Quote:
Originally Posted by Fergler
Ok that was a lot of reading, but it sounds to me like this is what you need, if you are OK with Mono output:
1. Make a new track for every player
2. Route every other track into them
3. Change the track's output to one of the 4 mono TRS outputs on the back of the 1641 (I have the same unit), record arm, and turn on monitoring.
4. Use Send levels to adjust instruments to the headphones and switch to pre-FX if they don't want to hear guitar delay for e.g. or want an EQ on the drums for more snare sound.
5. If they still aren't shutting up, place a high gain distortion effect on their track and slowly turn up it's mix until they are driven insane.
Some latency may occur here because of the ASIO4ALL drivers (I experienced a lot of issues using ASIO4ALL with anything other than my computer's output).
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Thanks for reply - this is turning into a very long essay.
My computer has 40+ms of round trip latency in the 1641 and the 1800 as well as the composite 1641/1800 on a loopback test (input1 to output1) Totally unusable for monitoring for my drummer. I have to use the tdif card for monitoring (manageable latency @ 9ms including reaper)
I was trying direct monitoring but I could not get the drums loud enough for the drummer.
I test current setup tonight.
1 drum overhead mic > MA400 > interface 1800/1641 > Reaper > headphone output from track > maudio tdif card > tmd1000 mixer buss 1-4 > headphone amp chans 1-4 direct input > headphone amp output > MA400 input. Mono mix, for now.
That is a lot of possible problems in that chain that can fail, however, it is what I have at the moment.
I could also probably bypass the headphone amp, if needed.
Drummer can mix his live mic to his own loudness, as well as balance with feed from headphone mix.
Guitars same way.
In theory - everyone will be happy, including me, lots of up front setup. There will be pain during level setting as well...
But - I am hoping not to hear ... I need more me!
If I do - then it is the crushing distortion!
Now I am thinking about vocal fx in the headphone mix.
More to come.