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01-26-2020, 09:25 AM
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#6201
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by SebyMusic
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Ok, you're using "SelectedTrackNavigator" in the FX.zon files. Remove that. Replace it with "FocusedFXNavigator."
Update your fx.zon files then relaunch Reaper.
Just to repeat from earlier, your fx.zon files should look like this if you want focused FX to work:
Code:
Zone "VST3: FabFilter Pro-C 2 (FabFilter)" "FabfilterC2"
FocusedFXNavigator
RotaryA1 FXParam "1" "Threshold"
RotaryA2 FXParam "2" "Ratio"
RotaryA3 FXParam "5" "Attack"
RotaryA4 FXParam "6" "Release"
RotaryA5 FXParam "3" "Knee"
RotaryA6 FXParam "4" "Range"
RotaryA7 FXParam "8" "Lookahead"
RotaryA8 FXParam "0" "Style"
Toggle+UserButton4 FXParam "39" "Bypass"
ZoneEnd
Your main bcr2000.zon looked ok.
Last edited by Funkybot; 01-26-2020 at 09:33 AM.
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01-26-2020, 09:31 AM
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#6202
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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I'll also emphasize to everyone, the easiest way to get help is to post your .mst and .zon files when you're having a problem along with a detailed description of what you're trying to do. I've been there myself with Geoff doing quite a bit of hand-holding with me to get me setup. With little things, it can take a few seconds to spot an issue in a .zon file and we can make and share the corrections right here.
It's much faster/easier to see the .mst and .zon files than it is to try to figure out what's wrong without having access to these. There's an old saying in journalism that says, "show, don't tell."
It seems like most times, just posting the .zon files will help resolve the issue. Usually the .mst aren't even needed. If the .zon files look ok, then we might want to see the .mst. If that looks good, then maybe the csi.ini depending on what the issue is.
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01-26-2020, 10:01 AM
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#6203
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Human being with feelings
Join Date: Apr 2018
Posts: 211
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Quote:
Originally Posted by Funkybot
I'll also emphasize to everyone, the easiest way to get help is to post your .mst and .zon files when you're having a problem along with a detailed description of what you're trying to do. I've been there myself with Geoff doing quite a bit of hand-holding with me to get me setup. With little things, it can take a few seconds to spot an issue in a .zon file and we can make and share the corrections right here.
It's much faster/easier to see the .mst and .zon files than it is to try to figure out what's wrong without having access to these. There's an old saying in journalism that says, "show, don't tell."
It seems like most times, just posting the .zon files will help resolve the issue. Usually the .mst aren't even needed. If the .zon files look ok, then we might want to see the .mst. If that looks good, then maybe the csi.ini depending on what the issue is.
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Ok, here's my final files, but still there's weird conflict I think.
and a video also showing you the new result...
https://youtu.be/QCNsUYtEw5c
BCR2000.zon
Code:
Zone "Home"
OnTrackSelection MapSelectedTrackSendsToWidgets
IncludedZones
"Buttons|"
IncludedZonesEnd
ZoneEnd
Zone "Buttons|"
RotaryPushG1-1 Reaper _RSb088b4119653e226ec4b0106bd11dea845fed57c
Button19 Reaper _RS9b44c05d0259a71665cf74f20645e7373ce218e1
ZoneEnd
Zone "Send|1-8"
SelectedTrackNavigator
RotaryG1-| TrackSendVolume
ZoneEnd
RVox.zon
Code:
Zone "VST3: RVox Stereo (Waves)" "RVox"
FocusedFXNavigator
RotaryA1 FXParam "3" "Gate"
RotaryA2 FXParam "2" "Compression"
RotaryA3 FXParam "4" "Gain"
RotaryA4 NoAction
Toggle+UserButton4 Reaper _S&M_FXBYPSEL "Bypass"
ZoneEnd
FabfilterC2.zon
Code:
Zone "VST3: FabFilter Pro-C 2 (FabFilter)" "FabfilterC2"
FocusedFXNavigator
RotaryA1 FXParam "1" "Threshold"
RotaryA2 FXParam "2" "Ratio"
RotaryA3 FXParam "5" "Attack"
RotaryA4 FXParam "6" "Release"
RotaryA5 FXParam "3" "Knee"
RotaryA6 FXParam "4" "Range"
RotaryA7 FXParam "8" "Lookahead"
RotaryA8 FXParam "0" "Style"
Toggle+UserButton4 FXParam "39" "Bypass"
ZoneEnd
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01-26-2020, 10:25 AM
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#6204
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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For some reason you seem to keep adding the FocusedFX code to one set of .zon files and removing them from the other. It needs to be in both. Use these .zon files.
The only change is I had to put OnFXFocus MapFocusedFXToWidgets back in to your BCR2000.zon file. Looks like you removed it when you added the FocusedFXNavigator into the fx.zon files.
OnFXFocus MapFocusedFXToWidgets in the device.zon tells CSI that when the FX is in focus to map the widgets. Then, the fx.zon files need the FocusedFXNavigator to basically turn that mapping on.
Copy and paste these into your .zon files and report back.
BCR2000.zon
Code:
Zone "Home"
OnTrackSelection MapSelectedTrackSendsToWidgets
OnFXFocus MapFocusedFXToWidgets
IncludedZones
"Buttons|"
IncludedZonesEnd
ZoneEnd
Zone "Buttons|"
RotaryPushG1-1 Reaper _RSb088b4119653e226ec4b0106bd11dea845fed57c
Button19 Reaper _RS9b44c05d0259a71665cf74f20645e7373ce218e1
ZoneEnd
Zone "Send|1-8"
SelectedTrackNavigator
RotaryG1-| TrackSendVolume
ZoneEnd
RVox.zon
Code:
Zone "VST3: RVox Stereo (Waves)" "RVox"
FocusedFXNavigator
RotaryA1 FXParam "3" "Gate"
RotaryA2 FXParam "2" "Compression"
RotaryA3 FXParam "4" "Gain"
RotaryA4 NoAction
Toggle+UserButton4 Reaper _S&M_FXBYPSEL "Bypass"
ZoneEnd
FabfilterC2.zon
Code:
Zone "VST3: FabFilter Pro-C 2 (FabFilter)" "FabfilterC2"
FocusedFXNavigator
RotaryA1 FXParam "1" "Threshold"
RotaryA2 FXParam "2" "Ratio"
RotaryA3 FXParam "5" "Attack"
RotaryA4 FXParam "6" "Release"
RotaryA5 FXParam "3" "Knee"
RotaryA6 FXParam "4" "Range"
RotaryA7 FXParam "8" "Lookahead"
RotaryA8 FXParam "0" "Style"
Toggle+UserButton4 FXParam "39" "Bypass"
ZoneEnd
Last edited by Funkybot; 01-26-2020 at 10:33 AM.
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01-26-2020, 10:44 AM
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#6205
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Human being with feelings
Join Date: Apr 2018
Posts: 211
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Quote:
Originally Posted by Funkybot
For some reason you seem to keep adding the FocusedFX code to one set of .zon files and removing them from the other. It needs to be in both. Use these .zon files.
The only change is I had to put OnFXFocus MapFocusedFXToWidgets back in to your BCR2000.zon file. Looks like you removed it when you added the FocusedFXNavigator into the fx.zon files.
OnFXFocus MapFocusedFXToWidgets in the device.zon tells CSI that when the FX is in focus to map the widgets. Then, the fx.zon files need the FocusedFXNavigator to basically turn that mapping on.
Copy and paste these into your .zon files and report back.
BCR2000.zon
Code:
Zone "Home"
OnTrackSelection MapSelectedTrackSendsToWidgets
OnFXFocus MapFocusedFXToWidgets
IncludedZones
"Buttons|"
IncludedZonesEnd
ZoneEnd
Zone "Buttons|"
RotaryPushG1-1 Reaper _RSb088b4119653e226ec4b0106bd11dea845fed57c
Button19 Reaper _RS9b44c05d0259a71665cf74f20645e7373ce218e1
ZoneEnd
Zone "Send|1-8"
SelectedTrackNavigator
RotaryG1-| TrackSendVolume
ZoneEnd
RVox.zon
Code:
Zone "VST3: RVox Stereo (Waves)" "RVox"
FocusedFXNavigator
RotaryA1 FXParam "3" "Gate"
RotaryA2 FXParam "2" "Compression"
RotaryA3 FXParam "4" "Gain"
RotaryA4 NoAction
Toggle+UserButton4 Reaper _S&M_FXBYPSEL "Bypass"
ZoneEnd
FabfilterC2.zon
Code:
Zone "VST3: FabFilter Pro-C 2 (FabFilter)" "FabfilterC2"
FocusedFXNavigator
RotaryA1 FXParam "1" "Threshold"
RotaryA2 FXParam "2" "Ratio"
RotaryA3 FXParam "5" "Attack"
RotaryA4 FXParam "6" "Release"
RotaryA5 FXParam "3" "Knee"
RotaryA6 FXParam "4" "Range"
RotaryA7 FXParam "8" "Lookahead"
RotaryA8 FXParam "0" "Style"
Toggle+UserButton4 FXParam "39" "Bypass"
ZoneEnd
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You know what?????
IIIIITTTTTTT WOOOOOOOOOOOOOOOOOOOORKED!!!!!!
YYYYEEEEAAAAAHHHHHHHHHHHHHHHHHHHHH!!!!!
You are the best.
thanks very much
Seby
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01-26-2020, 10:46 AM
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#6206
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by SebyMusic
You know what?????
IIIIITTTTTTT WOOOOOOOOOOOOOOOOOOOORKED!!!!!!
YYYYEEEEAAAAAHHHHHHHHHHHHHHHHHHHHH!!!!!
You are the best.
thanks very much
Seby
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Glad you got it!
I've been working this way for a while and I love it. Hence how I've mapped 61 of my most used plugins already!
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01-26-2020, 01:27 PM
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#6207
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Quote:
Originally Posted by SebyMusic
You know what?????
IIIIITTTTTTT WOOOOOOOOOOOOOOOOOOOORKED!!!!!!
YYYYEEEEAAAAAHHHHHHHHHHHHHHHHHHHHH!!!!!
You are the best.
thanks very much
Seby
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Ahhhh.its a beautiful thing when it finally works isnt it ? Happy tracking to you
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01-26-2020, 02:54 PM
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#6208
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,252
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Hi folks, great community work going on !!
Redoing the innards and a thought struck me -- a rare event
Is our Modifier design wrong ?
Maybe it would be better if we didn't "freeze out" other widgets when modifiers are in play.
So, with Shift pressed, Widgets with Shift behaviour would of course work, but Widgets that had normal behaviour only would still work normally -- does that make any sense ?
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-26-2020, 03:24 PM
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#6209
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Quote:
Originally Posted by Geoff Waddington
Hi folks, great community work going on !!
Redoing the innards and a thought struck me -- a rare event
Is our Modifier design wrong ?
Maybe it would be better if we didn't "freeze out" other widgets when modifiers are in play.
So, with Shift pressed, Widgets with Shift behaviour would of course work, but Widgets that had normal behaviour only would still work normally -- does that make any sense ?
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Hmmm.that makes sense and since we on the topic is there any way to make the modifiers like a mode ? Meaning they dont hafta be held down .kinda like wen shift or the other 3 are pressed then bam your in shift mode and all the shift + buttons work.cause if that were possible then what your saying would be really nice.
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01-26-2020, 03:34 PM
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#6210
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,252
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Quote:
Originally Posted by Cragster
Hmmm.that makes sense and since we on the topic is there any way to make the modifiers like a mode ? Meaning they dont hafta be held down .kinda like wen shift or the other 3 are pressed then bam your in shift mode and all the shift + buttons work.cause if that were possible then what your saying would be really nice.
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If I understand you, it already works like that.
Press and hold Shift, then release as normal.
But you can also:
Tap to Enter Shift mode -- like CAPS lock.
Tap again to release.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-26-2020, 03:42 PM
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#6211
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by Geoff Waddington
Hi folks, great community work going on !!
Redoing the innards and a thought struck me -- a rare event
Is our Modifier design wrong ?
Maybe it would be better if we didn't "freeze out" other widgets when modifiers are in play.
So, with Shift pressed, Widgets with Shift behaviour would of course work, but Widgets that had normal behaviour only would still work normally -- does that make any sense ?
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I didn't realize it worked that way. I just kind of figured that Shift only applied to any actions where there was Shift+Widget and that other widgets would be unaffected. Agree that makes sense. Mostly for that latching shift behavior anyway.
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01-26-2020, 03:52 PM
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#6212
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Quote:
Originally Posted by Geoff Waddington
If I understand you, it already works like that.
Press and hold Shift, then release as normal.
But you can also:
Tap to Enter Shift mode -- like CAPS lock.
Tap again to release.
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oh wow it does work that way thanks !!! sry im a little slow with this stuff. i just tried it and it works. so then yes what your saying would defintely be nice
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01-26-2020, 07:25 PM
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#6213
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by Geoff Waddington
Hi folks, great community work going on !!
Redoing the innards and a thought struck me -- a rare event
Is our Modifier design wrong ?
Maybe it would be better if we didn't "freeze out" other widgets when modifiers are in play.
So, with Shift pressed, Widgets with Shift behaviour would of course work, but Widgets that had normal behaviour only would still work normally -- does that make any sense ?
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It would save having to 'double' up unshifted actions/parameters that you still want to have access to when shifted, if that makes sense.
Like this:
Code:
Zone "VST: ReaEQ (Cockos)" "ReaEQ"
SelectedTrackNavigator
DisplayUpper1 FXParamNameDisplay 0 "Freq1"
DisplayLower1 FXParamValueDisplay 0
Rotary1 FXParam 0
Toggle+RotaryPush1 FXParam 12
DisplayUpper2 FXParamNameDisplay 1 "Gain1"
DisplayLower2 FXParamValueDisplay 1
Rotary2 FXParam 1
Toggle+RotaryPush2 NoAction
DisplayUpper3 FXParamNameDisplay 3 "Freq2"
DisplayLower3 FXParamValueDisplay 3
Rotary3 FXParam 3
Toggle+RotaryPush3 NoAction
DisplayUpper4 FXParamNameDisplay 4 "Gain2"
DisplayLower4 FXParamValueDisplay 4
Rotary4 FXParam 4
Toggle+RotaryPush4 NoAction
DisplayUpper5 FXParamNameDisplay 6 "Freq3"
DisplayLower5 FXParamValueDisplay 6
Rotary5 FXParam 6
Toggle+RotaryPush5 NoAction
DisplayUpper6 FXParamNameDisplay 7 "Gain3"
DisplayLower6 FXParamValueDisplay 7
Rotary6 FXParam 7
Toggle+RotaryPush6 NoAction
DisplayUpper7 FXParamNameDisplay 9 "Freq4"
DisplayLower7 FXParamValueDisplay 9
Rotary7 FXParam 9
Toggle+RotaryPush7 NoAction
DisplayUpper8 FXParamNameDisplay 10 "Gain4"
DisplayLower8 FXParamValueDisplay 10
Rotary8 FXParam 10
Toggle+RotaryPush8 NoAction
Shift+DisplayUpper1 FXParamNameDisplay 2 "Q1"
Shift+DisplayLower1 FXParamValueDisplay 2
Shift+Rotary1 FXParam 2
Shift+Toggle+RotaryPush1 NoAction
Shift+DisplayUpper2 FXParamNameDisplay 1 "Gain1"
Shift+DisplayLower2 FXParamValueDisplay 1
Shift+Rotary2 FXParam 1
Shift+Toggle+RotaryPush2 NoAction
Shift+DisplayUpper3 FXParamNameDisplay 5 "Q2"
Shift+DisplayLower3 FXParamValueDisplay 5
Shift+Rotary3 FXParam 5
Shift+Toggle+RotaryPush3 NoAction
Shift+DisplayUpper4 FXParamNameDisplay 4 "Gain2"
Shift+DisplayLower4 FXParamValueDisplay 4
Shift+Rotary4 FXParam 4
Shift+Toggle+RotaryPush4 NoAction
Shift+DisplayUpper5 FXParamNameDisplay 8 "Q3"
Shift+DisplayLower5 FXParamValueDisplay 8
Shift+Rotary5 FXParam 8
Shift+Toggle+RotaryPush5 NoAction
Shift+DisplayUpper6 FXParamNameDisplay 7 "Gain3"
Shift+DisplayLower6 FXParamValueDisplay 7
Shift+Rotary6 FXParam 7
Shift+Toggle+RotaryPush6 NoAction
Shift+DisplayUpper7 FXParamNameDisplay 11 "Q4"
Shift+DisplayLower7 FXParamValueDisplay 11
Shift+Rotary7 FXParam 11
Shift+Toggle+RotaryPush7 NoAction
Shift+DisplayUpper8 FXParamNameDisplay 10 "Gain4"
Shift+DisplayLower8 FXParamValueDisplay 10
Shift+Rotary8 FXParam 10
Shift+Toggle+RotaryPush8 NoAction
ZoneEnd
This gives access to the Gain controls when Shift is pressed. It would be better if we didn't have to do this
So you'd only have to define the controls you wanted modified because the modifier action no longer 'covered' all the other un-modified controls in the Zone.
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01-26-2020, 07:37 PM
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#6214
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,252
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Quote:
Originally Posted by MixMonkey
It would save having to 'double' up unshifted actions/parameters that you still want to have access to when shifted, if that makes sense.
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Yes
Quote:
Originally Posted by MixMonkey
So you'd only have to define the controls you wanted modified because the modifier action no longer 'covered' all the other un-modified controls in the Zone.
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Yup, seems much more intuitive, and less verbose, as you say.
It's already coded, I like the feel a lot better.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-26-2020, 07:55 PM
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#6215
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by Funkybot
Any unmapped widgets in an FX.zon would still pass back to the primary .zon file. So for example, if your FocusedFX includes RotaryG1, that will take priority when the FX are focused, but if not, that will still work to control sends.
MixMonkey or Geoff or anyone, please correct me if anything I'm saying is wrong.
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That's essentially correct. The Zones overlay each other as they are activated. If a Zone has a 'hole' in it, the previously activated Zone will 'show through' and the control will still work.
It's worth remembering that Zones don't re-appear by themselves when an overlaying Zone is de-activated. The first zone has to be activated again to overlay what came before (holes notwithstanding)
With the example of Seby's Zone, if any of the FX parameters overlay the sends portion of the surface, to get those sends back, the sends Zone has to be reactivated, either by re-selecting the channel (in which case Auto Map Sends does the work) or by assigning a button to:
Code:
MapSelectedTrackSendsToWidgets
The FX can be remapped in the same way, by re-selecting the track or using a button assigned to:
Code:
MapFocusedFXToWidgets
Obviously, with careful layout, you can avoid this kind of thing if you want, but it is possible.
You can also use GoZone commands assigned to buttons to freely call whatever Zone you like, whenever you like. Combine this with the 'holes' concept and you have an incredibly flexible mapping system
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01-26-2020, 08:14 PM
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#6216
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by MixMonkey
It's worth remembering that Zones don't re-appear by themselves when an overlaying Zone is de-activated. The first zone has to be activated again to overlay what came before (holes notwithstanding)...
You can also use GoZone commands assigned to buttons to freely call whatever Zone you like, whenever you like. Combine this with the 'holes' concept and you have an incredibly flexible mapping system
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This brings up a good point that maybe warrants some discussion since Goeff's looking at more intuitive behavior...
If I'm using FocusedFX, I'm going from the Home zone to the FocusedFX zone, when I close those FocusedFX...why can't it just automatically go back to Home if there are no currently FocusedFX? To me, that's what Home means: "when not somewhere else, you're home." I think this would be WAY more intuitive. FocusedFX on = FocusedFX, FocusedFX off = Home. Is there a reason this is impossible or a use-case I'm not thinking about that this would break? It's not a big deal, but if I close the FX window and don't remember to go back to Home, I can get confused why all of a sudden some widgets aren't working.
Right now, like MixMonkey says, I have a GoZone Home button designated, but I almost feel like that should only be necessary if I temporarily want to leave the FocusedFX zone while the FX are still in focus.
From what I recall, Studio One has two modes: Focus mode (when plugins are in Focus) or Global mode, where you can similarly assign the same controls to both. I believe it just toggles between them based on "is plugin in focus - if yes, focus mode, if not, global mode." Would be nice to get that same kind of intuitive behavior in CSI.
Just my two cents.
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01-27-2020, 03:34 AM
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#6217
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,252
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Quote:
Originally Posted by Funkybot
This brings up a good point that maybe warrants some discussion since Goeff's looking at more intuitive behavior...
If I'm using FocusedFX, I'm going from the Home zone to the FocusedFX zone, when I close those FocusedFX...why can't it just automatically go back to Home if there are no currently FocusedFX? To me, that's what Home means: "when not somewhere else, you're home." I think this would be WAY more intuitive. FocusedFX on = FocusedFX, FocusedFX off = Home. Is there a reason this is impossible or a use-case I'm not thinking about that this would break? It's not a big deal, but if I close the FX window and don't remember to go back to Home, I can get confused why all of a sudden some widgets aren't working.
Right now, like MixMonkey says, I have a GoZone Home button designated, but I almost feel like that should only be necessary if I temporarily want to leave the FocusedFX zone while the FX are still in focus.
From what I recall, Studio One has two modes: Focus mode (when plugins are in Focus) or Global mode, where you can similarly assign the same controls to both. I believe it just toggles between them based on "is plugin in focus - if yes, focus mode, if not, global mode." Would be nice to get that same kind of intuitive behavior in CSI.
Just my two cents.
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Boy, would I love to do that !!
I'll see your 2c and raise you 2
We're going to tackle this again in the beta, and correct me where I'm wrong those who went through this saga --
Quote:
...why can't it just automatically go back to Home if there are no currently FocusedFX?
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It does.
Here's what I recall we ran into, quite possible I was missing something, that's why we're going to take another shot in beta.
If you focus an FX all is well.
If you focus another FX all is well.
You can do this forever and things are fine.
But when you unfocus the FX by clicking on something else or closing the Window, nothing happens.
That's because the FX doesn't actually un-focus -- the call to GetFocusedFX returns the last focused FX, we never get notification of a lost focus.
Is that what you see ?
Once again, back then we were really flying along flat out R&D style, blasting out candidate methods/features, I could easily be missing some other way I can implement this that works.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-27-2020, 06:52 AM
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#6218
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by Geoff Waddington
Boy, would I love to do that !!
I'll see your 2c and raise you 2
We're going to tackle this again in the beta, and correct me where I'm wrong those who went through this saga --
It does.
Here's what I recall we ran into, quite possible I was missing something, that's why we're going to take another shot in beta.
If you focus an FX all is well.
If you focus another FX all is well.
You can do this forever and things are fine.
But when you unfocus the FX by clicking on something else or closing the Window, nothing happens.
That's because the FX doesn't actually un-focus -- the call to GetFocusedFX returns the last focused FX, we never get notification of a lost focus.
Is that what you see ?
Once again, back then we were really flying along flat out R&D style, blasting out candidate methods/features, I could easily be missing some other way I can implement this that works.
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I don't suppose the API is able to give any notification when the mixer or arrange views become the front window?
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01-27-2020, 07:04 AM
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#6219
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 6,027
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Quote:
Originally Posted by Geoff Waddington
Here's what I recall we ran into, quite possible I was missing something, that's why we're going to take another shot in beta.
If you focus an FX all is well.
If you focus another FX all is well.
You can do this forever and things are fine.
But when you unfocus the FX by clicking on something else or closing the Window, nothing happens.
That's because the FX doesn't actually un-focus -- the call to GetFocusedFX returns the last focused FX, we never get notification of a lost focus.
Is that what you see ?
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Hi Geoff, yep, that's pretty much the issue in a nutshell.
Quote:
Originally Posted by MixMonkey
I don't suppose the API is able to give any notification when the mixer or arrange views become the front window?
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That was my thinking (albeit perhaps a bit wishful): that maybe the API is communicating active window states so while it may not say "FX unfocused" maybe it will say "TCP in focus, MIDI Editor in focus, Mixer in focus, Track manager in focus." If that's possible, then maybe those types of statements could be interrogated to notify CSI when something that's not an FX window is in focus to "turn off" focused FX mode. Just an idea, not knowing how any of this works behind the scenes.
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01-27-2020, 07:30 AM
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#6220
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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I havnt really been using CSI long enough to run into any of these issues but i do understand what u guys are talking about.now that i know that these modifiers are in fact modes.i was in shift mode to perform a certain action or edit and i couldnt play back to hear the change until i left shift mode.i know i could alawys change that prticular button but i have all the none modifier buttons set like i like.i know theres probably some easy fix for this that i dont kmow but i think what geof was saying about the modifiers buttons would fix this.i hope this made some sense to somebody as i know alot of what i say probably doesnt haha. Just tryin to stay in the loop
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01-28-2020, 03:15 PM
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#6221
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Hi Geoff. Since theres a little break in the posting action here i was hoping i could hit you up with a quick ProX specific question? Is there a way to get the master meter working on the proX with CSI ? A few posts ago to you i referenced a CSI manual site by a malcolm groves.in his notes he has FB_QconProXMasterVUMeter as one of the included feedback processors. Is there a way that you know to get that meter working? It actually never worked not with MCU or klinke. I experimented a little with different zone file lines but had no luck. Do u know a way ? Thanks Geoff
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01-28-2020, 03:28 PM
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#6222
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Human being with feelings
Join Date: Aug 2019
Posts: 13
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Focus back from FX?
I have two problems that I would very much appreciate if anyone could help me with:
1. After closing a FX, focus doesn't go back to the mixer. For example, I have the same rotary mapped to threshold in pro-c2 that I want to use setting the volume for the first track in the trackbank. It feels like Reaper doesn't lose focus when the window is closed.
2. I can't get my sends to work. They are not being mapped at all.
Here are my zons:
Code:
Zone Home
OnTrackSelection MapSelectedTrackSendsToWidgets
OnFXFocus MapFocusedFXToWidgets
IncludedZones
"LayerA_Buttons|"
"LayerB_Buttons|"
"Channel|"
"Mix|1-8"
IncludedZonesEnd
ZoneEnd
Zone "LayerA_Buttons|"
SelectedTrackNavigator
LayerA_Fader TrackVolume
LayerA_LowerButton1 TrackBank "-8"
LayerA_LowerButton2 TrackBank "8"
LayerA_LowerButton3 Reaper "40172"
LayerA_LowerButton4 Reaper "40173"
LayerA_LowerButton5 CycleTimeline
LayerA_LowerButton6 Stop
LayerA_LowerButton7 Play
LayerA_LowerButton8 Record
ZoneEnd
Zone "LayerB_Buttons|"
SelectedTrackNavigator
LayerB_LowerButton3 Reaper "40172"
LayerB_LowerButton4 Reaper "40173"
LayerB_LowerButton5 CycleTimeline
LayerB_LowerButton6 Stop
LayerB_LowerButton7 Play
LayerB_LowerButton8 Record
LayerB_UpperButton1 TrackSolo
ZoneEnd
Zone "Channel|"
SelectedTrackNavigator
OnTrackSelection MapSelectedTrackFXToWidgets
OnTrackSelection MapSelectedTrackSendsToWidgets
LayerB_Fader TrackVolume
Volume TrackVolume "1"
Pan TrackPan "0"
IncludedZones
"Send|"
IncludedZonesEnd
ZoneEnd
Zone "Send|"
SelectedTrackNavigator
OnTrackSelection MapSelectedTrackSendsToWidgets
Send| TrackSendVolume
SendPush| TrackSendMute
ZoneEnd
Zone "Mix|"
TrackNavigator
LayerA_UpperButton| TrackSolo
Rotary| TrackVolume "1"
ZoneEnd
and a Pro-c2:
Code:
Zone "VST: FabFilter Pro-C 2 (FabFilter)"
FocusedFXNavigator
Rotary1 FXParam "1"
Rotary2 FXParam "2"
ZoneEnd
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01-28-2020, 03:33 PM
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#6223
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Quote:
Originally Posted by AbbeH
I have two problems that I would very much appreciate if anyone could help me with:
1. After closing a FX, focus doesn't go back to the mixer. For example, I have the same rotary mapped to threshold in pro-c2 that I want to use setting the volume for the first track in the trackbank. It feels like Reaper doesn't lose focus when the window is closed.
2. I can't get my sends to work. They are not being mapped at all.
Here are my zons:
Code:
Zone Home
OnTrackSelection MapSelectedTrackSendsToWidgets
OnFXFocus MapFocusedFXToWidgets
IncludedZones
"LayerA_Buttons|"
"LayerB_Buttons|"
"Channel|"
"Mix|1-8"
IncludedZonesEnd
ZoneEnd
Zone "LayerA_Buttons|"
SelectedTrackNavigator
LayerA_Fader TrackVolume
LayerA_LowerButton1 TrackBank "-8"
LayerA_LowerButton2 TrackBank "8"
LayerA_LowerButton3 Reaper "40172"
LayerA_LowerButton4 Reaper "40173"
LayerA_LowerButton5 CycleTimeline
LayerA_LowerButton6 Stop
LayerA_LowerButton7 Play
LayerA_LowerButton8 Record
ZoneEnd
Zone "LayerB_Buttons|"
SelectedTrackNavigator
LayerB_LowerButton3 Reaper "40172"
LayerB_LowerButton4 Reaper "40173"
LayerB_LowerButton5 CycleTimeline
LayerB_LowerButton6 Stop
LayerB_LowerButton7 Play
LayerB_LowerButton8 Record
LayerB_UpperButton1 TrackSolo
ZoneEnd
Zone "Channel|"
SelectedTrackNavigator
OnTrackSelection MapSelectedTrackFXToWidgets
OnTrackSelection MapSelectedTrackSendsToWidgets
LayerB_Fader TrackVolume
Volume TrackVolume "1"
Pan TrackPan "0"
IncludedZones
"Send|"
IncludedZonesEnd
ZoneEnd
Zone "Send|"
SelectedTrackNavigator
OnTrackSelection MapSelectedTrackSendsToWidgets
Send| TrackSendVolume
SendPush| TrackSendMute
ZoneEnd
Zone "Mix|"
TrackNavigator
LayerA_UpperButton| TrackSolo
Rotary| TrackVolume "1"
ZoneEnd
and a Pro-c2:
Code:
Zone "VST: FabFilter Pro-C 2 (FabFilter)"
FocusedFXNavigator
Rotary1 FXParam "1"
Rotary2 FXParam "2"
ZoneEnd
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I think you might have to map a button to GoZone Home
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01-28-2020, 03:43 PM
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#6224
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by AbbeH
I have two problems that I would very much appreciate if anyone could help me with:
1. After closing a FX, focus doesn't go back to the mixer. For example, I have the same rotary mapped to threshold in pro-c2 that I want to use setting the volume for the first track in the trackbank. It feels like Reaper doesn't lose focus when the window is closed.
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This is a known issue (see recent discussion ) workaround is to map a button to GoZone Home.
Quote:
2. I can't get my sends to work. They are not being mapped at all.
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You didn't say what surface you're using
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01-28-2020, 03:58 PM
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#6225
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Human being with feelings
Join Date: Aug 2019
Posts: 13
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Quote:
Originally Posted by MixMonkey
This is a known issue (see recent discussion ) workaround is to map a button to GoZone Home.
You didn't say what surface you're using
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Ok, thanks!
I have a X Touch mini. But i renamed my rotary 6, 7, and 8, layer B to send1 send2 and send3.
Here's my mst:
Code:
/ X-Touch Mini
/ Ensure X-Touch Mini is configured in "standard" mode
/
/ Layout:
/ Layer A
/ Rotary Buttons (EN 1-8 Push)
/ Rotary Knobs (EN 1-8 Turn)
/ Upper Buttons: (BT 1-8)
/ Lower Buttons (BT 9-16)
/ Master Fader (FD 1)
/
/ Layer B
/ Rotary Buttons (EN 1-8 Push) 1:Volume, 2:Pan, 3:HP, 4:LP, 5:Thresh, 6-8:Send
/ Rotary Knobs (EN 1-8 Turn) 1:Volume, 2:Pan, 3:HP, 4:LP, 5:Thresh, 6-8:Send
/ Upper Buttons (BT 1-8)
/ Lower Buttons (BT 9-16)
/ Master Fader (FD 1)
Widget LayerA_RotaryPush1
Press 9a 00 7f
WidgetEnd
Widget LayerA_RotaryPush2
Press 9a 01 7f
WidgetEnd
Widget LayerA_RotaryPush3
Press 9a 02 7f
WidgetEnd
Widget LayerA_RotaryPush4
Press 9a 03 7f
WidgetEnd
Widget LayerA_RotaryPush5
Press 9a 04 7f
WidgetEnd
Widget LayerA_RotaryPush6
Press 9a 05 7f
WidgetEnd
Widget LayerA_RotaryPush7
Press 9a 06 7f
WidgetEnd
Widget LayerA_RotaryPush8
Press 9a 07 7f
WidgetEnd
Widget Rotary1
Fader7Bit ba 01 7f
FB_Fader7Bit ba 01 7e 0.5
WidgetEnd
Widget Rotary2
Fader7Bit ba 02 7f
FB_Fader7Bit ba 02 7f 0.5
WidgetEnd
Widget Rotary3
Fader7Bit ba 03 7f
FB_Fader7Bit ba 03 7f 0.5
WidgetEnd
Widget Rotary4
Fader7Bit ba 04 7f
FB_Fader7Bit ba 04 7f 0.5
WidgetEnd
Widget Rotary5
Fader7Bit ba 05 7f
FB_Fader7Bit ba 05 7f 0.5
WidgetEnd
Widget Rotary6
Fader7Bit ba 06 7f
FB_Fader7Bit ba 06 7f 0.5
WidgetEnd
Widget Rotary7
Fader7Bit ba 07 7f
FB_Fader7Bit ba 07 7f 0.5
WidgetEnd
Widget Rotary8
Fader7Bit ba 08 7f
FB_Fader7Bit ba 08 7f 0.5
WidgetEnd
Widget LayerA_UpperButton1
Press 9a 08 7f
FB_TwoState 9a 08 7f 8a 08 00 0.5
WidgetEnd
Widget LayerA_UpperButton2
Press 9a 09 7f
FB_TwoState 9a 09 7f 8a 09 00 0.5
WidgetEnd
Widget LayerA_UpperButton3
Press 9a 0a 7f
FB_TwoState 9a 0a 7f 8a 0a 00 0.5
WidgetEnd
Widget LayerA_UpperButton4
Press 9a 0b 7f
FB_TwoState 9a 0b 7f 8a 0b 00 0.5
WidgetEnd
Widget LayerA_UpperButton5
Press 9a 0c 7f
FB_TwoState 9a 0c 7f 8a 0c 00 0.5
WidgetEnd
Widget LayerA_UpperButton6
Press 9a 0d 7f
FB_TwoState 9a 0d 7f 8a 0d 00 0.5
WidgetEnd
Widget LayerA_UpperButton7
Press 9a 0e 7f
FB_TwoState 9a 0e 7f 8a 0e 00 0.5
WidgetEnd
Widget LayerA_UpperButton8
Press 9a 0f 7f
FB_TwoState 9a 0f 7f 8a 0f 00 0.5
WidgetEnd
Widget LayerA_LowerButton1
Press 9a 10 7f
FB_TwoState 9a 0f 7f 8a 0f 00 0.5
WidgetEnd
Widget LayerA_LowerButton2
Press 9a 11 7f
FB_TwoState 9a 0f 7f 8a 0f 00 0.5
WidgetEnd
Widget LayerA_LowerButton3
Press 9a 12 7f
FB_TwoState 9a 12 7f 8a 12 00 0.5
WidgetEnd
Widget LayerA_LowerButton4
Press 9a 13 7f
FB_TwoState 9a 13 7f 8a 13 00 0.5
WidgetEnd
Widget LayerA_LowerButton5
Press 9a 14 7f
FB_TwoState 9a 14 7f 8a 14 00 0.5
WidgetEnd
Widget LayerA_LowerButton6
Press 9a 15 7f
FB_TwoState 9a 15 7f 8a 15 00 0.5
WidgetEnd
Widget LayerA_LowerButton7
Press 9a 16 7f
FB_TwoState 9a 16 7f 8a 16 00 0.5
WidgetEnd
Widget LayerA_LowerButton8
Press 9a 17 7f
FB_TwoState 9a 17 7f 8a 17 00 0.5
WidgetEnd
Widget LayerA_Fader
Fader7Bit ba 09 7f
WidgetEnd
/################################################
Widget VolumenPush
Press 9a 18 7f
WidgetEnd
Widget PanPush
Press 9a 19 7f
WidgetEnd
Widget HPPush
Press 9a 1a 7f
WidgetEnd
Widget LPPush
Press 9a 1b 7f
WidgetEnd
Widget ThreshPush
Press 9a 1c 7f
WidgetEnd
Widget SendPush1
Press 9a 1d 7f
WidgetEnd
Widget SendPush2
Press 9a 1e 7f
WidgetEnd
Widget SendPush3
Press 9a 1f 7f
WidgetEnd
Widget Volume
Fader7Bit ba 0b 7f
FB_Fader7Bit ba 0b 7f 0.5
WidgetEnd
Widget Pan
Fader7Bit ba 0c 7f
FB_Fader7Bit ba 0c 7f 0.5
WidgetEnd
Widget HP
Fader7Bit ba 0d 7f
FB_Fader7Bit ba 0d 7f 0.5
WidgetEnd
Widget LP
Fader7Bit ba 0e 7f
FB_Fader7Bit ba 0e 7f 0.5
WidgetEnd
Widget Thresh
Fader7Bit ba 0f 7f
FB_Fader7Bit ba 0f 7f 0.5
WidgetEnd
Widget Send1
Fader7Bit ba 10 7f
FB_Fader7Bit ba 10 7f 0.5
WidgetEnd
Widget Send2
Fader7Bit ba 11 7f
FB_Fader7Bit ba 11 7f 0.5
WidgetEnd
Widget Send3
Fader7Bit ba 12 7f
FB_Fader7Bit ba 12 7f 0.5
WidgetEnd
Widget LayerB_UpperButton1
Press 9a 20 7f
FB_TwoState 9a 20 7f 8a 20 00 0.5
WidgetEnd
Widget LayerB_UpperButton2
Press 9a 21 7f
FB_TwoState 9a 21 7f 8a 21 00 0.5
WidgetEnd
Widget LayerB_UpperButton3
Press 9a 22 7f
FB_TwoState 9a 22 7f 8a 22 00 0.5
WidgetEnd
Widget LayerB_UpperButton4
Press 9a 23 7f
FB_TwoState 9a 23 7f 8a 23 00 0.5
WidgetEnd
Widget LayerB_UpperButton5
Press 9a 24 7f
FB_TwoState 9a 24 7f 8a 24 00 0.5
WidgetEnd
Widget LayerB_UpperButton6
Press 9a 25 7f
FB_TwoState 9a 25 7f 8a 25 00 0.5
WidgetEnd
Widget LayerB_UpperButton7
Press 9a 26 7f
FB_TwoState 9a 26 7f 8a 26 00 0.5
WidgetEnd
Widget LayerB_UpperButton8
Press 9a 27 7f
FB_TwoState 9a 27 7f 8a 27 00 0.5
WidgetEnd
Widget LayerB_LowerButton1
Press 9a 28 7f
FB_TwoState 9a 28 7f 8a 28 00 0.5
WidgetEnd
Widget LayerB_LowerButton2
Press 9a 29 7f
FB_TwoState 9a 29 7f 8a 29 00 0.5
WidgetEnd
Widget LayerB_LowerButton3
Press 9a 2a 7f
FB_TwoState 9a 2a 7f 8a 2a 00 0.5
WidgetEnd
Widget LayerB_LowerButton4
Press 9a 2b 7f
FB_TwoState 9a 2b 7f 8a 2b 00 0.5
WidgetEnd
Widget LayerB_LowerButton5
Press 9a 2c 7f
FB_TwoState 9a 2c 7f 8a 2c 00 0.5
WidgetEnd
Widget LayerB_LowerButton6
Press 9a 2d 7f
FB_TwoState 9a 2d 7f 8a 2d 00 0.5
WidgetEnd
Widget LayerB_LowerButton7
Press 9a 2e 7f
FB_TwoState 9a 2e 7f 8a 2e 00 0.5
WidgetEnd
Widget LayerB_LowerButton8
Press 9a 2f 7f
FB_TwoState 9a 2f 7f 8a 2f 00 0.5
WidgetEnd
Widget LayerB_Fader
Fader7Bit ba 0a 7f
WidgetEnd
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01-28-2020, 04:14 PM
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#6226
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by AbbeH
Ok, thanks!
I have a X Touch mini. But i renamed my rotary 6, 7, and 8, layer B to send1 send2 and send3.
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Ok, try this, I'm just focusing on the sends at the moment- I'm assuming you got everything else working . BTW Whilst you're obviously free to change things however you like, it is a good idea not to change the .mst unless you find a mistake in it. It's just one less variable to troubleshoot when things don't work
Code:
Zone Home
OnTrackSelection MapSelectedTrackSendsToWidgets
OnFXFocus MapFocusedFXToWidgets
IncludedZones
"LayerA_Buttons|"
"LayerB_Buttons|"
"Channel|"
"Mix|1-8"
IncludedZonesEnd
ZoneEnd
Zone "LayerA_Buttons|"
SelectedTrackNavigator
LayerA_Fader TrackVolume
LayerA_LowerButton1 TrackBank "-8"
LayerA_LowerButton2 TrackBank "8"
LayerA_LowerButton3 Reaper "40172"
LayerA_LowerButton4 Reaper "40173"
LayerA_LowerButton5 CycleTimeline
LayerA_LowerButton6 Stop
LayerA_LowerButton7 Play
LayerA_LowerButton8 Record
ZoneEnd
Zone "LayerB_Buttons|"
SelectedTrackNavigator
LayerB_LowerButton3 Reaper "40172"
LayerB_LowerButton4 Reaper "40173"
LayerB_LowerButton5 CycleTimeline
LayerB_LowerButton6 Stop
LayerB_LowerButton7 Play
LayerB_LowerButton8 Record
LayerB_UpperButton1 TrackSolo
ZoneEnd
Zone "Channel|"
SelectedTrackNavigator
OnTrackSelection MapSelectedTrackFXToWidgets
OnTrackSelection MapSelectedTrackSendsToWidgets
LayerB_Fader TrackVolume
Volume TrackVolume "1"
Pan TrackPan "0"
ZoneEnd
Zone "Send|1-3"
SelectedTrackNavigator
Send| TrackSendVolume
SendPush| TrackSendMute
ZoneEnd
Zone "Mix|"
TrackNavigator
LayerA_UpperButton| TrackSolo
Rotary| TrackVolume "1"
ZoneEnd
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01-28-2020, 04:50 PM
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#6227
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Human being with feelings
Join Date: Aug 2019
Posts: 13
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Quote:
Originally Posted by MixMonkey
Ok, try this, I'm just focusing on the sends at the moment- I'm assuming you got everything else working . BTW Whilst you're obviously free to change things however you like, it is a good idea not to change the .mst unless you find a mistake in it. It's just one less variable to troubleshoot when things don't work
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It worked! Thank you.
The reason I changed the mst is because I wanted to have send1 mapped to rotary6, send2 to rotary7 and send3 to rotary8. Is there another way of accomplishing that?
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01-28-2020, 04:54 PM
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#6228
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by AbbeH
It worked! Thank you.
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Great!
Quote:
The reason I changed the mst is because I wanted to have send1 mapped to rotary6, send2 to rotary7 and send3 to rotary8. Is there another way of accomplishing that?
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I don't think there is when you have the | construct in the mix. That's a very good point. Fair enough then
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01-28-2020, 04:59 PM
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#6229
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Human being with feelings
Join Date: Mar 2009
Location: Dartmouth, Nova Scotia
Posts: 11,252
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Quote:
Originally Posted by AbbeH
The reason I changed the mst is because I wanted to have send1 mapped to rotary6, send2 to rotary7 and send3 to rotary8. Is there another way of accomplishing that?
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No, good point, will add it to feature requests.
For now the .mst workaround will work, but may screw up other mappings.
__________________
To install you need the CSI Software and Support Files
For installation instructions and documentation see the Wiki
Donate -- via PayPal to waddingtongeoff@gmail.com
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01-28-2020, 05:02 PM
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#6230
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by Geoff Waddington
No, good point, will add it to feature requests.
For now the .mst workaround will work, but may screw up other mappings.
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See what happens when you give people all this flexibility, Geoff.
They use it!
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01-29-2020, 06:39 AM
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#6231
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Human being with feelings
Join Date: Apr 2018
Posts: 211
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Arduino / Teensy
Hello guys, I have a special question for you guys.
I have build a teensy arduino to try to control some reaper plugin just for fun.
So, How can I know what kind of message for instance a knob encoder should send.
With midi ox I can see what is does receive, but in reaper, I don't know what it receive, there's no console to see it... Or if there's one, I don't know where.
So I was able to turn an encoder on my "creation" and only once I was able to make the plugin knob moves. So I thought I had it lol.
Nope. Now, not working anymore. So I guess my code is wrong in arduino.
Is there anyone with working code with just simple encoders or libray somewhere?
tks for your help
Seby
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01-29-2020, 07:19 AM
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#6232
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by SebyMusic
Hello guys, I have a special question for you guys.
I have build a teensy arduino to try to control some reaper plugin just for fun.
So, How can I know what kind of message for instance a knob encoder should send.
With midi ox I can see what is does receive, but in reaper, I don't know what it receive, there's no console to see it... Or if there's one, I don't know where.
So I was able to turn an encoder on my "creation" and only once I was able to make the plugin knob moves. So I thought I had it lol.
Nope. Now, not working anymore. So I guess my code is wrong in arduino.
Is there anyone with working code with just simple encoders or libray somewhere?
tks for your help
Seby
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Turn on input/output monitoring in the CSI learn window.
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01-29-2020, 07:50 AM
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#6233
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Human being with feelings
Join Date: Apr 2018
Posts: 211
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Quote:
Originally Posted by MixMonkey
Turn on input/output monitoring in the CSI learn window.
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how to do that please?
Seby
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01-29-2020, 07:52 AM
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#6234
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by SebyMusic
how to do that please?
Seby
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With the Reaper action:
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01-29-2020, 08:10 AM
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#6235
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Quote:
Originally Posted by MixMonkey
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since you guys are on this subject can i ask real quick why CSI learn mode is not showing up in my actions ? i know on the the last build that was the update .to put { } around those numbers in that CSI file.i never updated to a new build before and Geoff did give me quick instruct but i obviously did something wrong i guess ? is that something you could help me with ? should i even be worried about it ? i know stupid questions. thanks
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01-29-2020, 08:13 AM
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#6236
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by Cragster
since you guys are on this subject can i ask real quick why CSI learn mode is not showing up in my actions ? i know on the the last build that was the update .to put { } around those numbers in that CSI file.i never updated to a new build before and Geoff did give me quick instruct but i obviously did something wrong i guess ? is that something you could help me with ? should i even be worried about it ? i know stupid questions. thanks
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So if you type csi in the actions search field you don't get anything?
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01-29-2020, 08:15 AM
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#6237
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Quote:
Originally Posted by MixMonkey
So if you type csi in the actions search field you don't get anything?
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no nothing
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01-29-2020, 08:20 AM
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#6238
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Quote:
Originally Posted by MixMonkey
So if you type csi in the actions search field you don't get anything?
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i did do something wrong wen i updated to that new build but i kept trying things untill i got evrything working again and i checked i do have those brackets in the .ini file but no learn mode.im not computer smart.hey get Sebymusic squared away first .i can wait on this .everything is working so im good for now
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01-29-2020, 08:25 AM
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#6239
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Human being with feelings
Join Date: Sep 2017
Location: London, England.
Posts: 4,887
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Quote:
Originally Posted by Cragster
i did do something wrong wen i updated to that new build but i kept trying things untill i got evrything working again and i checked i do have those brackets in the .ini file but no learn mode.im not computer smart.hey get Sebymusic squared away first .i can wait on this .everything is working so im good for now
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All I did was the same as you. I put the {} around the numbers in the CSI.ini file and the reaper_csurf_integrator64.dll in UserPlugins.
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01-29-2020, 08:33 AM
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#6240
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Human being with feelings
Join Date: Apr 2019
Location: Inman, SC USA
Posts: 861
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Quote:
Originally Posted by MixMonkey
All I did was the same as you. I put the {} around the numbers in the CSI.ini file and the reaper_csurf_integrator64.dll in UserPlugins.
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can i ask do you delete the old .dll file or just put the new one in keeping the old one in there as well ?
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