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05-31-2022, 12:06 PM
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#1
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Human being with feelings
Join Date: Jul 2007
Location: New Joisey
Posts: 5,990
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v6.59+dev0531 - May 31 2022
v6.59+dev0531 - May 31 2022
- * Includes feature branch: fixed lane play markers
- * Includes feature branch: pre-FX/pre-fader output recording
- * Includes feature branch: improve experimental silent-track CPU reduction option to include FX tail length
- * Includes feature branch: media item fixed lanes
- * Includes feature branch: internal pin management overhaul for future extension
- + Crossfade editor: improve grouped item editing behavior with editor open [t=266599]
- + FX: allow resizing FX windows beyond screen size on Windows
- + Media item fixed lanes: add import option to add media on fixed lanes on a single track
- + Media item fixed lanes: if a lane is soloed, new recording goes into that lane
- + Render: improve speed of offline render with muted/unsoloed tracks [t=267271]
- + Render: slight memory use reduction when rendering using resampling
- + VST: move more of PDC buffer initialization to playback start
- + Video: improve WMF decoding compatibility [t=267260]
- + Video: optimize opening of extra pooled audio decoders (do not try decode modes which previously failed)
- + Video: validate WMF-decoded audio at file-open time, fallback to other decoders if unavailable
- # FX: better handle PDC buffers when using auto-bypass
- # Media item fixed lanes: fix inserting lane play marker at time zero via razor edit
- # Media item fixed lanes: improve display and editing of lane play markers when track is not so tall
- # Media item fixed lanes: support stretching razor edits that include lane play markers
- # Media item fixed lanes: update edit cursor, time selection display after action to set loop points to lane play markers
- # Preferences: disable controls in Seeking when their parent option is disabled
This thread is for pre-release features discussion. Use the Feature Requests forum for other requests.
Changelog - Pre-Releases
Generated by X-Raym's REAPER ChangeLog to BBCode
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05-31-2022, 12:33 PM
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#2
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Human being with feelings
Join Date: Jul 2013
Location: Portugal
Posts: 1,827
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An option to import audio toa new lane would be welcome.
https://ibb.co/1n6p2F9
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05-31-2022, 12:41 PM
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#3
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Human being with feelings
Join Date: Jun 2009
Location: Croatia
Posts: 4,595
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Cant create fades on markers (no icon), tested pre before all ok
EDIT: Seems like you need to zoom in now, but if you set it to 0 you cant adjust it anymore
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05-31-2022, 12:52 PM
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#4
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
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Just some usability weirdness that is happening too often for comfort:
1. Shift-drag Play Markers keeps previously selected marker selected, undesirably moving both:
In practice, wanting this behaviour will be Super rare and undesirable almost always. Normally you want to quickly adjust one marker, then another one, refining the audible boundaries. Having to deselect each time is bad.
Maybe the behaviour should be to only move a single marker unless explicitly lassood? Auto deselect otherwise?
2. Shift-drag Play Markers, if any lane media were selected, moves both together:
Again, this will be literally almost never desirable and yet it's the easiest / default behaviour to do. This actually piggybacks on #1, where not only does the selected item move with the Play Marker, the second Play Marker also moves!
...the main issue being there's no real way to "deselect the media" to avoid this, without clicking outside the track.
Just in general, especially when moving envelope points, the "last touched thing gets included in the selection when holding Shift for no snap" behaviour is so troubling and frustrating and requires constant undos.
Is there a way to assume a "deselect everything" before running actions that 99% of the time are meant to operate on a single thing?
Thanks!
Last edited by ferropop; 05-31-2022 at 04:30 PM.
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05-31-2022, 01:32 PM
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#5
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by Sexan
Cant create fades on markers (no icon), tested pre before all ok
EDIT: Seems like you need to zoom in now, but if you set it to 0 you cant adjust it anymore
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Fixing, thanks.
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05-31-2022, 01:44 PM
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#6
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,163
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Quote:
Originally Posted by Funkybot
+ Media item fixed lanes: if a lane is soloed, new recording goes into that lane
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"Options: New recording splits existing items and creates new takes (default)" doesn't work with this. (It records overlapping items like the old layer recording mode)
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05-31-2022, 01:57 PM
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#7
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by FeedTheCat
"Options: New recording splits existing items and creates new takes (default)" doesn't work with this. (It records overlapping items like the old layer recording mode)
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Hmm I think I'm not quite understanding this report. Could you explain more please?
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05-31-2022, 03:58 PM
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#8
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Quote:
# FX: better handle PDC buffers when using auto-bypass
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Let's try this. Thanks, Justin.
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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05-31-2022, 06:59 PM
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#9
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Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,032
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[QUOTE=Funkybot;2564717] v6.59+dev0531 - May 31 2022
+ Media item fixed lanes: if a lane is soloed, new recording goes into that lane
This is nice; but as it is, the extremely useful fixed lane track recording pattern (each take generates a new lane) switches,
with a new recording in a solo lane, to the standard track take behaviour;
ie a grouped take item in one lane. Which is logical, but inconvenient, I'd argue.
To show new, later takes in separate lanes - as the fixed-lane recording does first time round - a (subsequent)
multiple-take solo lane recording has to have two actions applied:
1/ implode items on same track into takes (displays each take in a fixed lane)
2/ explode items in place (separates the new items into fixed lanes)
- Which is doable by custom action, but would be awesome by default.
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06-01-2022, 12:58 AM
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#10
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Human being with feelings
Join Date: Feb 2021
Posts: 2,261
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Quote:
- + Crossfade editor: improve grouped item editing behavior with editor open
- + Render: improve speed of offline render with muted/unsoloed tracks
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Many thanks!
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06-01-2022, 01:09 AM
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#11
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Human being with feelings
Join Date: May 2019
Location: Berlin
Posts: 2,163
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Quote:
Originally Posted by schwa
Hmm I think I'm not quite understanding this report. Could you explain more please?
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Should have just gone to bed...
So from what I can tell, when recording into a soloed lane, the recording mode options (splits, tape mode etc.) are ignored and new recorded items are always added as overlapping items into that lane.
I was expecting that I could record into a soloed lane and create takes with splits.
Having this expectation, I was confused because I have the option "Loop recording always adds takes to newly recorded items" enabled. With this enabled, it looks like the tape recording mode works fine (existing items in the lane are trimmed), but split recording mode doesn't (existing items are not split).
I'm guessing that this isn't really a bug, but a weird interaction of various options. Maybe its still a good idea to allow various recording modes when recording into soloed lanes? For me at least, this was what I was expecting to happen. But in the end, what probably matters more is that recording with fixed lanes is coherent and doesn't get too confusing...
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06-01-2022, 04:38 AM
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#12
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Administrator
Join Date: Mar 2007
Location: NY
Posts: 15,749
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Quote:
Originally Posted by FeedTheCat
when recording into a soloed lane, the recording mode options (splits, tape mode etc.) are ignored and new recorded items are always added as overlapping items into that lane
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Quote:
Originally Posted by bolgwrad
but as it is, the extremely useful fixed lane track recording pattern (each take generates a new lane) switches,
with a new recording in a solo lane, to the standard track take behaviour;
ie a grouped take item in one lane
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The option that is controlling this behavior is "loop recording always adds new takes to newly recorded items." I think both of you have this enabled. If it's disabled, the looped recording is added as separate, overlapping items in the soloed lane. This option only affects this particular case, looped recording in fixed lanes.
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06-01-2022, 07:53 AM
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#13
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Human being with feelings
Join Date: Mar 2011
Location: On my arse in Glasgow, Scotland
Posts: 2,032
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@schwa Thanks very much, that's right. Removes the need to explode takes.
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06-01-2022, 09:33 AM
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#14
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Human being with feelings
Join Date: Jan 2016
Location: Los Angeles, CA
Posts: 3,116
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Thoughts on how Time Selection Auto Punch should operate in Fixed Lanes - or have a new mode just for this:
If there's a time selection and you are recording into a Fixed Lane track,
1. A new lane is added
2. Audio is recorded to that lane, irrespective of the Time Selection. ie, from the moment you hit record to the moment you hit stop, that is all recorded to a lane.
3. Within the bounds of the Time Selection however, Play Markers are added (removing existing markers) and that area is made active upon stop.
This allows for "punching in a phrase/word" without splits, while capturing the entire take on a discrete lane, and immediately making the punch-in active.
Best of all worlds.
Last edited by ferropop; 06-02-2022 at 11:15 AM.
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06-01-2022, 09:39 AM
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#15
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Moderator
Join Date: Aug 2007
Location: Caracas, Venezuela
Posts: 8,676
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Please correct me if I'm wrong but I think this is something I haven't noticed before.
All plug-ins in the project are bypassed (I manually bypassed them all) but REAPER keeps telling me it's using 98% of CPU. This can't be right, right?
__________________
Pressure is what turns coal into diamonds - Michael a.k.a. Runaway
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06-02-2022, 01:03 PM
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#16
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Human being with feelings
Join Date: May 2017
Location: Leipzig
Posts: 6,621
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Bypassed is not deactivated. To reduce cpu-load, you probably should try offlining them.
Is there an option you've set that sounds like vst's are off while bypass?
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02-20-2023, 11:32 AM
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#17
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Human being with feelings
Join Date: Apr 2016
Location: ASU`ogacihC
Posts: 3,913
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Quote:
+ Media item fixed lanes: add import option to add media on fixed lanes on a single track
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Just wanted to say Thanks, as I'm guessing this also fixes the bug where REAPER would move files unknowingly when you canceled the import and then saved new project with the move items option.
Now (with v6.75+dev0219) when I cancel the import the media get added anyway, but I can undo that, save the project (with move media option) and those source files don't get moved anymore (yeah!), but they are copied. Might not be 100% perfect but at least I don't have to worry about loosing source files if I delete a project anymore!
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