Nice work, the Faust integration looks really interesting! When you say that Debug uses Faust and Release uses the 'C++ version', does this mean that Release trans/compiles the Faust code and links it automagically via a build script or something?
when in debug builds, the faust code is compiled twice whenever it changes ... 1 compile is the faust JIT compiler, the other is the commandline faust compiler, so when you switch to release builds it just uses the statically compiled C++ code
Any update on progress? Just wondering because I'm really keen on the NanoVG in iPlug 2 when I improve my plugin UI. Or would it be hard to use NanoVG in iPlug 1?
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