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Old Yesterday, 01:36 PM   #17161
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Quote:
Originally Posted by d. gauss View Post
yes. and neither TCP nor MCP scroll using channel < >
Is ScrollLink on?
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Old Yesterday, 01:40 PM   #17162
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Quote:
Originally Posted by MixMonkey View Post
No special flip action, just a SubZone using the navigator of the enclosing Zone.
Yes, that could work.

You would then not define Flip in the Buttons Zone.

You would need a Flip GoSubZone "CorrectSubZoneforThisContext" definition in Track, SelectedTrackSend, SelectedTrackReceive, etc., and that SubZone would need one entry only -- the Fader redefinition.

You would also need that setup in each FX where you wanted this feature.
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Old Yesterday, 01:42 PM   #17163
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HOWEVER, it also doesn't completely scroll on the X-Touch. using Channel < > once you go past CH8 nothing visually changes on the X-Touch. i would expect to see ch 9 at some point
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Old Yesterday, 01:42 PM   #17164
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Quote:
Originally Posted by Geoff Waddington View Post
You would also need that setup in each FX where you wanted this feature.
For FX, I use:
Code:
Control+MasterFader         FocusedFXParam
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Old Yesterday, 01:45 PM   #17165
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Quote:
Originally Posted by d. gauss View Post
HOWEVER, it also doesn't completely scroll on the X-Touch. using Channel < > once you go past CH8 nothing visually changes on the X-Touch. i would expect to see ch 9 at some point
Do your definitions look like this?
Code:
BankLeft    SelectedTrackBank "-8"
BankLeft    TrackBank "-8"
BankLeft    Reaper "40913"
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Old Yesterday, 01:47 PM   #17166
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...and/or this:
Code:
ChannelLeft    SelectedTrackBank "-1"
ChannelLeft    TrackBank "-1"
ChannelLeft    Reaper "40913"
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Old Yesterday, 01:49 PM   #17167
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Quote:
Originally Posted by MixMonkey View Post
Is ScrollLink on?
i'm still not sure which click of the button i assigned ScrollLink to is actually on/or off, HOWever, either way i toggle is weird. just differently so. and neither lets the X-touch get past ch 8 visually with Channel < >.
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Old Yesterday, 01:53 PM   #17168
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Quote:
Originally Posted by d. gauss View Post
i'm still not sure which click of the button i assigned ScrollLink to is actually on/or off, HOWever, either way i toggle is weird. just differently so. and neither lets the X-touch get past ch 8 visually with Channel < >.
ToggleScrollLink has feedback, the button LED should operate.
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Old Yesterday, 01:53 PM   #17169
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I think we can do fairly well, and decrease verbosity, with one simple change, as long as we accept that Flip is a Page scope Action.

Seems like, if you had a surface and extender, you would want both to flip simultaneously.

Given that, what do you say to adding another modifier -- yes, it's Flip !

This makes Zone file definition fairly painless and familiar:

Code:
    ...
    Fader|      TrackVolume
    Flip+Fader| TrackPan
    ...
and still allows non flippable surfaces to escape unscathed, the word Flip never appears in any of their Zone definitions, and CSI just falls back to the non modified definition
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Old Yesterday, 01:56 PM   #17170
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Quote:
Originally Posted by MixMonkey View Post
...and/or this:
Code:
ChannelLeft    SelectedTrackBank "-1"
ChannelLeft    TrackBank "-1"
ChannelLeft    Reaper "40913"

i had the code for bank but not channel. thanks. trying out now.
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Old Yesterday, 01:56 PM   #17171
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Quote:
Originally Posted by MixMonkey View Post
For FX, I use:
Code:
Control+MasterFader         FocusedFXParam
Yup, that's a good one !
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Old Yesterday, 01:57 PM   #17172
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Quote:
Originally Posted by Geoff Waddington View Post
Yes, that could work.
You would also need that setup in each FX where you wanted this feature.
I'm not sure I like the idea of a flip action applying to FX to be honest. In a Track-based subzone, you have complete control over the displays because everything is defined in the zone file. If there was a "Flip" custom action, what should show up on the displays in an FX flip? How would users define that? Couldn't they just create their own "flip" FX SubZones if desired?
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Old Yesterday, 02:00 PM   #17173
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Quote:
Originally Posted by Funkybot View Post
I'm not sure I like the idea of a flip action applying to FX to be honest. In a Track-based subzone, you have complete control over the displays because everything is defined in the zone file. If there was a "Flip" custom action, what should show up on the displays in an FX flip? How would users define that? Couldn't they just create their own "flip" FX SubZones if desired?
Yes, I believe we are saying the same thing:

Code:
Zone SomeFX
    ...
    Flip GoSubZone "AppropriateSubZone"
    ...
Check the post a few back on how we can avoid all of this verbosity
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Old Yesterday, 02:06 PM   #17174
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Quote:
Originally Posted by Geoff Waddington View Post

Check the post a few back on how we can avoid all of this verbosity
Totally missed that. Things are moving crazy fast in the CSI thread today! I LOVE the Flip modifier idea. Like I said, I've been faking this via modifiers for months now already so that works for me.

BTW, I really like how the Buttons zone is coming together. It also seems that you've taken a stance on the "quotes or no quotes around Reaper actions debate". No quotes! I'm down.
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Old Yesterday, 02:09 PM   #17175
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Quote:
Originally Posted by d. gauss View Post
i had the code for bank but not channel. thanks. trying out now.
now it does scroll, but always stays hard left (see below). no way to have like screen cap earlier? i.e. it moves to the right until screen runs out before scrolling? or at least 8 ch's before it does

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Old Yesterday, 02:10 PM   #17176
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Quote:
Originally Posted by Funkybot View Post
Totally missed that. Things are moving crazy fast in the CSI thread today! I LOVE the Flip modifier idea. Like I said, I've been faking this via modifiers for months now already so that works for me.
Yup, warming more and more to that one myself.

Quote:
Originally Posted by Funkybot View Post
BTW, I really like how the Buttons zone is coming together. It also seems that you've taken a stance on the "quotes or no quotes around Reaper actions debate". No quotes! I'm down.
I think we don't need quotes for simple numbers, I find them distracting and redundant.

However, for things like "_S&M_WNCLS3", I think they are OK, maybe even good
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Old Yesterday, 02:48 PM   #17177
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Quote:
Originally Posted by d. gauss View Post
now it does scroll, but always stays hard left (see below). no way to have like screen cap earlier? i.e. it moves to the right until screen runs out before scrolling? or at least 8 ch's before it does
I could be wrong, but I think that might be a Reaper API limitation.

You can move away from the left hand edge of the surface with something like:
Code:
SomeButton   ToggleScrollLink 4
So, instead of the track selected on the screen ending up on channel 1, it ends up on channel 4, but that's not the same thing.
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Old Yesterday, 03:03 PM   #17178
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New build is up.

CSI Exp.zip

Added Flip modifier.

See supplied Buttons and Track Zones for example, but hey, you don't really need to do that, it's just another modifier, you already know what to do
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Old Yesterday, 03:16 PM   #17179
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OK, the X-Touch Buttons Zone is coming along.

Code:
Zone "Buttons"
    Track                       Reaper 1156	// Toggle item grouping override
    Pan                         Reaper 1155	// Cycle ripple editing mode
    EQ                          Reaper 40070	// Move envelope points with media items
    Send                        Reaper 40145 	// Toggle Grid Lines
    Hold+Send                   Reaper 40071	// Show snap/grid settingss
    Plugin                      Reaper 1157	// Toggle snapping
    Hold+Plugin			Reaper 40071	// Show snap/grid settings
    Instrument                  Reaper 1135	// Toggle locking
    Hold+Instrument		Reaper 40277	// Show lock settings
    BankLeft                    TrackBank -8
    BankRight                   TrackBank 8
    ChannelLeft                 TrackBank -1
    ChannelRight                TrackBank 1
    Flip                        Flip
    GlobalView                  GoHome
    GlobalView                  Reaper _S&M_WNCLS3        	// Close all floating FX windows
    GlobalView                  Reaper _S&M_WNCLS4        	// Close all FX chain windows
    GlobalView                  Reaper _S&M_TOGLFXCHAIN   	// Toggle FX Chain for selected tracks     
    nameValue                   NoAction   
    smpteBeats                  CycleTimeDisplayModes
    TimeDisplay                 TimeDisplay
    F1                          NoAction
    F2                          NoAction
    F3                          NoAction
    F4                          NoAction
    F5                          NoAction
    F6                          NoAction
    F7                          NoAction
    F8                          NoAction
    MidiTracks                  GoSelectedTrackSend
    Inputs                      GoSelectedTrackReceive
    AudioTracks                 GoSelectedTrackFXMenu
    AudioInstrument             GoTrackSend
    Aux                         GoTrackReceive
    Busses                      GoTrackFXMenu
    Outputs                     ToggleEnableFocusedFXMapping 
    User                        ToggleEnableFocusedFXParamMapping
    Shift                       Shift
    Option                      Option
    Control                     Control
    Alt                         Alt     
    Read                        TrackAutoMode 1
    Write                       TrackAutoMode 3
    Trim                        TrackAutoMode 0
    Touch                       TrackAutoMode 2
    Latch                       TrackAutoMode 4
    Group                       TrackAutoMode 5
    Shift+Read                  GlobalAutoMode 1
    Shift+Write                 GlobalAutoMode 3
    Shift+Trim                  GlobalAutoMode 0
    Shift+Touch                 GlobalAutoMode 2
    Shift+Latch                 GlobalAutoMode 4  
    Shift+Group                 GlobalAutoMode 5   
    Save                        SaveProject
    Undo                        Undo
    Cancel                      NoAction
    Enter                       Redo
    Marker                      NoAction
    Nudge                       NoAction 
    Cycle                       CycleTimeline
    Drop                        NoAction
    Replace                     NoAction
    Click                       Reaper 40364  			// Toggle metronome
    Shift+Click   		Reaper _SWS_AWCOUNTRECTOG    	// Toggle count-in before recording
    Hold+Click                  Reaper 40363  			// Show metronome settings
    Solo                        ClearAllSolo
    Option+Solo    		Reaper 40745              	// Solo in front (dim solo)    
    Rewind                      NoAction   
    FastForward                 NoAction
    Stop                        Stop
    Play                        Play
    Record                      Record
    JogWheelRotaryCW            NoAction
    JogWheelRotaryCCW           NoAction
    Scrub                       NoAction
    Left                        NoAction     
    Right                       NoAction
    Up                          NoAction
    Down                        NoAction
    Zoom                        NoAction
ZoneEnd
Working on making Cancel be mapped to Escape, had it sorta working this morning, had the metronome settings open, pressed Cancel to close the metronome settings window, and it did. Unfortunately it also closed Reaper, not crashed, just gracefully closed, now that's what I call an Escape

nameValue seems pretty useless thus far, let's put that one in the bank for now.

That leaves Rewind/Forward to fix.

Marker, Nudge, Drop, Replace, Scrub, Zoom are all open, possibly for SubZone buttons, and the arrows -- Up/Down/Left/Right, and Jog Wheel are up for grabs.

Finally, F1-F8 have not been designated.

Any thoughts more than welcomed, we are well on our way to having a solid, out of the box, starter set for version 2.0.

Hopefully, without too many mods, we will also be able to derive a solid MCU set from this.
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Last edited by Geoff Waddington; Yesterday at 03:49 PM.
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Old Yesterday, 03:54 PM   #17180
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Quote:
Originally Posted by Geoff Waddington View Post
New build is up.

CSI Exp.zip

Added Flip modifier.

See supplied Buttons and Track Zones for example, but hey, you don't really need to do that, it's just another modifier, you already know what to do
Works nicely! Makes it super easy to write pan automation and you get Touch thrown in for free!

Any chance you could take a look at returning from mapped FX to the FXMenu on track change?
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Old Yesterday, 03:55 PM   #17181
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Quote:
Originally Posted by Geoff Waddington View Post
Hopefully, without too many mods, we will also be able to derive a solid MCU set from this.
Happy to derive the MCU set when you're done
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Old Yesterday, 04:04 PM   #17182
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Quote:
Originally Posted by Geoff Waddington View Post
OK, the X-Touch Buttons Zone is coming along.

Code:
Zone "Buttons"
    Track                       Reaper 1156	// Toggle item grouping override
    Pan                         Reaper 1155	// Cycle ripple editing mode
    EQ                          Reaper 40070	// Move envelope points with media items
    Send                        Reaper 40145 	// Toggle Grid Lines
    Hold+Send                   Reaper 40071	// Show snap/grid settingss
    Plugin                      Reaper 1157	// Toggle snapping
    Hold+Plugin			Reaper 40071	// Show snap/grid settings
    Instrument                  Reaper 1135	// Toggle locking
    Hold+Instrument		Reaper 40277	// Show lock settings
    BankLeft                    TrackBank -8
    BankRight                   TrackBank 8
    ChannelLeft                 TrackBank -1
    ChannelRight                TrackBank 1
    Flip                        Flip
    GlobalView                  GoHome
    GlobalView                  Reaper _S&M_WNCLS3        	// Close all floating FX windows
    GlobalView                  Reaper _S&M_WNCLS4        	// Close all FX chain windows
    GlobalView                  Reaper _S&M_TOGLFXCHAIN   	// Toggle FX Chain for selected tracks     
    nameValue                   NoAction   
    smpteBeats                  CycleTimeDisplayModes
    TimeDisplay                 TimeDisplay
    F1                          NoAction
    F2                          NoAction
    F3                          NoAction
    F4                          NoAction
    F5                          NoAction
    F6                          NoAction
    F7                          NoAction
    F8                          NoAction
    MidiTracks                  GoSelectedTrackSend
    Inputs                      GoSelectedTrackReceive
    AudioTracks                 GoSelectedTrackFXMenu
    AudioInstrument             GoTrackSend
    Aux                         GoTrackReceive
    Busses                      GoTrackFXMenu
    Outputs                     ToggleEnableFocusedFXMapping 
    User                        ToggleEnableFocusedFXParamMapping
    Shift                       Shift
    Option                      Option
    Control                     Control
    Alt                         Alt     
    Read                        TrackAutoMode 1
    Write                       TrackAutoMode 3
    Trim                        TrackAutoMode 0
    Touch                       TrackAutoMode 2
    Latch                       TrackAutoMode 4
    Group                       TrackAutoMode 5
    Shift+Read                  GlobalAutoMode 1
    Shift+Write                 GlobalAutoMode 3
    Shift+Trim                  GlobalAutoMode 0
    Shift+Touch                 GlobalAutoMode 2
    Shift+Latch                 GlobalAutoMode 4  
    Shift+Group                 GlobalAutoMode 5   
    Save                        SaveProject
    Undo                        Undo
    Cancel                      NoAction
    Enter                       Redo
    Marker                      NoAction
    Nudge                       NoAction 
    Cycle                       CycleTimeline
    Drop                        NoAction
    Replace                     NoAction
    Click                       Reaper 40364  			// Toggle metronome
    Shift+Click   		Reaper _SWS_AWCOUNTRECTOG    	// Toggle count-in before recording
    Hold+Click                  Reaper 40363  			// Show metronome settings
    Solo                        ClearAllSolo
    Option+Solo    		Reaper 40745              	// Solo in front (dim solo)    
    Rewind                      NoAction   
    FastForward                 NoAction
    Stop                        Stop
    Play                        Play
    Record                      Record
    JogWheelRotaryCW            NoAction
    JogWheelRotaryCCW           NoAction
    Scrub                       NoAction
    Left                        NoAction     
    Right                       NoAction
    Up                          NoAction
    Down                        NoAction
    Zoom                        NoAction
ZoneEnd


That leaves Rewind/Forward to fix.

Marker, Nudge, Drop, Replace, Scrub, Zoom are all open, possibly for SubZone buttons, and the arrows -- Up/Down/Left/Right, and Jog Wheel are up for grabs.

Finally, F1-F8 have not been designated.
this has been working fine for me:

Rewind Reaper "40172" //Go to next marker/project end
FastForward Reaper "40173" //Go to previous marker/project start

F1 Reaper "40161" //Go to marker 1
Property+F1 NoFeedback // Turns off the Button Light
F2 Reaper "40162" //Go to marker 2
Property+F2 NoFeedback // Turns off the Button Light
F3 Reaper "40163" //Go to marker 3
Property+F3 NoFeedback // Turns off the Button Light
F4 Reaper "40164" //Go to marker 4
Property+F4 NoFeedback // Turns off the Button Light
F5 Reaper "40165" //Go to marker 5
Property+F5 NoFeedback // Turns off the Button Light
F6 Reaper "40166" //Go to marker 6
Property+F6 NoFeedback // Turns off the Button Light
F7 Reaper "40167" //Go to marker 7
Property+F7 NoFeedback // Turns off the Button Light
F8 Reaper "40168" //Go to marker 8
Property+F8 NoFeedback // Turns off the Button Light

Marker Reaper "40157" // Insert marker at current or edit position
Property+Marker NoFeedback // Turns off the Button Light
Option+Marker Reaper "40173" // Go to next marker or project end
Property+Option+Marker NoFeedback // Turns off the Button Light
Shift+Marker Reaper "40172" // Go to previous marker or project start
Property+Shift+Marker NoFeedback // Turns off the Button Light
Hold+Marker Reaper "40614" //Edit marker near cursor

JogWheelRotaryCW Reaper "40647" //Move cursor right to grid division
JogWheelRotaryCCW Reaper "40646" //Move cursor left to grid division

Left Reaper "40140" //Horizontal scroll left
Right Reaper "40141" //Horizontal scroll right
Up Reaper "40138" //Vertical scroll up
Down Reaper "40139" //Vertical scroll down
Subzones
"Zoom"
SubZonesEnd
Zoom Reaper "_S&M_DUMMY_TGL1"
Zoom GoSubZone "Zoom"

------

btw, what's the "code" to enter code in a post like you guys do?
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Old Yesterday, 04:08 PM   #17183
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Quote:
Originally Posted by d. gauss View Post
this has been working fine for me:

btw, what's the "code" to enter code in a post like you guys do?
[bode]
your text
[/bode]

Except replace the word bode with code.
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Old Yesterday, 04:09 PM   #17184
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Quote:
Originally Posted by MixMonkey View Post
Works nicely! Makes it super easy to write pan automation and you get Touch thrown in for free!
Cool.

Quote:
Originally Posted by MixMonkey View Post
Any chance you could take a look at returning from mapped FX to the FXMenu on track change?
First thing tomorrow, this place has been rockin' today, I'm beat

[edit] Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
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Old Yesterday, 04:22 PM   #17185
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Quote:
Originally Posted by Geoff Waddington View Post
Cool.

Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
that's probably 'cause i'm a moron when it comes to this stuff and have to keep asking you guys how to do the simplest things.
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Old Yesterday, 04:23 PM   #17186
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Quote:
Originally Posted by Funkybot View Post
[bode]
your text
[/bode]

Except replace the word bode with code.
Code:
thank you!
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Old Yesterday, 04:25 PM   #17187
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Quote:
Originally Posted by Geoff Waddington View Post
First thing tomorrow, this place has been rockin' today, I'm beat
Hey, absolutely no problem Tremendous progress has been made over the last couple of days! It's pretty much the only thing I can point to at the moment that isn't a feature request.
Quote:
[edit] Wow, just looked back, around 300 posts starting Sunday morning, I think that's a record !
Everyone firing on all cylinders!
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Old Yesterday, 04:27 PM   #17188
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[code]
someCSIstuff
[/code]

^^^^

Check that out! Lol

Also…

Does TrackRangeSelect work for you guys? I’m pretty sure I coded myself into a corner of only selecting one track at a time. I just don’t know how I’ve managed to do that lol.
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Old Yesterday, 04:30 PM   #17189
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Quote:
Originally Posted by Puck View Post
Does TrackRangeSelect work for you guys? I’m pretty sure I coded myself into a corner of only selecting one track at a time. I just don’t know how I’ve managed to do that lol.
Working here:
Code:
Shift+Select|   TrackRangeSelect
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Old Yesterday, 04:36 PM   #17190
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Quote:
Originally Posted by Puck View Post
[code]
someCSIstuff
[/code]

^^^^

Check that out! Lol
Very clever, didn't know about the [noparse] tag !
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Old Yesterday, 04:38 PM   #17191
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Puck's becoming the "knows secret code guy".
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Old Yesterday, 05:02 PM   #17192
Puck
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Quote:
Originally Posted by MixMonkey View Post
Working here:
Code:
Shift+Select|   TrackRangeSelect
I figured this was a me problem! Thanks for checking!

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Originally Posted by Geoff Waddington
Very clever, didn't know about the noparse tag !
Well truth be told I looked up the bb codes after jacksoonbrowne’s beautifully formatted post this morning

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Originally Posted by Funkybot
Puck's becoming the "knows secret code guy".
I can live with that!
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Old Yesterday, 05:37 PM   #17193
d. gauss
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is this sorta what it's starting to look like?
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Old Today, 12:26 AM   #17194
Geoff Waddington
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Quote:
Originally Posted by d. gauss View Post
is this sorta what it's starting to look like?
Pretty darn close !

I'd say the thing that stands out is the plan to use the arrow keys for markers rather than the function keys, that's on the plate for later today, assuming things go well this morning

Real nice work !!
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