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12-16-2021, 03:14 PM
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#41
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by Nixon
if i paste the contents of REJJ-v1.0.12 to the tukan folder (one folder up) it works. maybe some linux filepath thing.
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Hey, cool! Congrats!
(Maybe I should double this content to both places in the repo, so that Linuxers have no problems with that)
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12-16-2021, 04:01 PM
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#42
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Human being with feelings
Join Date: Dec 2011
Posts: 406
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in case you didn't see it, because I edited later
some things i noticed:
- eq1.1 has the spectrum display set to the right channel by default
- eq1.1 uses a lot of cpu on my machine 13 %
big thanks again for your plugins
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12-16-2021, 04:05 PM
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#43
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by Nixon
in case you didn't see it, because I edited later
some things i noticed:
- eq1.1 has the spectrum display set to the right channel by default
- eq1.1 uses a lot of cpu on my machine 13 %
big thanks again for your plugins
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I had that spectrum fixed before release... I noticed that myself. Maybe I took a wrong version of these codelines then. Should be no problem.
CPU: I'll check that. Shouldn't be so much. Can you check ReEq instead? What does the CPU there? (EQ1.1 is based on the great ReEq, as everyone would have guessed)
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12-16-2021, 04:06 PM
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#44
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Beautiful!
One thing I ask please.
In the plugin list, filtering TUKAN, appear 2 files are not plugins.
An .XML and a .ALT
If installed into a track, they appear as deactivated.
Last edited by BartR; 12-16-2021 at 04:55 PM.
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12-16-2021, 04:09 PM
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#45
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by BartR
Beautiful!
One thing I aks please.
In the plugin list, filtering TUKAN, appear 2 files are not plugins.
An .XML and a .ALT
If installed into a track, they appear as deactivated.
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Hey there! You can delete those files from your tukan folder.
You installed as I told in the video I guess?
These files are for making the plugins available in ReaPack, so they are no plugins.
You don't need them on your computer.
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12-16-2021, 04:36 PM
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#46
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Nixon, thanks for reporting!
I fixed EQ1.1 and uploaded it already.
you can now reinstall via ReaPack or do it manually via github.
The CPU ist about 3% at my mac from 2009 for EQ1.1 btw.
Do you have a computer that is so old?
Last edited by Tukan_Studios; 12-16-2021 at 04:44 PM.
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12-16-2021, 04:41 PM
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#47
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Human being with feelings
Join Date: Dec 2011
Posts: 406
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On stop:
Latest reeq has around 5 % with 4 bands activated.
Eq1.1 is 19 % with 4 bands on and hpf off (default). It doesn't seem to make a difference if I deactivate bands (reeq would drop around 0.7% per band).
on play:
reeq ~ 7 %
eq 1.1 ~ 21 %
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12-16-2021, 04:43 PM
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#48
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by Nixon
On stop:
Latest reeq has around 5 % with 4 bands activated.
Eq1.1 is 19 % with 4 bands on and hpf off (default). It doesn't seem to make a difference if I deactivate bands (reeq would drop around 0.7% per band).
on play:
reeq ~ 7 %
eq 1.1 ~ 21 %
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Seems to be the Graphical interface, that takes to much CPU.
At least try both just in slot but not visible - or both visible to compare.
In invisible mode they should take nearly equally CPU.
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12-16-2021, 04:49 PM
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#49
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Human being with feelings
Join Date: Dec 2011
Posts: 406
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you're right when invisible performance meter shows 3.4 for eq1.1 and 3.4 for reeq (4 bands)
latest reapack
p.s 6 year old dell but certainly not optimal configured under linux
edit: 2 minutes later the same test is one percent lower maybe my laptop was offended
Last edited by Nixon; 12-16-2021 at 04:56 PM.
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12-16-2021, 04:53 PM
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#50
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by Nixon
you're right when invisible performance meter shows 3.4 for eq1.1 and 3.4 for reeq (4 bands)
latest reapack
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My nice knobs and stuff cost CPU ... beauty must suffer... but: No pain, but gain!
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12-16-2021, 04:55 PM
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#51
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Quote:
Originally Posted by Tukan_Studios
Hey there! You can delete those files from your tukan folder.
You installed as I told in the video I guess?
These files are for making the plugins available in ReaPack, so they are no plugins.
You don't need them on your computer.
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Ok then I prefer to use ReaPack. I will go for it now
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12-16-2021, 04:59 PM
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#52
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Human being with feelings
Join Date: Dec 2011
Posts: 406
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Compressor 2 uses around 0.8 % for reference. (visible)
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12-16-2021, 05:02 PM
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#53
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Via ReaPackusing the index2.xml doesn't work.
Returns an error.
It's a pity. Great package really.
Just pleas emake it available via reapack. Updates are also less cumbersome: 2 clicks ;-)
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12-16-2021, 05:08 PM
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#54
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by BartR
Via ReaPackusing the index2.xml doesn't work.
Returns an error.
It's a pity. Great package really.
Just pleas emake it available via reapack. Updates are also less cumbersome: 2 clicks ;-)
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Tukan plugins on ReaPack is completely new today. Forgive me starting issues.
During the day it worked perfectly. And I didn't change anything since the last confirmation.
This evening ist will not be fixed, it's too late. Maybe tomorrow.
(but you really can safely delete the xml and alt files from your "Effects/Tukan" folder to get rid of the files in the plugin list)
[EDIT]
I'll really see how to get the ReaPack repo fixed. Also I'll see if I can remove the index files from there.
But if you go the more manually way, downloading the zip at GitHub and then:
- Open Reaper
- Go to [Options] -> [Show resources path...]
- navigate to "Effects" then to "Tukan"
- delete the files named index... (xml and alt)
- maybe restart Reaper
You get the same plugins and bugfixes and everything as in the ReaPack repo that way.
[/EDIT]
Last edited by Tukan_Studios; 12-16-2021 at 05:28 PM.
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12-16-2021, 05:15 PM
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#55
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by Nixon
Compressor 2 uses around 0.8 % for reference. (visible)
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Yes, I know...
...but you will not have all EQ1.1 windows open at once and permanently, don't you?
About 20% CPU is really heavy load - but also not normal I think. Maybe there's something about your CPU configuration at all? Or is it a notebook with a (forgive me) slightly weak processor?
(about 10-15 years ago you could have asked me anything about CPU-throttling on Ubuntu/Arch/Knoppix... and about CPU-threading... but it's all gone...I even compiled a configured kernel once for IBM notebooks...but uh...maybe ask at current forums related to your Linux derivate)
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12-16-2021, 05:35 PM
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#56
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Human being with feelings
Join Date: Dec 2011
Posts: 406
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ah it's down to 6.4 % don't know why but going to observe Thanks for all the help.
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12-16-2021, 05:41 PM
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#57
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by Nixon
ah it's down to 6.4 % don't know why but going to observe Thanks for all the help.
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Good news are good news!
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12-16-2021, 06:21 PM
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#58
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Human being with feelings
Join Date: Feb 2015
Location: Brisbane, Australia
Posts: 98
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Thanks Tukan, the plugins look really nice. Can't wait to try them out.
Thanks for all your hard work in making these.
rob
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12-16-2021, 06:23 PM
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#59
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by westie07
Thanks Tukan, the plugins look really nice. Can't wait to try them out.
Thanks for all your hard work in making these.
rob
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Try them! At least the installation manual in the video should do.
https://stash.reaper.fm/v/43504/TUKANPLUGINS.png
(ReaPack appears to be down for my repository... but I'll fix that soon)
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12-16-2021, 06:34 PM
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#60
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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It's really more of a nitpicky opinion than a bug report, but I think the GR meters are a bit too snappy. At least when short time constants are used. Makes it hard to follow what's going on when it comes down to a visual assessment. I think a little inertia wouldn't hurt the needle.
If you need a blueprint for VU ballistics, click here
Last edited by Zeno; 12-16-2021 at 07:07 PM.
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12-17-2021, 12:45 AM
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#61
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Quote:
Originally Posted by Tukan_Studios
Tukan plugins on ReaPack is completely new today. Forgive me starting issues.
During the day it worked perfectly. And I didn't change anything since the last confirmation.
This evening ist will not be fixed, it's too late. Maybe tomorrow.
(but you really can safely delete the xml and alt files from your "Effects/Tukan" folder to get rid of the files in the plugin list)
[EDIT]
I'll really see how to get the ReaPack repo fixed. Also I'll see if I can remove the index files from there.
But if you go the more manually way, downloading the zip at GitHub and then:
- Open Reaper
- Go to [Options] -> [Show resources path...]
- navigate to "Effects" then to "Tukan"
- delete the files named index... (xml and alt)
- maybe restart Reaper
You get the same plugins and bugfixes and everything as in the ReaPack repo that way.
[/EDIT]
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yes I know how to do it manually. Just ReaPack is way more practical at each release.
If you fixed it, I will try it :-)
HOwever in this picture the error
Last edited by BartR; 12-17-2021 at 12:56 AM.
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12-17-2021, 02:15 AM
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#62
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by BartR
yes I know how to do it manually. Just ReaPack is way more practical at each release.
If you fixed it, I will try it :-)
HOwever in this picture the error
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It's the blob!
https://raw.githubusercontent.com/Tu...ain/index2.xml (without '/blob' before '/main')
I just tried it and it worked. Hope, this solves your issues.
(I con not remember if I put the repo anywhere with that blob...where du you have that url from?)
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12-17-2021, 03:35 AM
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#63
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by Zeno
It's really more of a nitpicky opinion than a bug report, but I think the GR meters are a bit too snappy. At least when short time constants are used. Makes it hard to follow what's going on when it comes down to a visual assessment. I think a little inertia wouldn't hurt the needle.
If you need a blueprint for VU ballistics, click here
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Maybe I'll make an option for the needles to scale the speed. That'll take some time working on the code again...
The meters are what I call "Tukans unique peak needle (TUPN)" witha bright smile
They look like VU-meters (because I really like this classic look and feel, as you may have guessed) but they behave like peakmeters. Means: They jump to the peak immediately, then roll back in a reasonable time. I thought 'in the digital world we need to see the peaks' especially because we don't need to deal with the mechanical and electric problems real VUs have.
(Background: wave, Black: a VU-Meter, Orange: TUPN)
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12-17-2021, 03:41 AM
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#64
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Quote:
Originally Posted by Tukan_Studios
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Ok, I didn't pay attention to the Blob. This is what GitHub gives once you go to your URL :-)
Everything is fine. just an issue
EQ1.1 has nothing. It returns an error: @init 726 'filter zdf_set_sample_rate' undefined 'filter zdf_set_sample_rate(SMPLE_RATE)'
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12-17-2021, 04:05 AM
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#65
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by BartR
Ok, I didn't pay attention to the Blob. This is what GitHub gives once you go to your URL :-)
Everything is fine. just an issue
EQ1.1 has nothing. It returns an error: @init 726 'filter zdf_set_sample_rate' undefined 'filter zdf_set_sample_rate(SMPLE_RATE)'
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Thats a Linux thing. We had that before, but I didn't fix it, sorry.
But now I did.
Now you can try fixing by reinstalling EQ1.1. Tell me if it worked - I have no Linux running at the moment
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12-17-2021, 04:07 AM
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#66
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Everybody: Upadte the PreAmp plugin if you like. I removed DC offset from the plugin.
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12-17-2021, 04:18 AM
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#67
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Quote:
Originally Posted by Tukan_Studios
Thats a Linux thing. We had that before, but I didn't fix it, sorry.
But now I did.
Now you can try fixing by reinstalling EQ1.1. Tell me if it worked - I have no Linux running at the moment
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I'm under Windows. Not Linux.
I updated it. It's SUPERB!
Last edited by BartR; 12-17-2021 at 04:57 AM.
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12-17-2021, 04:22 AM
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#68
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by BartR
Im' under WIndows. Not Linux
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Oh, ok, nevermind...
Here's what helps:
-Open the ReaPack "Browse packages" window
-Top-right click on the "123456 Packages" button
-choose "synchronize"
-do it again with "refresh"
ReaPack should fetch some needed files from the repo and EQ1.1 should be running then.
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12-17-2021, 04:57 AM
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#69
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Human being with feelings
Join Date: Oct 2014
Location: Belgium
Posts: 1,612
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Quote:
Originally Posted by Tukan_Studios
Oh, ok, nevermind...
Here's what helps:
-Open the ReaPack "Browse packages" window
-Top-right click on the "123456 Packages" button
-choose "synchronize"
-do it again with "refresh"
ReaPack should fetch some needed files from the repo and EQ1.1 should be running then.
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As I said: I know how to use ReaPack :-D
I edited the previous message adding the details ;-)
Those are really great plugins. Bravo!
I would like that Justin and Schwa finally will turn their mind to improve the poor aesthetic of the native once... before that another asteroid will hit the Earth :-p
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12-17-2021, 07:39 AM
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#70
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by Tukan_Studios
Maybe I'll make an option for the needles to scale the speed. That'll take some time working on the code again...
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This would also be an option. In most cases, the current behavior would not be problematic, but with complex sum material or vocals with tremolo, etc, the needle freaks out.
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12-17-2021, 07:51 AM
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#71
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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These plugins look very interesting! I see they are inspired by certain analog units.. I am wondering, are these plugins also emulating the non-linear behaviors of these units they are based on or are they just borrowing their feature set?
A small thing I noticed right away. Usually parameters in Reaper and JS plugins are reset on double click. In your plugins it only works with cmd (or ctrl on Win) - click. Why did you decide to change this, if I may ask? Would it be possible to also add support for double-click resetting parameters?
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12-17-2021, 07:55 AM
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#72
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Another thing (feature request):
With the delay machine, it would generally be good to have a filter sitting in the feedback path when the tape mode is active.... makes it more "tape-like".
For the digital mode, it would be cool if a bitcrusher for the feedback path is available as an option, which crushes the signal a little more on each pass.
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12-17-2021, 08:13 AM
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#73
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Human being with feelings
Join Date: Jun 2019
Posts: 2,872
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In the Delay Machine I am noticing something weird with the ping-pong slider.
With sounds that have a transient on beat I can hear that transient loosing impact and being panned around. Difficult to explain, but it sounds somewhat like the green (bottom) envelope in the following image and instead I'd expect it to sound like the yellow (top) envelope:
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12-17-2021, 08:20 AM
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#74
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Quote:
Originally Posted by Phazma
These plugins look very interesting! I see they are inspired by certain analog units.. I am wondering, are these plugins also emulating the non-linear behaviors of these units they are based on or are they just borrowing their feature set?
A small thing I noticed right away. Usually parameters in Reaper and JS plugins are reset on double click. In your plugins it only works with cmd (or ctrl on Win) - click. Why did you decide to change this, if I may ask? Would it be possible to also add support for double-click resetting parameters?
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I haven't figured out how to set up double click in the plugins. I could make a double click feature myself, but that wouldn't fit the system settings. So I decided to take CMD/CTRL.
By the way:
- Click+Drag or scroll for turning knobs
- Click on buttons and switches (no scroll)
- Shift + Click+Drag for fine tune knobs (no scroll)
- CMD/CTRL + Click for resetting knobs to default state
Non linear features are in:
- Delay Machine (Tape mode)
- EQT-1A
- LA-1A
- NC76
- PreAmp
- Tape
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12-17-2021, 08:27 AM
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#75
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by Phazma
I am wondering, are these plugins also emulating the non-linear behaviors of these units they are based on or are they just borrowing their feature set?
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Good question! I think an exact emulation of the nonlinear behavior of the input and output components would take quite a bit of CPU. Decide for yourself if it's close enough:
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12-17-2021, 08:40 AM
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#76
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Thank you Zeno! Nice THD-demonstration
For the filters in DelayMachine I need more explanation. More like "fixed built in", switchable or even a knob for that? In tape mode: a LPF to emulate bias and generation loss? In digital mode: why would we need a bitcrusher? Isn't a bandpass cooler for 'not sitting so fat in the mix as the direct signal'?
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12-17-2021, 10:03 AM
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#77
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by Tukan_Studios
More like "fixed built in", switchable or even a knob for that? In tape mode: a LPF to emulate bias and generation loss?
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Yes, exactly! Hmm.. matter of taste, but I would say built in. It is a basic behavior that one would expect from a tape dalay.
Quote:
Originally Posted by Tukan_Studios
In digital mode: why would we need a bitcrusher? Isn't a bandpass cooler for 'not sitting so fat in the mix as the direct signal'?
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Both behaviors are cool. As always: a matter of taste. Well, bitcrushing is a typical "digital" distortion. A continuous bit reduction with simultaneous reduction of the sample rate in the feedback path just sounds good. Especially when an LPF with low resonance is added. It is an interesting timbre. And is used with pleasure. It always gives me an instant 90s feeling.
Have a listen: Bit_Crush_delay_mp3
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12-17-2021, 10:35 AM
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#78
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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Zeno, you come up so fast with ideas, I can't keep up coding...
Anyway, the meters are on a good way...
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12-17-2021, 11:06 AM
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#79
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Human being with feelings
Join Date: Sep 2018
Location: HH
Posts: 916
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Quote:
Originally Posted by Tukan_Studios
Zeno, you come up so fast with ideas, I can't keep up coding...
Anyway, the meters are on a good way...
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Sorry? Haha
Take it easy. I'm just giving you feedback. If, when and how fast you implement it is entirely up to you
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12-17-2021, 02:05 PM
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#80
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Human being with feelings
Join Date: Dec 2021
Location: Studio B
Posts: 382
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It's time to update compressor2!
(for VU meter, click on the left half of the 'display')
Top-right there is a little screw:
completely loose: (red needle) Maximum gain reduction hold
completely tight: (green needle) Tukan unique peak needle
everything in between: (black needle) adjust your needle speed here
Is that what you meant? Should all the VUs have that screw?
The precompression is fixed too now.
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