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Old 08-27-2019, 05:45 PM   #4241
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Originally Posted by Mr. Green View Post
btw - when I have a floating fx open (or chain), the Channel zone is still active - is that right?
Yup, that's because of this line:

Code:
OnTrackSelection GoZone Channel
I'm guessing the floating fx is on a Selected Track right ?
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Old 08-27-2019, 05:46 PM   #4242
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Do I need to be enabling something on the FX to make them catch?
They just need to be in the right place
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Old 08-27-2019, 05:50 PM   #4243
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I have a "Console1" folder for the Console1 .zon.
I just tried moving it in there but it still doesn't work. Is that what you meant?
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Old 08-27-2019, 05:56 PM   #4244
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I have a "Console1" folder for the Console1 .zon.
I just tried moving it in there but it still doesn't work. Is that what you meant?
Have a look at CSI/Zones/Console1 in the build supplied CSI folder.

See how the Console1.zon is there along with any FX Zones for the Console1.
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Old 08-27-2019, 06:02 PM   #4245
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Quote:
Originally Posted by Geoff Waddington View Post
Have a look at CSI/Zones/Console1 in the build supplied CSI folder.

See how the Console1.zon is there along with any FX Zones for the Console1.
This is what that looks like...
Code:
Zone Home
	OnTrackSelection GoZone Channel
	OnTrackSelection MapSelectedTrackFXToWidgets
	//OnFXFocus MapFocusedTrackFXToWidgets
	//Preset MapSelectedTrackFXToWidgets
	DisplayFX SetShowFXWindows
	Mode ToggleMapFX

	//Mode Reaper 40022
	Preset GoZone Home
	ChannelLeft TrackBank -1
	ChannelRight TrackBank 1
ZoneEnd

Zone Channel
	SelectedTrackNavigator
	InputMeterLeft TrackOutputMeter 0
	InputMeterRight TrackOutputMeter 1
	OutputMeterLeft TrackOutputMeter 0
	OutputMeterRight TrackOutputMeter 1
	Fader TrackVolume
	Rotary TrackPan
	Mute TrackMute
	Solo TrackSolo
ZoneEnd
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Old 08-27-2019, 06:08 PM   #4246
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If it helps to know, buttons that should be mapped to the fx are still active in the Channel Zone when the fx is open.

(just tried it with another - same results)
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Old 08-27-2019, 06:11 PM   #4247
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Quote:
Originally Posted by Geoff Waddington View Post
Yup, that's because of this line:

Code:
OnTrackSelection GoZone Channel
I'm guessing the floating fx is on a Selected Track right ?
I'm attempting both floating and fxchain. I wouldn't mind taking the Channel zone out really - that is how it was set up initially. Maybe just put it all under "home"? Lotsa stuff tho

edit: so I just tried this ^ - still same results.
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Old 08-27-2019, 06:17 PM   #4248
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Quote:
Originally Posted by Mr. Green View Post
This is what that looks like...
Code:
Zone Home
	OnTrackSelection GoZone Channel
	OnTrackSelection MapSelectedTrackFXToWidgets
	//OnFXFocus MapFocusedTrackFXToWidgets
	//Preset MapSelectedTrackFXToWidgets
	DisplayFX SetShowFXWindows
	Mode ToggleMapFX

	//Mode Reaper 40022
	Preset GoZone Home
	ChannelLeft TrackBank -1
	ChannelRight TrackBank 1
ZoneEnd

Zone Channel
	SelectedTrackNavigator
	InputMeterLeft TrackOutputMeter 0
	InputMeterRight TrackOutputMeter 1
	OutputMeterLeft TrackOutputMeter 0
	OutputMeterRight TrackOutputMeter 1
	Fader TrackVolume
	Rotary TrackPan
	Mute TrackMute
	Solo TrackSolo
ZoneEnd
No, I mean the folder contents like in the zip file picture.
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Last edited by Geoff Waddington; 05-19-2022 at 05:20 PM.
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Old 08-27-2019, 06:24 PM   #4249
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Quote:
Originally Posted by Geoff Waddington View Post
No, I mean the folder contents like in the zip file picture.
Here you go Geoff...

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Old 08-27-2019, 06:27 PM   #4250
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Cleaned up. Hopefully easier to debug?

Code:
Zone Home
	OnTrackSelection MapSelectedTrackSendsToWidgets
	OnFXFocus MapFocusedTrackFXToWidgets
	DisplayOn Reaper _S&M_TOGLFXCHAIN
	Equalizer ToggleMapSends
	SelectedTrackNavigator
	PageDown Reaper 40286
	PageUp Reaper 40285
	InputMeterLeft TrackOutputMeter 0
	InputMeterRight TrackOutputMeter 1
	OutputMeterLeft TrackOutputMeter 0
	OutputMeterRight TrackOutputMeter 1
	PhaseInv Reaper 40282
	Volume TrackVolume
	Pan TrackPan
	Mute TrackMute
	Solo TrackSolo
ZoneEnd

Zone Send1
	SelectedTrackNavigator
	SelectTrack1 TrackSendMute
	LowMidQ TrackSendVolume
ZoneEnd

Zone Send2
	SelectedTrackNavigator
	SelectTrack2 TrackSendMute
	HighMidQ TrackSendVolume
ZoneEnd

Zone Send3
	SelectedTrackNavigator
	SelectTrack3 TrackSendMute
	LowFrequency TrackSendVolume
ZoneEnd

Zone Send4
	SelectedTrackNavigator
	SelectTrack4 TrackSendMute
	LowMidFrequency TrackSendVolume
ZoneEnd

Zone Send5
	SelectedTrackNavigator
	SelectTrack5 TrackSendMute
	HighMidFrequency TrackSendVolume
ZoneEnd

Zone Send6
	SelectedTrackNavigator
	SelectTrack6 TrackSendMute
	HighFrequency TrackSendVolume
ZoneEnd

Zone Send7
	SelectedTrackNavigator
	SelectTrack7 TrackSendMute
	LowGain TrackSendVolume
ZoneEnd

Zone Send8
	SelectedTrackNavigator
	SelectTrack8 TrackSendMute
	LowMidGain TrackSendVolume
ZoneEnd

Zone Send9
	SelectedTrackNavigator
	SelectTrack9 TrackSendMute
	HighMidGain TrackSendVolume
ZoneEnd

Zone Send10
	SelectedTrackNavigator
	SelectTrack10 TrackSendMute
	HighGain TrackSendVolume
ZoneEnd
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Old 08-27-2019, 06:29 PM   #4251
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Quote:
Originally Posted by Mr. Green View Post
Here you go Geoff...

Cool, that looks good.

If you are using the latest build you should also check Auto Map Focused FX on the Surface config panel.
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Old 08-27-2019, 06:44 PM   #4252
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Originally Posted by Geoff Waddington View Post
Cool, that looks good.

If you are using the latest build you should also check Auto Map Focused FX on the Surface config panel.
So AutoMap grabs all the fx in a session, correct? Very nice.

btw - fx still aren't working for me yet on the new version :-(
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Old 08-27-2019, 06:50 PM   #4253
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So AutoMap grabs all the fx in a session, correct? Very nice.
No, it just turns on the mapping, just like ToggleMapsSends, or ToggleMapFX, only this is the equivalent to ToggleMapFocusedFX.

These are just the options we discussed earlier today, so that you don't have to waste a button, if you always want them on.

Quote:
Originally Posted by Mr. Green View Post
btw - fx still aren't working for me yet on the new version :-(
First of all, did you get CSI.ini fixed up ?

It broke with the latest build.
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Last edited by Geoff Waddington; 08-27-2019 at 06:58 PM.
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Old 08-27-2019, 07:07 PM   #4254
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Quote:
Originally Posted by Geoff Waddington View Post
No, it just turns on the mapping, just like ToggleMapsSends, or ToggleMapFX, only this is the equivalent to ToggleMapFocusedFX.

These are just the options we discussed earlier today, so that you don't have to waste a button, if you always want them on.



First of all, did you get CSI.ini fixed up ?

It broke with the latest build.
Apologies for misunderstanding - when I checked the auto map options earlier, upon closing the dialog, CSI created 6 new fxzone files for me.

So I threw away the CSI.ini and rebuilt a new page with a new surface. I'm afraid it's still the same behavior. Mapped channel buttons and volume still active behind either floating fx or fxchain - no linked parameters.
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Old 08-27-2019, 07:13 PM   #4255
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Originally Posted by Geoff Waddington View Post
New build is up.

You can now make Sends/FXMenu Zones manually, but you must do this like so:

Code:
Zone Send1
        anyButtonYouLike SomeSendAction
ZoneEnd

Zone Send2
        anyOtherButtonYouLike SomeSendAction
ZoneEnd

Zone Send3
        yetAnotherButtonYouLike SomeSendAction
ZoneEnd
The Zones MUST be named Send1, Send2, Send3, etc.
Hey Geoff and everyone, here is a workflow idea I just thought of, wondering if it's possible. I'm thinking of having a 1-track controller like xtouch one, for example, to control just one track in a project template...along with everything else working as it always does now. Pretty static track in terms of position. Is that possible?

I don't have one yet, but if it worked it would be the elegant talkback solution I'm looking for.
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Old 08-27-2019, 07:20 PM   #4256
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Quote:
Originally Posted by Geoff Waddington View Post
Cool, that looks good.

If you are using the latest build you should also check Auto Map Focused FX on the Surface config panel.
Aahh!! I just put it together you got the sends "auto-toggle" mapping bit in there you had mentioned earlier. (lol - I'm pretty tired right now)

So you know - that part works GREAT!! :-)

Thank you Geoff!
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Old 08-27-2019, 07:21 PM   #4257
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Apologies for misunderstanding - when I checked the auto map options earlier, upon closing the dialog, CSI created 6 new fxzone files for me.
You mean generating RawFX files ?

Yeah, they are 2 different concepts, perhaps we have one named incorrectly ?

Quote:
Originally Posted by Mr. Green View Post
So I threw away the CSI.ini and rebuilt a new page with a new surface. I'm afraid it's still the same behavior. Mapped channel buttons and volume still active behind either floating fx or fxchain - no linked parameters.
OK, got to take a break now, we will solve this, it's just something out of place.

Meanwhile, perhaps try other FX, like ReaComp, there is already a Console1 .zon file for it.

Maybe also try using Selected instead of Focused and see what happens.
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Old 08-27-2019, 07:24 PM   #4258
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Originally Posted by poetnprophet View Post
Hey Geoff and everyone, here is a workflow idea I just thought of, wondering if it's possible. I'm thinking of having a 1-track controller like xtouch one, for example, to control just one track in a project template...along with everything else working as it always does now. Pretty static track in terms of position. Is that possible?

I don't have one yet, but if it worked it would be the elegant talkback solution I'm looking for.
You could add it in like any controller, then scroll so you can Pin the track you want to stay put.
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Old 08-27-2019, 07:27 PM   #4259
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Quote:
Originally Posted by Geoff Waddington View Post
You mean generating RawFX files ?

Yeah, they are 2 different concepts, perhaps we have one named incorrectly ?



OK, got to take a break now, we will solve this, it's just something out of place.

Meanwhile, perhaps try other FX, like ReaComp, there is already a Console1 .zon file for it.

Maybe also try using Selected instead of Focused and see what happens.
Reacomp doesn't work either. Neither does TransientKiller.
Looking forward to your assistance later. Thanks a million Geoff!
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Old 08-27-2019, 11:14 PM   #4260
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Default Icon platform Nano

Good morning (at least over here)!

I did test the Nano yesterday but it was to late to comment on it.

I assigned the Track button to ToggleScrollLink an what shall I say, it works.

Also, jogwheel - zoom in/out works when the zoom button is enganged (even lights up)
The Jogwheel sends button code (90) if the zoom button is engaged, representing key arrows.

Sends code (b0) if zoom is engaged and eventually I got it at least to Scroll View up

Code:
Zone Buttons
	JogWheelRotary Reaper 40138
	/JogWheelRotaryCW Reaper 40138
	/JogWheelRotaryCCW Reaper 40139
	Zoom+Up Reaper 40111
	Zoom+Down Reaper 40112
	Zoom+Left Reaper 1011
	Zoom+Right Reaper 1012
ZoneEnd
using .mst definition
Code:
Widget JogWheelRotary
	Encoder b0 3c 7f
	FB_Encoder b0 3c 7f b0 3c 00
WidgetEnd

/Widget JogWheelRotaryCW
/	Press b0 3c 01
/WidgetEnd

/Widget JogWheelRotaryCCW
/	Press b0 3c 41
/WidgetEnd
Scrub does not work and does not light up.
Scribble is blank.
After some testing, the Nano Fader is suddenly not functioning any more,
putting up heavy resistance and making very strange whining sounds when I try to move it.
Have to go into this. But have no time right now.

Best regards,

Last edited by WaveTrans; 08-28-2019 at 04:20 AM.
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Old 08-28-2019, 06:07 AM   #4261
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Mackie MCU and XT, I've noticed if I open a new project I can hear one of the faders whine, if I push them all up, they will all reset and the whining stops.

Doesn't seem to be one particular fader, just a little random.

anyone else hearing this?
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Old 08-28-2019, 07:20 AM   #4262
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Quote:
Originally Posted by Geoff Waddington View Post
OK, got to take a break now, we will solve this, it's just something out of place.

Meanwhile, perhaps try other FX, like ReaComp, there is already a Console1 .zon file for it.

Maybe also try using Selected instead of Focused and see what happens.
Ok - I've got something here..

Trying out different layouts, I've managed to get the FX mapping working (yay!) - but ONLY if the plug is on the 1st insert of the track. But it DOES work in both chained and floating layouts. What thoughts have you? :-)

edit: - uh-oh - I think I may have just run into that alpha-tester stuff you're looking for. Lots of Reaper-crashing. Definitely CSI related. Details to follow...

edit: edit: So the crashing I was experiencing appears to have been resulting from a missing "FocusedFXTrackNavigator" from one of the fx zon files.
But I'm still trying to pin down the behavior of which fx instances respond and which don't. It seems pretty random atm.

Last edited by Mr. Green; 08-28-2019 at 07:54 AM.
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Old 08-28-2019, 08:04 AM   #4263
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Found something else!
Are there any issues noted regarding hidden tracks?
I have one particular track parked in between others in this project that's been in a hidden state (both tcp/mcp). When hidden, it appears to disable all fx mapping on tracks below it (to the right on the MCP). But when made visible, all appear to be working again.

Last edited by Mr. Green; 08-28-2019 at 08:15 AM.
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Old 08-28-2019, 08:56 AM   #4264
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Originally Posted by Mr. Green View Post
Found something else!
Are there any issues noted regarding hidden tracks?
I have one particular track parked in between others in this project that's been in a hidden state (both tcp/mcp). When hidden, it appears to disable all fx mapping on tracks below it (to the right on the MCP). But when made visible, all appear to be working again.
Thanks, that sounds like a bug, will look into it.
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Old 08-28-2019, 09:00 AM   #4265
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Originally Posted by Geoff Waddington View Post
For example: don't even know if this is possible yet, but imagine being able to control the faders from an MCU, the transport from an Artist Transport, and the VST compressors, EQ's, reverbs, etc. from an iPad (perhaps using OSC).
That quote is from the very first post of this thread -- Oct 27 2016.

After close to 3 years we can say we have taken the first steps

https://www.youtube.com/watch?v=byqW...ature=youtu.be
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Old 08-28-2019, 09:26 AM   #4266
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Quote:
Originally Posted by Geoff Waddington View Post
That quote is from the very first post of this thread -- Oct 27 2016.

After close to 3 years we can say we have taken the first steps

https://www.youtube.com/watch?v=byqW...ature=youtu.be
That really is amazing!
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Old 08-28-2019, 09:41 AM   #4267
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So I'm really close to having a really solid working setup here (not going to worry about that hidden track bug atm - working around).

My next (and maybe final) step on the Console1 controller is this:

I am attempting to create a different zone for some un-assigned parameters when an FX window is in focus. Those parameters are PageUp, PageDown, and PhaseInv(Bypass) (and maybe a few others once I get these working).

So with no FX windows in focus, when using PageUp/Down would select neighboring tracks and PhaseInv would reverse Phase (all of which are already working) - but when an FX Chain is in focus, the Page buttons would switch to selecting next/previous FX in the chain, and PhaseInv would bypass the selected FX (none yet working).

I feel like I'm close, but I definitely need help here...

Code:
Zone Home
//	OnTrackSelection MapSelectedTrackSendsToWidgets
//	OnFXFocus MapFocusedTrackFXToWidgets
//	OnFXFocus MapSelectedTrackFXToWidgets
	OnFXFocus GoZone FocusedFX
	DisplayOn Reaper _S&M_TOGLFXCHAIN
	SelectedTrackNavigator
	PageDown Reaper 40286
	PageUp Reaper 40285
	InputMeterLeft TrackOutputMeter 0
	InputMeterRight TrackOutputMeter 1
	OutputMeterLeft TrackOutputMeter 0
	OutputMeterRight TrackOutputMeter 1
	PhaseInv Reaper 40282
	Volume TrackVolume
	Pan TrackPan
	Mute TrackMute
	Solo TrackSolo
ZoneEnd

Zone FocusedFX
	FocusedFXTrackNavigator
	PageDown Reaper _S&M_SELFXPREV
	PageUp Reaper _S&M_SELFXNEXT
	PhaseInv _S&M_FXBYPSEL
ZoneEnd
btw - with the new surface options in the update, I am finding I no longer need the map-to commands in the zon file, which is very cool! :-)
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Old 08-28-2019, 09:56 AM   #4268
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Could try putting the page up and down in the fx.zon file and see

I think it's not working because you don't GoZone to the focus zone, it'seems just something you'very put in.

I'm honestly not sure the OnFxFocus GoZone works as anew instruction.
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Old 08-28-2019, 10:05 AM   #4269
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Quote:
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Could try putting the page up and down in the fx.zon file and see

I think it's not working because you don't GoZone to the focus zone, it'seems just something you'very put in.

I'm honestly not sure the OnFxFocus GoZone works as anew instruction.
I tried that initially, but the problem I quickly ran into was is that un-mapped fx (I couldn't possibly map all of them) get stuck (no longer able to page) when brought into focus.
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Old 08-28-2019, 10:11 AM   #4270
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If I don't re-assign the page buttons in the FX zon file, they continue to function in the background while an FX in in focus. Is there a way to alter their assignments when an FX window is in focus?

edit: hmm - I have an idea...
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Old 08-28-2019, 10:58 AM   #4271
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I think there might be an issue with changes in zon files not being applied when re-loaded.

edit: got it working!

Last edited by Mr. Green; 08-28-2019 at 11:26 AM.
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Old 08-28-2019, 11:01 AM   #4272
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I think there might be an issue with changes in zon files not being applied when re-loaded.
You have to restart reaper for any changes to take effect.
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Old 08-28-2019, 12:01 PM   #4273
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Quick question to anyone:
Is there a way to send a "0" value in the way of feedback to an unmapped control in a .zon file?
i.e. - When I map only a few FXParameters to the Console1, un-mapped controls retain their old values. Is there a solution for this?
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Old 08-28-2019, 12:06 PM   #4274
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Quote:
Originally Posted by Mr. Green View Post
Quick question to anyone:
Is there a way to send a "0" value in the way of feedback to an unmapped control in a .zon file?
i.e. - When I map only a few FXParameters to the Console1, un-mapped controls retain their old values. Is there a solution for this?
Assign NoAction to the control:
Code:
 SomeControl NoAction
That will blank/zero it and prevent 'leftover' controls from the previous Zone still being active.
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Old 08-28-2019, 12:06 PM   #4275
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Quote:
Originally Posted by Mr. Green View Post
Quick question to anyone:
Is there a way to send a "0" value in the way of feedback to an unmapped control in a .zon file?
i.e. - When I map only a few FXParameters to the Console1, un-mapped controls retain their old values. Is there a solution for this?
Yup, just map NoAction to any controls you don't want to map, but want to prevent "bleed through" from previous Zone mappings.
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Old 08-28-2019, 12:08 PM   #4276
Geoff Waddington
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Hey folks, did you get a chance to view the video ?

I first had it set to private -- fixed now

https://www.youtube.com/watch?v=byqW...ature=youtu.be
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Old 08-28-2019, 12:17 PM   #4277
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Quote:
Originally Posted by Geoff Waddington View Post
Hey folks, did you get a chance to view the video ?

I first had it set to private -- fixed now

https://www.youtube.com/watch?v=byqW...ature=youtu.be
Just watched! Very nice Is OSC support restricted to iOS devices or does it work on Android too? (I have an iphone7, but also an oldish Android tablet.
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Old 08-28-2019, 12:26 PM   #4278
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Just watched! Very nice Is OSC support restricted to iOS devices or does it work on Android too? (I have an iphone7, but also an oldish Android tablet.
Well, right now I'm just experimenting with an app called TouchOSC which is working here with iOS and OS X, Freex had it working with Android and Win 7, so pretty cross platform
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Old 08-28-2019, 12:44 PM   #4279
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question to all:
What does SetShowFXWindows do?

also, do we have gain reduction feedback from Reaper? I'd like to tie that into the Console1 GR meter.
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Old 08-28-2019, 12:48 PM   #4280
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Well, right now I'm just experimenting with an app called TouchOSC which is working here with iOS and OS X, Freex had it working with Android and Win 7, so pretty cross platform
Great! I'll give it a try

I'm currently wrestling with adding modifier support to the Configurator (the feature-complete goal line keeps moving everytime I get near it)

A couple of things would make it easier

i) If the modifier+SomeButton GoZone SomeFXZone could be made to work, I could forget about adding modifiers to individual parameters and just add them to the buttons controlling FX Zone switching. Result is exactly the same as adding to individual parameters except the modifier latches, meaning you only need one hand.

And/or

ii) If the modified FX Zone definitions worked if placed in a separate FX Zone file from the Parent Zone (like any other FX Zone) At the moment the definitions only work if placed in the Parent Zone.

At the moment the only way I can make it work is by adding the modified definitions to an existing FXZone file, which isn't great for re-loading because the Configurator only displays one zone at a time (and I'd kinda like it to stay that way)
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