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11-02-2018, 07:14 AM
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#1
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Support for Super Collider-music-programming language
I would like to propose the idea of including Super Collider into Reaper, which is a programming language for music and soundgeneration.
https://supercollider.github.io/
https://en.wikipedia.org/wiki/SuperCollider
I have no idea where it would be located in Reaper best, but I think the way as JSFX-plugins work might be a good place for that.
This would raise the nerd-coolness-factor of Reaper by 1000
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11-02-2018, 11:50 AM
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#2
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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SuperCollider is GPL licensed, so it can't be included with Reaper. Also, even if it was done as a separate component like a VST3 plugin, the involved work would be massive.
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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11-02-2018, 12:56 PM
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#3
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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You can hear a dream-bubble bursting...
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11-02-2018, 03:29 PM
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#4
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Human being with feelings
Join Date: Feb 2007
Location: Oulu, Finland
Posts: 8,062
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I would guess a plugin version at some point could still appear. (Very probably not by Cockos, though.) PureData (PD) was implemented in plugin form at one point, even though it seemed for a long time like it could never work.
__________________
I am no longer part of the REAPER community. Please don't contact me with any REAPER-related issues.
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11-02-2018, 11:16 PM
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#5
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Human being with feelings
Join Date: Jun 2013
Location: Krefeld, Germany
Posts: 14,687
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A common approach for using open source GPLed code is (even though its slightly debatable if this really is legal):
Do a DLL with GPL license (open source to be automatically distributed to any user of the final "product"), and hard-linking in the alien GPLed code. Now the closed source main product only needs to soft-link to that DLL, which is "obviously" (or defined as being) the same license-usage as if a program uses the OSes - such as Linux - API.
-Michael
Last edited by mschnell; 11-03-2018 at 03:54 AM.
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11-03-2018, 02:41 AM
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#6
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Human being with feelings
Join Date: Sep 2015
Posts: 690
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A workaround could be an inter-application audio protocol like Rewire, ReaStream or JACK.
But AFAIK Rewire is closed for open source (and can only licenced by companies). So it is not an option for a GPLed product like SuperCollider.
The state of ReaStream I don't know. It probably isn't availaible in GPL-compatible library. I guess it could be done, but it could be a problem for Cockos to make ReaStrean work with all the rest of their code the obviously don't want to give away.
Remains JACK. I've looked it up and found out that SuperCollider supports JACK and that the JACK core library is LGPLed (which means that it can be linked against closed source software as Reaper). So IMHO bringing JACK support to Reaper either native or as an extension seems viable.
Masi
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11-04-2018, 01:05 PM
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#7
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Human being with feelings
Join Date: Feb 2014
Posts: 834
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Quote:
Originally Posted by Masi
A workaround could be an inter-application audio protocol like Rewire, ReaStream or JACK.
...
Masi
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I use Rearoute to send and receive audio, it works great with PD, SuperCollider and VCV Rack.
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