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05-17-2020, 04:06 PM
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#1
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Human being with feelings
Join Date: Nov 2013
Posts: 2,818
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v6.10+dev0517 - May 17 2020
v6.10+dev0517 - May 17 2020
- + FX browser: update folders when renaming FX chains
- + RS5k: allow loop to be enabled when ignoring note-offs
- + RS5k: improve UI for editing loop start offset/fades
- + RS5k: right clicking activity light sends noteoffs
- + ReWire: implement GetFxByName() for ReWire, fix key/action assignments for ReWire
- # FX browser: disable sort for recent folder
- # FX browser: internal reorganization
- # Mixer: fix scrollwheel direction
- # ReaScript IDE: fix exclusionary filters in watch [p=2289321]
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
__________________
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05-17-2020, 04:41 PM
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#2
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Human being with feelings
Join Date: Dec 2009
Location: United Kingdom
Posts: 668
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Quote:
Originally Posted by SmajjL
v6.10+dev0517 - May 17 2020[*]# FX browser: internal reorganization
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While we're on the subject, is there any chance of lifting the FX Browser's 4096 paths limit? As reported in this thread: https://forum.cockos.com/showthread.php?t=194790
Thanks.
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05-17-2020, 05:02 PM
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#3
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by SmajjL
v6.10+dev0517 - May 17 2020[*]# FX browser: disable sort for recent folder
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I'm getting plugins I've hidden by adding a # to the front of their name appearing in the recent folder. Now, granted, I did recently load them to make sure I didn't actually own licenses for them just before I added the # to the name, but I'd still expect the Recent Folder to honor the "Show FX in List -> Plugins that begin with #" being unchecked.
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05-17-2020, 05:04 PM
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#4
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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FX browser: update folders when renaming FX chains
What does this one actually mean?
I'm hoping it doesn't mean renaming an fx in the fx window, automatically changes the fx browser version to have the same name?
I think I've got it wrong on what it does but if it is the above then that will cause loads of issues for users of certain scripts and klinke's mcu mackie emulation.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-17-2020, 05:12 PM
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#5
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Human being with feelings
Join Date: May 2018
Location: Los Angeles
Posts: 1,721
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Hey guys,
Since you guys seem to be focusing on crossfade stuff... I'm going to resurrect a bug report from February.. it would be great if you guys could address this if your head is in this space:
As someone who edits audio all the time, this is very annoying to me... especially when I routinely use Equal Gain and Equal Power x-fades within the same phrase.
Below are examples of Reaper's and another DAW's (in this case Nuendo) visual representation of crossfades of a since wave at -12dB, 440 Hz. In both cases (Equal Gain and Equal Power) Reaper incorrectly displays the combined volume waveform.
Incorrect Equal Gain crossfade for Reaper (note... it should be a solid line):
Correct Equal Gain display on another DAW:
Incorrect Equal Power crossfade for Reaper for a 440 Hz sine wave (note... it should be an increase in volume... therefore a bump):
Correct Equal Power display on another DAW:
__________________
Cheers... Andrew K
Reaper v6.80+dev0621 - June 21 2023 • Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe.
Last edited by Thonex; 05-17-2020 at 05:22 PM.
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05-17-2020, 05:15 PM
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#6
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Quote:
Originally Posted by Thonex
Hey guys,
Since you guys seem to be focusing on crossfade stuff... I'm going to resurrect a but report from February.. it would be great if you guys could address this if your head is in this space:
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This is not the correct place to discuss this, but I suspect what you're seeing is the fact that overlapping items do not have their peaks summed, you're seeing just the overlapping peaks of each item.
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05-17-2020, 05:27 PM
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#7
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Human being with feelings
Join Date: May 2018
Location: Los Angeles
Posts: 1,721
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Quote:
Originally Posted by Justin
This is not the correct place to discuss this, but I suspect what you're seeing is the fact that overlapping items do not have their peaks summed, you're seeing just the overlapping peaks of each item.
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Hi Justin,
Thanks for responding. Schwa said as much in the other thread. Nofish commented the following regarding summing the waveforms:
Quote:
Originally Posted by nofish
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Thanks again for all your amazing work Justin and co!
Cheers,
Andrew K
__________________
Cheers... Andrew K
Reaper v6.80+dev0621 - June 21 2023 • Catalina • Mac Mini 2020 6 core i7 • 64GB RAM • OS: Catalina • 4K monitor • RME RayDAT card with Sync Card and extended Light Pipe.
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05-18-2020, 12:32 AM
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#8
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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The way ADSR controls are now laid out in RS5000 is entirely non-standard. Either have them all in a column one below another, or have them in a single row, but don't have ADS in one row and R in another... Not only that, but you placed Sustain before Decay, which boggles the mind. Sustain is AFTER Decay...
Also, is the ADSR graph really showing the true state of the fact that attack and release stages are linear? There has to be some curvature options here as linear A/R is not really natural sounding at all.
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05-18-2020, 01:05 AM
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#9
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Also, regarding FX prefixes... when the same plugin is found in different flavors (say VSTi and VST3i) in a largely consistent filter (i.e. largely VST2 plugins with a few VST3 plugins), I think it would look nicer to change how this is displayed, because the way it is now it breaks the visual flow. Example:
Code:
Spectral
SQ8L
Strobe
Superior Drummer
VSTi: Surge
VST3i: Surge
Synth1
System-8
...
It would be better if it was like this:
Code:
Spectral
SQ8L
Strobe
Superior Drummer
Surge (VSTi)
Surge (VST3i)
Synth1
System-8
...
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05-18-2020, 02:42 AM
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#10
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Human being with feelings
Join Date: Jul 2016
Location: Los Angeles, CA
Posts: 1,701
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Quote:
Originally Posted by EvilDragon
Also, regarding FX prefixes... when the same plugin is found in different flavors (say VSTi and VST3i) in a largely consistent filter (i.e. largely VST2 plugins with a few VST3 plugins), I think it would look nicer to change how this is displayed, because the way it is now it breaks the visual flow. Example:
Code:
Spectral
SQ8L
Strobe
Superior Drummer
VSTi: Surge
VST3i: Surge
Synth1
System-8
...
It would be better if it was like this:
Code:
Spectral
SQ8L
Strobe
Superior Drummer
Surge (VSTi)
Surge (VST3i)
Synth1
System-8
...
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Agreed. Plugin name is much more important in the view then the plugin type (vst2,vst3 etc.) and the list should reflect that imho The second example is much easier to parse/process visually.
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05-18-2020, 02:44 AM
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#11
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Yep fully agreed with ED and Thonex
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05-18-2020, 03:37 AM
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#12
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Human being with feelings
Join Date: Feb 2017
Location: Stockholm
Posts: 98
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INFO tags still does not show in windows explorer, ie title, artist, album.
Exporting in HOFA selecting "write metadata to riff info chunk" shows up in windows explorer. What am i missing?
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05-18-2020, 03:55 AM
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#13
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Human being with feelings
Join Date: Nov 2017
Posts: 56
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Render is missing
Render is missing
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05-18-2020, 05:05 AM
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#14
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Agreed about putting type at the end.
That also means I could have the fx window left side a lot more narrow as it would list the plugin name first instead of type.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-18-2020, 05:11 AM
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#15
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Human being with feelings
Join Date: May 2017
Posts: 981
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SWS/BR:Select All Audio Items crashes reaper.
To reproduce try running the action in a project with video items, Multiple Audio items, Text items and Midi items.
Issue found on
Mac OS Mojave 10.14.6
Mac Pro Late 2013
3.5 Ghz - 6 Core Intel Xeon E5
Memory - 64 GB 1866 Mhz DDR3
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05-18-2020, 05:13 AM
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#16
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Human being with feelings
Join Date: Apr 2011
Posts: 3,458
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Quote:
Originally Posted by SmajjL
v6.10+dev0517 - May 17 202 - # ReaScript IDE: fix exclusionary filters in watch [p=2289321]
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I can't believe that I did not know that a search box existed in the IDE!! This is great! No more scrolling up and down for me to find a variable! And it even has all the API functions!! So nice!!!
After my small party you can all now continue the discussion about the dev build
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05-18-2020, 05:23 AM
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#17
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 24,798
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Quote:
Originally Posted by svijayrathinam
SWS/BR:Select All Audio Items crashes reaper.
To reproduce try running the action in a project with video items, Multiple Audio items, Text items and Midi items.
Issue found on
Mac OS Mojave 10.14.6
Mac Pro Late 2013
3.5 Ghz - 6 Core Intel Xeon E5
Memory - 64 GB 1866 Mhz DDR3
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SWS related issues are not reported here, but in SWS github: https://github.com/reaper-oss/sws/issues
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05-18-2020, 05:24 AM
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#18
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by MaestroS
Render is missing
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Do you mean the render window? It's here for me on win10 64
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-18-2020, 06:17 AM
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#19
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by EvilDragon
Also, regarding FX prefixes... when the same plugin is found in different flavors (say VSTi and VST3i) in a largely consistent filter (i.e. largely VST2 plugins with a few VST3 plugins), I think it would look nicer to change how this is displayed, because the way it is now it breaks the visual flow. Example:
Code:
Spectral
SQ8L
Strobe
Superior Drummer
VSTi: Surge
VST3i: Surge
Synth1
System-8
...
It would be better if it was like this:
Code:
Spectral
SQ8L
Strobe
Superior Drummer
Surge (VSTi)
Surge (VST3i)
Synth1
System-8
...
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Agree with ED here!
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05-18-2020, 06:34 AM
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#20
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Human being with feelings
Join Date: Nov 2017
Posts: 56
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Quote:
Originally Posted by musicbynumbers
Do you mean the render window? It's here for me on win10 64
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Render does not work.
On version 6.10 OK
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05-18-2020, 09:14 AM
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#21
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Quote:
Originally Posted by MaestroS
Render does not work.
On version 6.10 OK
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Ah. Not tried rendering anything yet to be honest.
Maybe state your operating system etc so devs know where to look
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-18-2020, 09:52 AM
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#22
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Human being with feelings
Join Date: Jun 2009
Location: South, UK
Posts: 14,218
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Just test rendering here and it's working so far.
I even rendered a 4th order 32 channel ambisonic file (which is flipping amazing that Reaper can do that! thanks) and it seems fine at the moment.
Maybe take an image of what your rendering settings are and operating system etc.
__________________
subproject FRs click here
note: don't search for my pseudonym on the web. The "musicbynumbers" you find is not me or the name I use for my own music.
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05-18-2020, 10:02 AM
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#23
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by MaestroS
Render does not work.
On version 6.10 OK
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As mentioned a screen print or sample project may be helpful. Or at minimum, just more details like: What are you trying to Render? What are the exact steps your following? Etc.
If other people aren't having issues with Render, more details will be required as to try to find out what about it is not working for you.
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05-18-2020, 10:40 AM
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#24
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,785
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Quote:
Originally Posted by Justin
This is not the correct place to discuss this, but I suspect what you're seeing is the fact that overlapping items do not have their peaks summed, you're seeing just the overlapping peaks of each item.
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This is easily seen when one of the items is selected, but IMHO the display is confusing when both are not selected. I always trusred that Reaper will do the audio correctly
-Michael
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05-18-2020, 10:51 AM
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#25
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Quote:
Originally Posted by MaestroS
Render does not work.
On version 6.10 OK
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Could you be more specific please?
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05-18-2020, 11:26 AM
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#26
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Human being with feelings
Join Date: Nov 2017
Posts: 56
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Quote:
Originally Posted by schwa
Could you be more specific please?
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I start Render, the Apply button goes out and nothing happens
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05-18-2020, 11:35 AM
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#27
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,821
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Could you post a screenshot of the entire dialog please?
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05-18-2020, 11:57 AM
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#28
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Human being with feelings
Join Date: Nov 2017
Posts: 56
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Quote:
Originally Posted by schwa
Could you post a screenshot of the entire dialog please?
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I don't speak english google translator
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05-18-2020, 11:57 AM
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#29
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,746
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Quote:
Originally Posted by MaestroS
I start Render, the Apply button goes out and nothing happens
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Try the "Render" button that is two buttons to the left of the "Apply" button (the Apply button just saves the settings).
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05-18-2020, 12:05 PM
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#30
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Human being with feelings
Join Date: Nov 2017
Posts: 56
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Quote:
Originally Posted by Justin
Try the "Render" button that is two buttons to the left of the "Apply" button (the Apply button just saves the settings).
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Yeah right! In version 6.10 this was not ....
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05-18-2020, 12:08 PM
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#31
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Human being with feelings
Join Date: Nov 2017
Posts: 56
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Apply
I did not notice that in 5.10 there is no Apply at all. Sorry, thanks
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05-18-2020, 12:49 PM
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#32
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Human being with feelings
Join Date: Sep 2016
Location: Toronto
Posts: 749
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Quote:
Originally Posted by EvilDragon
The way ADSR controls are now laid out in RS5000 is entirely non-standard. Either have them all in a column one below another, or have them in a single row, but don't have ADS in one row and R in another... Not only that, but you placed Sustain before Decay, which boggles the mind. Sustain is AFTER Decay...
Also, is the ADSR graph really showing the true state of the fact that attack and release stages are linear? There has to be some curvature options here as linear A/R is not really natural sounding at all.
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Big +1 for curve controls on the Attack and Decay. A Hold parameter would go a long way too.
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05-18-2020, 02:28 PM
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#33
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Human being with feelings
Join Date: Oct 2017
Location: U.K
Posts: 542
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Quote:
Originally Posted by musicbynumbers
Agreed about putting type at the end.
That also means I could have the fx window left side a lot more narrow as it would list the plugin name first instead of type.
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Good idea also, agree plugin type is secondary info and should come after the plug name.
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05-18-2020, 03:05 PM
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#34
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Human being with feelings
Join Date: Oct 2017
Location: Black Forest
Posts: 5,067
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Yup, gets my vote as well.
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05-19-2020, 11:32 AM
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#35
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Human being with feelings
Join Date: Jan 2017
Location: Los Angeles
Posts: 1,161
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Quote:
Originally Posted by SmajjL
v6.10+dev0517 - May 17 2020- # Mixer: fix scrollwheel direction
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Perfect now. Thanks.
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05-20-2020, 04:00 AM
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#36
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Human being with feelings
Join Date: Jul 2015
Location: Stockholm, Sweden
Posts: 1,344
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Quote:
Originally Posted by SmajjL
v6.10+dev0517 - May 17 2020
[*] # Mixer: fix scrollwheel direction
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What does this do? for me its the same scroll direction in the mixer.
Isnt it better if the user can just change what direction the scroll in the mixer should be?
__________________
Magnus Lindberg Productions - VRTKL Audio - Redmount Studios
magnuslindberg.com
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05-20-2020, 07:34 AM
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#37
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,921
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Quote:
Originally Posted by mlprod
What does this do? for me its the same scroll direction in the mixer.
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I believe it has to do with this chnage,
v6.10+dev0516 - May 16 2020
+ Mixer: mousewheel scroll consistently by one track left and right
There were reports the scroll direction flipped, so they switched it back, (I didn't test), but latest pre-0519a acts same as v6.10 so all is good here.
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05-20-2020, 01:01 PM
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#38
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Human being with feelings
Join Date: Apr 2011
Posts: 3,458
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Quote:
Originally Posted by SmajjL
v6.10+dev0517 - May 17 2020
- # ReaScript IDE: fix exclusionary filters in watch [p=2289321]
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The filters apply to the values of the variables too! They should apply ONLY to variables. For example. We want to filter the variables and see their value.
If I write NOT gfx NOT reaper then it hides all reaper objects. This is not desirable! Filter only by Name, not by Value!
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05-20-2020, 01:43 PM
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#39
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,110
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Quote:
Originally Posted by amagalma
I can't believe that I did not know that a search box existed in the IDE!! This is great! No more scrolling up and down for me to find a variable! And it even has all the API functions!! So nice!!!
After my small party you can all now continue the discussion about the dev build
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Same here. I also just realized now when reading this that the IDE has a search box after having used the IDE for quite some time.
@devs Maybe put "Filter.." in there or something for more obviousness?
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