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Old 11-20-2019, 07:57 AM   #81
bFooz
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S1 velocities. S1 does not have channels.


Last edited by bFooz; 11-20-2019 at 09:45 AM.
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Old 11-20-2019, 08:00 AM   #82
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Quote:
Originally Posted by EvilDragon View Post
^^^^ Extremely good idea!
Count me as another +1 on that good idea! Looks great!
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Old 11-20-2019, 09:58 AM   #83
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Updated channel spread, wrapping round to check the red/pink transition. channel 1 turquoise is in the middle there.



I feel a) I'm starting to get really good differentiation, and b) phew that's a lot of orange. But if the shoe fits...

People, what do you think? Lend me your eyes/monitors!

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There are just 15 colors for channels. If you consider the channel 1 to have the Channel 1 Green HSB(167,98,97), then one of the greens in the pallette is too close to this one.
Yeah, oops, I did spot that eventually

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What about these guys, they have 16 hues ready to use.
Not bad. But desaturated colours like that would suffer more for lack of colour differentiation after being brightened for selected state.

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I swear it didn't used to do this... very confused now...
It didn't. That was added ...er.. at some point
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Old 11-20-2019, 09:58 AM   #84
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Cubase Elements 8

Channels: (1 at the top)



Notation voices:
left:SATB, right S2 A2 T2 B2 (they have 8 equal voices)


Velocities:


Pithes:


And it's all easily customizable:


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Old 11-20-2019, 10:02 AM   #85
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Right, well we definitely won't be copying cubase then; they manage to look both drab AND inconsistent in tone
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Old 11-20-2019, 10:04 AM   #86
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People, what do you think?
I think there could be one less orange and one more green.

EDIT: Or maybe one less blue?
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Old 11-20-2019, 10:18 AM   #87
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People, what do you think? Lend me your eyes/monitors!
Could you make those rectangles smaller and spread them randomly over a dark BG? That would be a lot closer to the actual usage.
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Old 11-20-2019, 11:09 AM   #88
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b) phew that's a lot of orange
Yep. Too much IMHO. I mean they do say orange is the new black... eh?
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Old 11-20-2019, 11:41 AM   #89
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I know this has been discussed, and I'm not really concerned about the ME editor background color...dark is fine. But as it is now, I don't see enough contrast in the vertical measure/beat lines. When I look at a MIDI performance, I want to quickly scan for my overall timing. Now I have to squint, zoom in, etc. It's better in a highlighted area.

Hope you can find a way to improve this.
thanks!
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Old 11-20-2019, 12:55 PM   #90
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Quote:
Originally Posted by BlackBart View Post
But as it is now, I don't see enough contrast in the vertical measure/beat lines. When I look at a MIDI performance, I want to quickly scan for my overall timing. Now I have to squint, zoom in, etc. It's better in a highlighted area.

Hope you can find a way to improve this.
thanks!
you are totally right

it should be much more obvious
for example:

https://www.image-line.com/support/f...ll_general.png

https://www.image-line.com/support/f.../pianoroll.htm
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Old 11-20-2019, 02:21 PM   #91
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i like the darker background.but i agree,there need to be better contrast
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Old 11-20-2019, 08:44 PM   #92
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Quick impressions on the MIDI Editor:

1. Like the background colors and overall look.

2. Unselected notes are too dark. They're so mellow, they almost look like they belong to a different, inactive track/clip.

3. There are too many velocity colors. Purple, blue, turquoise, green, orange, red? What does that mean to me? A two-color diverging color scheme would be much more effective. Blue to Red (like a thermometer) is the most obvious/intuitive. Blue to orange works too.

4. I think having the measure number appear higher than the sub-divisions in the ruler doesn't look particularly great. It's also inconsistent with the main arranger ruler. I'd also like to see a little more contrast with those numbers. They're a little difficult to see on my laptop in a dimly lit room.
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Old 11-20-2019, 10:52 PM   #93
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Note colors in the MIDI editor look nice and clear!
Bar line and beat, hope to be clearer.
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Old 11-22-2019, 04:04 AM   #94
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Thanks for all your help folks! Please see the main RC1 download for the latest changes and use this thread to feedback.
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