funkybot View Post
I do this:

([Number of parameter values] - 1) then divide the number 1 by that result.

So letís say the parameter has 3 values: low, mid, high... so 3 minus 1 is 2. Now take that result and divide 1 by it. That leaves 0.5. Thatís your step size.

If it were 4 steps, is the sum of 1 divided by 3, thatís 0.3333. Round up to be safe and you get 0.34.

Math is not my strong suit but thatís my approach.
Makes sense!

It might be helpful to just do the math and make a chart of stepped values up to 10 steps or something of that nature, assuming the math always works out that is. Maybe I'll do that. Having the work you did on the colors for the MFTRGB page on the wiki is so great!
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Old 10-25-2020, 06:44 PM   #10759
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Quote:
Originally Posted by cjewellstudios View Post
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I think I remember you saying something about a mathematical way of figuring out the stepped parameters? Say a param has 6 steps: 0 is the first step and 1 is the last one. Now I know from experience that the rest of the steps are .2 .4 .6 .8.

Previously, I would just take a stepped param and automate it through all of the steps and then look at the envelope to get the correct numbers. However (maybe this came in a Reaper update) that little display on the envelope lane shows the value in the plugin rather than the numerical value between 0 and 1. Makes perfect sense for Reaper but throws a wrench in my stepped param workflow.

My workaround was to do the same thing, then make an automation item and copy it to an airwindows plugin (he typically leaves at least one param in its "0 to 1" state) and then use those values. It's worth it to me to do these extra steps but I feel like maybe theres a better way.

Do you have any advice here, friends?
I start with this:
Code:
16	[ (4,4,3,2,1) 0.0 0.07 0.13 0.20 0.27 0.33 0.40 0.47 0.53 0.60 0.67 0.73 0.80 0.87 0.93 1.0 ]
15	[ (4,4,3,2,1) 0.0 0.07 0.14 0.21 0.29 0.36 0.43 0.50 0.57 0.64 0.71 0.79 0.86 0.93 1.0 ]
14	[ (4,4,3,2,1) 0.0 0.80 0.15 0.23 0.31 0.38 0.46 0.54 0.62 0.69 0.77 0.85 0.92 1.0 ]
13	[ (4,4,3,2,1) 0.0 0.05 0.13 0.21 0.30 0.38 0.46 0.55 0.63 0.71 0.80 0.88 1.0 ]
12	[ (4,4,3,2,1) 0.0 0.09 0.18 0.27 0.36 0.45 0.55 0.64 0.73 0.82 0.91 1.0 ]
11	[ (4,4,3,2,1) 0.0 0.10 0.20 0.30 0.40 0.50 0.60 0.70 0.80 0.90 1.0 ]
10	[ (4,4,3,2,1) 0.0 0.11 0.22 0.33 0.44 0.55 0.66 0.77 0.88 1.0 ]
9	[ (4,4,3,2,1) 0.0 0.12 0.25 0.37 0.50 0.62 0.75 0.87 1.0 ]
8	[ (4,4,3,2,1) 0.0 0.14 0.29 0.43 0.57 0.71 0.86 1.0 ]
7	[ (4,4,3,2,1) 0.0 0.17 0.33 0.50 0.67 0.83 1.0 ]
6	[ (4,4,3,2,1) 0.0 0.20 0.40 0.60 0.80 1.0 ]
5	[ (4,4,3,2,1) 0.0 0.25 0.50 0.75 1.0 ]
4	[ (4,4,3,2,1) 0.0 0.34 0.67 1.0 ]
3	[ (4,4,3,2,1) 0.0 0.50 1.0 ]
...and just cut'n'paste into the Zone.

For the plugins that don't play fair, I use BlueCat Patchwork (super handy plugin). I put the plugin in Patchwork, assign the parameter to one of its controllers (they run from 0-100%) You can increment them 1% at a time with the up down arrows, so it's easy to see where the steps are.
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Old 10-25-2020, 07:30 PM   #10760
cjewellstudios
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Quote:
Originally Posted by MixMonkey View Post
I start with this:
Code:
16	[ (4,4,3,2,1) 0.0 0.07 0.13 0.20 0.27 0.33 0.40 0.47 0.53 0.60 0.67 0.73 0.80 0.87 0.93 1.0 ]
15	[ (4,4,3,2,1) 0.0 0.07 0.14 0.21 0.29 0.36 0.43 0.50 0.57 0.64 0.71 0.79 0.86 0.93 1.0 ]
14	[ (4,4,3,2,1) 0.0 0.80 0.15 0.23 0.31 0.38 0.46 0.54 0.62 0.69 0.77 0.85 0.92 1.0 ]
13	[ (4,4,3,2,1) 0.0 0.05 0.13 0.21 0.30 0.38 0.46 0.55 0.63 0.71 0.80 0.88 1.0 ]
12	[ (4,4,3,2,1) 0.0 0.09 0.18 0.27 0.36 0.45 0.55 0.64 0.73 0.82 0.91 1.0 ]
11	[ (4,4,3,2,1) 0.0 0.10 0.20 0.30 0.40 0.50 0.60 0.70 0.80 0.90 1.0 ]
10	[ (4,4,3,2,1) 0.0 0.11 0.22 0.33 0.44 0.55 0.66 0.77 0.88 1.0 ]
9	[ (4,4,3,2,1) 0.0 0.12 0.25 0.37 0.50 0.62 0.75 0.87 1.0 ]
8	[ (4,4,3,2,1) 0.0 0.14 0.29 0.43 0.57 0.71 0.86 1.0 ]
7	[ (4,4,3,2,1) 0.0 0.17 0.33 0.50 0.67 0.83 1.0 ]
6	[ (4,4,3,2,1) 0.0 0.20 0.40 0.60 0.80 1.0 ]
5	[ (4,4,3,2,1) 0.0 0.25 0.50 0.75 1.0 ]
4	[ (4,4,3,2,1) 0.0 0.34 0.67 1.0 ]
3	[ (4,4,3,2,1) 0.0 0.50 1.0 ]
...and just cut'n'paste into the Zone.

For the plugins that don't play fair, I use BlueCat Patchwork (super handy plugin). I put the plugin in Patchwork, assign the parameter to one of its controllers (they run from 0-100%) You can increment them 1% at a time with the up down arrows, so it's easy to see where the steps are.

Now That's what I'm talkin' 'bout!

Thank you! Oh I also forgot about "acceleration" with the step count, thanks for reminding me!
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