Old 12-07-2018, 03:35 AM   #1
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Default Using shaders as a video preset?

I guess this is more of a direct question to Justin. I wonder if it would be possible to implement shaders as a video processor? I’m talking about GLSL-type fragment and vertex shaders.

I don’t know how this works internally, but I do know that shaders are quite efficient both technically and artistically. The current solution is very similar to a fragment shader function.
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Old 12-07-2018, 09:59 PM   #2
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Yeah it might be possible, my GL/GPU-fu is pretty weak though.
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