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07-29-2021, 02:56 PM
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#561
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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See post #559 for an answer on scrubbing and a bit on destructive record.
Destructive record is unlikely to make it in. Recording audio inside the session is not like it is in Protools.
Not the greatest for longer shows, but you may need to get used to it. I've never looked back. Render times are pretty good these days, even for film-length 5.1 shows.
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07-29-2021, 03:30 PM
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#562
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Human being with feelings
Join Date: Feb 2019
Posts: 586
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Quote:
Originally Posted by zblip2@gmail.com
PER ITEM SCRUBBING.
When editing sound to picture you do a heck of alot of scrubbing. From what I know, the present methods to scrub an audio Item in Reaper, is to put its track in solo and dragging the project curator's handle and scroll the whole project. This is too complicated. Please implement direct item scrubbing.
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I have "SWS/BR: Play from mouse cursor position and solo track under mouse for the duration (perform until shortcut released)" set to my F key. It's a lifesaver, I don't know what I would do without it.
Is disk space really that much of a deal?
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07-30-2021, 02:22 AM
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#563
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by fakemaxwell
I have "SWS/BR: Play from mouse cursor position and solo track under mouse for the duration (perform until shortcut released)" set to my F key. It's a lifesaver, I don't know what I would do without it.
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Very interesting. Turns out I already had that assigned but had completely forgotten about it. Thanks for that tip.
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09-01-2021, 07:18 AM
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#564
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Human being with feelings
Join Date: Apr 2013
Location: Perth, Australia
Posts: 169
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Option to never move or modify media in a database overriding all other options
Sound Effects media often get inadvertantly moved out of a folder or modified because in a project it was destructively modified before saving or the move media to project folder option was enabled (instead of copy) due to the need for it to be the case for other project exclusive media. This can result over the time some SFX media files dissappearing or being modified in a SFX collection.
With the proposed database specific option enabled this would mean the SFX media, no matter where they are, as long as theyre referenced in that particualr database, they would be protected and remain where they are and unmodified, by silently in the background forcing a copy to project folder before moving or modifying. If any other global opposing options are enabled (which is useful for project specific and exclusive media) they are overridden for media in that database. Whilst other media not referenced in that database obey the global option.
Last edited by bcslaam; 09-01-2021 at 10:21 PM.
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09-20-2021, 11:42 PM
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#565
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Human being with feelings
Join Date: Jan 2008
Posts: 281
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Suggestion for media explorer:
-History to see what you have searched for (not what has been played).
Last edited by the19thbear; 09-21-2021 at 12:34 AM.
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11-02-2021, 05:55 AM
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#566
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Human being with feelings
Join Date: Mar 2019
Location: Minsk
Posts: 72
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With large projects, it is observed to create small pieces,
brakes when the project becomes more program, refuses to show
the contents of the tracks and, accordingly, these tracks do not play.
Moreover, the program refuses to save the project.
There is a similar problem in Windows, but the effect occurs
significantly later than MacOS.
Reaper 6.40
i7 8700k 32gb ram
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11-06-2021, 07:53 AM
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#567
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by Wanekk
With large projects, it is observed to create small pieces,
brakes when the project becomes more program, refuses to show
the contents of the tracks and, accordingly, these tracks do not play.
Moreover, the program refuses to save the project.
There is a similar problem in Windows, but the effect occurs
significantly later than MacOS.
Reaper 6.40
i7 8700k 32gb ram
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Please share more details about this, if possible in a dedicated thread in the General forum, and post a link to that new thread here. More people will see it there, and perhaps a solution can be found, or we'll find a bug for Cockos to fix.
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02-16-2022, 01:09 PM
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#568
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Human being with feelings
Join Date: Apr 2019
Posts: 29
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Media Explorer Preview - route mono to center channel
Hi,
I very happy with all recent improvements in Media Explorer, but I stuck with one thing that could be better.
When you configure Media Explorer Preview track as 6ch for 5.1 surround, it plays surround files well. But when you play mono files it plays through left channel, and it's not comfortable. it will be great to have option to select output channel for mono files, or any ability to play it through center channel.
Now I solve it by using stereo configuration for Media Explorer Preview, because most of files in libraries are mono and stereo.
But ability to configure output for mono files would be very close to what you expect in 5.1 surround and it will open a way to search for many different formats and not think about audio configuration.
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02-16-2022, 01:56 PM
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#569
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Human being with feelings
Join Date: Apr 2019
Posts: 29
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Quote:
Originally Posted by the19thbear
Suggestion for media explorer:
-History to see what you have searched for (not what has been played).
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If you press arrow to the right of search field you'll see recent searches list
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02-16-2022, 10:56 PM
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#570
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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+1
Ich have a whole bunch of surround fx as well and need to be picky about the channels I preview because of this. I pull in files to a separate project for this or change ‚preview‘ tracks, which of course takes me away from my editing tracks, instead of always using the same media explorer preview track.
Reaper needs a setting to assume mono files needs to go to channels x,y,… whatever the user wants. Little pick&choose channel matrix just for mono ?
Quote:
Originally Posted by strangy
Hi,
I very happy with all recent improvements in Media Explorer, but I stuck with one thing that could be better.
When you configure Media Explorer Preview track as 6ch for 5.1 surround, it plays surround files well. But when you play mono files it plays through left channel, and it's not comfortable. it will be great to have option to select output channel for mono files, or any ability to play it through center channel.
Now I solve it by using stereo configuration for Media Explorer Preview, because most of files in libraries are mono and stereo.
But ability to configure output for mono files would be very close to what you expect in 5.1 surround and it will open a way to search for many different formats and not think about audio configuration.
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02-17-2022, 06:41 AM
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#571
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Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
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Quote:
Originally Posted by airon
+1
Ich have a whole bunch of surround fx as well and need to be picky about the channels I preview because of this. I pull in files to a separate project for this or change ‚preview‘ tracks, which of course takes me away from my editing tracks, instead of always using the same media explorer preview track.
Reaper needs a setting to assume mono files needs to go to channels x,y,… whatever the user wants. Little pick&choose channel matrix just for mono ?
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That would be nice. Something like the "Monitoring FX" chain module but implemented on the media explorer monitoring sections. If we could also insert plugins like in the "Monitoring FX" module then we could also be able to listen to ambisonic files or even surround to binaural using free plugins. So we could even monitor surround files when we are on a laptop or we have a stereo pipeline.
This can go the other way when monitoring stereo files and you want to listen to how they will sound in your surround-configured control room after upmixing. This happens to me more than the other way around as the industry (especially games) moves toward immersive formats and most of the older content is still on the stereo format.
Now, if this is combined with a routing/pin matrix as you propose and the use of plugins, we could save all this monitoring module settings together with routing settings and plugins as a preset and recall them as we need while browsing files through tracks in the sequencer.
It might appear overkill but I believe that it's a catch-all solution.
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03-04-2022, 05:16 AM
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#572
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Human being with feelings
Join Date: Jul 2008
Posts: 1,850
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Quote:
Originally Posted by zblip2@gmail.com
DESTRUCTIVE RECORDING
When working in film or tv you have very long mixes and you usually print many stems and formats (5.1, Stereo etc). So this amounts to alot of tracks for a lot of time. Usually, after the mixes and stems are printed, production will ask for touch-ups. This means you need to punch in and out at certain points into the main mix and stems. Pro tools enables you to do this without generating a new Item. It is called Destructive Record. In this mode, every punch-in/out is automatically consolidated into the previously printed mixes. I do not see this feature in Reaper. This means that all the touch-ups will be independent clips which will need to be glued into the existing a items using the Flue function, thus generating a whole new set of items and waisting MUCH disc space for nothing. Please implement this.
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I've been on about this for a while too, but it seems not many others need it.
I suppose you could link to an Ext Editor to do the destructive 'crops' if needed.
Or I wonder if there is a destructive action, whereby when you cut/crop and delete some 'dead air' of audio, Reaper sends it to the Trash/Recycle so its not part of the project?
That could be a solution if it works?
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03-05-2022, 12:00 AM
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#573
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Human being with feelings
Join Date: Jul 2008
Location: Athens / Greece
Posts: 625
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Quote:
Originally Posted by zblip2@gmail.com
When working in film or tv you have very long mixes and you usually print many stems and formats (5.1, Stereo etc). So this amounts to alot of tracks for a lot of time. Usually, after the mixes and stems are printed, production will ask for touch-ups. This means you need to punch in and out at certain points into the main mix and stems. Pro tools enables you to do this without generating a new Item. It is called Destructive Record. In this mode, every punch-in/out is automatically consolidated into the previously printed mixes. I do not see this feature in Reaper. This means that all the touch-ups will be independent clips which will need to be glued into the existing a items using the Flue function, thus generating a whole new set of items and waisting MUCH disc space for nothing. Please implement this.
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This is a nice idea to avoid long renders for small changes in a project.
Probably would need some kind of dif-check between the different states a project is from the render until the new render occurs.
Maybe this could be enabled as a feature in the project settings and create a different file with each render that would save the state of the project then, like a project file for each render. REAPER doesn't have big project files so this would be better than having huge audio render that also takes a lot of time to render. And this could be activated per project so other types of work don't have to manage extra files.
That way you could even say from which previous render you would like to compare the state and render the new render.
Quote:
Originally Posted by zblip2@gmail.com
When editing sound to picture you do a heck of alot of scrubbing. From what I know, the present methods to scrub an audio Item in Reaper, is to put its track in solo and dragging the project curator's handle and scroll the whole project. This is too complicated. Please implement direct item scrubbing.
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This would be nice.
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03-05-2022, 11:24 AM
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#574
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Human being with feelings
Join Date: May 2006
Location: Saskatoon, Canada
Posts: 2,110
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Quote:
Originally Posted by zblip2@gmail.com
PER ITEM SCRUBBING.
When editing sound to picture you do a heck of alot of scrubbing. From what I know, the present methods to scrub an audio Item in Reaper, is to put its track in solo and dragging the project curator's handle and scroll the whole project. This is too complicated. Please implement direct item scrubbing.
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It's not per item scrubbing but if you select the option "Reaper Preferences\Audio\Playback\Only play selected tracks while scrubbing" then only the selected track(s) is/are scrubbed. If none are selected then the entire mix is scrubbed.
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03-10-2022, 08:23 AM
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#575
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Human being with feelings
Join Date: Feb 2021
Location: Paris, France
Posts: 297
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choosing routing default
Hello it could be very nice to choose a default number of souce in the routing section of tracks.Doing multichannel mixing I have to change every single send or receive from the default 2 channels source to multichannel source/6 channel/1-6 and it really slows down the workflow.
thanck you very much!
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04-07-2022, 03:37 AM
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#576
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Human being with feelings
Join Date: Apr 2009
Location: Dans la forêt de la Grande Lande
Posts: 1,874
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Colorize a particular envelope, punctually
Hello,
It would be very useful to be able to colorize a particular envelope, punctually, WITHOUT using the action 41930 (to configure colors).
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04-19-2022, 10:17 AM
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#577
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Human being with feelings
Join Date: Mar 2021
Location: Spain
Posts: 91
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Pin on by default on floating windows or...
Pin on by default on floating windows or...
Mixer Window always behind all other windows except the timeline/project window.
__________________
Saw it, tried it, bought it.
Last edited by garck; 04-26-2022 at 02:30 PM.
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04-26-2022, 01:08 PM
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#578
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Human being with feelings
Join Date: Mar 2011
Location: USA
Posts: 461
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Native AAF/OMF support would be very welcome
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04-28-2022, 03:29 AM
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#579
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by nepenthe
Native AAF/OMF support would be very welcome
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That's a big no, and for very good reasons. For us post folks, there are tools to take care of this, and being such a niche necessity, it's fine to pay that little bit extra for a work-enabling feature. Many of us pay for very useful scripts and extensions as well. This is the same thing.
It's not worth the time of the two main developers to invest so much time and effort for so few people needs, especially since it CAN be taken care of by external developers. And it has been taken care of.
AATranslator and iirc even Vordio does an excellent conversion of the many horrible flavours of OMF and AAF. AATranslator can even produce Protools sessions from Reaper sessions for you.
AAF/OMF is a format for professionals and not a core system feature for almost everybody, unlike Latch Preview for example.
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05-08-2022, 04:42 AM
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#580
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Human being with feelings
Join Date: Feb 2021
Location: Paris, France
Posts: 297
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glue items keeping BWF metadatas
Hello it could be great if we could keep metadatas of the original item that we glue (if it's for committing to a take effect in the item for example) at least if gluing involve just one original file. cheers
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05-10-2022, 12:21 PM
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#581
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Quote:
Originally Posted by mat chat
Hello it could be great if we could keep metadatas of the original item that we glue (if it's for committing to a take effect in the item for example) at least if gluing involve just one original file. cheers
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+1
No meta data shall be sacrificed if possible.
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07-16-2022, 09:45 AM
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#582
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Human being with feelings
Join Date: Jul 2022
Posts: 1
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Multi-item for sounds layering
Sometimes I need to layer some simple short sounds to make a SFX. Right now it means that I need to create new track and add each sample on the respective track. But what if we could create single multi-item on one track, where we can combine few samples on a small sub-timeline? Like subproject, but without the necessity to create new project and render it each time. For effects on each item Reaper already has a solution - per item FX.
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07-16-2022, 09:52 AM
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#583
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Human being with feelings
Join Date: Nov 2009
Location: UK
Posts: 669
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Quote:
Originally Posted by mike_rawd
Sometimes I need to layer some simple short sounds to make a SFX. Right now it means that I need to create new track and add each sample on the respective track. But what if we could create single multi-item on one track, where we can combine few samples on a small sub-timeline? Like subproject, but without the necessity to create new project and render it each time. For effects on each item Reaper already has a solution - per item FX.
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Why not use free item positioning? Have as many items as you like on top of each other on just one track, each with their own fades etc. You can set visibility options to make it more convenient to work that way.
https://youtu.be/rHaw3Me8UhM?t=695
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09-07-2022, 03:35 AM
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#584
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Human being with feelings
Join Date: Jan 2008
Posts: 281
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One thing I would love:
Hotkey pressed+mouse click on any parameter (volume/pan/mute/solo)=show envelope for that parameter.
This is a very neat feature in pro tools, that I am missing.
So basically this: Want to see the pan envelope for a track? press alt (or whatever) and right/left click on the pan pot=the envelope view is expanded and the pan envelope is shown.
Is this possible currently somehow?
Would be awesome!
thanks
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09-14-2022, 06:51 AM
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#585
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Human being with feelings
Join Date: Dec 2017
Posts: 188
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Quote:
Originally Posted by the19thbear
One thing I would love:
Hotkey pressed+mouse click on any parameter (volume/pan/mute/solo)=show envelope for that parameter.
This is a very neat feature in pro tools, that I am missing.
So basically this: Want to see the pan envelope for a track? press alt (or whatever) and right/left click on the pan pot=the envelope view is expanded and the pan envelope is shown.
Is this possible currently somehow?
Would be awesome!
thanks
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I use show/hide track envelope for last touched FX parameter as a hot key (Alt+A), would be cool if this extended to width/pan/volume too as last touched.
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10-07-2022, 02:50 PM
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#586
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Human being with feelings
Join Date: Jan 2022
Posts: 18
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Yes that would be great,one action should include every last touched Parameter you can automate. Volumen, pan, mute, solo, send levels, all FX parameters. I use that all the time in an other DAW.
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11-01-2022, 06:32 AM
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#587
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Human being with feelings
Join Date: Jan 2008
Posts: 281
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Quote:
Originally Posted by the19thbear
One thing I would love:
Hotkey pressed+mouse click on any parameter (volume/pan/mute/solo)=show envelope for that parameter.
This is a very neat feature in pro tools, that I am missing.
So basically this: Want to see the pan envelope for a track? press alt (or whatever) and right/left click on the pan pot=the envelope view is expanded and the pan envelope is shown.
Is this possible currently somehow?
Would be awesome!
thanks
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Yes, I just quoted myself, I know - Please make this happen!
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11-08-2022, 06:50 PM
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#588
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Human being with feelings
Join Date: Sep 2008
Posts: 52
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Post-production polywav editing
Hi ya'll,
This is a post-production question that will evolve into a feature request if needed.
I use Reaper for all things and it shines, especially post.
One thing I can't figure out is if there is some kind of workflow possible where I can open a polywav file (6+ tracks) and do some editing to specific tracks (replacing audio, noise reduction, etc) and then export it again PRESERVING THE ORIGINAL METADATA.
Please enlighten me if you can! Thank you for your help.
__________________
Just a guy in a tiny studio doing all things sound.
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11-21-2022, 12:00 PM
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#589
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Human being with feelings
Join Date: Aug 2021
Posts: 69
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Quote:
Originally Posted by dbonejones
One thing I can't figure out is if there is some kind of workflow possible where I can open a polywav file (6+ tracks) and do some editing to specific tracks (replacing audio, noise reduction, etc) and then export it again PRESERVING THE ORIGINAL METADATA.
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Metadata isn't properly preserved through render option "embed: metadata" ?
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11-27-2022, 01:56 PM
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#590
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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A number of requests that are very useful for post production mixers, i.e. re-recording and dubbing mixers, are collected in this thread
More is to come I'm sure.
https://forum.cockos.com/showthread.php?t=268152
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01-05-2023, 01:10 PM
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#591
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Human being with feelings
Join Date: Feb 2022
Location: Los Angeles
Posts: 14
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Video Output card playback
I put this in another thread without realizing there was a post thread!
It would immensely help if Reaper was able to play back video through an output card like a Blackmagic Decklink. We are using Reaper at MSG Sphere studios and the facility is outfitted with large screen monitors that are connected via output card. . . meaning it cannot be used as another mac monitor.
This set up is very common. Pro Tools has this workflow option for its video output. But . . .you know. . .like everyone on this forum. . .we don't want to use Pro Tools.
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01-13-2023, 10:36 AM
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#592
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Human being with feelings
Join Date: Nov 2014
Posts: 798
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Thesaurus search.
Moved this into the post thread, I forgot it was here
Soundminer has a feature called Thesaurus search.
This uses a thesaurus to expand the scope of the search terms entered to include synonyms.
This is very useful in libraries where there are multiple contributors or when using libraries from multiple companies. One person's "Stone" is another's "Rock" for example.
I'd suggest we have an option in the media explorer prefs to enable Thesaurus mode.
I'd also suggest that the thesaurus is user editable and shareable, so we can include project specific names which wouldn't be in a normal thesaurus
This would make database searches much more powerful
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04-03-2023, 06:56 AM
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#593
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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Does Reaper have a feature like the Field Recorder Audio Import in Nuendo or is there a script or tool that works similar to this?
https://www.youtube.com/watch?v=_asHdds7tQI
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06-11-2023, 10:45 PM
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#594
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Human being with feelings
Join Date: Feb 2019
Location: Poland
Posts: 137
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I'm so grateful for the last Beta to include the one function that I found lacking so far, which is the ability to play the movie of a master project, while playing the sub-projects. It helps immensely with my movie scoring. Thank you!
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06-11-2023, 10:50 PM
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#595
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Human being with feelings
Join Date: Feb 2019
Location: Poland
Posts: 137
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Quote:
Originally Posted by the19thbear
One thing I would love:
Hotkey pressed+mouse click on any parameter (volume/pan/mute/solo)=show envelope for that parameter.
This is a very neat feature in pro tools, that I am missing.
So basically this: Want to see the pan envelope for a track? press alt (or whatever) and right/left click on the pan pot=the envelope view is expanded and the pan envelope is shown.
Is this possible currently somehow?
Would be awesome!
thanks
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I looked for it in the mouse modifiers but haven't found it. Very usefull indeed
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06-24-2023, 02:50 AM
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#596
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Human being with feelings
Join Date: Sep 2009
Posts: 20
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Importing Video with multiple audio tracks
These audio tracks can have mono, stereo or surround channels in them.
This is common when recording multiple audio sources with OBS (obsproject.com).
Currently only the first audio track is being imported.
__________________
Reaper x64 (6.latest), Win 11 Home (Version 10.0.22621 Build 22621)
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06-24-2023, 03:46 AM
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#597
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Human being with feelings
Join Date: Nov 2009
Location: UK
Posts: 669
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Quote:
Originally Posted by AnalogDevice
Importing Video with multiple audio tracks
These audio tracks can have mono, stereo or surround channels in them.
This is common when recording multiple audio sources with OBS (obsproject.com).
Currently only the first audio track is being imported.
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A work around is use FFmpeg to extract and combine all audio streams into a single WAV.
The command is a bit complicated but the free version of Vordio has a tool tab "extract audio" which can do it for you. Just drag and drop your video files.
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06-30-2023, 03:27 AM
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#598
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Human being with feelings
Join Date: Aug 2006
Location: Berlin
Posts: 11,817
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Thank you for the tip. Good reminder to keep Vordio around.
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07-06-2023, 06:28 AM
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#599
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Human being with feelings
Join Date: Feb 2022
Posts: 1
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[Reascript] Calculate loudness function
When using reaper.CalcMediaSrcLoudness(PCM_source mediasource), beeing able to close the render statistics windows when making the dry-run to loop the function and analyze hundreds of files.
Aplication: mastering dialogue lines for video games.
Objective: make scripts to match the loudness of each line matching a reference file or an array with the loudness detailed. Needs to be very very fast. reaper.NF_AnalyzeTakeLoudness is not an option, too slow.
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07-19-2023, 07:47 PM
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#600
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Human being with feelings
Join Date: Nov 2015
Location: Alaska
Posts: 260
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Solo linking
Something I've seen in other DAWs that I believe to be missing in Reaper is clicking a solo button on one track and every track that is included in the routing from top to Master ALSO shows Solo.
For example, if I have a bus that has 5 tracks out of 100 routed to it, when I solo the bus, I'd like to see the solo button on those 5 tracks routed to it also light up, along with the Master. It is an important visual confirmation of routing from top to bottom.
I'm working the same project concurrently in parallel in Cubase Pro 12 and Reaper trying to decide which to choose as my primary. After working a while in Cubase setting things up, I'm back in Reaper now and discovered this missing feature. There were others, but also a LOT that I missed from Reaper in Cubase. Another glaring omission in Reaper for me was the absence of multiple Mixer consoles.
I guess you don't know what your missing, until you do. I know there are multiple requests for multiple mix windows, but haven't seen anything about how solo is represented. Anybody else think this is important?
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