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Old 03-10-2018, 02:37 PM   #121
pipelineaudio
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Quote:
Originally Posted by BenK-msx View Post
Once settled please shows results from this torture of learning so that we all may benefit!
I keep meaning to post a zip file with all the actions and scripts and settings and an rpp....and then I say "just one more tweak", lather rinse repeat

One of these days
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Old 03-10-2018, 02:46 PM   #122
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Quote:
Originally Posted by BenK-msx View Post
Once settled please shows results from this torture of learning so that we all may benefit!
My goal is to promote Reaper as a tool for live musicians, and if possible provide the most easy tools to set this up.

As you see, Pipe and I are working on finding the most easy to use solution, even while Pipe already has succeeded in doing a decently working setup (as shown in his videos). We do think that this is worth the torture.

This aims as well to guitarists, as to keyboarders, as to those wanting to do "live loop programming" (even though I don't have any idea whatsoever of this third issue). But of course it's necessary to find a whole group of supporters for these ideas to make it viable.

That is why supposedly at first we need to find a decent place where to discuss that stuff. At best this would be a dedicated "Reaper Live" subforum here. If that happens, you hopefully will find a toolbox that fits your needs there, including documentation and the necessary support to get it going.

-Michael
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Old 03-10-2018, 02:52 PM   #123
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hahah!!!!!!!! Bypass the wah with Midi Fade X's mute output signal! Simple elegant solution to a really vexxing timing problem
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Old 03-12-2018, 12:57 AM   #124
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I got one working kind of ok with the new stuff, but still having the problem of needing to step through all the pedals several times to get everything to work upon project load.

With the SWS version running MIDI Fade X, I was able to make a startup action that ran thru everything, I suppose I could try the same thing with MIDI CC's instead, but man its frustrating
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Old 03-12-2018, 05:30 AM   #125
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Quote:
Originally Posted by mschnell View Post
My goal is to promote Reaper as a tool for live musicians, and if possible provide the most easy tools to set this up.

As you see, Pipe and I are working on finding the most easy to use solution, even while Pipe already has succeeded in doing a decently working setup (as shown in his videos). We do think that this is worth the torture.

This aims as well to guitarists, as to keyboarders, as to those wanting to do "live loop programming" (even though I don't have any idea whatsoever of this third issue). But of course it's necessary to find a whole group of supporters for these ideas to make it viable.

That is why supposedly at first we need to find a decent place where to discuss that stuff. At best this would be a dedicated "Reaper Live" subforum here. If that happens, you hopefully will find a toolbox that fits your needs there, including documentation and the necessary support to get it going.

-Michael
No rush guys, just showing interest in getting my head around it once you are happy with your endeavours -
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Old 03-12-2018, 08:00 AM   #126
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Quote:
Originally Posted by pipelineaudio View Post
I got one working kind of ok with the new stuff, but still having the problem of needing to step through all the pedals several times to get everything to work upon project load.
Later this day I suppose I can do a Midi Map with delay.

Please stay tuned and test same before we do the next step.

-Michael
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Old 03-12-2018, 03:03 PM   #127
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I tell you what: this sticking all of the MIDI Fade X's on one track is seriously awesome.

Is it beyond the realm of possibilities to make all ten of them into one JSFX plugin?

I'll stick the RPP I'm using right now so you can get an idea of what I'm looking at

Its all happening on track 11 "Switching Matrix"

https://www.dropbox.com/s/wwffzmzlm9...5153m.rpp?dl=0
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Old 03-12-2018, 10:24 PM   #128
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Quote:
Originally Posted by pipelineaudio View Post
Is it beyond the realm of possibilities to make all ten of them into one JSFX plugin?
Of course it would be possible, but why not three or thirty of them in one ?

IMHO this does not make much sense.

-Michael
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Old 03-13-2018, 01:52 PM   #129
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I have not yet been able to do a decently working version of Midi CC Table with delay .

As a compensation, here is a small JSFX that can be used as a virtual Mid Pedalboard for testing:
Code:
desc: Trigger CC
slider1:0<0,15,1{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}>MIDI Channel
slider2:1<0,127,1{0 Bank Sel M,1 Mod Wheel M,2 Breath M,3,4 Foot P M,5 Porta M,6 Data Entry M,7 Vol M,8 Balance M,9,10 Pan M,11 Expression M,12 Ctrl 1 M,13 Ctrl 2 M,14,15,16 GP Slider 1,17 GP Slider 2,18 GP Slider 3,19 GP Slider 4,20,21,22,23,24,25,26,27,28,29,30,31,32 Bank Sel L,33 Mod Wheel L,34 Breath L,35,36 Foot P L,37 Porta L,38 Data Entry L,39 Vol L,40 Balance L,41,42 Pan L,43 Expression L,44 Ctrl 1 L,45 Ctrl 2 L,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64 Hold P sw,65 Porta sw,66 Sustenuto sw,67 Soft P sw,68 Legato P sw,69 Hold 2 P sw,70 S.Variation,71 S.Timbre,72 S.Release,73 S.Attack,74 S.Brightness,75 S.Ctrl 6,76 S.Ctrl 7,77 S.Ctrl 8,78 S.Ctrl 9,79 S.Ctrl 10,80 GP B.1 sw,81 GP B.2 sw,82 GP B.3 sw,83 GP B.4 sw,84,85,86,87,88,89,90,91 Effects Lv,92 Trem Lv,93 Chorus Lv,94 Celeste Lv,95 Phaser Lv,96 Data B. Inc,97 Data B. Dec,98 NRP L,99 NRP M,100 RP L,101 RP M,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127}>CC 
slider3:0<0,127,1)>CC Val 0
slider4:1<0,127,1)>CC Val 1
slider5:2<0,127,1)>CC Val 2
slider6:3<0,127,1)>CC Val 3
slider7:4<0,127,1)>CC Val 4
slider8:5<0,127,1)>CC Val 5
slider9:6<0,127,1)>CC Val 6
slider10:7<0,127,1)>CC Val 7
slider11:8<0,127,1)>CC Val 8
slider12:9<0,127,1)>CC Val 9

@slider
  msg1 = 0xB0 + slider1;
  msg2 = slider2;


@block
  t = trigger;
  t ? (
    x = 0;
    loop (10, 
      t & (1<<x) ? (
        msg3 = slider(x+3);
        midisend(0, msg1, msg2, msg3);
      );  
      x += 1;    
    );  
  );
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Old 03-13-2018, 03:03 PM   #130
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THAT is handy!!!!

For the multi input fade x thing, I was thinking it would simplify things. If you don't think so, no problem, as once this is done, the track that does it can easily be shared as a track template
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Old 03-13-2018, 10:46 PM   #131
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"trigger" is a very hidden feature of the eel2 language . I just happened to find this easter-egg.

-Michael
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Old 03-14-2018, 01:35 PM   #132
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Here "Midi CC Table" with delay.

You can set a delay time, and a channel that is not to be delayed.

So you can have the tracks unmuted and after a short time the messages to the plugins that reside in the channel are sent.

Please test !

After that please let me know what you think causes the problem that you need to press any buttons to get the system started decently, so that we can think about a decent startup procedure.

-Michael

Code:
// Author: Michael Schnell, 

desc:Midi CC Table

slider1:/cc table:none:CC Table
slider2:0<0,1,1{Map,Configs}>Function
slider3:0<0,15,1{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}>MIDI Input Channel
slider4:1<0,127,1{0 Bank Sel M,1 Mod Wheel M,2 Breath M,3,4 Foot P M,5 Porta M,6 Data Entry M,7 Vol M,8 Balance M,9,10 Pan M,11 Expression M,12 Ctrl 1 M,13 Ctrl 2 M,14,15,16 GP Slider 1,17 GP Slider 2,18 GP Slider 3,19 GP Slider 4,20,21,22,23,24,25,26,27,28,29,30,31,32 Bank Sel L,33 Mod Wheel L,34 Breath L,35,36 Foot P L,37 Porta L,38 Data Entry L,39 Vol L,40 Balance L,41,42 Pan L,43 Expression L,44 Ctrl 1 L,45 Ctrl 2 L,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64 Hold P sw,65 Porta sw,66 Sustenuto sw,67 Soft P sw,68 Legato P sw,69 Hold 2 P sw,70 S.Variation,71 S.Timbre,72 S.Release,73 S.Attack,74 S.Brightness,75 S.Ctrl 6,76 S.Ctrl 7,77 S.Ctrl 8,78 S.Ctrl 9,79 S.Ctrl 10,80 GP B.1 sw,81 GP B.2 sw,82 GP B.3 sw,83 GP B.4 sw,84,85,86,87,88,89,90,91 Effects Lv,92 Trem Lv,93 Chorus Lv,94 Celeste Lv,95 Phaser Lv,96 Data B. Inc,97 Data B. Dec,98 NRP L,99 NRP M,100 RP L,101 RP M,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127}>CC Input
slider5:0<0,15,1{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}>No Delay Channel
slider6:0<0,1000,1>Delay (msec)

@init

//#font = "Courier New";
//#font = "Liberation Mono";
#font = "";  // Default

q_size = 32;

cols   = 32;
cols3  = cols*3;
cols23 = cols3*2;
//cc_nr_i  = 0*rows;
//cc_val_i = 1*rows;

ssb = q_size;             // Spread sheet base

q_    = 0;
q_wr = 0;
q_rd = 0;

function slider_file_to_numbered_strings(slidernumber,offset)local(handle,lastvalue,lines) (
//USE ONLY THE NUMBER OF THE SLIDER FOR "slidernumber"  - do not use "sliderx"
  slider(slidernumber) != lastvalue ? reload=0;
  
  !reload ? (
    handle=file_open(slider(slidernumber));
    file_string(handle,offset);  
    while( strlen(offset) && offset < 1023 )
      ( offset+=1;
        file_string(handle,offset);      
      );
    file_close(file);
    lines=offset;
    lastvalue=slider(slidernumber);
    reload=1;
  );
  lines;
); 
  
  
  function queue_wr(inval) (
    q_wr += 1;
    q_wr >= q_size ? q_wr = 0;
    q_[q_wr] = inval;
  );
  
  function queue_rd() local (n) (
    n = q_wr-q_rd;
    n ? (
      q_rd +=1;
      q_rd >= q_size ? q_rd = 0;
      q_[q_rd];
     ) : (
      -1;
    );
  );

  function do_message(inval, nodelay, delay) local (ci, cj_p, cj_a, coli_p, coli_a, src_p, src_a, ch_p, ch_a, _ch_p, _ch_a)  (
          ci = inval;
          ci < row ? (
            act = ci;
            act != pre ? (
              conf && (pre>=0) ? (                          // off messages of previous row
                cj_p  = 0;
                coli_p = pre * cols23 + cols3;
                src_p = ssb + coli_p /*+ cj*3*/;
                while (src_p[0] >= 0) ( 
                  ch_p = src_p[0];
                  nodelay ? (
                    _ch_p = delay_ch == ch_p;
                   ) : delay ? (
                    _ch_p = delay_ch != ch_p;
                   ) : (
                    _ch_p = 0; 
                  ); 
                  _ch_p ?   midisend(offset, $xB0+src_p[0],  src_p[1],  src_p[2]); 
                  cj_p += 1;
                  src_p += 3;
                );
              );  
              cj_a  = 0;
              coli_a = ci * cols23;                          // on messages of new row
              src_a = ssb + coli_a /*+ cj*3*/;
              while (src_a[0] >= 0) ( 
                ch_a = src_a[0];
                nodelay ? (
                  _ch_a = delay_ch == ch_a;
                 ) : delay ? (
                  _ch_a = delay_ch != ch_a;
                 ) : (
                  _ch_a = 0; 
                ); 
                _ch_a ? midisend(offset, $xB0+src_a[0],  src_a[1],  src_a[2]); 
                cj_a += 1;
                src_a += 3;
              );
            );  
            delay && conf ? pre = act;
          );
  );

  
  
  
@slider
  conf        = slider2;
  inChannel   = slider3;
  modcc       = slider4;
  delay_ch    = slider5; 
  delay       = slider6 / 1000;;
  !delay ? delay_ch = -1;
  dd = 0;
  
  act = -2;
  pre = -1;
  q_wr = 0;
  q_rd = 0;

  lines = slider_file_to_numbered_strings(1, 0);

  row = 0; 
  loop(lines, 
    #s = strcpy(#, row);
    o   = 0;
    col = 0;
    cc  = -1;
    l   = strlen(#s);
    src = ssb + row*cols23 + col*3;
    src[0]     = -1;
    src[cols3] = -1;
    digit = 0;
    while (o < l) (
      c = '0';
      j = 0;
      while ((c >= '0') && (c <= '9')) (
        digit = 1;
        j *= 10;
        j += c-'0';
        c = str_getchar(#s, o, 'c');
        o += 1;
      );  
      c == ':' ? (                           // Channel
        digit ? src[0] = j-1;
//        ___0 = j;
       ) : c == '=' ? (                      // CC #
        src[1] = j;       
        cc = j;
//        ___1 = j;
       ) : (c == ' ') || (c == 13) || (c == '<') || (c == '/' || (o > l) )? (       // Value
        cc >= 0 ? (
          src[2] = j;
//          ___2 = j;
         ) : (
          src[1] = j;
//          ___1 = j;
          src[2] = 0;
//          ___2 = 0;
        );  
        src[0] >= 0 ? col += 1;
        cc = -1;
        src = ssb + row*cols23 + col*3;
//        ___s = src; 
        src[0] = -1;
        c == '/' ? o = 999;              // abort line
        c == '<' ? (
          col = cols;                    // go on in this row
          src = ssb + row*cols23 + col*3;   
//          ___s1 = src; 
//          c = '0';
//          j = 0;
//          src[0] = -1;      
        );
      );  
    );
    row+=1;
  );
  act = -1;
  pre = -1;
//  ___n  = 5*cols23;
//  ___x  = ssb[___n];
//  ___n1 = 5*cols23 + cols3;
//  ___x1 = ssb[___n1];
//  ___n2 = 5*cols23 + cols3 + 1;
//  ___x2 = ssb[___n2];
    

@block
  while (midirecv(offset, msg1, msg2, msg3)) (
    midisend(offset, msg1, msg2, msg3); // pass through
    status = msg1 & $xF0;      // Extract message type
    channel = msg1 & $x0F;
    channel == inChannel ? (   // Is it on our channel?
      status == $xB0 ? (       // Is it a controller event?
        msg2 == modcc ? (      // Is it the right CC?
          queue_wr(msg3);
          do_message(msg3, 1, 0);          
          dd =srate / samplesblock * delay;
          dd = floor(dd) + 1;            
        );
      );
    );          
  );  
  dd > 0 ? (
    dd -= 1;
    !dd ? (
      msg = queue_rd();
      while (msg >= 0) (
        do_message(msg, 0, 1);
        msg = queue_rd();        
      );  
    );
  );  
  
@gfx 650 450  
  //display file
  gfx_r=gfx_g=gfx_b=0; gfx_a=1;
  gfx_x=gfx_y=0;
  gfx_rectto(gfx_w,gfx_h);
  
  gfx_setfont(2,#font,18);
  textw = gfx_texth * 0.6;
  gfx_r=1;gfx_g=gfx_b=1;
  xx = 10;
  yy =10; 
  gfx_x=xx;gfx_y=yy;
  lines ? (
    i  = 0;
    rm = 0;
    loop ( row,
      i == act ? (
        gfx_r=1;gfx_g=1;gfx_b=0;
       ) : (
        gfx_r=0.7;gfx_g=0.7;gfx_b=0.7;
      ); 
      ssb[i*cols23 /* + 0*3 + 0 */  ] >= 0 ? (
        gfx_x=xx;
        #t = sprintf(#, "%d", i);
        gfx_drawstr(#t);
        gfx_x = xx + 3*textw;
        gfx_drawstr(">>");
        j = 0;
        srb = ssb + i*cols23;
        while ((srb[0] >= 0) && (j < cols)) ( 
          #t = sprintf(#, "%d:%d=%d  ", srb[0]+1, srb[1], srb[2]); 
          gfx_x = xx + (6+9*j)*textw;
          gfx_drawstr(#t);
          j += 1;
          srb += 3;
        );   
        gfx_y+=gfx_texth;      
        rm < j ? rm = j;
      );  
      ssb[i*cols23 + cols3 /* + 0*3 + 0 */  ] >= 0 ? (
        gfx_x=xx;
        #t = sprintf(#, "%d", i);
        gfx_drawstr(#t);
        gfx_x = xx + 3*textw;
        gfx_drawstr("<<");
        j = 0;
        srb = ssb + i*cols23 + cols3;
        while ((srb[0] >= 0) && (j < cols)) ( 
          #t1 = sprintf(#, "%d:%d=%d  ", srb[0]+1, srb[1], srb[2]); 
          gfx_x = xx + (6+9*j)*textw;
          gfx_drawstr(#t1);
          j += 1;
          srb += 3;
        );  
        gfx_y+=gfx_texth;
        rm < j ? rm = j;
      );  
      (ssb[i*cols23] >= 0) ||  (ssb[i*cols23+cols3 ] >= 0) ?  (
        gfx_x = 0;   
        gfx_r=0.7;gfx_g=0.7;gfx_b=0.7;
        gfx_y += 5;
        gfx_lineto(gfx_w, gfx_y);
        gfx_y += 5;
      );  
      i+=1;
    );
    yy = gfx_y - 5;;
    j = 0;
    gfx_r=0.7;gfx_g=0.7;gfx_b=0.7;
    loop(rm, 
      gfx_x = xx + (6+9*j)*textw -3;
      gfx_y = 0;
      gfx_lineto (gfx_x, yy;);
      j += 1;
    );
   ) : ( 
    gfx_drawstr("No appropriate *.txt file in   >>>>  .../REAPER/Data/CC table  <<<<");
  );
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Old 03-15-2018, 11:07 PM   #133
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Pipe, are you still here ?

-Michael
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Old 03-19-2018, 01:31 AM   #134
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Yup, sorry, our new group ukulele class has taken SERIOUS time out of my schedule, I will be testing this ASAP
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Old 03-19-2018, 10:17 AM   #135
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Great ! Thanks !
-Michael
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Old 03-19-2018, 10:59 PM   #136
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Well, it definitely works. Where exactly does the delay happen? I can see where to set it, but not sure where or I guess when the delay would happen
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Old 03-20-2018, 06:45 AM   #137
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When a message is received by Midi CC Table (appropriately configured) it will send out a bunch of messages - if appropriate as well on behalf of the "deselected" as on behalf of the "newly selected" row.

Each of the messages of course has a Midi channel (as defined in the configuration file) .

Now only the messages that feature the "Non Delay" channel are sent at once.

The messages that feature other channels are sent after a delay as specified by the "Delay" slider.

(A remark: if a new message arrives before the delayed messages are sent, they are not lost, but delayed further and sent together with those delayed messages that result from the last message received.)

(... If everything works correctly...)
-Michael
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Old 03-20-2018, 12:39 PM   #138
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Quote:
Originally Posted by mschnell View Post
When a message is received by Midi CC Table (appropriately configured) it will send out a bunch of messages - if appropriate as well on behalf of the "deselected" as on behalf of the "newly selected" row.

Each of the messages of course has a Midi channel (as defined in the configuration file) .

Now only the messages that feature the "Non Delay" channel are sent at once.

The messages that feature other channels are sent after a delay as specified by the "Delay" slider.

(A remark: if a new message arrives before the delayed messages are sent, they are not lost, but delayed further and sent together with those delayed messages that result from the last message received.)

(... If everything works correctly...)
-Michael
so essentially youre allowing trails for a signal by hardcoding a delay for the midi switch to be sent out right?
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Old 03-20-2018, 01:23 PM   #139
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Its also to allow muted tracks to be unmuted before sending messages to that track, which was a concern for some of the ways I was routing this
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Old 03-20-2018, 01:25 PM   #140
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Its also to allow muted tracks to be unmuted before sending messages to that track, which was a concern for some of the ways I was routing this
unmute before the changes is beneficial for a certain scenario im sure. can you tell me about an example?
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Old 03-21-2018, 12:37 AM   #141
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Its also to allow muted tracks to be unmuted before sending messages to that track, which was a concern for some of the ways I was routing this
That is exactly the purpose the delay feature has been added for.

I suppose it's more than beneficial, but just necessary.

Does it work for you as expected ?

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Old 03-21-2018, 10:40 AM   #142
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unmute before the changes is beneficial for a certain scenario im sure. can you tell me about an example?
Say a volume control message sent to a muted channel. It will be ignored.

I haven’t had a chance to test fully yet, but this new build should allow the volume control commands to be sent to midi fade x to wait until after the channel is unmuted
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Old 03-21-2018, 12:55 PM   #143
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Once you confirm it works, I'll upload the collection of utilities to ReaPack.

After that we need to write a kind of comprehensive documentation ....

(Still no decent place to discuss this stuff .)

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Old 03-23-2018, 01:02 AM   #144
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so I would want to put the unmute script on say channel 12 and the mute script to channel 13?

Not sure how to do this, MIDI fade X would want the same channel for both the volume control and the mute send

What I think I'm supposed to be doing is having it wait 50msec after the unmute command before the volume fade up command happens
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Old 03-23-2018, 05:46 AM   #145
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I don't see the issue you suggest here.

The messages sent by Fade X are only supposed to trigger a mute, while the messages that are supposed to trigger an unmute are only sent directly by Midi CC Table.

So, yes, supposedly it does make sense to use different channels for those.

Can that be the cause of any problems ?

50 mSec seems like a viable delay value.

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Old 03-26-2018, 09:22 PM   #146
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@Pipe:

Do you think I can publish this ?
-Michael
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Old 03-26-2018, 09:53 PM   #147
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Most definitely! These tools are all EXTREMELY useful. I dont have an easy to use example reference starter project yet as I'm still experimenting, but these things all work and do what they are supposed to do, so I'm thinking releasing these into the wild will get people much smarter than I to begin making templates
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Old 03-26-2018, 11:23 PM   #148
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OK,
So I will upload the tools to ReaPack later this day.

Perhaps at some point in time there might be a decent location (e.g. a subforum here) to publish the stuff in a more easily findable way, including example projects you might want to prepare.

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Old 03-28-2018, 09:31 AM   #149
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so im actually hoping you guys can help me work with this plugin Helix Native.

It allows for snapshots of your signal chain within each preset so would work great for me.

You are able to select Snapshot Index from the FX Parameter menu and it adds this little subtrack called snapshot index under the track with the plugin.

Wondering if you guys know what i would do with that lol. I assume its some kind of automation track?
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Old 03-28-2018, 11:10 PM   #150
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If you can assign MIDI to the snapshot recall system, the table will do it for you.
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Old 03-29-2018, 08:38 AM   #151
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If you can assign MIDI to the snapshot recall system, the table will do it for you.
you cant. The mechanism to switch snapshots is an Automation Envelope. The slider on the envelope changes the active snapshot but I need be able to do it with switches
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Old 03-29-2018, 02:53 PM   #152
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I wonder if the action to CC script could be used to do it.

Honestly though, I don't want the lag of the snapshot recall, I'd just stick it in different tracks with the settings already loaded.
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Old 03-29-2018, 03:33 PM   #153
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you cant. The mechanism to switch snapshots is an Automation Envelope. The slider on the envelope changes the active snapshot but I need be able to do it with switches
A plugin does not know about DAW "envelopes", it just communicates VST parameters with the DAW host.

In Reaper, any VST parameter can be modulated from Midi in a complex way. See PARAM -> FX Parameter List -> Parameter Modulation/Midi Link -> ...

Here you can either directly tie a parameter to a Midi CC that is sent to that track (e.g. from another track) or tie it to ReaControlMidi to do an even more sophisticated modulation.

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Old 03-30-2018, 09:41 AM   #154
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I wonder if the action to CC script could be used to do it.

Honestly though, I don't want the lag of the snapshot recall, I'd just stick it in different tracks with the settings already loaded.
the term snapshot in this case refers to the snapshot function within Helix Native where your patch signal chain can have 8 different snapshots.

I think you can have something like 64 parameters and 10 different switches or something stored per snapshot and its instant recall for that patch.

so snapshot 3 has your drive delay and reverb enabled and snapshot 1 has the gain on the amp lower and just the drive on etc.

its kind of like the spreadsheet but within the plugin ecosystem itself/

I did find it can be controlled with CC values.
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Old 03-30-2018, 11:30 AM   #155
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I did find it can be controlled with CC values.
Great !
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Old 03-31-2018, 11:30 AM   #156
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I may be getting a windows tablet today, which will make all of this a lot more real and a lot less academic
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Old 04-04-2018, 07:32 AM   #157
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Finally all these tools are available on ReaPack (including a hopefully useful description).

Please test.

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Old 04-05-2018, 11:00 PM   #158
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Finally all these tools are available on ReaPack (including a hopefully useful description).

Please test.

-Michael
not sure where to begin using this though the concept makes sense in yours and pipes posts
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Old 04-05-2018, 11:14 PM   #159
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learned much today. Installed Reapack and MIdi CC Table. now learning to use it is key. have to make the table file
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Old 04-06-2018, 06:28 AM   #160
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Let me know it you can get on with the description that is displayed by ReaPack for this plugins and scripts.

I'd be happy to modify it according to your suggestions.

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