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03-05-2023, 11:05 AM
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#1
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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v6.77+dev0305 - March 5 2023
v6.77+dev0305 - March 5 2023
- * Includes feature branch: crossfade new recording with existing media items if configured
- * Includes feature branch: video from background projects
- * Includes feature branch: FX containers
- * Includes feature branch: improvements to aligning takes after recording
- * Includes feature branch: arrange view override mouse modifier sections
- * Includes feature branch: toolbar armed/special animations
- * Includes feature branch: pooled and unpooled ARA edits
- * Includes feature branch: fixed lane comping
- * Includes feature branch: shortcut import/export improvements and multiple main keyboard sections
- * Includes feature branch: preview item selection for grouped tracks
- * Includes feature branch: GR metering as embedded UI for third-party VSTs
- * Includes feature branch: media item fixed lanes
- + Input FX: always run FX on input while FX UI is open
- + MIDI: improve UI performance when deleting many items that are open in the same editor
- + MIDI: snap edge edits to start/end points of unlooping but pooled MIDI items
- + Project tabs: doubleclick empty area in tab list to create new tab [t=263589]
- + Render: display peaks for the file that is selected in render statistics list view
- + Render: fix displaying extra rows in render statistics when using secondary render format and rendering multiple files [t=276837]
- + Snap: do not snap to phantom loop points of non-looping items [t=276830]
- + Track panels: improve tooltips for FX bypass button with no FX
- # Elastique: tweak channel allocation for 2.x high channel counts
- # FX containers: disable dock/close window menu context menu items
- # FX containers: fixed UI issues when docked
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-05-2023, 11:13 AM
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#2
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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+ Input FX: always run FX on input while FX UI is open
Could we extend this area to have this option too from this FR? Thanks!
https://forum.cockos.com/showthread.php?t=273647
So that with a new option enabled, even if reaper is set to not process run fx when stopped. If the GUI is open then the vst can still run properly.
Right now it causes crashes and misfunctions with vsts like kontakt and a few others that won't load right unless the track is also armed or reaper is actually playing.
If all it took was the GUI to be open for these VSTs to run normally then it would be a great speed up for workflow.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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03-05-2023, 11:46 AM
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#3
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Human being with feelings
Join Date: Feb 2021
Posts: 454
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# FX containers: fixed UI issues when docked
Thanks! No problems my end now.
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03-05-2023, 11:58 AM
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#4
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Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,032
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+ Project tabs: doubleclick empty area in tab list to create new tab [t=263589]
Thankyouthankyouthankyou. [Edit] Brilliant on the comp markers, too.
Last edited by bolgwrad; 03-05-2023 at 12:06 PM.
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03-05-2023, 12:43 PM
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#5
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Love the way Fixed Lanes are turning out!
Mentioned this before so maybe not a big deal, but if Max Vert Zoom setting is set to 260% or more, then the Lane number area doesn't scroll (dragging vert scrollbar thumb up/down in gif).
Win10_x64
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03-05-2023, 12:45 PM
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#6
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
+ Project tabs: doubleclick empty area in tab list to create new tab [t=263589]
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Nice! Would it be possible to also add "+" button, so you remember you can add tabs? Otherwise we can forget.
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03-05-2023, 01:26 PM
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#7
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Human being with feelings
Join Date: Nov 2019
Location: Austria, near Lake Constance
Posts: 453
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FX-Container:
1.) It would be great if keyboard-shortcuts could be used to add an FX inside of the Container --> it always looses focus when I try to add an FX via shortcut.
2.) Another thing I was thinking about is, if we maybe could get a sub-menu inside of the right-click menu in the Mixer-Inserts (right click on Container FX --> so we could open contained FX from the Mixer-Inserts.) Maybe also when clicking right-click on the green TCP and Mixer Track FX-Icon.
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03-05-2023, 01:32 PM
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#8
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Hello,
Sorry for being thick, but could anyone tell what is FX containers, ad where to find it?
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03-05-2023, 01:40 PM
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#9
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Human being with feelings
Join Date: Feb 2021
Posts: 454
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Quote:
Originally Posted by sinkmusic
Hello,
Sorry for being thick, but could anyone tell what is FX containers, ad where to find it?
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Open up the plugin window, look under 'all'.
You will find 'container' as the first option.
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03-05-2023, 01:46 PM
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#10
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 909
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Quote:
Originally Posted by operator
FX-Container:
1.) It would be great if keyboard-shortcuts could be used to add an FX inside of the Container --> it always looses focus when I try to add an FX via shortcut.
2.) Another thing I was thinking about is, if we maybe could get a sub-menu inside of the right-click menu in the Mixer-Inserts (right click on Container FX --> so we could open contained FX from the Mixer-Inserts.) Maybe also when clicking right-click on the green TCP and Mixer Track FX-Icon.
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Yeah, agreed!
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03-05-2023, 01:59 PM
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#11
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Human being with feelings
Join Date: Oct 2011
Posts: 2,924
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It would be great to have the possibility to have an option to open the FX window when we click (left) on the TCP FX list, too. Or to have a mouse modifier for the TCP FX list.
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03-05-2023, 02:09 PM
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#12
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,214
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Quote:
Originally Posted by Edgemeal
Love the way Fixed Lanes are turning out!
Mentioned this before so maybe not a big deal, but if Max Vert Zoom setting is set to 260% or more, then the Lane number area doesn't scroll (dragging vert scrollbar thumb up/down in gif).
Win10_x64
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I'm still hoping that we get the ability at some point (when the height is low enough) to not only have the fixed lanes collapse down to the soloed lane (or maybe all soloed lanes) but also have scroll bars and a way to zoom (unless that's already an option and I missed it!)
the solo button already collapses to a single one and if the lane did this as well it would be super tidy. I'm sure it will come though!
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
Last edited by musicbynumbers; 03-05-2023 at 02:15 PM.
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03-05-2023, 02:23 PM
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#13
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Some issue when stretching an item in comp lane with RE.
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03-05-2023, 02:30 PM
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#14
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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Quote:
Originally Posted by dom64
Open up the plugin window, look under 'all'.
You will find 'container' as the first option.
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Thank you, but I'm really feeling dumb : unless i'm missing something obvious, it doesn't seem to be either here :
or there :
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03-05-2023, 02:37 PM
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#15
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Human being with feelings
Join Date: Jul 2022
Location: Japan
Posts: 765
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Quote:
Originally Posted by sinkmusic
Thank you, but I'm really feeling dumb : unless i'm missing something obvious, it doesn't seem to be either here
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03-05-2023, 02:39 PM
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#16
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by sinkmusic
Thank you, but I'm really feeling dumb : unless i'm missing something obvious, it doesn't seem to be either here :
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FX browser -> All plugins -> just above Video processor.
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03-05-2023, 02:41 PM
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#17
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Human being with feelings
Join Date: Feb 2006
Location: decepticon mothership in a hidden place inside a mountain
Posts: 3,754
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AH, yes, I get it
Thank you!
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03-05-2023, 02:47 PM
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#18
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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What happen to auto lane numbering, is this an optional setting somewhere now and off by default?
New fixed lane track, drag some media into add-bar, or record, lanes are no longer numbered.
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03-05-2023, 03:10 PM
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#19
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Human being with feelings
Join Date: Jan 2011
Posts: 1,167
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Quote:
+ MIDI: snap edge edits to start/end points of unlooping but pooled MIDI items
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I thought for a second that this should fix this old bug(?).
You can freely extend an item and midi notes inside when Loop source disabled but you can't when it's pooled.
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03-05-2023, 03:13 PM
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#20
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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The behavior to unsync editable areas while moving an item in comp lane has changed again.
The item is always restoring it's position, can't we also have the opposite like the item in comp lane to reflect its size to the comp areas, so then hopefully comp areas could be restored by the size of the item in comp lane and not get trimmed?
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03-05-2023, 03:18 PM
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#21
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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It seems like an open question what should happen when editing an item in a comp lane that is part of an editable comp area. In the current build, an editable comp area means "no matter what happens, this comp area will always force the comp lane to look like the source lane."
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03-05-2023, 03:30 PM
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#22
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Quote:
Originally Posted by schwa
It seems like an open question what should happen when editing an item in a comp lane that is part of an editable comp area. In the current build, an editable comp area means "no matter what happens, this comp area will always force the comp lane to look like the source lane."
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Ok, I got used to unsync and felt quite nice to be honest.
Can't find a reason personally for the existing behavior but could be wrong. But as I'm using a lot editing there's been time that editable areas were not always closed. Maybe after edits to continue comping something else, then moved an item in comp lane and got deleted from the forgotten editable area.
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03-05-2023, 04:08 PM
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#23
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Copying lane area with Razor Edit works but the original source then looses their comps. (Works in 0224)
Win10_x64
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03-05-2023, 04:33 PM
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#24
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Moderator
Join Date: Aug 2007
Location: Italy
Posts: 4,326
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Will check tomorrow better, but with this dev version, after closing and reopening REAPER, ASIO drivers for my Fireface UC are no longer found...
I get an "Error getting samplerate" dialog box.
This even after rebooting and recycling the Audio interface...
In the OS (Windows) it works well still, only REAPER - and/or RME ASIO drivers - are not working.
More attempts soon...
EDIT: even REAPER release 6.77 has the issue.
I guess something has gone pretty bad regarding RME ASIO drivers...
EDIT 2: after reinstalling RME drivers everything seems back - phew.
First time ever though that I had to do this...
- Mario
Last edited by mabian; 03-05-2023 at 04:42 PM.
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03-05-2023, 06:52 PM
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#25
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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Drag+copy an area with RE removes the initial area. Tt would be useful if this could be improved so the initial area stays in place after copy.
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03-05-2023, 08:13 PM
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#26
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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Quote:
Originally Posted by vitalker
Nice! Would it be possible to also add "+" button, so you remember you can add tabs? Otherwise we can forget.
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This seems to me a more standard/familiar UX than double-click next to tab
Quote:
Originally Posted by Daodan
You can freely extend an item and midi notes inside when Loop source disabled but you can't when it's pooled.
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Ouch. Does a BR exist for this?
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03-05-2023, 09:29 PM
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#27
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by Daodan
I thought for a second that this should fix this old bug(?).
You can freely extend an item and midi notes inside when Loop source disabled but you can't when it's pooled.
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We don't allow it on pooled items because extending the item accidentally would often break looped pooled items unintentionally.
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03-06-2023, 02:42 AM
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#28
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Human being with feelings
Join Date: May 2022
Location: London
Posts: 427
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Quote:
[*]+ MIDI: improve UI performance when deleting many items that are open in the same editor
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Thanks devs, item deletion is definitely a bit snappier with the MIDI editor open in this build - not getting as much of the the 'deleting one by one' effect anymore and it's quicker overall!
One thing I have noticed is that while 'Media item selection is linked to visibility' is checked, and the MIDI editor is open, when drawing a marquee box around several items, the marquee selection seems to lag (example attached, you can see the lag starting from 0:02). This doesn't happen when 'Media item selection is linked to visibility' is turned off. Feels like it's something to do with while the MIDI editor is loading the midi items, the marquee box UI lags?
Last edited by inthevoid; 03-06-2023 at 04:49 AM.
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03-06-2023, 04:03 AM
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#29
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Human being with feelings
Join Date: Jan 2010
Posts: 2,686
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Sends after a specific FX instead of all the FX chain
I don't know if it's the right time to suggest this, but since you work on FX containers, what about allowing sends after a specific FX (or FX container) instead of just "Post-FX" (which means after all the FX chain).
Thanks for considering it.
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03-06-2023, 04:20 AM
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#30
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by creal
I don't know if it's the right time to suggest this, but since you work on FX containers, what about allowing sends after a specific FX (or FX container) instead of just "Post-FX" (which means after all the FX chain).
Thanks for considering it.
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It wouldn't make more sense. If FX containers will be implemented, you wouldn't need such sends, because each container should has its own channels and it is already possible to send different stereo pairs.
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03-06-2023, 04:31 AM
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#31
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Human being with feelings
Join Date: Oct 2017
Location: Larisa, Greece
Posts: 3,797
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If there is no way to restore out comp areas while editing, could we please have another option for lanes that would enhance this feature?
Here's a gif from the old Cubase feature that I was heavily using for editing. The way it works is that every item in the lowest level is always audible. This allows us to be creative with editing without comping on. If we had this feature we could comp first our material, then turn comping of and continue editing in lanes. Or just turn lanes on and this option to experiment with any kind of source.
This feature kind of works like "items always replace earlier items" but this happens vertically across lanes. Imagine using different sources to experiment and blend them together, it's a different creative process.
I really miss this flexibility and people who didn't use it might not get it how useful this was.
Could there be a similar option to change mode when we're using lanes without comping?
It would be really awesome....
Last edited by Vagelis; 03-06-2023 at 04:58 AM.
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03-06-2023, 06:10 AM
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#32
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 909
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Quote:
Originally Posted by vitalker
It wouldn't make more sense. If FX containers will be implemented, you wouldn't need such sends, because each container should has its own channels and it is already possible to send different stereo pairs.
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No, it still would be useful, because I want sometimes to send processed signal but before Reasurround, for instance.
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03-06-2023, 06:12 AM
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#33
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Human being with feelings
Join Date: Dec 2012
Posts: 13,333
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Quote:
Originally Posted by AZpercussion
No, it still would be useful, because I want sometimes to send processed signal but before Reasurround, for instance.
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I didn't mean it is not useful at all, I was talking in context of FX containers. But maybe you're right.
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03-06-2023, 06:33 AM
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#34
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by Edgemeal
Love the way Fixed Lanes are turning out!
Mentioned this before so maybe not a big deal, but if Max Vert Zoom setting is set to 260% or more, then the Lane number area doesn't scroll (dragging vert scrollbar thumb up/down in gif).
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I can't reproduce this. Is this a custom theme?
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03-06-2023, 06:53 AM
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#35
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Human being with feelings
Join Date: Jul 2018
Location: NC
Posts: 99
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Quote:
Originally Posted by Vagelis
If there is no way to restore out comp areas while editing, could we please have another option for lanes that would enhance this feature?
Here's a gif from the old Cubase feature that I was heavily using for editing. The way it works is that every item in the lowest level is always audible. This allows us to be creative with editing without comping on. If we had this feature we could comp first our material, then turn comping of and continue editing in lanes. Or just turn lanes on and this option to experiment with any kind of source.
This feature kind of works like "items always replace earlier items" but this happens vertically across lanes. Imagine using different sources to experiment and blend them together, it's a different creative process.
I really miss this flexibility and people who didn't use it might not get it how useful this was.
Could there be a similar option to change mode when we're using lanes without comping?
It would be really awesome....
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+1 this^^^
__________________
Windows 7, i7, 16GB ram, RME RayDAT
Windows 10, i7, 16GB ram, Focusrite 2i2
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03-06-2023, 07:08 AM
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#36
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,686
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Quote:
Originally Posted by creal
I don't know if it's the right time to suggest this, but since you work on FX containers, what about allowing sends after a specific FX (or FX container) instead of just "Post-FX" (which means after all the FX chain).
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This is simply doable e.g. by having the container output on a dedicated set of channels.
-Michael
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03-06-2023, 07:47 AM
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#37
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Human being with feelings
Join Date: Oct 2019
Location: Moscow / Tbilisi
Posts: 909
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video from background projects
For now it works only if active project has no video items.
But if there are muted video items or a muted track with video the feature doesn't work.
So it's not so flexible and amazing as it could be
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03-06-2023, 07:57 AM
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#38
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Human being with feelings
Join Date: Jan 2010
Posts: 2,686
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Quote:
Originally Posted by mschnell
This is simply doable e.g. by having the container output on a dedicated set of channels.
-Michael
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Thanks, I didn't know that. So it works like current FX chains.
In an ergonomic way of thinking, wouldn't be more suitable to choose "send after ReaEQ" instead of "send channels 7/8 because I set my parallel ReaEQ out channels to 7/8"?
Maybe an alias system would be useful? I don't know. What do you think about that? The system seems quite flexible, but I have the impression that it could be optimized in terms of ergonomy.
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03-06-2023, 08:28 AM
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#39
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Human being with feelings
Join Date: Feb 2016
Location: Hollyweird
Posts: 2,630
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Quote:
Originally Posted by Justin
We don't allow it on pooled items because extending the item accidentally would often break looped pooled items unintentionally.
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Oh that's very interesting. Can you elaborate on exactly what goes wrong with the looped pooled items? Do looped MIDI items have trouble with notes not triggering the note stop message within the loop?
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03-06-2023, 08:37 AM
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#40
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Human being with feelings
Join Date: Jun 2007
Location: Terra incognita
Posts: 7,670
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Quote:
Originally Posted by musicbynumbers
+ MIDI: improve UI performance when deleting many items that are open in the same editor
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Quote:
Originally Posted by inthevoid
Thanks devs, item deletion is definitely a bit snappier with the MIDI editor open in this build - not getting as much of the the 'deleting one by one' effect anymore and it's quicker overall!
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Yup, I noticed the same here. I tested with the same Reaper_6-73_SlowDeleteMIDI_TestProject you posted earlier and this time it was noticeably faster on my end. Even including the item selection to Undo, which affected my earlier tries didn't seem to have effect on the deleting speed. It's still not totally instant, nor I would even expect that, but definitely not the slow one-by-one process it was earlier. Nice, thanks for this.
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