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02-21-2020, 03:09 AM
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#361
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Human being with feelings
Join Date: Apr 2006
Location: Planet Groove (West France)
Posts: 898
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UPDATE to error msg "nil value ..."
[Update]
Started the project in safe mode (FX offline) and updated all ReaScripts.
No more error messages from ReaLauncher, so it might have to be Jamstix which is at fault.
Heading to their forum and ask Ralph about it.
[/Update]
Hi,
I ran into a problem with a project that includes Jamstix 4 (up to date). I had it crash and ever since when opening Reaper and this specific project I get this:
Code:
Error: solger_ReaLauncher.lua:2178: attempt to get length of a nil value (local 'channel')
Stack traceback:
Core.lua:88: in metamethod '__len'
solger_ReaLauncher.lua:2178: in upvalue 'SetPreviewChannel'
solger_ReaLauncher.lua:2183: in method 'onmousedown'
Core.lua:850: in field 'Update'
Core.lua:435: in field 'Main_Update_Elms'
Core.lua:302: in function <...am Scripts\Development\Lokasenna_GUI v2\Library\Core.lua:298>
[C]: in function 'xpcall'
Core.lua:298: in function <...am Scripts\Development\Lokasenna_GUI v2\Library\Core.lua:297>
Lokasenna_GUI:
v2.16.11
Reaper:
6.03/x64
Platform:
Win64
I'm no coder so I could need some help here.
Thanks in advance
__________________
Win 10 Pro 21H2|AMD RYZEN 3600|32 GB RAM|NVIDIA GeForce 710 fanless|2x27" Full HD screen|250 GB SSD system|1 TB SSD Samples|1 TB SSD projects|2 TB HDD docs & images|ROLAND Octa-Capture|BCR2000|Nektar LX88+|Maschine Mikro MK3|ZeRO SL MkII|FCB1010|KRK ROKIT 5|
Last edited by funkster1; 02-21-2020 at 03:38 AM.
Reason: Update
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02-24-2020, 03:47 PM
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#362
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Human being with feelings
Join Date: Dec 2019
Posts: 588
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would it be possible if you close a project then menu "open project" to have Realauncher popping up again ? Now it only does it after a Reaper restart.
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02-25-2020, 08:41 AM
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#363
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by funkster1
[Update]
Started the project in safe mode (FX offline) and updated all ReaScripts.
No more error messages from ReaLauncher, so it might have to be Jamstix which is at fault.
Heading to their forum and ask Ralph about it.
[/Update]
Hi,
I ran into a problem with a project that includes Jamstix 4 (up to date). I had it crash and ever since when opening Reaper and this specific project I get this:
[CODE]Error: solger_ReaLauncher.lua:2178: attempt to get length of a nil value (local 'channel')...
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Thanks for the info. I'll see if I can somehow reproduce the error here.
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02-25-2020, 08:45 AM
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#364
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by permeke
would it be possible if you close a project then menu "open project" to have Realauncher popping up again ? Now it only does it after a Reaper restart.
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Yeah, by adding the Script: solger_ReaLauncher.lua Action as new or additional "open project" menu entry: https://www.reaper.fm/videos.php#dOmZNJ2NIiQ
Last edited by solger; 02-25-2020 at 08:56 AM.
Reason: link added
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02-25-2020, 11:33 AM
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#365
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Human being with feelings
Join Date: Dec 2019
Posts: 588
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Quote:
Originally Posted by solger
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oh yes of course !!
thanks
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03-02-2020, 01:08 PM
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#366
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Human being with feelings
Join Date: Feb 2020
Location: germany
Posts: 381
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Hey there, first of all: thank you so much for putting that much time and effort into this!
I was wondering, if there might be any better way of adding projects to a project list and I thought about trying to write an own script, but before digging too much into this: do you think it might be possible to add a little feature to your script so that you can add a project to specific list (maybe even by drag and drop the project file into the list? or chosing a file with a dialog? or by adding an open project from a tab or multiple) and also be able to delete it from that list again?
Or (and sorry for this slight offtopic here) maybe somebody could give me a hint, if there is any other way of creating project lists, without the need to have all projects open at the same time in tabs to be able to chose "Save list of open projects ..." from the SWS extensions menu. I know that lists are nothing more than just a textfile, containing the absolute path to the project file in each line. Opening the RPL file with an editor and finding out the absolute path for the actual project seems quite clumsy, though.
Thank you !
__________________
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
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03-03-2020, 09:00 AM
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#367
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by Tagirijus
I was wondering, if there might be any better way of adding projects to a project list and I thought about trying to write an own script, but before digging too much into this: do you think it might be possible to add a little feature to your script so that you can add a project to specific list (maybe even by drag and drop the project file into the list? or chosing a file with a dialog? or by adding an open project from a tab or multiple) and also be able to delete it from that list again?
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Hi,
Yeah, I think it should be possible to add such a feature. I'll look into it.
Added to the feature wish list
Quote:
Originally Posted by Tagirijus
Or (and sorry for this slight offtopic here) maybe somebody could give me a hint, if there is any other way of creating project lists, without the need to have all projects open at the same time in tabs to be able to chose "Save list of open projects ..." from the SWS extensions menu. I know that lists are nothing more than just a textfile, containing the absolute path to the project file in each line. Opening the RPL file with an editor and finding out the absolute path for the actual project seems quite clumsy, though.
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As far as I know, there's currently no other option - besides using the SWS menu or the corresponding SWS Actions - than editing the RPL file directly (either manually or via script).
EDIT: I just did a quick search for entries with 'rpl', 'project add' and 'project list' in the name and didn't find any other existing actions/scripts for this in the Action List and in ReaPack, either (besides the default SWS ones).
Last edited by solger; 03-03-2020 at 09:26 AM.
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03-03-2020, 11:04 AM
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#368
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Human being with feelings
Join Date: Feb 2020
Location: germany
Posts: 381
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Hey solger,
thanks so much for adding it to the FR list and for your reply in general! Also thanks for checking regarding my other question. I'll see if I might can dig into scripting to come up with something like this, maybe ... if I find time, hehe. I will inform you, just in case I come up with something which might become handy for the ReaLauncher in the end; no promise though (I am a total new user of Reaper and still learning things). Have a great day!
__________________
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
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03-03-2020, 11:12 AM
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#369
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Quote:
Originally Posted by Tagirijus
Hey solger,
thanks so much for adding it to the FR list and for your reply in general! Also thanks for checking regarding my other question. I'll see if I might can dig into scripting to come up with something like this, maybe ... if I find time, hehe. I will inform you, just in case I come up with something which might become handy for the ReaLauncher in the end; no promise though (I am a total new user of Reaper and still learning things). Have a great day!
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Sorry if you've tried this already
But an rpl if I recall correctly, is just a text file. Maybe all you need to do is create one with the same syntax and name it with a .rpl extension?
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03-03-2020, 11:20 AM
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#370
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Human being with feelings
Join Date: Feb 2020
Location: germany
Posts: 381
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Quote:
Originally Posted by cjewellstudios
Sorry if you've tried this already
But an rpl if I recall correctly, is just a text file. Maybe all you need to do is create one with the same syntax and name it with a .rpl extension?
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Hey, hehe no worries. As I already wrote earlier in this thread:
Quote:
Originally Posted by Tagirijus
I know that lists are nothing more than just a textfile, containing the absolute path to the project file in each line.
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I know that these files are plain textfiles, containing the absolte path. This makes it even easier to write a script, which would simply write the active project-file-path into one playlist file, right? The problem for me is that I first have to understand the whole scripting thing at all, though, haha. ... so even the most basic task could become a bit difficult for me in the beginning (even writing things to a file, I guess) - that's what I meant with "dig into scripting". Luckily I am already familiar with coding and scripting a bit (mainly Python and PHP though ... but Lua does not look that difficult either). Sorry for offtopic again!
Still thanks for the info!
__________________
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
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03-03-2020, 11:40 AM
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#371
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Human being with feelings
Join Date: Sep 2017
Posts: 998
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Quote:
Originally Posted by Tagirijus
Hey, hehe no worries. As I already wrote earlier in this thread:
I know that these files are plain textfiles, containing the absolte path. This makes it even easier to write a script, which would simply write the active project-file-path into one playlist file, right? The problem for me is that I first have to understand the whole scripting thing at all, though, haha. ... so even the most basic task could become a bit difficult for me in the beginning (even writing things to a file, I guess) - that's what I meant with "dig into scripting". Luckily I am already familiar with coding and scripting a bit (mainly Python and PHP though ... but Lua does not look that difficult either). Sorry for offtopic again!
Still thanks for the info!
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I had a hunch you knew. Sorry for not reading the thread. Im subbed to it because I love realauncher and I was just trying to help really quick on my lunch break.
Anyhow, maybe check out Archie's smart template scripts. Any of them that have to do with fx chains or track templates. They have the user type in an fxchain name and it checks the fxchains folder for that name. Maybe that could be of some use to you!
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03-03-2020, 11:42 AM
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#372
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Human being with feelings
Join Date: Feb 2020
Location: germany
Posts: 381
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Thanks so much for helping out. Also thanks for the hint with Archies scripts. I will check them out. Such a great community here, loving it!
__________________
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
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03-09-2020, 04:28 AM
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#373
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Human being with feelings
Join Date: Mar 2013
Posts: 181
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Hi, when I using a filter in a recent project, the Paths setting switches from "Show" to "Hide". Could you keep the Paths setting? Thank you very much.
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03-09-2020, 09:22 AM
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#374
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by PelF
Hi, when I using a filter in a recent project, the Paths setting switches from "Show" to "Hide". Could you keep the Paths setting? Thank you very much.
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Hi. Added to the feature wish list
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03-10-2020, 06:20 AM
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#375
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Human being with feelings
Join Date: Feb 2020
Location: germany
Posts: 381
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Found some kind of small bug, I guess. When opening the ReaLauncher (I set up a shortcut for it) the "<All>" in the ProjectList will not show anything, unless another project and "<All>" again is selected. Even after closing and opening ReaLauncher again. See this video for example:
... or am I doing something wrong here?
__________________
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
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03-10-2020, 08:31 AM
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#376
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by Tagirijus
Found some kind of small bug, I guess ...
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Thanks for the info.
Yeah, looks like a bug. I'll add it to my to-do-list.
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03-16-2020, 01:50 PM
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#377
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Human being with feelings
Join Date: Feb 2009
Location: Reaper HAS send control via midi !!!
Posts: 4,031
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Quote:
Originally Posted by solger
Features that require js_ReaScriptAPI- Function to preview attached 'demo' audio files (supported file extensions: .wav, .flac, .mp3 and .ogg)
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While reading about the feature list, this got my attention, would be very cool being able to quickly listen to lots of projects as if they were some wave files. Especially when those projects were often just small loops, like 1..4 bar loops. Kind of idea collections.
Thanks for sharing, at some point I might try this.
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03-17-2020, 10:06 AM
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#378
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by TonE
While reading about the feature list, this got my attention, would be very cool being able to quickly listen to lots of projects as if they were some wave files. Especially when those projects were often just small loops, like 1..4 bar loops. Kind of idea collections.
Thanks for sharing, at some point I might try this.
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Currently it works with (manually) pre-rendered audio files of projects and templates.
If you have any questions, feature suggestions, etc., let me know
As a side note (in case you haven't already seen it): a list of additional feature suggestions can be found in post #2: https://forum.cockos.com/showpost.ph...98&postcount=2
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03-27-2020, 08:49 AM
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#379
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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The next update is out
Quote:
version 2.2
+ Filter: Now also works with paths displayed (previously paths were hidden by default when using the filter)
+ General: Bugfix for tooltip positioning on macOS
+ Project Lists: Bugfix for not listing < All > entries when loading the tab the first time
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03-27-2020, 08:51 AM
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#380
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Human being with feelings
Join Date: Feb 2020
Location: germany
Posts: 381
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Nice, thank you for the new update!
__________________
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper
Tagirijus.de
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03-27-2020, 09:50 AM
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#381
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Human being with feelings
Join Date: Feb 2017
Location: Kiel
Posts: 974
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Thanks solger
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04-24-2020, 11:28 AM
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#382
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Human being with feelings
Join Date: Sep 2019
Posts: 1,134
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The Launcher throws the following error message on my end
Quote:
solger_ReaLauncher.lua:226: attempt to call a nil value (field 'CF_GetSWSVersion')
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04-24-2020, 11:45 AM
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#383
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by Buy One
The Launcher throws the following error message on my end
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Do you have the SWS Extensions installed?
Otherwise what's your setup in this case: - Operating system (Windows, macOS, Linux)?
- ReaLauncher version (latest is 2.2)?
- Reaper version (and if 32- or 64-bit)?
Last edited by solger; 04-24-2020 at 11:52 AM.
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04-24-2020, 12:33 PM
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#384
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Human being with feelings
Join Date: Sep 2019
Posts: 1,134
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Quote:
Originally Posted by solger
Do you have the SWS Extensions installed?
Otherwise what's your setup in this case: - Operating system (Windows, macOS, Linux)?
- ReaLauncher version (latest is 2.2)?
- Reaper version (and if 32- or 64-bit)?
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Yes I do. Not the latest however, 2.9.7
Windows XP x86
ReaLauncher 2.2
REAPER 5.99 32 bit, portable install (sorry, overlooked this bit)
Thank you for looking into it.
Last edited by Buy One; 04-25-2020 at 12:14 AM.
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04-25-2020, 05:18 AM
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#385
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by Buy One
Yes I do. Not the latest however, 2.9.7
Windows XP x86
ReaLauncher 2.2
REAPER 5.99 32 bit, portable install (sorry, overlooked this bit)
Thank you for looking into it.
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Thanks for the info. I had a quick look and the issue in this case is related to the SWS version (2.9.7) since some of the SWS functions used in ReaLauncher were only introduced in later SWS versions.
Is there a specific reason why you're still on SWS 2.9.7 in this case?
Or in other words: is updating the SWS version an option for you? Either to version 2.10 ( https://www.sws-extension.org/) or 2.11 (a download link of the Windows XP version can be found here https://github.com/reaper-oss/sws/issues/1332).
Last edited by solger; 04-25-2020 at 11:51 AM.
Reason: typo
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04-25-2020, 07:40 AM
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#386
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Human being with feelings
Join Date: Sep 2019
Posts: 1,134
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Quote:
Originally Posted by solger
Thanks for the info. I had a quick look and the issue in this case is related to the SWS version (2.9.7) since the SWS functions used in ReaLauncher were only introduced in later SWS versions.
Is there a specific reason why you're still on SWS 2.9.7 in this case?
Or in other words: is updating the SWS version an option for you? Either to version 2.10 ( https://www.sws-extension.org/) or 2.11 (a download link of the Windows XP version can be found here https://github.com/reaper-oss/sws/issues/1332).
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No specific reason, i just stick to the principle "if it ain't broke don't fix it", but i'll update now. Thank you for the links.
Last edited by Buy One; 04-25-2020 at 07:48 AM.
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04-25-2020, 11:58 AM
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#387
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by Buy One
No specific reason, i just stick to the principle "if it ain't broke don't fix it", but i'll update now.
Thank you for the links.
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You're welcome!
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05-12-2020, 02:30 AM
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#388
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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hi Sloger,
i'm a chinese user,
just found this little problem from this fantastic tool.
My english skill sux, so here I report this bug via a short video.
here u go :
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05-12-2020, 07:43 AM
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#389
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by todoublez
hi Sloger,
i'm a chinese user,
just found this little problem from this fantastic tool.
My english skill sux, so here I report this bug via a short video.
here u go :
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Hi and thanks for the video.
Does updating the Lokasenna GUI v2 package to the latest version 2.16.12 make any difference (via Extensions > ReaPack > Synchronize packages)?
The version used in the video is 2.16.10.
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05-12-2020, 09:30 AM
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#390
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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Quote:
Originally Posted by solger
Hi and thanks for the video.
Does updating the Lokasenna GUI v2 package to the latest version 2.16.12 make any difference (via Extensions > ReaPack > Synchronize packages)?
The version used in the video is 2.16.10.
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thank u for pointing that out !
I'll go update the GUI package and see how it goes.
have a nice day.
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05-12-2020, 01:25 PM
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#391
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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Quote:
Originally Posted by solger
Hi and thanks for the video.
Does updating the Lokasenna GUI v2 package to the latest version 2.16.12 make any difference (via Extensions > ReaPack > Synchronize packages)?
The version used in the video is 2.16.10.
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after updating the GUI package, still not making any changes.
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05-13-2020, 04:46 AM
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#392
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Is there any hope this will be implemented as Native into Reaper?
I find it really great! Useful and complete.
Many ideas here in this forum, are really worth if implemented in stable way into the code.
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05-13-2020, 09:09 AM
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#393
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by todoublez
after updating the GUI package, still not making any changes.
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OK. Thanks for the info. Then I guess the problem is probably related to the language font.
I'll see if I can find a fix for it.
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05-13-2020, 09:36 AM
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#394
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by BartR
Is there any hope this will be implemented as Native into Reaper?
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At the moment I'd say that probably won't happen (at least not in the near future). But who knows what the Reaper devs have planned for the future.
Quote:
Originally Posted by BartR
I find it really great! Useful and complete.
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Thanks. Great to hear it's useful
Last edited by solger; 05-13-2020 at 11:20 AM.
Reason: typo
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05-14-2020, 01:55 AM
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#395
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Quote:
Originally Posted by solger
At the moment I'd say that probably won't happen (at least not in the near future). But who knows what the Reaper devs have planned for the future.
Thanks. Great to hear it's useful
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Just a note: I did notice that if the file name or path contains apostrophes, when I select it form this Loader, Reaper return an unknown error and doesn't open the project.
I have a project calle d ROCK'N ROLL.RPP and it doesn't open it, when I renamed it on ROCK-N ROLL.RPP it did
I suggest to implement all characters ;-)
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05-14-2020, 02:19 AM
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#396
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Human being with feelings
Join Date: Aug 2019
Location: beijing
Posts: 612
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Quote:
Originally Posted by solger
OK. Thanks for the info. Then I guess the problem is probably related to the language font.
I'll see if I can find a fix for it.
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LOOKING FORWARD TO IT
Thanx for the great Script.
have a nice day
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05-14-2020, 03:33 AM
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#397
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Human being with feelings
Join Date: Jul 2018
Location: LAITW
Posts: 176
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Thanks for this very functional great script, but, how can I to change font size?
I have two 21.5 inch display at 1920 x 1080 and windows fonts scaling of 150% However Realauncher show up with a VERY small size font (like 7 or 8 ppts) compared to any other gui windows (menus, Action List, EFX etc.)
** UPDATE: SOLVED by means of Scale key F10 - F11 - F12 how help pointed.
-- The window size is scalable via the function keys: [F10] toggles between a small & big window size, [F11] & [F12] lets you scale the window size down & up --
(I leave this question for the purpose of guiding those who ask about the same issue and didn't read 'Additional notes' like me, sorry)
Last edited by CEART; 05-14-2020 at 03:48 AM.
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05-14-2020, 06:18 AM
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#398
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by BartR
Just a note: I did notice that if the file name or path contains apostrophes, when I select it form this Loader, Reaper return an unknown error and doesn't open the project.
I have a project calle d ROCK'N ROLL.RPP and it doesn't open it, when I renamed it on ROCK-N ROLL.RPP it did
I suggest to implement all characters ;-)
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Can you please post more details about your setup: - Which operating system (Windows, macOS, Linux)?
- Which Reaper version (and if 32- or 64-bit)?
- From which ReaLauncher tab are you loading the project?
In addition, can you maybe also post a screenshot of the 'unknown error' message?
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05-14-2020, 02:38 PM
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#399
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Quote:
Originally Posted by solger
Can you please post more details about your setup: - Which operating system (Windows, macOS, Linux)?
- Which Reaper version (and if 32- or 64-bit)?
- From which ReaLauncher tab are you loading the project?
In addition, can you maybe also post a screenshot of the 'unknown error' message?
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Windows 7 64 bit
Reaper 6.10
Recent Projects tab
In attachment you find the only one pop-up error I get
Last edited by BartR; 05-14-2020 at 02:45 PM.
Reason: Added attachment
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05-15-2020, 08:11 AM
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#400
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Human being with feelings
Join Date: Mar 2013
Posts: 5,844
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Quote:
Originally Posted by BartR
Windows 7 64 bit
Reaper 6.10
Recent Projects tab
In attachment you find the only one pop-up error I get
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Thanks.
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