Old 04-16-2015, 06:04 PM   #1
johnlewisgrant
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Default Best Render Settings

Using 24 bit 48 hz, "best 384 pt sinc" settings.

Are these the right settings for the highest quality render?

I notice that the same file on Sonar (my previous sequencer) Renders more slowly. Not sure why that is.

Both are fast, but Reaper is actually quite a bit faster than Sonar. So I want to make sure I'm using the "best quality" settings.
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Old 04-16-2015, 10:39 PM   #2
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best for what purpose? "best quality" is a completely relative term. and what "file" are you able to render in two different daws? 44.1 and 16-bit is cd quality. that "sinc" setting only comes into play if you are trying to render from one samplerate to another. that's why it says "(if needed)."
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Old 04-17-2015, 12:54 AM   #3
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64bit floating point/384khz samplingrate. (and then call Neil Young ...)









seriously? 24bit/44.1khz for audio and 24bit/48khz for video. if "maybe" for video see audio.

the reasons for 44.1khz samplingrate for audio should be nowadays common knowledge.
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Old 04-17-2015, 05:15 AM   #4
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Originally Posted by foxAsteria View Post
best for what purpose? "best quality" is a completely relative term. and what "file" are you able to render in two different daws? 44.1 and 16-bit is cd quality. that "sinc" setting only comes into play if you are trying to render from one samplerate to another. that's why it says "(if needed)."

thats useful info...
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Old 04-17-2015, 09:30 AM   #5
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Quote:
Originally Posted by johnlewisgrant View Post
I notice that the same file on Sonar (my previous sequencer) Renders more slowly. Not sure why that is.
Hi John, I highly advise to use Online Render when you're rendering Midi. Full Speed (Offline) can cause problems with Midi.

I've not only run into this with Reaper, I had the same problems with Sonar.

It's one of those things you don't know until some day it reaches out and grabs you. The thing is it can happen and you don't know it until it's too late.

Consequently I play it safe and use Online Render to render all my midi.
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Old 04-17-2015, 10:54 AM   #6
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Originally Posted by Tod View Post
Hi John, I highly advise to use Online Render when you're rendering Midi. Full Speed (Offline) can cause problems with Midi.

I've not only run into this with Reaper, I had the same problems with Sonar.

It's one of those things you don't know until some day it reaches out and grabs you. The thing is it can happen and you don't know it until it's too late.

Consequently I play it safe and use Online Render to render all my midi.
Great... I'll check that out.
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Old 10-12-2019, 03:18 AM   #7
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Quote:
Originally Posted by Tod View Post
Hi John, I highly advise to use Online Render when you're rendering Midi. Full Speed (Offline) can cause problems with Midi.

I've not only run into this with Reaper, I had the same problems with Sonar.

It's one of those things you don't know until some day it reaches out and grabs you. The thing is it can happen and you don't know it until it's too late.

Consequently I play it safe and use Online Render to render all my midi.
I Just discover that last week. I had a big difference after an offline rendering. Then I try ON LINE and I didn't lose anything.
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Old 10-13-2019, 11:18 AM   #8
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I Just discover that last week. I had a big difference after an offline rendering. Then I try ON LINE and I didn't lose anything.
Will definitely check that out. For sure.

Thanks
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Old 10-13-2019, 08:03 PM   #9
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I use online render (Best always)
Before I render a composition I will always have recorded the midi tracks to real wave tracks including drum software.

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Old 10-15-2019, 02:23 PM   #10
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The best possible format is...

The same sample rate your audio is recorded at and the mix project is running at.

Then there's the bit depth part. 24 bit is the max original recording sample format as well as the modern release format.

If the mix you have up is reasonable with no obvious clipping or no very low levels, 24 bit is a good choice. If the mix is a little wild - either clipped or very low - 32 bit floating point will preserve it. Floating point will not clip. You can't output it to your converters though. Those need 24 bit fixed. But whatever wildness may or may not be in a mix render would be preserved with the 32 bit floating point format.

So...
Render to the native sample rate at at least 24 bit for your master.
Make any format conversions from that for lesser formats (like mp3 or 16 bit CD).
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Old 10-15-2019, 06:27 PM   #11
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Quote:
Originally Posted by serr View Post
The best possible format is...

The same sample rate your audio is recorded at and the mix project is running at.

Then there's the bit depth part. 24 bit is the max original recording sample format as well as the modern release format.

If the mix you have up is reasonable with no obvious clipping or no very low levels, 24 bit is a good choice. If the mix is a little wild - either clipped or very low - 32 bit floating point will preserve it. Floating point will not clip. You can't output it to your converters though. Those need 24 bit fixed. But whatever wildness may or may not be in a mix render would be preserved with the 32 bit floating point format.

So...
Render to the native sample rate at at least 24 bit for your master.
Make any format conversions from that for lesser formats (like mp3 or 16 bit CD).
Cool, thanks man ;-)
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