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09-05-2019, 08:28 AM
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#1
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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Can marker actions work with play cursor not running?
Hi everyone,
Can marker actions only work by pressing markers shortcuts, without play cursor running? If so, in what way?
There's some option to modify in preferences?
Greetings
AS
Last edited by strapparts; 09-05-2019 at 09:19 AM.
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09-05-2019, 09:18 AM
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#2
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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Ok, I've just found out that if I write 1016 (stop) or 40044 (play/stop) at the end of marker actions I get a result close to that I'm looking for.
But in this way I have to press two button: marker shortcut and play button.
It would be better if I had to press only marker shortcut.
In live performance one or two buttons is really different.
AS
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09-05-2019, 09:27 AM
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#3
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Human being with feelings
Join Date: May 2015
Location: Québec, Canada
Posts: 4,937
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What are you trying to achieve? SWS marker actions are triggered when the playhead reaches a marker (with a bit of jitter).
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09-06-2019, 01:35 AM
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#4
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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I would like to prepare a set of record-armed tracks by pressing a key, then play the keyboard as a long as I want, then change another set by pressing another key, then play again the keyboard as a long as I want, and so on.
If I use SWS marker actions and the playhead is running, I'm not free to play as a long i want, because the playhead will change the set when it reaches the next marker.
(now I have an idea: if I place the markers one-two hours apart, maybe I solve the problem, but it is not the most elegant solution).
Would be fine if the set changed when I press the marker key without playhead running.
Currently I use custom actions. These work well, but have a big drawback: they remain in all projects and accumulate over time.
Last edited by strapparts; 09-06-2019 at 02:32 AM.
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09-06-2019, 04:34 AM
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#5
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Human being with feelings
Join Date: Jan 2013
Posts: 1,126
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Then Don’t use Marker Actions.
Just make a custom action or a cycle action and assign it to a key
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09-06-2019, 06:13 AM
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#6
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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Thanks for the replay.
I think that this is not an optimal solution, because custom actions or cyclical actions prepared for a specific project remain inside Reaper, also in other projects where they are completely usless.
After ten projects I risk of accumulating hundreds custom actions useful only to a project.
AS
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09-06-2019, 07:57 AM
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#7
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Human being with feelings
Join Date: Jan 2013
Posts: 1,126
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Then i get I don't get what you're trying to achieve sorry.
A custom action is not project dependent. It's there for all reaper projects.
A marker action is ONLY triggered while the playhead crosses it. So no playhead = no marker action.
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09-10-2019, 08:49 AM
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#8
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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Boh, the most viable solution I found is this (example):
https://forum.cockos.com/attachment....1&d=1568129406
I use markers 1-2-3-4 to select tracks (sounds to play) and last tracks 5-6 to looping indefinitely, until I press another marker key or stop.
N:B.: I have to use "toggle record arm for track" actions, because "select track" actions (command ID: 40393, 40940, 40941 etc) with option "automatic record-arm when track selected" don't work properly, do not allow to select more that a track at a time.
AS
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09-10-2019, 09:50 AM
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#9
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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I eat what I said. Bad solution, because at every jump of markers of loop the sound stops.
It's better to leave a long time between a marker and another.
But these is also a temporary-makeshift solution.
Can anyone suggest a good solution?
AS
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09-10-2019, 09:59 AM
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#10
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Human being with feelings
Join Date: May 2015
Location: Québec, Canada
Posts: 4,937
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Sounds like a use case for SWS Live Config or Song switcher...
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09-13-2019, 10:49 AM
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#11
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Human being with feelings
Join Date: Oct 2008
Location: Right Hear
Posts: 15,618
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Quote:
Originally Posted by strapparts
I would like to prepare a set of record-armed tracks by pressing a key, then play the keyboard as a long as I want, then change another set by pressing another key, then play again the keyboard as a long as I want, and so on.
If I use SWS marker actions and the playhead is running, I'm not free to play as a long i want, because the playhead will change the set when it reaches the next marker.
(now I have an idea: if I place the markers one-two hours apart, maybe I solve the problem, but it is not the most elegant solution).
Would be fine if the set changed when I press the marker key without playhead running.
Currently I use custom actions. These work well, but have a big drawback: they remain in all projects and accumulate over time.
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so don't use marker actions...
instead make a hot key for action that is a midi note... such as the highest note which you are unlikely to play...
use that to trigger the action
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09-13-2019, 03:24 PM
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#12
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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Quote:
Originally Posted by cfillion
Sounds like a use case for SWS Live Config or Song switcher...
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Thanks Cfillion,
Live Configs is really effective. Fortunately I have a keyboard M-audio code-61 with a display that shows the values of the modified controls.
Pity that I have to move the knob with surgical precision and I have to wait the controller smooting time, necessary to find the right value with the knob (furthermore it necesssary to leave the notes keys between a change and another, to not leave theme without note off, endless. And the action "Send all notes off when switching configs" doesn't help).
I can also use the mouse, but here too surgical precision is needed.
It would be convenient and safer to use the pad: "beat and go".
But I don't think it's possible with Live Configs.
Perhaps with Song Switcher, but I haven't studied it yet. I'll do it in the coming days.
Greetings
AS
Last edited by strapparts; 09-13-2019 at 03:44 PM.
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09-14-2019, 01:24 AM
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#13
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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I correct myself partially. With each new selection of a row the note are automatically turned off.
The enchanted notes probably depended on a faulty monosynth plugin.
AS
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09-14-2019, 01:38 AM
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#14
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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Quote:
Originally Posted by hopi
so don't use marker actions...
instead make a hot key for action that is a midi note... such as the highest note which you are unlikely to play...
use that to trigger the action
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Thank you for the replay. Yes, I have experienced custom actions. They have a precise and fast response reaction. Unfortunatelly they aren't saved in the project file, they recur unneccesarily in all projects.
AS
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09-14-2019, 02:14 PM
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#15
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Human being with feelings
Join Date: Sep 2019
Posts: 14
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I think I have found the simplest solution for my current need:
- set all tracks with "automatic record-arm with track selected" option;
- create snapshots with the required tracks selections;
- create a shortcut for each "recall snapshot" action.
In this way I should be able to handle quickly keyboard settings with split and sound overlap.
That's all.
Thanks for the insights.
AS
Last edited by strapparts; 09-15-2019 at 01:15 AM.
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