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04-12-2019, 11:01 PM
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#1
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Human being with feelings
Join Date: Jan 2012
Location: Sendenhorst, Germany
Posts: 23
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v5.974+dev0412 - April 12 2019
- + Automation items: update edge attachment when loading automation item from disk
- + Notation editor: improve proportional spacing display [t=219655]
- + Paste: build peaks if pasted chunk has WANT_PEAKS_BUILD 1 token
- + Projects: losslessly encode long/complex track/take/marker/region names in project/undo state [p=2120673]
- + Render: fix potentially incorrect region time wildcards [t=213312]
- + Render: when rendering selected regions, if no regions are selected, render all regions
- + Ruler: display selected regions (for rendering) more distinctly
- + Theming: add new HSV blend mode with bugfixes, old behavior is now deprecated HSV adjust blend mode
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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04-13-2019, 03:13 AM
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#2
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Human being with feelings
Join Date: Jul 2010
Location: Slovakia
Posts: 2,588
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Quote:
+ Notation editor: improve proportional spacing display
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Tuplets are misaligned in proportional spacing. Test project attached.
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04-13-2019, 07:12 AM
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#4
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Human being with feelings
Join Date: Oct 2007
Location: home is where the heart is
Posts: 12,096
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Quote:
+ Render: when rendering selected regions, if no regions are selected, render all regions
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Nitpicky thought, but...
When having Render bounds set to "Time selection" with no time selection set, it doesn't render complete project but grays out the Render button. That's what I'd expect and I like this behaviour because it reminds me I've forgotten to set a time selection.
I see rendering selected regions as kind of similar scenario, so I think I'd prefer if it didn't render anything at all if no regions selected.
edit:
Ok, there's a difference in that it says "Render x files..." on the Render button, so fair enough.
Last edited by nofish; 04-13-2019 at 07:44 AM.
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04-13-2019, 08:07 AM
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#5
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Human being with feelings
Join Date: Jul 2009
Posts: 7,570
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+ Projects: losslessly encode long/complex track/take/marker/region names in project/undo state [p=2120673]
thanks for this Justin. I've only done a basic test of it but it's looking good on project reopen and video render. Inserting text into a video in seconds now instead of a couple minutes each.
In this gif I'm running a custom action to insert an empty midi item of a certain length on a certain track, inserting a saved fx chain, renaming the item using clipboard text, then adding a marker at the start of it, prompting for name.
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04-13-2019, 07:11 PM
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#6
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Human being with feelings
Join Date: May 2016
Posts: 2,065
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Quote:
Originally Posted by Hogi66;2121115Render: [/COLOR
[/b]when rendering selected regions, if no regions are selected, render all regions[*][b][COLOR=Green]+ Ruler:
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How about applying this to the region render matrix as well? I always render all regions initially so it'd be great to save a step in that if nothing is selected in the region render matrix, all regions are rendered.
Then if I have to revisit a project, it's usually just one or a few regions that need to be re-rendered and those could be selected individually as needed.
__________________
REAPER, just script it bro.
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04-14-2019, 07:29 PM
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#7
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Human being with feelings
Join Date: Dec 2017
Location: Brazil
Posts: 538
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Quote:
Originally Posted by Hogi66
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Version 5.974+dev0412
Problem with the new string: 44B8F722EAF5F19A=HSV adjust (broken deprecated). There is no space for the phrase, which mixes with string 70A33A294F0DEB21=Marquee fill mode
See the images
Last edited by Edison; 12-06-2019 at 08:52 AM.
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04-15-2019, 02:27 AM
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#8
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
[*]+ Paste: build peaks if pasted chunk has WANT_PEAKS_BUILD 1 token
213312]t=213312[/url]]
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I suppose that means MediaItemStateChunks or is it valid in TrackStateChunks and EnvelopStateChunks as well?
Is there a specific position necessary or is it sufficient to add that at the end of a StateChunk?
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04-15-2019, 08:09 AM
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#9
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Administrator
Join Date: Jan 2005
Location: NYC
Posts: 15,721
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Quote:
Originally Posted by mespotine
I suppose that means MediaItemStateChunks or is it valid in TrackStateChunks and EnvelopStateChunks as well?
Is there a specific position necessary or is it sufficient to add that at the end of a StateChunk?
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Anywhere top level in the pasted data, only used when pasting.
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04-15-2019, 11:20 AM
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#10
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Quote:
Originally Posted by Justin
Anywhere top level in the pasted data, only used when pasting.
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So it's mostly for internal stuff and less for scripting unless we hook somehow into the clipboard storing pastedatachunks, right?
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