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Old 06-19-2008, 12:44 PM   #1
zappadave
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Default 2.302 pre lots of good stuff

v2.302pre - June 19 2008
+ Parameter modulation support: drive FX parameters from LFO or audio control signals (unlimited sidechaining!)
+ MIDI editor: now supports with multiple CC lanes, saves CC lane state
+ Added native dither and noise shaping options when rendering
+ ctrl+alt+drag items drops a rendered copy of items, hold shift to drag the source media
+ actions to convert MIDI takes to/from file-based takes, for ghost clip functionality
+ ReaSamplomatic5000: convenient "import selected item from arrange" button
+ plug-ins now report actual PDC required independent of buffer size, chain still shows total compensated latency
+ display of grid/snap sizes now supports 1/4T instead of 1/6 etc
+ Audio Unit: fixed loading of presets, improved PDC
+ Fixed bug when dragndrop of media+projects at the same time
+ fixed updating source file/undo states when using looped sections of items
+ better save-as with trim behavior for looped sections of items
+ Docker: updated resize handling when docked
+ ReaFIR: smoother FFT curve drawing
+ VST: support for parameter center extensions, improved ReaEQ and ReaXcomp
+ updated TCP scrolling to better support more tracks when zoomed in
+ project save-as dialog: now remembers save options (for both saving as new and re-saving existing)
+ Drag and drop fix for Battery 3
+ new preference for tooltip delay time
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Old 06-19-2008, 12:54 PM   #2
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Default Wooooow!!

Very intresting updates! And where can we download this version yet? Not in the front page yet! THanx anyhow for the headsup.

Good job to Cockos Team to always deliver!
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Old 06-19-2008, 12:58 PM   #3
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Default js fx

Where did all the jesusonic go?
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Old 06-19-2008, 12:59 PM   #4
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Pretty impressive! After that last update, I thought they'd all be in the Bahamas for a month.

It's great that a lot of the excellent FR's are being implimented.

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Old 06-19-2008, 01:11 PM   #5
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Default Can we have Jesusonic back please

All the jesusonic fx have vanished, I thought it was something wrong with my laptop, but there gone from my main pc as well.
Fantastic update apart from that though. Will test the new stuff.
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Old 06-19-2008, 01:27 PM   #6
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Controller Lanes are working ok. Could still do with seeing what is selected, bold print maybe. DnD works in Battery.
Am I the only one that can't see the JS FX.
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Old 06-19-2008, 01:28 PM   #7
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Quote:
Originally Posted by zappadave View Post
Controller Lanes are working ok. Could still do with seeing what is selected, bold print maybe. DnD works in Battery.
Am I the only one that can't see the JS FX.
JS not working is a confirmed bug. This is a preview, remember
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Old 06-19-2008, 01:40 PM   #8
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Ghost copies are working. Great stuff
I know the Js will be fixed, just want to make sure it wasn't just me going mad.
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Old 06-19-2008, 02:08 PM   #9
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Quote:
Originally Posted by zappadave View Post
v2.302pre - June 19 2008
+ Parameter modulation support: drive FX parameters from LFO or audio control signals (unlimited sidechaining!)
Oh my god, this is HUGE!
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Old 06-19-2008, 02:16 PM   #10
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Nice one!

Scrolling seems more fluid!

FX button now open and closes FX window!!!

Just one suggestion though, how about when double clicking empty space in the FX chain part of the window you get access to plugin list? It's that sometimes when you have a large VST(i) opened it's a pain to have to go down to the "south pole" just to add another FX...I know there's key commands but hey my memory is still in the 128Kb zone

And spotted a bug, when rendering and ticking the noise shaping and dither options Reaper crashes (reproduced this 3 times same behaviour!). Error comes down to:

AppName: Reaper.exe
AppVer: 2.3.0.2
ModName: ntdll.dll
ModVer: 5.1.2600.2180
Offset: 000184ad

CM

BTW what's "Ghost copies"?
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Old 06-19-2008, 02:18 PM   #11
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Originally Posted by zappadave View Post
+ VST: support for parameter center extensions, improved ReaEQ and ReaXcomp
Yes!

There are so many really cool new things here. Very good. Thanx a lot.
What is parameter center extensions?
What did change in ReaXcomp? Didn't find anything so it might be under the hood?
Same for ReaEQ, it still says 0.5 and I didn't see anything changed.

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Old 06-19-2008, 02:21 PM   #12
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Quote:
Originally Posted by zappadave View Post
v2.302pre - June 19 2008
+ Added native dither and noise shaping options when rendering
+ plug-ins now report actual PDC required independent of buffer size, chain still shows total compensated latency
+ display of grid/snap sizes now supports 1/4T instead of 1/6 etc
Glad to see dither has been added as a native selection (or is it?) - as I had been using JS:Utility/dither to each track fx chain (if rendering only one track) or the master to ensure smooth 16bit results. However, my question would be if native dither will be set with default settings, or will it be adjustable?

Either way, I am happy to see the items above included..
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Old 06-19-2008, 02:25 PM   #13
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ABSOLUTELY STUNNING!
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Old 06-19-2008, 02:28 PM   #14
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All I can say is.....









WOW!
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Old 06-19-2008, 02:32 PM   #15
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Where is it?
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Old 06-19-2008, 02:37 PM   #16
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it's right here :

www.landoleet.org
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Old 06-19-2008, 02:48 PM   #17
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Quote:
Originally Posted by zappadave View Post
v2.302pre - June 19 2008
+ Parameter modulation support: drive FX parameters from LFO or audio control signals (unlimited sidechaining!)
Uh.... very cool.

Quote:
+ MIDI editor: now supports with multiple CC lanes, saves CC lane state
Hehe... yes.

Quote:
+ Added native dither and noise shaping options when rendering
Very cool. Not used on stems renders I hope. Is the bit-depth automatic based on the settings in the render?

Quote:
+ ctrl+alt+drag items drops a rendered copy of items, hold shift to drag the source media
Nice.

Quote:
+ actions to convert MIDI takes to/from file-based takes, for ghost clip functionality
How, where?

Thanks.
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Old 06-19-2008, 02:55 PM   #18
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Right click on the midi item and look under item processing.
Convert active take to midi file (ghost copyable).
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Old 06-19-2008, 03:02 PM   #19
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Quote:
Originally Posted by CoffeeMilkshake View Post
And spotted a bug, when rendering and ticking the noise shaping and dither options Reaper crashes (reproduced this 3 times same behaviour!).
confirmed!

FIXED

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Old 06-19-2008, 03:02 PM   #20
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Quote:
Originally Posted by CoffeeMilkshake View Post
And spotted a bug, when rendering and ticking the noise shaping and dither options Reaper crashes (reproduced this 3 times same behaviour!).
Bug caught, fixed for the next pre build, thank you very much.
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Old 06-19-2008, 03:09 PM   #21
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Quote:
Originally Posted by zappadave View Post
v2.302pre - June 19 2008
+ Parameter modulation support: drive FX parameters from LFO or audio control signals (unlimited sidechaining!)
Quote:
Originally Posted by nicholas View Post
Oh my god, this is HUGE!
If this is what I think it is then it's AMAZING! How do I go about doing it though - I guess you're the man to ask?
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Old 06-19-2008, 03:12 PM   #22
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No problem, man!

Glad I could help out...it's in a small way, but a token of my appreciation for Reaper's dev team! You guys keep pushing the boundaries of a great DAW!

BTW, I can access my JS FX just fine, as always. They're listable and selectable to use, so can't confirm the "vanishing JS" over here...

CM
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Old 06-19-2008, 03:13 PM   #23
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If this is what I think it is then it's AMAZING! How do I go about doing it though - I guess you're the man to ask?
Still trying to figure it out. I reckon I'm about 75% of the way there but still missing something....
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Old 06-19-2008, 03:15 PM   #24
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Quote:
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Just one suggestion though, how about when double clicking empty space in the FX chain part of the window you get access to plugin list? It's that sometimes when you have a large VST(i) opened it's a pain to have to go down to the "south pole" just to add another FX...I know there's key commands but hey my memory is still in the 128Kb zone...

You may already know this, but just in case you don't, you can right-click in the empty space in the FX chain and select "Add FX" which is at the top of the menu list. Almost the same as double-clicking.
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Old 06-19-2008, 03:21 PM   #25
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Still trying to figure it out. I reckon I'm about 75% of the way there but still missing something....
it's like a sidechaining thing - you have to make a multi-channel track where say 1+2 = the signal you want to modulate and 3+4 are the channels that will receive the audio control signal

add your fx

then you go into track automation and click on 'mod' next to the parameter of the fx you want to modulate. The new plugin pops up and you set 3+4 in the audio control channel source box

then you go to the track that is providing the control signal and route that track to 3+4

sounds tricky, but you get used to it pretty soon

Last edited by gregh; 06-19-2008 at 03:26 PM.
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Old 06-19-2008, 03:23 PM   #26
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Still trying to figure it out. I reckon I'm about 75% of the way there but still missing something....
Cool, let me know when it clicks

Am I right in assuming that it means that 'any' VST(i) parameter can be modulated by a control signal (i.e. a seperate LFO routed correctly to the destination)? If so, would it therefore be possible in the future to convert audio information into a control signal and then use it control FX parameters? In which case you could feasibly make some sort of universal-translator VST that can convert various aspects of incoming audio and output it as CV (essentially). Sorry, I'm geeking pretty hard on this, I'm just imagining being able to convert spectral stuff into FX controllers.

...it does do that right?
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Old 06-19-2008, 03:33 PM   #27
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Well I'm still learning and don't take my word for it - let Schwa speak, it's his baby - but that's my understanding.

It's also more than that.

For example - a simple but HUGE example - if I'm right you should now be able to insert a Reverb plug-in to an FX chain and ensure that the Wet/Dry mix of the Reverb varies automatically as the track's own volume (or another track's volume) varies.
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Old 06-19-2008, 03:33 PM   #28
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...it does do that right?
Sure it does! But you "just" need to find a plugin that can output as an audio signal the desired control signal for the modulators sidechain. But fortunately, I think, JS plugins could cover most of all that and people seem to be pretty good at the JS stuff around here...
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Old 06-19-2008, 03:35 PM   #29
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it takes any audio signal - ie any track output - i've posted how to do it above
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Old 06-19-2008, 03:36 PM   #30
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Parameter modulation support: drive FX parameters from LFO or audio control signals (unlimited sidechaining!)

Put that on the gain knob of any EQ, make a very fast sine LFO. limit the range to only the postive side, and a gain of any amount.

EQ will have a much sweeter tone to it.
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Old 06-19-2008, 03:40 PM   #31
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I'm learning that long waits for an update generally means there will be a mind-blowing feature or two hidden away. This parameter modulation is astounding.
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Old 06-19-2008, 03:44 PM   #32
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Sweeeeet.

I've got about a million ideas bouncing around in my head now. Having dynamic, self-generating parameter controls is huge. I guess you could do crazy feedback loops with this kinda stuff too.

I'm not sure I'm gonna be able to get to sleep tonight

Thanks for the help guys - Gregh, I'll have a go at your instructions when I get the chance Oh and thanks to the dev team for making my day.
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Old 06-19-2008, 03:55 PM   #33
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Sweeeeet.

I've got about a million ideas bouncing around in my head now. Having dynamic, self-generating parameter controls is huge. I guess you could do crazy feedback loops with this kinda stuff too.

I'm not sure I'm gonna be able to get to sleep tonight

Thanks for the help guys - Gregh, I'll have a go at your instructions when I get the chance Oh and thanks to the dev team for making my day.
Got it! I'm going to set about documenting this, it's huge, expect a User Guide update in the next week or two.

Meanwhile, if you add any Plug-ins to a track's FX chain, and open the Envelopes window you'll see a Mod button for each FX parameter. Click this to bring up the control window, you can set source audio channels and use the Mix and Range and Input db sliders to control how much that parameter value is affected by changes in Volume.

There's heaps more to it than that, but that should enable you to get started.

Damn! I was looking forward to a quiet weekend....
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Old 06-19-2008, 03:57 PM   #34
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Quote:
Originally Posted by gregh View Post
it's like a sidechaining thing - you have to make a multi-channel track where say 1+2 = the signal you want to modulate and 3+4 are the channels that will receive the audio control signal

add your fx

then you go into track automation and click on 'mod' next to the parameter of the fx you want to modulate. The new plugin pops up and you set 3+4 in the audio control channel source box

then you go to the track that is providing the control signal and route that track to 3+4

sounds tricky, but you get used to it pretty soon
Thanks Greg, somehow jumped over this and missed it before. All makes sense now!
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Old 06-19-2008, 04:04 PM   #35
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Do we need a separate forum for discussion of beta versions? With a suitable sticky at the top explaining how to get them and the risk of using betas? We regulars know all about it but others might get confused.

Somewhere I've got a plugin that writes automation according to input level. Sounds a bit like what's now being implemented more globally here.
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Old 06-19-2008, 04:05 PM   #36
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Just updated the builds.. JS fixed, dither fixed, other small issues fixed (whatsnew.txt has some notes).
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Old 06-19-2008, 04:09 PM   #37
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Quote:
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...control how much that parameter value is affected by changes in Volume.
But because this is audio control signal, it means that anything could be effectively converted into this data and routed properly. So my idea for a translator VST that changes incoming pitch/spectral/other (other?) information into this format is feasible? Oh man, you could do gating and all sorts

I've been waiting for something like this for 'years'. I made a hacky MaxMSP program a way back that did a simple equivalent, but I never really took it anywhere.

Happy days.
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Old 06-19-2008, 04:12 PM   #38
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A bit late to the party, but...WOW!

Many thanks to our trinity of coders!
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Old 06-19-2008, 04:15 PM   #39
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Originally Posted by Curvespace View Post
But because this is audio control signal, it means that anything could be effectively converted into this data and routed properly. So my idea for a translator VST that changes incoming pitch/spectral/other (other?) information into this format is feasible? Oh man, you could do gating and all sorts

I've been waiting for something like this for 'years'. I made a hacky MaxMSP program a way back that did a simple equivalent, but I never really took it anywhere.

Happy days.
It's driven by the signal amplitude, so any transformation into the amplitude of the control signal will work. You could generate control signals in matlab for instance, whihc is set up for doing things like tracking peak frequency modulation in a band limited signal and turning that into an audio output.
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Old 06-19-2008, 04:31 PM   #40
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Yayyy for clicking the fx button closing the window, instead of having to hit escape!

How about this action shortcut closes the window also? (currently only opens it)

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